ToastyFrog said:
Aw, your faith is endearing. But I don't think the gyro tech was the difference so much as the fact that Yoshi is a pile of turd.
Technology is neat. But it's even neater when people use it to make good games rather than ill-conceived exercises in gimmickry! Given the DS's "worthwhile innovation versus innovation for innovation's sake" track record so far I'm not feeling especially confident about the prospects of a controller-based gyroscope.
I'll say it like this: Regardless of the gimmick that ends up in the Revolution, in no way will my editors be aware of my purchase until months after launch. Then again, I tried that with the DS and
still ended up with Spider-Man 2 and Ping Pals.
I'm sure that whatever Nintendo launches with, there'll be something of value there. But the third parties, oh no. Either they'll tack the gimmick on, like say, connectivity, or they'll design the entire game around it. And hey, with multi-platform development/publishing on the rise, and given Nintendo's performance this generation, I'll give you one guess as to what camp I expect a good chunk of the intial Rev titles to fall into. Of course there will be some games that "justify" the gimmick, but I fear the ratio that signifies this.
Even if I'm wrong and the games
are designed around the gimmick, well, let's just remember that we're talking about launch titles built around a concept most developers have little to no experience with. Sure, call me the pessimist, but control and camera issues still run rampant in numerous games today, including some from the bigger development houses. Most have been dealing with 3D for over a decade now and they
still can't get it right. So I'm not that confident that they'll flawlessly nail this particular gimmick, whatever it may be, on their first pass.