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Battleborn Open Beta thread: April 8 (PS4)/ April 13 (PC/XB1) - April 18

Klyka

Banned
"Oh the Battleborn Open Beta is out? Well, I've been talking shit about this game for months now,so I might as well play it to give an actual opinion about it."

*download game*

*launch game*

*game launches into black screen even after 5 tries and can't be played*

Aaaaaand into the trash it goes
 

maouvin

Member
Played a coop match on PC yesterday. Game closed as soon as I chose my character, but I could rejoin the same match after relaunching, which was pretty nice.
Took me and another player almost an hour to clear the mission that was available at the closed beta. Seems to long for a single mission, but maybe we're goofing around too much.

Can't say exactly why, but the game felt better than the closed beta. Feedback on hitting and getting hit, maybe? Still feels balanced for more than 1 player, I'd be overwhelmed easily (as Thorn) if solo on some parts.

Might try it on PS4 too this weekend.
 
Miko is not only a healer but commands the battlefield with it's poison and Phoebe is a shield destroying poke monster. Now to find a third main.
 

ObiDin

Member
Played a few co-op missions last night. The game is still rough around the edges with an ugly menu design, bad collision system and randoms in matchmaking not knowing wtf is going on. But despite all that the game is very fun to play.

Tried out Montana, Miko, Orendi and Oscar Mike. The only one I didn't like was Orendi as I had trouble not getting murdered while placing the pillars. Just didn't flow for me. However, I thought the other three were all great. I loved playing as Miko. Great synergy between healing and crowd control status effects. Also loved Oscar Mike. Thought he would be generic but his upgrade tree is great. Lots of variation between scopes and grenade types and sheild regen while cloaked.

Overall, I like it. I plan on getting it when it comes out just for the co-op alone. I can see replaying missions with the 25 different heroes being fun with friends which is mainly the type of game I play nowadays.
 

Steel

Banned
Played a coop match on PC yesterday. Game closed as soon as I chose my character, but I could rejoin the same match after relaunching, which was pretty nice.
Took me and another player almost an hour to clear the mission that was available at the closed beta. Seems to long for a single mission, but maybe we're goofing around too much.

Can't say exactly why, but the game felt better than the closed beta. Feedback on hitting and getting hit, maybe? Still feels balanced for more than 1 player, I'd be overwhelmed easily (as Thorn) if solo on some parts.

Might try it on PS4 too this weekend.

It's actually completely balanced based on how many players you have on your side. Extremely well, even. Like, some boss mechanics only appear if you have 3-4 people. It's like playing a different level if you go from 2 player co-op to four player.

how do i unlock other characters? i saw a frozen beast and a eagle that i cant find to select

It tells you have when you have the character selected. Look along the bottom.
 

Balthuk

Member
Tried out Montana, Miko, Orendi and Oscar Mike. The only one I didn't like was Orendi as I had trouble not getting murdered while placing the pillars. Just didn't flow for me. However, I thought the other three were all great. I loved playing as Miko. Great synergy between healing and crowd control status effects. Also loved Oscar Mike. Thought he would be generic but his upgrade tree is great. Lots of variation between scopes and grenade types and shield regen while cloaked.

Not gonna hide it, I played oscar mike and didn't know how to use his ultimate ability or whatever. I think I clicked F, then left click cancelled it and right click cancelled it. Or was I just dumb?
Miko felt cool to me too, liked the skillset overall, maybe they could change how his right click works? Just holding heal for a few seconds seems too easy/boring? But I liked, he's an easy to get used to healer for open beta.
 

Keasar

Member
how do i unlock other characters? i saw a frozen beast and a eagle that i cant find to select

Frozen beast, dunno, but the Eagle called Benedict is unlocked by winning 5 matches as a UPR character (Montana, Oskar Mike etc.)

You can find the info in the character screen in the main menu. Just select one and you'll see it in the lower right.
 
