endlessflood
Member
That wasn't indicated in the Symthic notes. Interesting.Changed damage multipliers for buckshot to be more consistent. This will eliminate some unintentionally high and unintentionally low damage hits.
That wasn't indicated in the Symthic notes. Interesting.Changed damage multipliers for buckshot to be more consistent. This will eliminate some unintentionally high and unintentionally low damage hits.
Yeah, I highlighted those changes further up as well. Now you'll only be stuck with no squad orders for a maximum of 60 seconds until either you or another requesting squad member is promoted. This is a great change.
That wasn't indicated in the Symthic notes. Interesting.
But what about HDR support! Clowns
Yaikssince the update, in a one and a half hours playing I already got 4 server disconnected errors
Anyone having a similar issue?
I know the winning will be easier like hell attacking but god damn.... the defending. Kaiserslacht last night is the closest we've come to losing a defending game EVER. Second sector of the second map.
I have a feeling we'll be finding more of that.
Improved TAA on PS4 and Xbox One
Wonder where the Veteran tag actually starts from.
Quitting out between matches just took me over a minute I think. That's...long.
Are we talking about different things? I'm not talking about regular weapon recoil. I'm speaking about the LMG's of the support class specifically. No matter what you do, the first set of bullets (or the set of bullets after the first bullet) fly around very randomly, making it very difficult to hit anyone unless you're at close range. For guns that are made primarily for a mid-long range supportive role, this is not the best idea in my opinion.
Quitting out between matches just took me over a minute I think. That's...long.
I take it that this patch didn't fix conquest?
Unless I'm mistaken, I think the first shot is actually accurate, after that, there are a bunch of bullets that go all over the place, and as you continue to hold the trigger, it regains a normal recoil pattern. I haven't played a Battlefield game where this has ever been present. The suppression effect I don't care much about. I just want my bullets to go where I'm aiming when I use good recoil control.Bullet Deviance is stupid and should've been gone from the open beta. But at least most guns aren't hip-firing lasers now like they were then?
I agree that for LMG's they shouldn't have that first-shot deviance, but I'm coming from BF3/4 where LMG's were suppression hosing machines. Tap-firing them for accuracy and anybody you missed was screwed in regards to trying to fire back unless they got lucky with tap-firing as well.
Probably due to loading the next map. It seems like DICE can't put in a "halt and move to the menu" function in Frostbite.
Making it like old conquest.In what sense?
In what sense?
So the model 10A is still godlike?
I would think so to, wonder how much difference it will make to the length of defending matches also.
AHAH! So you DO admit that the 10A is OP! XDBuckshot multipliers have been changed so you don't get so much inconsistency. This is probably a stealth "Won't kill from stupid distance' change
Buckshot multipliers have been changed so you don't get so much inconsistency. This is probably a stealth "Won't kill from stupid distance' change
Took me ages to crawl along that beach to get close enough to damage the thing and I was chipping away at it for a while with limpets and AT nades. I was waiting for ages for you all to spawn on me but you kept getting revivedand never had to respawn. Then out of nowhere there was a full on charge with everyone racing to get the final shot in.(probably by Redders)
The Kaisertown operation last night was great. I much prefer it when we have to work hard and not just stomp all over the other team like Oil of Empires.
"Fix for an issue where a player could be catapulted if moving while proning between two structures"
Thank Dog. I'm guessing you'll still be nudged if rotating while prone in a corner, but I've been avoiding prone in tight spaces since I flew out of the building and into the open. X)
"Several CPU optimizations" is nice.
Also, R.I.P. shotty.
Quitting out between matches just took me over a minute I think. That's...long.
Removed the delay before being able to fire primary or secondary again after deploying a gadget or throwing a grenade.