Great video!
One thing they didn't mention is that, on Normal difficulty, Grace and Glory won't tag team you. If one of them is close to you (even if it's because you're wailing on it), then the other will keep its distance. They tend to swap which one of them is "attacking" fairly frequently, though, so it gives the impression of both of them attacking you even if only one is ever swinging at a given time.
I can't remember where I read it, but I think that Platinum once said that G&G were the first enemies they implemented in the game, but they were so tough that no one could beat them. That's why they made the AI more "fair" for Normal mode.
Another thing that they didn't mention is that
many enemies won't attack you from off screen. A few long ranged enemies break the rules, and Bayo2 tends to be a lot worse about it, but Bayo1 adheres to it most of the time.
I'm also glad that they dragged Bayo2, because the combat in that game had a TON of problems they people didn't rag on because they were too busy gushing that the sequel didn't have any QTEs. Lumen Sage might legit be the worst boss that Platinum has ever created in terms of fairness and fun. It's shocking that they made such a horrendous boss after how exceptional Jeanne was in the first game.
(Jubileus Almighty, please let Bayo3 be better than Bayo2)
You can actually measure how many inputs you've done to the QTE via the combo gauge. I haven't checked it in depth, but I'm pretty sure that it's the same as the other versions.
The QTEs might actually be harder on the PC because people are running at a consistently higher frame rate. I haven't found them harder than they were on the 360, but that might be because I don't think my laptop is running at a locked 60 lol. I'll turn on the frame rate next time and see what it's hovering around for me.