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Best controller by generation?

captmcblack said:
Before the NES, the Intellivision's Hand Controller > everything, bitches. RESPECT.

intellivision.jpg


This?? You're talking about this? Well, I had extensive playtime on the Intellivision back in the day, and I will agree that it actually worked better than it looked. In fact, when the disc works, the control is very smooth. I also thought the keypad/overlay idea was a neat concept and well utilized. It had a few killer design flaws though. First off, the main action buttons were these tiny rectangle buttons on the sides of the actual pad. They were a bitch to push, and would cut into your thumbs, not good for your "main" action buttons in a game. Second, because the pads were hardwired into the console, when the disc inevitably went bad, you had to send the whole console in for repair. I will admit though that the atari 2600 pad was very uncomfortable as well, and having never held a 5200 or Colecovision controller, I guess the Intellivision wins that era by default.


51.jpg


I used this in the 8-bit era. I loved my MAX. Yeah the disc was a gimmick, but I didn't use the disc. I pressed the actual black border around the disc, and used the disc merely to slide my thumb across. Without having to press the disc, I found my thumb wouldn't get tired. Anyway, I was also blessed with the thumbs of a sloth, so the turbos were key in some games that demanded button mashing (thank god that gimmick is dead).


In the 16-bit era, I loved both the SNES pad and the Genesis 6 button pad, like the majority. The original Genesis pad sucked in my opinion, everything felt soft. I can't remember what I used before the 6 button came out, but I remember going through several third party pads looking for something better.

con_JaguarController.jpg


The Jaguar Controller was a beast that deserves dishonorable mention. Two fatal flaws plus a good idea misused and killed for future generations of controllers. I was excited about the Overlay idea coming back, too bad it was never capitalized on, and will probably never be seen again. The two fatal flaws are of course the lack of analog for a primarily 3-d based machine and the measly three buttons. Of course they came out with a 6 button later, but I couldn't be bothered. The dpad on the Jaguar controller was horrible [/end Bill Walton].

Random thought, how come Atari knew that videogames were going 3-D in 1993-94 with Jag and Sega still scrambles in 1995 to make the Saturn capable of 3-d? An early sign of doom when Atari sees the future better than you? Certainly.

As far as current/32bit systems, imo newer gamers don't know how good they have it with today's controllers. While I certainly have my favorites, none of the current machines or last gen had a controller that I could consider horrible or even extremely flawed.
 
SickBoy said:
This is how I think the ages sort of divide...

Pre-NES
NES era
16-bit era
32-bit (pre analog)
32-bit (analog)
current gen

I know many people here were too young to remember (and some of you might not have been alive at the time), but there were three distinct generations of home video games before the NES. So, I hope you don't mind me taking that into consideration for my choices.

First generation (dedicated, self-contained systems from 1972-1977): I'll decline from picking one. I was young, and haven't played most of these early machines enough to really form a strong opinion.

Second generation: Atari 2600 joystick. I suppose we could count third-party controllers like the Suncom TAC-2, but that didn't come out until 1983, so that sort of belongs to the next generation.

Third generation: Tough one to call. I'd say the Atari 5200 Trak-Ball, even though it isn't usable with the majority of 5200 games (it works with about 10-20% of the library). It's simply a masterpiece. But, if you want to limit the choice to controllers that work with the majority of a system's games, then I guess the GCE Vectrex joystick would win here. 5200 joysticks have an excellent physical design, but the construction is unreliable, and the sticks don't self-center, which makes some games more difficult. A lot of really good third-party 2600 controllers also came out around this time, like the Suncom TAC-2 that I mentioned earlier.

Fourth generation (NES era): Atari 7800 Pro-Line joystick.

16-bit era: Sega Genesis 6-button Arcade Pad.

32-bit (pre analog): Atari Jaguar ProController.

32-bit (analog): Sony PlayStation Dual Shock.

Current generation: Sony PlayStation 2 Dual Shock 2. I might be inclined to vote for the Logitech Cordless Action Controller for PS2 once I get more experience with it.
 
NES
SNES
Saturn
N64
Controller S

You people who picked the Dreamcast controller need to go back and actually use one again. It was fine at the time, but both the analog stick and digital pad(specifically the rubber + inside) were both pretty bad. Plus the lower section of the VMU slot abuses your other fingers to no end. :lol

The only real problem with the Controller S is the Black/White button placement and thankfully those have been remedied with Xbox 360. Other than that, the d-pad can be a little too stiff, but it's definitely useable.