Are here any guys from Germany who are buying Battleborn at release (PS4) ?

would be cool to have a little team for Hard Story Missions and MP

add me on psn: Lord_Vessex
 

EndersAres

Neo Member
This is probably the most interesting attempt at a non top down looking moba I have played. I like how they have a tower defense like mode where you can build and upgrade stuff and use merc camps for push power. The borderlands gearbox humor is there as well if you like that. Everyone is pretty diverse in look and ability/upgrades. I didn't try the coop mode but I enjoyed the pvp mode.
 

maouvin

Member
It's actually completely balanced based on how many players you have on your side. Extremely well, even. Like, some boss mechanics only appear if you have 3-4 people. It's like playing a different level if you go from 2 player co-op to four player.

Oh, that's interesting, I assumed it was like Borderlands, where more players = stronger enemies, with no (or very little) differences on mob density.

But given the online nature of the game, playing alone shouldn't be common anyway.
 
Frozen beast, dunno, but the Eagle called Benedict is unlocked by winning 5 matches as a UPR character (Montana, Oskar Mike etc.)

You can find the info in the character screen in the main menu. Just select one and you'll see it in the lower right.

hummmm interesting

Oh, that's interesting, I assumed it was like Borderlands, where more players = stronger enemies, with no (or very little) differences on mob density.

But given the online nature of the game, playing alone shouldn't be common anyway.

this rise my expectations on Borderlands 3
 
I said this before but I really like all the challenges, unlockable lore, abilitys, and skins.

It feels as you develop a relationship with each character, progressing with tangible and intangible rewards, splitting apart character specialists and people just hopping around. It really provides a sense of ownership with the characters you're playing, and I love that.

----

Community on reddit seem to be quite consistently calling for nerfs to Ambra, Gal, and Dragon. Is that what everyone else wants to see? I think if those 3 were toned down, the game would be pretty decent for launch day. I want Marquis headglitching fixed also, he shouldn't be able to headglich and drain your sentry, from the safety of his own. It's silly. They need to reevaluate the character in a way that promotes his engagement in the mid-lane.
 
I'm having alot of fun with the PS4 Beta, but every match is basically 50/50 in terms of player skill.

Either my team is at least somewhat competent and we have a great match that's incredibly fun regardless of whether we win or not.

Or my team is terrible and keeps splitting up and spreading out just to be killed ASAP and nullify any chance of having any fun for that match.

I'm surprised at how exhilarating it is to turn the tide during a match, but most times my team gets stomped while I stay alive trying my best to either block creeps or take out enemy players 1 at a time until they work together and steamroll me 3 v 1.

I find that the fun of the game comes less from winning but more from pulling off cool shit by working together with your team. Like I said, some of my most enjoyable matches have been losses, but losses where everyone gave it their all and had a good time working together.
 

Camjo-Z

Member
Oh good, they separated the modes again. Stopped played for a few days because all anyone wanted to vote for was boring Meltdown.
 

ObiDin

Member
Not gonna hide it, I played oscar mike and didn't know how to use his ultimate ability or whatever. I think I clicked F, then left click cancelled it and right click cancelled it. Or was I just dumb?
Miko felt cool to me too, liked the skillset overall, maybe they could change how his right click works? Just holding heal for a few seconds seems too easy/boring? But I liked, he's an easy to get used to healer for open beta.

I was playing on X1 but I think it was "Y" to aim the air strike then right trigger to activate.

My first game playing as Miko I tried to healing beam all the time. Got killed quite a bit. Second game I just attacked, used healing beam when needed to support and used the left bumper ability(biosynthisis I think) to heal and eventually to heal everyone around me. His spore attack coolsdown so fast I was constantly using it to slow and DoT everything. I like him.
 

Bulk_Rate

Member
After watching my son play a few days my impressions were positive. I am not a MOBA player aside from two weeks of HoTS as an expirement, but my first impression is that the game is basically HoTS with items and in FPS, which is not a bad thing!

However, when I tried to play (PS4) as a melee dude (the Luchador) the FOV drove me nuts - could not get a sense of spatial awareness during close range fights, etc. Definitely a deal-breaker for me unless I got the PC version. I am not a FOV snob either; this was the first game to ever really inhibit my enjoyment due to narrow FOV.
 
