Best 3D fighting game ever made ?

Fight for life

ffl1.jpg
 
People are only listing Soul Calibur 1 because of the graphics at the time. ADMIT IT. :D

Don't have a favorite, but:

-Soul Calibur 2
-Virtua Fighter 4 Evolution (This and SC2 are the current best 3D fighters out [on consoles, anyway])
-Tobal 2 (Play so damn well, but has stupid character design. Glad there's a color edit)
-DOA3 (Multiplayer is awesome)

Are probably my favorites. I like Tekken, but never got into it as much as the other games; game play always felt stiff compared to other fighters. Tekken 2 is probably the title I played the most, followed by Tekken 3. I'm also one of the few people that thought Tekken 4 was a good game!

Tekken 5 is sounding awesome, and could be the first Tekken game since 2 that I really get into.

Super Smash Bros., Rival Schools, and Street Fighter EX are 2D fighting games, BTW. It all depends on the play style for what classifies a game as 2D or 3D.
 
I'm not that great at fighters, but I liked Soul Calibur, and both Rival Schools games a lot.

One day I'll have to get involved with VF4.
 
This isn't a question. Or it better not be. There is only one right answer for sure:

VF4evo.

I can't believe I actually have to post a response here.. it's insane.
 
ArcadeStickMonk said:
Wrong. More frustrating, frustratinger if you will, is using your uberfighterchamp skills on a noob who gets lucky twice with a reversal and wins the round.


I respectfully disagree. You know the whole reversal system is basically rock/paper/scissors, right? So, a player has about a 33% chance of reversing the attack. If you keep punching someone and they keep reversing your punches, then you need to switch up your attacks!



ArcadeStickMonk said:
But at least it keeps them playing, instead of quiting after half a dozen sets.


Exactly.
 
Tobal 2. If we could reassemble the team that made it, ditch the Toriyama designs and update it for modern consoles, I'd be one happy guy (with lots of blisters).
 
Why am I getting the strange feeling that most people are saying Virtua Fighter: Evolution only to sound like a 'hardcore' fighting game fan? To be honest, I think that most of you want to say smash bros or doa.

Oh, and.....

SC2 and Virtua Fighter Evolution are tied for the best 3d fighting game.....for now.
 
well, VF4 is a great game, and it is the best on this generation IMO till now, but I think games like Tekken 2 and Soul Calibur DC has revolutionized the 3D fighting genre with a big steps which has not been overpassed by a bigger steps yet, so my vote goes to Soul Calibur.
 
Kutaragi Hirai said:
well, VF4 is a great game, and it is the best on this generation IMO till now, but I think games like Tekken 2 and Soul Calibur DC has revolutionized the 3D fighting genre with a big steps which has not been overpassed by a bigger steps yet, so my vote goes to Soul Calibur.

This came up in another thread, to which I got no answer: What, other than having better graphics than the arcade version, has Soul Calibur done to "revolutionize" the 3D fighting genre?
 
This thread needs to be concluded with VF4:Evo in bold letters and then stickied at least until Final Tuned comes home.

I mean the drop from VF4:Evo to any other fighter is like >>>>>>>>>>>>>>>>>>>>>
VF4:Evo (arcade) not only has the most fun and rewarding gameplay, but IMHO it's the most gorgeous looking 3d fighter out there. Animation is a function of graphics and the animation is just unparelled for a 3d fighter.
 
Lyte Edge said:
This came up in another thread, to which I got no answer: What, other than having better graphics than the arcade version, has Soul Calibur done to "revolutionize" the 3D fighting genre?

No response.

Conclusion: Far too many graphics whores played Soul Calibur.

:D
 
Tekken 5. It's the complete package. It's got the gameplay and the presentation. Depth, great stages, cool characters. I can't get enough! Wish it was on PS2 NOW.....
 
IMO, depth isn't the sole measure of a fighting game. VF4's a game that has depth in spades, but it does so at the expense of accessibility. The game has a steep learning curve, and that's offputting to many people.

SC2 may not be quite as deep, but it is deeper than most fighters, while at the same time being a lot easier to 'learn-as-you-go' than VF4. It strikes a far better balance between the two than VF4, which IMO seems designed to appeal to fighting game otaku and/or borderline obsessives. So SC2 gets my vote.
 
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