The GC controller is extremely comfortable and your hands seem to mold right around it. The downsides though are: Awkward Z button placement, small d-pad, bad face button layout (please don't do it again Nintendo), and the c-stick needs either a wider or cupped top. All of those things still carry over to the wavebird... regardless of the the fact that it's wireless... ooooo...

The DS2 always felt cheap to me. The only positive thing about that controller is the # of games you can play with it :lol. The analog sticks suck, the placement is awkward, the digital "pad" is the worst ever (no "+" no sale!) and the lack of analog triggers is unforgiveable. But L1 and R1 rock!. :lol
 
The 5200 TrackBall was awesome.

520_trackball.jpg

I never played with one, but man, I bet it was cool. I've got a couple of 2600 trackballs that are nice, I wish that peripheral would come home. I thought with the popularity of Golden Tee it would have been an awesome idea for someone to make a console Golden Tee with trackball controller.

As for the Atari 7800 controller, I did like the joystick aspect of it, but the length of the body made my hand cramp pretty quickly. I also didn't really like the buttons, although I could see how someone would.
 
8bit - Hudson Soft Joycard Sansui SSS NES controller
pic001.jpg

This controller was a little thicker than a standard NES pad but had better d-pad, individual turbo switches for the b and a buttons as well as having a built in audio cable to plug in the side of the NES which, when plugging headphones in to the bottom of the controller gave you pseudo-stereo sound.

16bit - Genesis
32bit - Saturn
64bit - Dreamcast
Current - GC\Wavebird
 
My hands told me that:

8 bitters era = NES controllers
16 bitters era = SNES controllers
32/64 bitters era = Dual Shock controllers
Present gen = Dual Shock 2 controllers

I must say that Nintendo is still strong in the confort department. The gamecube controller is by far the most confortable controller i've ever held in my hands. Too bad it's the only thing about it though...
 
I bought 3 extra jag controllers.

That's not the punchline.





I bought them to use on my brand new "White Men Can't Jump" that came with the four player adapter.
 
Agent X said:
Fourth generation (NES era): Atari 7800 Pro-Line joystick.

You're...serious? Those things were pretty damn bad. There were plenty of 3rd party sticks that were much better than the Pro-Lines.
 
NES era - NES controller
16-bit era - SNES controller
32-bit (pre analog) - PSone Controller
32-bit (analog) - N64 Controller
current gen - GameCube Controller
 
Dual Shock for Sports and Fighters

Controller S for Racing, FPS and Action Adventures (Mercenaries etc)

GC for Platforming

Overall: Controller S. Best sticks of the bunch
 
Kiriku said:
I've never liked conventional letters, because they always end up confusing me since every controller seem to be different, switching positions of both buttons and letters. I mean, even today I have to look at my GC controller to know which one is Y and X (the bastard button Z is hard to forget though). I go by colors rather than letters on the Xbox controller, which makes it a bit easier.

I like how Sony have been so coherent with their controller button labelling, and I think it's a lot easier to remember a shape rather than a letter, especially if the shape has a designated color. Too bad the DS2's still stuck with the L/R buttons...whenever I'm to explain which one's the L1/L2/R1/R2 button, I always have to stop and think for a couple of seconds. :lol

W. T. F!

A bunch of unrelated symbols is easier to remember then conventional letters? The only reason you say that is because Sony has been rehashing the same flawed controller for 10 years and therefore the symbols have never changed positon.

And how the hell can anyone have trouble remembering the GCN's button layout? That big fucking button is the A button where your thumb rests. The home position. The first letter in the alphabet. Then if you move your thumb up along the "Y-axis" you find the Y button. And if you move your thumb to the right along the X axis you find the X button. The only other face button left is the B-button which is smaller and shaped differently to make it obvious which button it is. The Z-button is like a toggle button and so seperated from the other buttons that I don't know how anyone can not remember which one that is.

captmcblack said:
This generation, I have to give it to the GameCube. I hate the Dual Shock/DS2 for pretty much every reason stated in this thread, and the awesomeness of Controller S is mitigated by it being a remix controller. The 'Cube's controller basically needs one thing to be the best controller ever - the SNES face button layout. I love the layout as-is, but it makes it difficult to use for 2D fighters.

A whole controller's button layout should be based on a niche genre? I haven't played a 2D fighter since Mortal Kombat 3.

