Battlefield 3: Aftermath Premiere Trailer

But he can't get that deal now so what's the point of using that as an argument?

Fair point, though I was more arguing over the fact that he called Premium a joke. For those who were going to buy all the expansions either way premium is a discount, not to mention some of the extras that came with it.

Even at 30 quid I'd say it's good value.
 
On that note, I really hope the screen shaking isn't some "feature" of these maps that just happens every so often. Cause it sure looks like fun! Wouldn't put it past them though. Immersion and innovation and all that.
I just imagined glare, suppression, and screen rumbles all meeting up at the same time. *shudders*
 
As an aside, I picked up Premium for $37.50 using the Amazon 25% Off digital download code....lowest I've seen it yet. I don't think EA is going to go lower than that until BF4 comes out.
 
Price doesn't factor in no the quality on the packs, which quite frankly have been pretty good, quite the opposite of "a joke". The cheaper price some people got it for is only the cherry on the cake.
Price absolutely does factor into the quality that the person paying expects from the maps. My brother paid the full 50$ so he naturally has a higher expectation than someone who paid 20$. That logic applies to all kinds of purchases.
 
I thought BF4 was being made so they could have a big hit for new consoles, but it looks like it's still 360/PS3/PC?

Considering it's still modern day and it's still constrained by old old 360/PS3 hardware, I really don't see the point
 
I came to Space Year 2012.

Everything was arrows.

An alternate future, where Turok: Dinosaur Hunter was the only video game.
 
A little compilation of the new knife/machete/whatever the hell.

ciO7H.jpg
 
BF3: Just lock on... to everything.

"Shit, I'm locked!"

"Where is it... who has you!?"

HlgbG.gif
 
From the Battlefield Blog:

In our fourth multiplayer expansion pack Battlefield 3: Aftermath, we throw players into an all-new harrowing environment: The shattered districts, streets and cities of post-earthquake Iran. Players will struggle for supremacy and survival amongst the devastation, with heavily modified vehicles and the all-new crossbow at their disposal.

A whole new world
Following the earthquake event depicted in the single player campaign in Battlefield 3, operational capacity in the Iran region is severely compromised. From the ashes rise survivors who are beat up but not beaten. The whole style and tone in the entire themed expansion pack is one of being down but not out, and you can even see it in the multiplayer character design: These soldiers have bandages, cuts, and bruises and their clothes are torn.

Fighting amongst the devastation in this urban combat setting will test players in new ways, with plenty of opportunity for vertical gameplay and damaged building that create slanting ground and streets that have cracked open and have heaps of rubble in them. The earthquake has also damaged vehicles and weapons for both fighting forces, giving inspiration to a number of unique features in the expansion pack changing how the game looks, feels, and plays. In this blog post we will cover the new Scavenger game mode, the heavily modified vehicles, and the all-new crossbow introduced in Aftermath.

Fight for survival in the new Scavenger mode
Inspired by the earthquake theme and setting, the new Scavenger mode is a frantic hunt for survival. A new concept to Battlefield, lost soldiers start equipped with only a knife, one grenade, and sidearm and must search the environment for more powerful weapons to increase their chance at surviving and eventually winning.

In Scavenger mode, weapons spawn in predetermined locations all over the map, so it pays to learn the map to stand a fighting chance. The particular weapons spawning at these points however have an element of randomness to them, so in order to survive a Scavenger round you will have to explore as much of the map as possible. Sticking together as a team means you might be able to keep enemies from claiming these few and valuable weapons that can turn the tide of a round.

In all other respects, Scavenger behaves like a Conquest game. That is, the two teams battle for control over a number of bases and need to bleed their opponent down to zero tickets. The addition of the desperate weapon situation at the start of the mode is further underlined by the scarcity of ammunition – most weapons that you find in the destroyed environment have only one mag available. In the aftermath of the earthquake, every shot counts. Apart from this new Battlefield experience, the expansion pack also supports all game modes from the base game plus the highly popular Gun Master mode originally introduced in Battlefield 3: Close Quarters.

The new crossbow lets you deliver death in silence
Taking inspiration from real life disaster areas, the team at DICE looked at what military forces usually do in desperate situations like this. In Aftermath, the earthquake has devastated a lot of the available vehicles and weapons. This has forced both sides to use their engineering ingenuity to take what they can find in the rubble and build new weapons and vehicles to increase their odds at survival.

