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Behold, the revolution controller...fake or not u - decide

G4life98

Member
http://www.gizmodo.com/gadgets/home...nintendo-revolution-the-controller-107485.php

revcontrollercopy6we.jpg


backrev.jpg

i hope this is new

It looks like somebody crazy'd up a dreamcast controller.
 
I like it, plus I like that it doesn't have a D-pad...

Who uses a friggen d-pad these days? joysticks are the way to go... Ummm but wait how am I going to play SNES F-zero with no d-pad? DOH!!
 
MetalAlien said:
I like it, plus I like that it doesn't have a D-pad...

Who uses a friggen d-pad these days? joysticks are the way to go... Ummm but wait how am I going to play SNES F-zero with no d-pad? DOH!!

:|
 
sangreal said:
never knew microsoft stole the colors

(in different positions, obviously)

yes, evil M$ stole the primary colors from Nintendo.

(and before anyone bitches at me, those are the primary colors for pigments (R/B/Y) and light (R/B/G) combined.)
 
No company I know of goes and breaks all the rules on how their logo is supposed to be used, by themselves.

Nobody. The Nintendo Logo is always the same, straight with a rounded rectangle outline. Sometimes with effects as an intro on a game, but never, never on a curve.
 
Fake or not, the gyro MUST be included in the controller. It really could change the way we play console games. Wario Ware Twisted makes excellent use of the tech, and I can imagine First-Person games taking advantage of it as well.
 
Nerevar said:
yes, evil M$ stole the primary colors from Nintendo.

(and before anyone bitches at me, those are the primary colors for pigments (R/B/Y) and light (R/B/G) combined.)
Its pretty clear where they got the idea. Pigments are C/M/Y, not R/B/Y, btw.

Anyways, Super Famicom/SNES had the stupid backwards BA/YX as opposed to the original image.
 
Ya know, even as someone's conceptual image of the controller, I really like it. I can imagine playing a next gen Mario, Metroid and Zelda on that thing. With gyro sensor to help Mario lean into turns, and Samus move her head fluidly with my exact precise movements. I kinda hope we get something similar to this.
 
sangreal said:
Its pretty clear where they got the idea. Pigments are C/M/Y, not R/B/Y, btw.

Anyways, Super Famicom/SNES had the stupid backwards BA/YX as opposed to the original image.

uhm naw in fine art they are red, blue, yellow. not cyan, magenta, yellow you are thinking for printing press stuff. i guess technically they are pretty damn close to one and the same either way.
 
evilromero said:
Fake or not, the gyro MUST be included in the controller. It really could change the way we play console games. Wario Ware Twisted makes excellent use of the tech, and I can imagine First-Person games taking advantage of it as well.
If they include a gyro, we'll get 9 games of Yoshi Topsy-Turvy quality for every 1 on par with WarioWare Twisted.
 
ToastyFrog said:
If they include a gyro, we'll get 9 games of Yoshi Topsy-Turvy quality for every 1 on par with WarioWare Twisted.

I doubt it. You can use the gyro in more complicated ways than those games. Gyration sales mice with wireless gyro technology that happen to be really good. I would hope a gyro controller would be as versatile.
 
ToastyFrog said:
If they include a gyro, we'll get 9 games of Yoshi Topsy-Turvy quality for every 1 on par with WarioWare Twisted.
You have to remember the two games used different gyro tech. Wario Ware has a beast of hardware hanging out the backend. Yoshi has a slight protrusion, similar to Boktai. Wario Ware's rumble/gyro work brilliantly. And I'm sure anything Nintendo does with it on the RVN will be magnificant.
 
What resolution does that touch-screen support?
 
Dammit...I need to get off my ass and finnish my design.

I have basically two different one's in my head. There's the two-peice one which would be better for the gyroscopic freedom & grip sensitive control and then there's a more basic (boring) one peice design I'm thinking of "just in case" a two peice design is too radical.

I thought up the one peice controller 'cos I'm thinking that the "next GB" will incorperate all the functions of the Revolution's controller 'cos it's screen will be a portable screen for the Revolution...thus...Revolution would be a two-in-one portable/home system. So it's hard for me to finnish my design(s) as I'm taking all that into consideration as well as looking for a new job & looking for a new place to live. =\
 
evilromero said:
You have to remember the two games used different gyro tech. Wario Ware has a beast of hardware hanging out the backend. Yoshi has a slight protrusion, similar to Boktai. Wario Ware's rumble/gyro work brilliantly. And I'm sure anything Nintendo does with it on the RVN will be magnificant.
Aw, your faith is endearing. But I don't think the gyro tech was the difference so much as the fact that Yoshi is a pile of turd.

Technology is neat. But it's even neater when people use it to make good games rather than ill-conceived exercises in gimmickry! Given the DS's "worthwhile innovation versus innovation for innovation's sake" track record so far I'm not feeling especially confident about the prospects of a controller-based gyroscope.
 
Sigh, people need to stop posting Nintendo "leaks". Nintendo doesn't leak shit, especially not their new controllers.
 
ToastyFrog said:
Aw, your faith is endearing. But I don't think the gyro tech was the difference so much as the fact that Yoshi is a pile of turd.

Technology is neat. But it's even neater when people use it to make good games rather than ill-conceived exercises in gimmickry! Given the DS's "worthwhile innovation versus innovation for innovation's sake" track record so far I'm not feeling especially confident about the prospects of a controller-based gyroscope.
I'll say it like this: Regardless of the gimmick that ends up in the Revolution, in no way will my editors be aware of my purchase until months after launch. Then again, I tried that with the DS and still ended up with Spider-Man 2 and Ping Pals.

I'm sure that whatever Nintendo launches with, there'll be something of value there. But the third parties, oh no. Either they'll tack the gimmick on, like say, connectivity, or they'll design the entire game around it. And hey, with multi-platform development/publishing on the rise, and given Nintendo's performance this generation, I'll give you one guess as to what camp I expect a good chunk of the intial Rev titles to fall into. Of course there will be some games that "justify" the gimmick, but I fear the ratio that signifies this.

Even if I'm wrong and the games are designed around the gimmick, well, let's just remember that we're talking about launch titles built around a concept most developers have little to no experience with. Sure, call me the pessimist, but control and camera issues still run rampant in numerous games today, including some from the bigger development houses. Most have been dealing with 3D for over a decade now and they still can't get it right. So I'm not that confident that they'll flawlessly nail this particular gimmick, whatever it may be, on their first pass.
 
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