I'm having alot of fun with the PS4 Beta, but every match is basically 50/50 in terms of player skill.

Either my team is at least somewhat competent and we have a great match that's incredibly fun regardless of whether we win or not.

Or my team is terrible and keeps splitting up and spreading out just to be killed ASAP and nullify any chance of having any fun for that match.

I'm surprised at how exhilarating it is to turn the tide during a match, but most times my team gets stomped while I stay alive trying my best to either block creeps or take out enemy players 1 at a time until they work together and steamroll me 3 v 1.

I find that the fun of the game comes less from winning but more from pulling off cool shit by working together with your team. Like I said, some of my most enjoyable matches have been losses, but losses where everyone gave it their all and had a good time working together.

That's the nature of random online lobbies though. You're always rolling a dice with who you get on your team, relative to your opposition, and if you're entering matchmaking alone then you're going to be at a disadvantage more often than not, because you may also be going up against parties, which are usually more competent than the average team.

I still have fun playing it even in those disadvantaged situations though, but it depends on the character. Playing high burst damage, high skill characters like Thorn is okay in that kind of situation, because even if my team is getting stomped I can have some fun just making some good plays and landing a few kills, but if I'm playing someone like Toby then I'm just going to get abused if my team is not helping. That's the caveat of playing any more support orientated character. If your team is composed of morons, then who are you supposed to provide support to?
 

Xevren

Member
I said this before but I really like all the challenges, unlockable lore, abilitys, and skins.

It feels as you develop a relationship with each character, progressing with tangible and intangible rewards, splitting apart character specialists and people just hopping around. It really provides a sense of ownership with the characters you're playing, and I love that.

----

Community on reddit seem to be quite consistently calling for nerfs to Alma, Gal, and Dragon. Is that what everyone else wants to see? I think if those 3 were toned down, the game would be pretty decent for launch day. I want Marquis headglitching fixed also, he shouldn't be able to headglich and drain your sentry, from the safety of his own. It's silly. They need to reevaluate the character in a way that promotes his engagement in the mid-lane.

Ambra and Gal are the only 2 I think are crazy. El Dragon im still not sure if he needs to be tweaked. Late game he can be a monster but he doesn't really have the self sustain like those other 2 so you have to be careful still, if anything maybe just tweak the numbers of his undisputed champion stacks? Having 30% dmg reduction/dmg buff does get him to be nutty.

I'm having alot of fun with the PS4 Beta, but every match is basically 50/50 in terms of player skill.

Either my team is at least somewhat competent and we have a great match that's incredibly fun regardless of whether we win or not.

Or my team is terrible and keeps splitting up and spreading out just to be killed ASAP and nullify any chance of having any fun for that match.

I'm surprised at how exhilarating it is to turn the tide during a match, but most times my team gets stomped while I stay alive trying my best to either block creeps or take out enemy players 1 at a time until they work together and steamroll me 3 v 1.

I find that the fun of the game comes less from winning but more from pulling off cool shit by working together with your team. Like I said, some of my most enjoyable matches have been losses, but losses where everyone gave it their all and had a good time working together.

Highly suggest to try and add some people in here, it's so much better than just raw pugging it.
 

Steel

Banned
Oh, that's interesting, I assumed it was like Borderlands, where more players = stronger enemies, with no (or very little) differences on mob density.

But given the online nature of the game, playing alone shouldn't be common anyway.

Yeah, that's what I expected too... But then when I'm fighting arachnis with 3 people all of a sudden he's calling down telsa turrets when he wasn't with 2 people. I was actually rather impressed.

The dialogue also changes every time you play a mission, sometimes even taking into account what characters you chose.

Ambra and Gal are the only 2 I think are crazy. El Dragon im still not sure if he needs to be tweaked. Late game he can be a monster but he doesn't really have the self sustain like those other 2 so you have to be careful still, if anything maybe just tweak the numbers of his undisputed champion stacks? Having 30% dmg reduction/dmg buff does get him to be nutty.

