Despite having played jrpgs whne i was a teen, i find it harder nowdays to get back to jrpgs after having played western rpgs.
I have tried to figure why, and i have realized that one of the main reasons is that secondary quests in JRPGS are often lacking when compared to their western counterparts. A lot of them are mmo designed and involve collectin a certain amount of items, and the writing is not developped. I have read some feedbacks about ff15, and many gamers point out the repetitivty of side quests. I feel those people have probably experienced western rpgs and that their expectations are influenced by that.
I know that people often say that this is how jrpgs are meant to be, but i feel jrpgs would gain intensity and depth if they broowed some ideas from games like the witcher.
The Witcher 3 has a strong main quest but also awesome optional quests(the red baron and the tower of mice are my best memories of the game).
Another element s that generally, JRPGS focus on characters while western jrpgs develop the background, the credibility of the universe. But today, western rpgs are starting to develop the background of characters as well(and old crpgs used to do that already).
The consequence for me is that when i go back to jrpgs once in a while, i find myself frustrated because there is a main quest to follow, but i have not many opportunities to wander around. Even rpgs that are not poen world like Shadow Run games give me the feeling i have more freedom because i can pick contracts and do the quests i want, when i want.
Finally, there is a last element that is part of the essence of jrpgs, that bothers me. I feel that jrpgs are mainly "anime style" and that there are not many alternatives. My favourite series is smt series so far, because the universe brings me something other jrpgs do not, but i tend to yearn for new kind of jrpgs. I cannot help but wonder how things would be if jrpgs took a more realistic approach : would it hurt their identity or could it bring a bit of freshness?
While mangas have promoted japanese culture around the world, i am sure there are a lot of things about japanese medieval history that are not really explored, and that a lot of tales and myths are unknown to us.Things like wars between clans are generally developped in musou or strategy games, but few jrpgs take a historical approach.
I have tried to figure why, and i have realized that one of the main reasons is that secondary quests in JRPGS are often lacking when compared to their western counterparts. A lot of them are mmo designed and involve collectin a certain amount of items, and the writing is not developped. I have read some feedbacks about ff15, and many gamers point out the repetitivty of side quests. I feel those people have probably experienced western rpgs and that their expectations are influenced by that.
I know that people often say that this is how jrpgs are meant to be, but i feel jrpgs would gain intensity and depth if they broowed some ideas from games like the witcher.
The Witcher 3 has a strong main quest but also awesome optional quests(the red baron and the tower of mice are my best memories of the game).
Another element s that generally, JRPGS focus on characters while western jrpgs develop the background, the credibility of the universe. But today, western rpgs are starting to develop the background of characters as well(and old crpgs used to do that already).
The consequence for me is that when i go back to jrpgs once in a while, i find myself frustrated because there is a main quest to follow, but i have not many opportunities to wander around. Even rpgs that are not poen world like Shadow Run games give me the feeling i have more freedom because i can pick contracts and do the quests i want, when i want.
Finally, there is a last element that is part of the essence of jrpgs, that bothers me. I feel that jrpgs are mainly "anime style" and that there are not many alternatives. My favourite series is smt series so far, because the universe brings me something other jrpgs do not, but i tend to yearn for new kind of jrpgs. I cannot help but wonder how things would be if jrpgs took a more realistic approach : would it hurt their identity or could it bring a bit of freshness?
While mangas have promoted japanese culture around the world, i am sure there are a lot of things about japanese medieval history that are not really explored, and that a lot of tales and myths are unknown to us.Things like wars between clans are generally developped in musou or strategy games, but few jrpgs take a historical approach.