Do you not see any reward/challenge whatsoever from execution in either case?
Bayo 2 is better at combat.
The fights against human enemies (or slightly bigger) shows the true beauty of the game.
So Playstation is the only one that's just never going to a have a proper Bayonetta huh? ;-;
PS3 version is trash
I would agree. I don't like the story of Bayonetta 2 at all but I highly prefer the combat and pacing.Bayo 2 is better at combat.
You don't like thing?Neat for those who wanted it.
Execution is obviously challenging.
It was about time, strange that there is no next gen console version though....lets see how things progress on that one..
Looks like this game didn't have any (or one weak) protection because is already cracked and on torrent.. Is this a record?
The game using DX9 instead of DX11 may be an indicative that a ONE/PS4 port is not planned, but if it sells good they will surely do as with Valkyria Chronicles.
Remove it from MGR and its core gameplay wouldn't suffer much, most probably wouldn't even notice it's gone (if they even know it's there in the first place).
I'm still not sure this is true for PPPKK*P -- the distance to the enemy seems to dictate whether "you've been naughty" happens. I tried a bunch of timings, and only moving slightly away made the proper combo happen.There is a visual tell for how long you have to wait during the dot.
Watch Bayonetta as you wait, iirc she spins her gun or something after a moment and that is your tell to press the next button.
We already moved threads twice today. Maybe we could turn this into the OT.Someone gonna make an OT?
It was about time, strange that there is no next gen console version though....lets see how things progress on that one..
This is always the case with character action games and why MGR's bosses are so damn good.
The big set piece style bosses are usually a waste.
Is there a problem with the implemented SSAO option..?
I can run this 4k/60 with the high preset no problem, but if I activate SSAO even in only low the performance is all over the place...
980ti
If you read threads on this forum you'll find tons of people that didn't learn how to parry until the final boss either, so what most people feel doesn't really matter.
You can also play through Bayonetta without dodge offsetting (took me 2 playthroughs to learn how it worked properly)...
I'll probably have to pull out a controller instead of keeping playing with KB+M.
You're right. I have lots of love for PG, but they're bad at pacing.
You don't get enough time to experiment with the core systems of their games in one walk-through because they always interrupt the pace with some gimmick/mini-game/spectacle-/set-piece encounter. Take the third (?) chapter of Bayonetta for example which has this great fight on the plaza with the fountain. The rest of the level are mini-boss fights and short encounters. In contrast NG gives you wave after wave of varying enemies, non-stop action,which I prefer.
Yes, I would love to see Vanquish on PC, but boy, was this game guilty of all the things I've mentioned. Bad bad pacing for a pretty short game. I would've preferred arena after arena with space to slide around and shot small robots, but PG thought that this game needed a stealth/sniping section and bullet-spongey giant machines. Urghhh
I don't wanna say you're wrong, but...
It isn't. Forcing Umbran Climax and lowering combo damage is stupid not to mention tons of enemies that can break your combo to promote gameplay "diversity" for some reason. They weapon variants are the best thing about that game.
That means nothing.
Valkyria Chronicles uses DX9 on PC despite being an OpenGL game originally.
DX9 is more than likely a conscious choice to be compatible with various graphics injectors that are only DX9 compatible.
I can breakdance with a chainchomp on my legs in bayo 2, sry bayo 2 wins.
Then the punching bag analogy is flawed, in either scenario there's an active onus on the player to continue to engage. I'm not sure why something like score is any less worthy of a meaningful challenge than an human opponent's life bar, especially when you actually break it down mechanically, there's essentially no actual distinction.
Bayo 1 has Sai Fung, Bayo 2 doesn't. I think this case can be closed...
Very much agreed, PG and especially Kamiya can be pretty bad at it. These games should be focusing most/all their play time on the core combat and not wasting time on the other stuff which is especially not fun to go through on subsequent play throughs.
Bayo 1 has Sai Fung, Bayo 2 doesn't. I think this case can be closed...
chainchomps and tentacle whips that can bounce giant enemies up and down, yes case closed.
Bayo 1 has Sai Fung, Bayo 2 doesn't. I think this case can be closed...
Bayo1 has motherfucker Jeanne
Bayo2 Jeanne has to be rescued by Bayonetta (Platinum pls)
That alone elevates Bayo1 over Bayo2!
Arwing guns...and actual arwings...closed?A whip that can be used to either pull yourself towards enemies or to grab and rotate them over your head while wearing ice-skates. Oh and the light-show you experience when entering electro-gloves-fire-shoes-flurry-combo. Case is open again...
Can we agree that Bayo 2 really needed all of Bayo 1's weapons to be a perfect game?
Bayo1 has motherfucker Jeanne
Bayo2 Jeanne has to be rescued by Bayonetta (Platinum pls)
That alone elevates Bayo1 over Bayo2!
Arwing guns...and actual arwings...closed?