arts&crafts
Member
Installed last night will try out tonight on PC. How does it play with a controller?
I used the Xbox 360 controller and it worked well enough for me.
Played a coop match on PC yesterday. Game closed as soon as I chose my character, but I could rejoin the same match after relaunching, which was pretty nice.
Took me and another player almost an hour to clear the mission that was available at the closed beta. Seems to long for a single mission, but maybe we're goofing around too much.
Can't say exactly why, but the game felt better than the closed beta. Feedback on hitting and getting hit, maybe? Still feels balanced for more than 1 player, I'd be overwhelmed easily (as Thorn) if solo on some parts.
Might try it on PS4 too this weekend.
how do i unlock other characters? i saw a frozen beast and a eagle that i cant find to select
Tried out Montana, Miko, Orendi and Oscar Mike. The only one I didn't like was Orendi as I had trouble not getting murdered while placing the pillars. Just didn't flow for me. However, I thought the other three were all great. I loved playing as Miko. Great synergy between healing and crowd control status effects. Also loved Oscar Mike. Thought he would be generic but his upgrade tree is great. Lots of variation between scopes and grenade types and shield regen while cloaked.
how do i unlock other characters? i saw a frozen beast and a eagle that i cant find to select
It's actually completely balanced based on how many players you have on your side. Extremely well, even. Like, some boss mechanics only appear if you have 3-4 people. It's like playing a different level if you go from 2 player co-op to four player.
Frozen beast, dunno, but the Eagle called Benedict is unlocked by winning 5 matches as a UPR character (Montana, Oskar Mike etc.)
You can find the info in the character screen in the main menu. Just select one and you'll see it in the lower right.
Oh, that's interesting, I assumed it was like Borderlands, where more players = stronger enemies, with no (or very little) differences on mob density.
But given the online nature of the game, playing alone shouldn't be common anyway.
Not gonna hide it, I played oscar mike and didn't know how to use his ultimate ability or whatever. I think I clicked F, then left click cancelled it and right click cancelled it. Or was I just dumb?
Miko felt cool to me too, liked the skillset overall, maybe they could change how his right click works? Just holding heal for a few seconds seems too easy/boring? But I liked, he's an easy to get used to healer for open beta.
I'm having alot of fun with the PS4 Beta, but every match is basically 50/50 in terms of player skill.
Either my team is at least somewhat competent and we have a great match that's incredibly fun regardless of whether we win or not.
Or my team is terrible and keeps splitting up and spreading out just to be killed ASAP and nullify any chance of having any fun for that match.
I'm surprised at how exhilarating it is to turn the tide during a match, but most times my team gets stomped while I stay alive trying my best to either block creeps or take out enemy players 1 at a time until they work together and steamroll me 3 v 1.
I find that the fun of the game comes less from winning but more from pulling off cool shit by working together with your team. Like I said, some of my most enjoyable matches have been losses, but losses where everyone gave it their all and had a good time working together.
I said this before but I really like all the challenges, unlockable lore, abilitys, and skins.
It feels as you develop a relationship with each character, progressing with tangible and intangible rewards, splitting apart character specialists and people just hopping around. It really provides a sense of ownership with the characters you're playing, and I love that.
----
Community on reddit seem to be quite consistently calling for nerfs to Alma, Gal, and Dragon. Is that what everyone else wants to see? I think if those 3 were toned down, the game would be pretty decent for launch day. I want Marquis headglitching fixed also, he shouldn't be able to headglich and drain your sentry, from the safety of his own. It's silly. They need to reevaluate the character in a way that promotes his engagement in the mid-lane.
I'm having alot of fun with the PS4 Beta, but every match is basically 50/50 in terms of player skill.
Either my team is at least somewhat competent and we have a great match that's incredibly fun regardless of whether we win or not.
Or my team is terrible and keeps splitting up and spreading out just to be killed ASAP and nullify any chance of having any fun for that match.
I'm surprised at how exhilarating it is to turn the tide during a match, but most times my team gets stomped while I stay alive trying my best to either block creeps or take out enemy players 1 at a time until they work together and steamroll me 3 v 1.
I find that the fun of the game comes less from winning but more from pulling off cool shit by working together with your team. Like I said, some of my most enjoyable matches have been losses, but losses where everyone gave it their all and had a good time working together.
Oh, that's interesting, I assumed it was like Borderlands, where more players = stronger enemies, with no (or very little) differences on mob density.
But given the online nature of the game, playing alone shouldn't be common anyway.
Ambra and Gal are the only 2 I think are crazy. El Dragon im still not sure if he needs to be tweaked. Late game he can be a monster but he doesn't really have the self sustain like those other 2 so you have to be careful still, if anything maybe just tweak the numbers of his undisputed champion stacks? Having 30% dmg reduction/dmg buff does get him to be nutty.
Just tried the game. Is there a traditional moba style map with 3 lanes?
Im not sure what it is about this new influx of moba like shooters that refuse to make a traditional moba map/game mode. Paragon is the only one ive seen so far to full embrace that. Overwatch, Paladins, Battleborn.. they all try to do their own unique twist on it and for me personally, it just doesnt work.
The game I played was chaos. We were stuck at 50 to 50 basically the entire game and the score ended that way. It was never really clear what the objectives were other than killing the other team mates and creating turrets.
Hopefully there is a more traditional moba style mode, because I think that is what Im looking for personally.
Ambra and Gal are the only 2 I think are crazy. El Dragon im still not sure if he needs to be tweaked. Late game he can be a monster but he doesn't really have the self sustain like those other 2 so you have to be careful still, if anything maybe just tweak the numbers of his undisputed champion stacks? Having 30% dmg reduction/dmg buff does get him to be nutty.