BUT a tradtional diamond layout of face buttons would make it easier for the majority of genres. But then again, I've also never had a problem with the GCN face buttons outside of a game like Soul Calibur 2 where the B and X buttons have to be pushed together. This can be mapped to the L, R or Z button anyway. I really don't know what ppl's problems are with the face button layout. I think ppl just don't like change and are to used to the diamond layout.



captmcblack said:
In conclusion, the Controller S is the best controller ever. :lol

Outside of those shitty White and Black buttons I basically agree. This sounds like it will be fixed for Xbox 360 anyway. Still I've yet to hold a controller that is as comfortable as the GCN pad.
 
Pre-NES: Atari 2600... the original one.
NES era: NES
16-bit era: Neo Geo
32-bit (pre analog): PlayStation
32-bit (analog): Nintendo 64 ("Nintendo 64 era", by the way)
current gen: I do not really like any of them... anyway, the Dual Shock 2.
 
Red Dolphin said:
W. T. F!

A bunch of unrelated symbols is easier to remember then conventional letters? The only reason you say that is because Sony has been rehashing the same flawed controller for 10 years and therefore the symbols have never changed positon.

And how the hell can anyone have trouble remembering the GCN's button layout? That big fucking button is the A button where your thumb rests. The home position. The first letter in the alphabet. Then if you move your thumb up along the "Y-axis" you find the Y button. And if you move your thumb to the right along the X axis you find the X button. The only other face button left is the B-button which is smaller and shaped differently to make it obvious which button it is. The Z-button is like a toggle button and so seperated from the other buttons that I don't know how anyone can not remember which one that is.

Yeah, the fact that Sony hasn't changed the symbols or moved them around contributes to them being easier to remember. Obviously. They've established these particular colored symbols, while letters can be found anywhere and in any order. On a bunch of controllers for example.
And when it comes to the GC controller, I said I have trouble separating X from Y.
Look, when I'm playing a game I don't sit around thinking "ah, the Y button...that means I must move my thumb along the Y-axis of this controller...and now it's X, the X-axis!! It's all so logical!!". There have been times when I've had to stop and think for a short while. I don't play the same memory games as you do. ;)
I don't have a problem with the A, B, Z buttons (well, I have a problem with Z, but that's because it sucks), but the X/Y buttons have the same color and the printed letters on the buttons are hard to see at a glance. It doesn't exactly make it easier to tell them apart.
 
Miyuru, I have to say that I don't actually disagree with you. My issue was the fanboy damage control statement, and I'm over that now. I see where other people are talking about the quality relative to today rather than when the controllers first came out, and I'm sorry for getting so defensive.

Sickboy, it's definitely possible that an NES style controller would have happened eventually or in some way. I don't have a problem with that argument or your opinion. I just got the impression that you didn't like the NES controller because it was a Nintendo controller, so I defended it. But that was presumptuous of me and I apologize for that.
 
Dragmire said:
Miyuru, I have to say that I don't actually disagree with you. My issue was the fanboy damage control statement, and I'm over that now. I see where other people are talking about the quality relative to today rather than when the controllers first came out, and I'm sorry for getting so defensive.

Sickboy, it's definitely possible that an NES style controller would have happened eventually or in some way. I don't have a problem with that argument or your opinion. I just got the impression that you didn't like the NES controller because it was a Nintendo controller, so I defended it. But that was presumptuous of me and I apologize for that.

Heh... what? This is a gaming forum, man. So you've got to stubbornly continue the war of words whether you believe in it or not! What's wrong with you??? ;)

But seriously, no worries. My feelings about the NES controller have nothing to do with Nintendo, just the controller's hand-cramping glory :) Ergonomics were not a strong suit then, but clearly there's been some excellent progress since.
 
PC Gaijin said:
You're...serious? Those things were pretty damn bad. There were plenty of 3rd party sticks that were much better than the Pro-Lines.

I liked the Pro-Line controllers...they had real joysticks on them, and they were ambidextrous, too.

I agree that there were better controllers out there, but I have a hard time categorizing them, especially since I was using most of them with the Commodore 64 or with Atari 2600 games (either on the 2600 or 7800). Those systems weren't of this generation (and neither were some of those controllers, for that matter). I haven't really used a good third-party 7800 controller that worked with two independent fire buttons in 7800 mode. I didn't care all that much for either the NES or SMS joypads (or the 7800 joypads that came out later), and haven't used enough of the third-party controllers that I really felt any of them were good.