Perhaps the most surprising and striking weapon addition in the history of Battlefield, Aftermath introduces the makeshift crossbow. Inspired by real life military engineering ingenuity, this crossbow is created by taking the stock of a malfunctioning assault rifle and assembling with the other parts needed, like a piece of wire for the string (maybe found inside a broken down car), some scrap metal for the bow mechanic and a scope. Just add duct tape, and you have a new and silent way to deliver deadly force to the enemy. We will return with an in-depth look at the versatile crossbow and its many uses soon here on the blog, so stay tuned.

Modified vehicles showcase ingenuity and firepower
In the aftermath of the earthquake, a lot of the available vehicles are smashed up beyond recognition. To keep them in fighting shape, the crafty soldiers have modified them heavily to create new weapon platforms with what they have at hand. This means adding armor, patching up gaping holes, adding weapons platforms, and even retrofitting a civilian vehicle to create something that fills the role of troop transport.

The “Phoenix” (US) and the “Barsuk” (for the Russian team, meaning “badger”) is a light transport where a grenade machine launcher has been fitted at the back in conjunction with the already existing machine gun on top, making it a ride that will carry troops quickly from A to B while also being able to dish out explosive damage to enemy vehicles and structures and fend off approaching infantry.

Finally, there’s the “Rhino” – originally a completely civilian vehicle, but in Aftermath, you have to make do with what you can get your bandaged hands on. This formerly civilian van has been retrofitted with armor and a remote controlled machine gun controlled by the driver to turn it into a medium heavy troop transport.

In addition to these three new vehicles in Aftermath, depending on the game mode you’ll also see a lot of returning vehicles from the base game, including helicopters and tanks.

We hope you enjoyed this very first detailed overview of Aftermath and some of its key features. Stay tuned in the weeks to come for a deeper dive into our latest themed expansion pack, and let us know in the poll below what you are looking forward to the most.

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"Many uses" for the crossbow, you say...
 
Price absolutely does factor into the quality that the person paying expects from the maps. My brother paid the full 50$ so he naturally has a higher expectation than someone who paid 20$. That logic applies to all kinds of purchases.

If your brother and the other guy had no knowledge of the product they were buying then it would be logical to assume that your brother would have higher expectations. Assuming they both had perfect information (or good information) then their expectations should be equal.



Scavenger mode sounds like a lot of fun. Like an old school FPS but with some randomness.
 
Price absolutely does factor into the quality that the person paying expects from the maps. My brother paid the full 50$ so he naturally has a higher expectation than someone who paid 20$. That logic applies to all kinds of purchases.

So $1 games will always be better then $50 games right?

From the Battlefield Blog:



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"Many uses" for the crossbow, you say...


"We will return with an in-depth look at the versatile crossbow and its many uses"

Hype rising!
 
So $1 games will always be better then $50 games right?
How are you not understanding this? People expect less if they pay less. You got Premium for half price and you were pleasantly surprised while my brother paid 50$ and has been less than impressed. Neither of you had been able to try the maps before buying. You can't deny that price did effect your expectations.
 
Seriously what the fuck is going on, when it is THE SAME PRICE for me to buy the game + premium, then just premium by itself.

I feel like I'm getting fucked spending £33 on premium, when other people are buying the game with premium included for the same.... smh.

EDIT - Its even more expensive on some retailers. WTF?
 
The vote on the blog...

What are you most looking forward to in Battlefield 3: Aftermath?

Sunglasses. (46%, 490 Votes)
Desperately hunting for weapons and ammo in the new Scavenger mode. (25%, 267 Votes)
Silently delivering deadly force with my new crossbow. (21%, 227 Votes)
Making use of the heavily modified vehicles to traverse the shattered environment. (8%, 90 Votes)

lol

Seriously what the fuck is going on, when it is THE SAME PRICE for me to buy the game + premium, then just premium by itself.

I feel like I'm getting fucked spending £33 on premium, when other people are buying the game with premium included for the same.... smh.
It was more the likely that would happen after a retail release of the premium edition. Games, specially pc games, drop price really fast at retail.