Overwatch isn't remotely a 'moba like' - that's your problem. Literally nothing like a moba.
Meltdown is 3 lanes in this, unless I mixed the two modes up.
Just tried the game. Is there a traditional moba style map with 3 lanes?
Im not sure what it is about this new influx of moba like shooters that refuse to make a traditional moba map/game mode. Paragon is the only one ive seen so far to full embrace that. Overwatch, Paladins, Battleborn.. they all try to do their own unique twist on it and for me personally, it just doesnt work.
The game I played was chaos. We were stuck at 50 to 50 basically the entire game and the score ended that way. It was never really clear what the objectives were other than killing the other team mates and creating turrets.
Hopefully there is a more traditional moba style mode, because I think that is what Im looking for personally.
I don't get why everyone keeps saying Isic is OP. I haven't had trouble taking him out.
That's your opinion. Some of us have unloaded hrs into traditional MOBAs and I am really tired of the old fashioned 3 lane maps with their 45 min-1 hour long matches. I want some innovation and at least BattleBorn does that. Granted, I'm not keen on random loot so not sure if I will buy. But I loved all the coop & new MOBA-like gamemodes.
I'll get it when price goes down most likely if I dont get it at launch
[edit] I see you were giving your own personal opinion. I misread a tiny bit-
Overwatch isn't remotely a 'moba like' - that's your problem. Literally nothing like a moba.
Meltdown is 3 lanes in this, unless I mixed the two modes up.
hot fix in
El Dragon, Ambra, and a few others toned down
https://gearboxsoftware.zendesk.com/hc/en-us/articles/210007213-PC-Update-Hot-fix-Information
Hahaha yeah I know what I was saying was a little controversial, so I wanted to make sure people understood it was just what I was looking for personally. When the game was originally announced, I expected it to be a 3 lane moba. However, I really havent seen any gameplay until recently. So I guess I was just a little disappointed.
Thanks for the heads up on Meltdown! I will try that mode next. I guess I thought that every map was the "same" since its really the only mode ive seen on twitch and youtube to this point
Hopefully its what im looking for!
I'm also looking(not really looking for but rather more intrigued by) a game that puts its own spin rather that straight up moba fps since I'm burned out from league. If you want a more 'traditional' moba fps, I think Paragon looks like it might interest you, or smite.
I think Meltdown has 2 lanes left and right while mid is a higher central platform with nothing really on it. The 2 lanes have an end point for the minions where they are consumed and count as victory points. After a while, the point on both lanes where they are consumed gets a little further back.
Yeah youre right about overwatch. However, I still think they could try making a new game mode that emulates something similar. All of the archetypes are there for a moba style mode (though it probably plays better in its current style).
Thanks for the heads up on Meltdown! I will try that mode next. I guess I thought that every map was the "same" since its really the only mode ive seen on twitch and youtube to this point
Hopefully its what im looking for!
I live in Germany and seriously considering getting Battleborn (the beta has left a good impression on me). Though it depends whether it'll run at 60fps as the developers mentioned earlier, cause the beta was locked at 30fps.Are here any guys from Germany who are buying Battleborn at release (PS4) ?
would be cool to have a little team for Hard Story Missions and MP
add me on psn: Lord_Vessex
As others have said, Meltdown is 2 lanes and nothing like a traditional MOBA since there is no Jungle minions or anything.
BattleBorn really isn't at all a MOBA at all since you lack the ability to counter the enemy's build ingame, no ingame items (that's set before hand), and no last hitting nor any acknowledgement you got the last hit on enemy hero kills, etc. I dont even know I've killed an enemy many times.
Yeah its unfortunate the games industry went and churned out bout a hundred DOTA clones w/o exploring FPS
And Overwatch cant work as a MOBA (you'll see once you get in the beta). There is no talent trees or items since that cannot work with swapping heroes out during gameplay. They actually tried to get Talent trees, etc working and it just didn't mesh. Therefore, Overwatch fits more into the TF2 genre (actually it is tf2 genre)
As you noted- that really only leaves you with Smite and Paragon which are 3rd person rather than 1st person. Smite is awesome tho I play it every other day. Its not 1st person but good fun and more polished than Paragon. Smite is a true 3rd person MOBA. In Paragon, the card decks limit ability to counter
I don't think TF2 is a genre.
Does anyone else think teammate collisions need to go?
It feels so weird and clunky constantly bumping into and being blocked by teammates. I can understand being blocked by enemies, because that makes sense, but teammates should not act as obstacles.
Man, this game's medic class (the mushroom-headed guy) is so hard to play. Because of all the particle spam, it's really hard to tell who you're healing. In addition, your basic attack and poison grenade both seem really weak. I normally love playing medics in games, but here it just doesn't feel good at all.
Man, this game's medic class (the mushroom-headed guy) is so hard to play. Because of all the particle spam, it's really hard to tell who you're healing. In addition, your basic attack and poison grenade both seem really weak. I normally love playing medics in games, but here it just doesn't feel good at all.
Does anyone else think teammate collisions need to go?
It feels so weird and clunky constantly bumping into and being blocked by teammates. I can understand being blocked by enemies, because that makes sense, but teammates should not act as obstacles.
Part of the MOBA genre considering that it is mostly about cooperative gameplay. It actually adds to the game since you have to be aware of your positioning and if you aren't you can get a teammate killed. You see it as an issue now because people are still learning, once the game is a couple of weeks old the issue will be non-existent.