Yeah, I don't feel like Dragon is that much of a problem. That being said, I rarely see him used.
 

Gurrry

Member
Just tried the game. Is there a traditional moba style map with 3 lanes?

Im not sure what it is about this new influx of moba like shooters that refuse to make a traditional moba map/game mode. Paragon is the only one ive seen so far to full embrace that. Overwatch, Paladins, Battleborn.. they all try to do their own unique twist on it and for me personally, it just doesnt work.

The game I played was chaos. We were stuck at 50 to 50 basically the entire game and the score ended that way. It was never really clear what the objectives were other than killing the other team mates and creating turrets.

Hopefully there is a more traditional moba style mode, because I think that is what Im looking for personally.
 

TheYanger

Member
Just tried the game. Is there a traditional moba style map with 3 lanes?

Im not sure what it is about this new influx of moba like shooters that refuse to make a traditional moba map/game mode. Paragon is the only one ive seen so far to full embrace that. Overwatch, Paladins, Battleborn.. they all try to do their own unique twist on it and for me personally, it just doesnt work.

The game I played was chaos. We were stuck at 50 to 50 basically the entire game and the score ended that way. It was never really clear what the objectives were other than killing the other team mates and creating turrets.

Hopefully there is a more traditional moba style mode, because I think that is what Im looking for personally.

Overwatch isn't remotely a 'moba like' - that's your problem. Literally nothing like a moba.

Meltdown is 3 lanes in this, unless I mixed the two modes up.
 
Ambra and Gal are the only 2 I think are crazy. El Dragon im still not sure if he needs to be tweaked. Late game he can be a monster but he doesn't really have the self sustain like those other 2 so you have to be careful still, if anything maybe just tweak the numbers of his undisputed champion stacks? Having 30% dmg reduction/dmg buff does get him to be nutty.

Hmm, maybe. I've given him a go on a couple of occasions and honestly his damage output seems far higher than his counterparts. While I struggle to be a top scorer with characters like Rath and Phobe, it feels very easy with El Dragon.

Not having enough sustain isn't a problem if you build items to compensate that, in lieu of a healer. I think he has good synergy with Reyna because she can shield him right before he starts a fight mitigating a lot of damage, and she can support in that way from a good range while allowing Dragon the flexibility to dip in and out.

Along with his high damage he also has very solid escape options which mean he's also difficult to punish for his mistakes. Honestly, I think he's by far the best aggressive melee archetype in the game.

Overwatch isn't remotely a 'moba like' - that's your problem. Literally nothing like a moba.

Meltdown is 3 lanes in this, unless I mixed the two modes up.

Unless I'm mistaken Meltdown has two lanes with a middle neutral area acting as a sort of jungle or whatever.
 

patchday

Member
Just tried the game. Is there a traditional moba style map with 3 lanes?

Im not sure what it is about this new influx of moba like shooters that refuse to make a traditional moba map/game mode. Paragon is the only one ive seen so far to full embrace that. Overwatch, Paladins, Battleborn.. they all try to do their own unique twist on it and for me personally, it just doesnt work.

The game I played was chaos. We were stuck at 50 to 50 basically the entire game and the score ended that way. It was never really clear what the objectives were other than killing the other team mates and creating turrets.

Hopefully there is a more traditional moba style mode, because I think that is what Im looking for personally.


That's your opinion. Some of us have unloaded hrs into traditional MOBAs and I am really tired of the old fashioned 3 lane maps with their 45 min-1 hour long matches. I want some innovation and at least BattleBorn does that. Granted, I'm not keen on random loot so not sure if I will buy. But I loved all the coop & new MOBA-like gamemodes.

I'll get it when price goes down most likely if I dont get it at launch

[edit] I see you were giving your own personal opinion. I misread a tiny bit-
 
I don't get why everyone keeps saying Isic is OP. I haven't had trouble taking him out.

I've yet to see anyone saying that, though I haven't had enough experience against good Isics.