How are you not understanding this? People expect less if they pay less. You got Premium for half price and you were pleasantly surprised while my brother paid 50$ and has been less than impressed. Neither of you had been able to try the maps before buying. You can't deny that price did effect your expectations.

Being pleasantly surprised by what we got with the money we paid has NOTHING to do with the quality of the DLC. My expectations do not change the quality of the dlc. Was it a better deal? Yes. Does it make it higher quality dlc? no.

Just like a bad $50 game is still a bad game at $5 a good $50 game is still a good game at $60
 
Seriously what the fuck is going on, when it is THE SAME PRICE for me to buy the game + premium, then just premium by itself.

I feel like I'm getting fucked spending £33 on premium, when other people are buying the game with premium included for the same.... smh.

Is it? I thought the Premium Edition was $60, while the premium service itself is $50?

Price drop on the service itself would be nice, but if it's making them money...no reason for them to lower it. Thank god for Green Man Gaming.
 
Weapon locationing is similar to games like Quake, where they are predetermined and not randomized. It's going to suck watching people run and camp a location to get kills on those with no weapons.
 
Weapon locationing is similar to games like Quake, where they are predetermined and not randomized. It's going to suck watching people run and camp a location to get kills on those with no weapons.

Location is predetermined, but the spawning isn't, it's gonna be interesting to see if people will camp the spawn or just move on to the next one. If you consider they're only gonna have a pistol and low ammo it's probably wiser to just move on to the next one.
 
Weapon locationing is similar to games like Quake, where they are predetermined and not randomized. It's going to suck watching people run and camp a location to get kills on those with no weapons.

I'm assuming the "element of randomness" infers that the selection, not the location, is randomized.
 
Is it? I thought the Premium Edition was $60, while the premium service itself is $50?

Price drop on the service itself would be nice, but if it's making them money...no reason for them to lower it. Thank god for Green Man Gaming.

Most place it is only cheaper by £2-3 pounds. GMG, Amazon, Zavvi, Shopto.

Atleast GMG has a 20% off voucher so I can get it for £30. Still seems absurd.
 
How are you not understanding this? People expect less if they pay less. You got Premium for half price and you were pleasantly surprised while my brother paid 50$ and has been less than impressed. Neither of you had been able to try the maps before buying. You can't deny that price did effect your expectations.

You have it the wrong way around. Your brother doesn't expect more because he paid $50, ex ante he expected more from Premium and was hence willing to pay more.

It's not

high price price paid -> high expectations

but

high expectations -> willing to pay high price
 
I'm assuming the "element of randomness" infers that the selection, not the location, is randomized.

Yeah. Weapons are random but location isn't.

In Scavenger mode, weapons spawn in predetermined locations all over the map, so it pays to learn the map to stand a fighting chance. The particular weapons spawning at these points however have an element of randomness to them, so in order to survive a Scavenger round you will have to explore as much of the map as possible. Sticking together as a team means you might be able to keep enemies from claiming these few and valuable weapons that can turn the tide of a round.
 

Interesting.

In the context of the game, the crossbow is a piece of equipment, not a weapon, so any class can bring it to battle once they've unlocked the items and its ammo by completing 10 new assignments. The ammo comes in four forms: standard mid-range and mid-damage arrows; scan arrows, which reveal enemies in their vicinity; explosive arrows, good for dismantling vehicles; and balanced bolts, the go-to for long-range hunters. The arrows take a good deal of time to reload, but they're powerful. A shot to the head or chest kills.

In that mode, every player starts with a pistol and a grenade, and they must search the map for better weapons. Level 1 weapons are in the safe areas of the map, while Level 3 weapons are in the most dangerous areas, like open streets or capture points.
 
This should hopefully still work:

http://www.neogaf.com/forum/showthread.php?t=495943&page=4

$37.50 ~ £23

oooo Thank you, thank you, thank you!

I think I match up to Ribbed Heroes point of view.
My expectations are that this isn't worth 'such and such' money. But now I can get it for £23 it seems like it might be worth it. I don't think is based upon quality of content though, I think I would be purchasing at that price based on quantity and how much I think I will playing it.

I can easily see it the other way around though. Hardcore BF3 guys would be definitely buying this, so they pay the $50 straight up. The disappointment comes afterwards because of the quality against expectations and they spent $50.