So, the Pro-Line joystick wins that generation by default. There are lots of better controllers in the world, but they were all from other generations.
 
NES
SNES
PSX
GCN

I hope Sony does something with the design of the DS3. It doesn't need new button placement, just a new shape. Something more comfortable to hold.
 
slayn said:
pre - nes: uh... only thing I can even think of is them atari joysticks
nes - nes controller is the only one I know
16 - this 3rd party genesis controller I had. 6 buttons, with programmable shoulder buttons
32 - only one I know would be the original playstation controller
32 - n64 controller
64 - gamecube controller

*cough, cough* Nintendo Fanboy *cough, cough*
 
NES era: Well, uh, yeah, not many choices. :P
16 bit: SNES
32/64bit: Dual Shock
128bit: If the GC controller had a "normal" face button placement, then it would win by a freaking mile. As it is, it wins by a tiny bit. Dual Shock 2 in second place. :P
 
Kiriku said:
I don't have a problem with the A, B, Z buttons (well, I have a problem with Z, but that's because it sucks), but the X/Y buttons have the same color and the printed letters on the buttons are hard to see at a glance. It doesn't exactly make it easier to tell them apart.

I rarely look at my buttons or the controller when playing a game. Even if I can't remember which blasted shape button to use on DS2, I'd rather just press all four and see which one does what then look down at my hands.

A lot of this just depends on the game though...for a driving game on PS2 I generally have the left button as brake, the up button as reverse view, the down button as the gas and the right button as hand brake. It's a pretty natural configuration, so there's no issues for me to worry about. Whereas with something like ESPN College Hoops 2K5 I tend to use icon passing a lot, and seeing similar looking players with the buttons floating over their heads, I'm literally guessing regarding which button to press (if I look down, chances are the other team is stealing the ball).

The black/white buttons offer the same issue, being that they have such a wierd placement I'm literally searching around for them with my finger half the time. Thankfully not many games place a premium on those buttons, particularly the white one.
 
Shinobi said:
The black/white buttons offer the same issue, being that they have such a wierd placement I'm literally searching around for them with my finger half the time. Thankfully not many games place a premium on those buttons, particularly the white one.

Ah yes, the black/white buttons. I know where to find them, but I can never recall which one's which. :lol
I usually try them both, and then tie the corresponding function to the "left" or "right" (ie black/white) button in my mind for every game.
And while I'm at it, even though the xbox controller buttons are represented by letters, they have a color on them as well. I usually don't say the "A" or "Y" button for example, I say the "green" or "yellow" button. I find it easier to remember the colors rather than the letters for some reason.
 
I was able to do that with the Dreamcast pad. Helped in the Shenmue games, where recognizing the button colours in the QTE's was quicker and more beneficial then picking out the letters. Then the XBox controller threw out a different arrangement of colours, completely throwing me off when doing the Shenmue 2 QTE's. :lol
 
Dragmire said:
Miyuru, I have to say that I don't actually disagree with you. My issue was the fanboy damage control statement, and I'm over that now. I see where other people are talking about the quality relative to today rather than when the controllers first came out, and I'm sorry for getting so defensive.

S'all good bro ^_^ I shouldn't have put it the way I did, just a simple misunderstanding.
 
mas9055 said:
*cough, cough* Nintendo Fanboy *cough, cough*
At least we have the optioin of doing that. ;)
 
HERE ARE THE CURRENT STANDINGS...

(Note: I didn't add "ties" into the list)

Pre-NES:

Wico Stick - 4
Atari Joystick - 3
Intellivision - 1
Epyx - 1
ColecoVision - 1

8-Bit:

NES Controller - 37
Master System Controller - 4
PC Engine Controller - 1

16-Bit:

Genesis Controller - 19
SNES Controller - 27
Neo Geo - 2


32-Bit (pre-analog):

Original US Saturn controller - 15
Original Japanese Saturn controller - 7
Original PSX Controller - 10

32-Bit (Analog):

Dual Shock - 27
N64 Controller - 16
Saturn Analog Pad - 2
Nights Pad - 2

Current Gen:

Dual Shock 2 - 23
Controller S - 22
Original Xbox - 2
Wavebird - 3
Original GC - 11
SEGA PlayStation Controller - I
Dreamcast Controller - I
 
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