In general I feel as though all of the very large characters will need very particular item builds or support from team mates in order to effectively sustain, which makes them pretty tricky to use effectively. As Thorn I have an easy time against characters like Isic because I can harass them with arrows all day.
 

Drewfonse

Member
Couldn't be happier that both this and Overwatch, although pretty different games, will have open betas before release. I'm leaning towards overwatch, but you never know. I only have room for one of these games.
 

Gurrry

Member
That's your opinion. Some of us have unloaded hrs into traditional MOBAs and I am really tired of the old fashioned 3 lane maps with their 45 min-1 hour long matches. I want some innovation and at least BattleBorn does that. Granted, I'm not keen on random loot so not sure if I will buy. But I loved all the coop & new MOBA-like gamemodes.

I'll get it when price goes down most likely if I dont get it at launch

[edit] I see you were giving your own personal opinion. I misread a tiny bit-

Hahaha yeah I know what I was saying was a little controversial, so I wanted to make sure people understood it was just what I was looking for personally. When the game was originally announced, I expected it to be a 3 lane moba. However, I really havent seen any gameplay until recently. So I guess I was just a little disappointed.

I totally understand why people would want something different than the 3-lane style though. Honestly, it makes more sense that people would want that rather than a traditional moba-like mode.

I guess im just still looking for a good fps traditional moba.


Overwatch isn't remotely a 'moba like' - that's your problem. Literally nothing like a moba.

Meltdown is 3 lanes in this, unless I mixed the two modes up.

Yeah youre right about overwatch. However, I still think they could try making a new game mode that emulates something similar. All of the archetypes are there for a moba style mode (though it probably plays better in its current style).


Thanks for the heads up on Meltdown! I will try that mode next. I guess I thought that every map was the "same" since its really the only mode ive seen on twitch and youtube to this point

Hopefully its what im looking for!
 
Personally at the moment I play Smite, and plan on picking up this and Overwatch. I plan on skipping on ignoring Paragon, Gigantic and Palladin's. I think that beyond Paragon's aesthetic presentation, the game seems very generic. Gigantic looks fun but it's XBOX ONE or Win 10 store, so no thankyou and I just don't see the appeal in Palladins.

But in the end, I might just focus on whichever is the most popular. But I'm sure I will get a lot of enjoyment out of Battleborn either way.
 

Xevren

Member
Yay! Kinda figured they'd hit the champion stacks if anything on El Dragon which is fair. So happy about Ambra/Gali changes <3 <3 <3
 

Those are actually pretty huge nerfs to all three characters. El Dragon actually got hit super-hard, harder than I was expecting. 62% damage nerf on one of his attacks? That means it does nearly one third of what it did before, crazy! When you couple these nerfs with the nerfs to things like uncanny, then En Fuego explosion will actually be dealing less than 30% of the damage it would have been doing with uncanny stacks, and melee will be doing near 40% less.

That's liable to increase all of his engagement times dramatically. I worry a little that they might have gone a little too far? But we will see.

That sounds about right though, all three of those characters were overpowered, and not in a small way.
 

Balthuk

Member
Hahaha yeah I know what I was saying was a little controversial, so I wanted to make sure people understood it was just what I was looking for personally. When the game was originally announced, I expected it to be a 3 lane moba. However, I really havent seen any gameplay until recently. So I guess I was just a little disappointed.



Thanks for the heads up on Meltdown! I will try that mode next. I guess I thought that every map was the "same" since its really the only mode ive seen on twitch and youtube to this point

Hopefully its what im looking for!

I'm also looking(not really looking for but rather more intrigued by) a game that puts its own spin rather that straight up moba fps since I'm burned out from league. If you want a more 'traditional' moba fps, I think Paragon looks like it might interest you, or smite.

I think Meltdown has 2 lanes left and right while mid is a higher central platform with nothing really on it. The 2 lanes have an end point for the minions where they are consumed and count as victory points. After a while, the point on both lanes where they are consumed gets a little further back.
 