Seems like a half full/half empty situation.
 
one shot kill? 2 months later they will nerf the crossbow. Believe.

Sometimes I want to go to Sweden, grab a BF developer at Dice and scream at him for 24 hours 'WTF IS WRONG WITH YOU!!!'

always the same shit.
 
I find the makeshift weapons and vehicles a little silly. What could be so important they'd stay in the ruined city with no support and have the time to build all that stuff?
 
I find that i don't really enjoy BF3 while playing, i only have the vanilla maps (PC version) and i have tried playing it in different ways, teaming it up with the squad, going crazy, using the vehicles with and without others assistance, i have been on killing streaks but most of the time im getting my as handed to me, and i still dont feel that this game is entertaining.

Is it worth it to give the premium content a shot, does it change the "feel" of the game?

as a note, my favorite shooter has been CoD:Blops for the Wii, i tried it for the 360 and i didn't really like it.
 
The hell? The crossbow is brutal, does everything, and it doesn't even occupy a weapon slot?

an probably takes forever to reload and is difficult to shoot.

There's ways to balance it.



Also i don't really get the complaints about premium not being worth the money. when all is said and done premium will have more than double the amount of maps than the base game, 5 or 6 new game modes, lots of new weapons and vehicles.

I mean what more would you want out of the service?


I find that i don't really enjoy BF3 while playing, i only have the vanilla maps (PC version) and i have tried playing it in different ways, teaming it up with the squad, going crazy, using the vehicles with and without others assistance, i have been on killing streaks but most of the time im getting my as handed to me, and i still dont feel that this game is entertaining.

Is it worth it to give the premium content a shot, does it change the "feel" of the game?

as a note, my favorite shooter has been CoD:Blops for the Wii, i tried it for the 360 and i didn't really like it.

The best way to play battlefield is with friends as a lot of the mechanics are designed around teamwork. If you are not having fun alone i doubt that is going to change with the expansions even if the new maps are of higher quality.
 
I love Battlefield, I love DICE, I don't hate EA. That was a lackluster trailer. The scavenge mode sounds fun, but I still can't bring myself to pay the 50 bucks for Premium.
 
an probably takes forever to reload and is difficult to shoot.

There's ways to balance it.

DICE can't balance anything.

The crossbow will either be a huge POS or it'll be completely OP (likely the latter since they are pimping it atm) and after two months of people bitching and its problems being clear to anyone who plays the game for more than 10 mins... they will patch it, and in the process break something else. Probably something really important.

And the cycle will begin again...
 
DICE can't balance anything.

The crossbow will either be a huge POS or it'll be completely OP (likely the latter since they are pimping it atm) and after two months of people bitching and its problems being clear to anyone who plays the game for more than 10 mins... they will patch it, and in the process break something else. Probably something really important.

And the cycle will begin again...

i don't really see the crossbow being op in regular conquest where you have tons of automatic weapons but yeah, DICE has a lot of trouble balancing their stuff properly. Though one of the reasons is also that BF supports so many different gamemodes and the experience with different playercounts varies so greatly that they should consider adapting some stuff to specific modes.

2142 was well balanced though, so they have shown the abilty to do it in the past ;)
 
More weapons, the less balance you likely will have. Lot of it is often just players whining but when you have so many different game play mode and types of maps with the vehicles mixed in.... it's a mess. And they just keep adding more on top of it, it's always going to be messy. Older BF's were easier to balance since they had far fewer weapon choices. As much as folks like the idea of them constantly adding new weapon options, it's just not that great for balance.
 
I find that i don't really enjoy BF3 while playing, i only have the vanilla maps (PC version) and i have tried playing it in different ways, teaming it up with the squad, going crazy, using the vehicles with and without others assistance, i have been on killing streaks but most of the time im getting my as handed to me, and i still dont feel that this game is entertaining.

Is it worth it to give the premium content a shot, does it change the "feel" of the game?

as a note, my favorite shooter has been CoD:Blops for the Wii, i tried it for the 360 and i didn't really like it.

Hmm... When I first started playing BF3, I was getting my ass laid on a silver platter too. The only time I enjoyed playing the game was when I play in enclosed environments, so that said, maps like the Metro and the Market were great and I played them many times over. Yes, I still was getting my ass handled but I was delivering too and ultimately having fun. However, when I played on the other maps that contain more open spaces, I was getting killed and I was feeling a little bored. Then, it dawn on me... I realised that I'm not a sit-down and camp or sniper type of guy. I’m the type of person that likes to go in, shoot, sneak, flank, run, think-fast and shoot again. I like to be on the move and I detested when I see 64 players on a map but yet I see nothing going on. So as that was the type of player I was, purchasing Close Quarters was right up my alley! I had and continue to have so much fun on those maps as there are so many things that’s going. You always had to be on the move and you have to really think fast but at the same time, think tactically! From purchasing that pack BF3 interest level hit into gold status, but Armoured Kill set me back into the slow-pace camping style gameplay again. However, I don’t HAVE to play those Armoured Kill levels, maybe just once and a while for variation. The most important thing is that the game still offered plenty of option for me to enjoy myself, which resulted in me clocking over 100 hours in the game.
Ultimately, I think my point is that the other packs are worth it but you need to understand what kind of player you are. Different folks have different strokes; some love to drive, other love to snipe, some like certain maps that allows more team play, whilst others prefer something more enclosed for faster and frantic gameplay. If you are an all-rounder person then the Platinum Pack is definitely for you, and this Aftermath pack is giving me the impression that it will again have something for everyone. I don’t think you can go wrong with the Platinum pack but if you are picky then pick wisely by seeing what kind of player you are first, then select the pack that’s right for you.

Oh yes, one more thing... When you play the game try slowing yourself down a little and always seek cover before exposing yourself to your enemy or the open. This isn't Quake nor COD after all... think about this aspect and your skills might improve. I know my skills improved because last night I obtained over 80 kills in one session… boy that felt so goood!
 
To everyone who thought this trailer was bad, you guys must have REALLY hated the old BFBC2 trailers. This was a concept trailer to stopgap until after EA's marketing machine finishes up with Medal of Honor Warfighter and still had quite a good bit of info in it. The thing is, these maps won't look as good in montage as AK maps did.

More weapons, the less balance you likely will have. Lot of it is often just players whining but when you have so many different game play mode and types of maps with the vehicles mixed in.... it's a mess. And they just keep adding more on top of it, it's always going to be messy. Older BF's were easier to balance since they had far fewer weapon choices. As much as folks like the idea of them constantly adding new weapon options, it's just not that great for balance.

Well, that's the interesting thing about BF3, the balance is based on round, not done on a gun-by-gun basis. By having a unifying set of statistics and changing guns based on handling, balancing is much easier since every weapon is effective, but variety of selection is maintained by handling preferences. I for one LOVE the SG553 because of its handling alone, while someone else might prefer the A-91 (which I can't stand) or the QBZ-95B (which has some quirks in its loadout selection). Even guns that are apparently underpowered such as the SCAR-L have advantages such as superior handling and an extra magazine.

See, there are still places for the guns to go in terms of niches and such. Say an an AKM for assault that shoots slower, and is inaccurate at range, but has favorable hipfire and a real punch up close (not unlike the role of the UMP-45). Or a select fire M14, which can fit the role of accurate, but kicks like a mule, especially on full auto (since the M14 has a rate of fire of 700rpm). This way, something like accurate bipod could make for a more careful, plodding Assault game. Then there's the opportunities created by things like other ammunition types. Take the ACW-R, which fires a 6.5mm round, and thus has its own set of interesting and dynamic characteristics, making it a solid alternative to other carbines. THIS is what makes BF3's gunplay so great. It's not about power, it's about handling and what you get or lose for various handling characteristics. What you like on paper isn't necessarily what you might like in-game. Hell, I liked the AN-94 BEFORE it got its real-world accurate 1600rpm burst. Now it's a total boss and my second favorite Assault gun behind the AUG (something about it, I just don't know).

Balance is about complementary dynamics and equity in inequity. This is what makes BF3's gunplay so fantastic: it hits that stride perfectly. I'd love to see additions to it since there are still niches to fill and different military hardware that hasn't been brought in. I'd LOVE to see the FNC or the M14 proper, or even the FAL SA58 OSW or the HK21E or maybe even the original SAW, the MG3. So many roles to still fill. So many places to fit into the balance. I'm just disappointed they haven't put the effort into it yet.
 
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