I'm also looking(not really looking for but rather more intrigued by) a game that puts its own spin rather that straight up moba fps since I'm burned out from league. If you want a more 'traditional' moba fps, I think Paragon looks like it might interest you, or smite.

I think Meltdown has 2 lanes left and right while mid is a higher central platform with nothing really on it. The 2 lanes have an end point for the minions where they are consumed and count as victory points. After a while, the point on both lanes where they are consumed gets a little further back.

I actually really like Meltdown, it's basically the same as a two-lane MOBA mode. I wish it culminated in something more interesting though. Like it goes through the two furnaces, then it just ends. I feel like it would be neat if you had to kill a boss or capture something to close the game.

It just doesn't feel very climatic watching a final minion snag the victory by walking through a portal when the other modes victory condition involves blowing up a gigantic robot.
 

patchday

Member
Yeah youre right about overwatch. However, I still think they could try making a new game mode that emulates something similar. All of the archetypes are there for a moba style mode (though it probably plays better in its current style).


Thanks for the heads up on Meltdown! I will try that mode next. I guess I thought that every map was the "same" since its really the only mode ive seen on twitch and youtube to this point

Hopefully its what im looking for!

As others have said, Meltdown is 2 lanes and nothing like a traditional MOBA since there is no Jungle minions or anything.

BattleBorn really isn't at all a MOBA at all since you lack the ability to counter the enemy's build ingame, no ingame items (that's set before hand), and no last hitting nor any acknowledgement you got the last hit on enemy hero kills, etc. I dont even know I've killed an enemy many times.

Yeah its unfortunate the games industry went and churned out bout a hundred DOTA clones w/o exploring FPS

And Overwatch cant work as a MOBA (you'll see once you get in the beta). There is no talent trees or items since that cannot work with swapping heroes out during gameplay. They actually tried to get Talent trees, etc working and it just didn't mesh. Therefore, Overwatch fits more into the TF2 genre (actually it is tf2 genre)

As you noted- that really only leaves you with Smite and Paragon which are 3rd person rather than 1st person. Smite is awesome tho I play it every other day. Its not 1st person but good fun and more polished than Paragon. Smite is a true 3rd person MOBA. In Paragon, the card decks limit ability to counter
 

Redevil

Member
Are here any guys from Germany who are buying Battleborn at release (PS4) ?

would be cool to have a little team for Hard Story Missions and MP

add me on psn: Lord_Vessex
I live in Germany and seriously considering getting Battleborn (the beta has left a good impression on me). Though it depends whether it'll run at 60fps as the developers mentioned earlier, cause the beta was locked at 30fps.
 
Man, this game's medic class (the mushroom-headed guy) is so hard to play. Because of all the particle spam, it's really hard to tell who you're healing. In addition, your basic attack and poison grenade both seem really weak. I normally love playing medics in games, but here it just doesn't feel good at all.
 
As others have said, Meltdown is 2 lanes and nothing like a traditional MOBA since there is no Jungle minions or anything.

BattleBorn really isn't at all a MOBA at all since you lack the ability to counter the enemy's build ingame, no ingame items (that's set before hand), and no last hitting nor any acknowledgement you got the last hit on enemy hero kills, etc. I dont even know I've killed an enemy many times.

Yeah its unfortunate the games industry went and churned out bout a hundred DOTA clones w/o exploring FPS

And Overwatch cant work as a MOBA (you'll see once you get in the beta). There is no talent trees or items since that cannot work with swapping heroes out during gameplay. They actually tried to get Talent trees, etc working and it just didn't mesh. Therefore, Overwatch fits more into the TF2 genre (actually it is tf2 genre)

As you noted- that really only leaves you with Smite and Paragon which are 3rd person rather than 1st person. Smite is awesome tho I play it every other day. Its not 1st person but good fun and more polished than Paragon. Smite is a true 3rd person MOBA. In Paragon, the card decks limit ability to counter

I don't think TF2 is a genre.

Probably the biggest reason to play Overwatch over this isn't the mechanical overlap allowing one game to invalidate another, but the quality and polish of Overwatch simply outshines this.

Gearbox are doing console players disservice if this game launches at an inconsistent 30 frames per second, as the beta has been. Games like Paragon and Garden Warfare 2 have an equal or greater number of 'things going on', yet they run at 60 frames.

While I'm already all set on getting this game, I think the games technical quality is pretty crappy and even if the game is presenting a new and fresh concept (first person moba hybrid with some unique elements), then that's second to the issue fact that it's not performing very well.

Even as different experiences, people are going to go for Overwatch because it's a much more polished game, from a developer of a higher pedigree, which a far larger following. I feel as though Gearbox have some phenomenal talent in creating new intellectual properties, however they are always lagging behind in their games technical production values.

The same can be said of Borderlands. The console versions of the game offered pretty janky performance. The first Borderlands game featured DLC where co-op could reduce the frame rate below 1 frame per second. It was better alone, often sitting in the 5-20 range when the games 'business' began to pile up, but hardly a playable experience at times.

Sure, that 1 frame per second feature only happened when I set everything on fire, but it does demonstrate the engines flexibility under pressure, and I think while not quite as bad, Battleborn shares some of the same technical constraints.

Gearbox need to hire some very talented programmers to help iron some of these optimisation issues from their games. With Doom, Garden Warfare 2, Paragon being smooth as butter, these technical challenges that Gearbox alone seem fail to overcome are becoming less and less excusable. Especially when you consider the highly competitive space that their games are competing for.
 
Does anyone else think teammate collisions need to go?

It feels so weird and clunky constantly bumping into and being blocked by teammates. I can understand being blocked by enemies, because that makes sense, but teammates should not act as obstacles.
 
Does anyone else think teammate collisions need to go?

It feels so weird and clunky constantly bumping into and being blocked by teammates. I can understand being blocked by enemies, because that makes sense, but teammates should not act as obstacles.

Part of the MOBA genre considering that it is mostly about cooperative gameplay. It actually adds to the game since you have to be aware of your positioning and if you aren't you can get a teammate killed. You see it as an issue now because people are still learning, once the game is a couple of weeks old the issue will be non-existent.
 

Trigonx

Member
Man, this game's medic class (the mushroom-headed guy) is so hard to play. Because of all the particle spam, it's really hard to tell who you're healing. In addition, your basic attack and poison grenade both seem really weak. I normally love playing medics in games, but here it just doesn't feel good at all.

Unlock Reyna, she gives an over shield that will heal some once you unlock it further down the helix. Kinda hectic at first, but you can get used to it

I was just a personal healbot for a pheobe who was wrecking. I had over 20 assists lol.
 

ObiDin

Member
Man, this game's medic class (the mushroom-headed guy) is so hard to play. Because of all the particle spam, it's really hard to tell who you're healing. In addition, your basic attack and poison grenade both seem really weak. I normally love playing medics in games, but here it just doesn't feel good at all.

Yeah, the healing beam is a little annoying with it's auto-targeting. I just use the biosynthesis ability and the ultimate with it's mass heal. I only use the beam for topping people off between combat.

Does anyone else think teammate collisions need to go?

It feels so weird and clunky constantly bumping into and being blocked by teammates. I can understand being blocked by enemies, because that makes sense, but teammates should not act as obstacles.

It's not just the teammate collisions but geometry collisions as well. I get stuck on small steps, gaps, etc. all the time. This is not new for a Gearbox game though. Borderlands has always had this issue.
 

patchday

Member
Part of the MOBA genre considering that it is mostly about cooperative gameplay. It actually adds to the game since you have to be aware of your positioning and if you aren't you can get a teammate killed. You see it as an issue now because people are still learning, once the game is a couple of weeks old the issue will be non-existent.

to be fair that issue will never go away. It's an issue when everyone is clustered together in lane. But I am not passionate about them fixing that. It can happen in Smite too for example

I'd say allow FOV tweaks on console (atm I lean to PC ver)
 
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