Best NES shmups (and other non-traditional reccomendations)?

You know what I played the other day that I think is fucking bullshit?

SILVER SURFER

game is satanic. great music though.
 
Y2Kev said:
You know what I played the other day that I think is fucking bullshit?

SILVER SURFER

game is satanic. great music though.

That game's evil, but is it as evil as Cybernoid? I'm not sure... :)

... Seriously though, it is perhaps more evil, as horribly unplayable as Silver Surfer is (particularly if you don't have turbo for Silver Surfer). Cybernoid is probably worse.

It's a quite different kind of game so you can't directly compare them, but still... on the sheer cruelty factor, they both take 'NES Hard' and go way too far with it.

Of course Cybernoid is a European C64/CPC/Amiga port, but still. The point is the same.
 
Kuramu said:
Everyone mentions the other Compile games I've sadly never played, namely Gun-nac. Odds of it hitting VC like Zanac did?

It had a different publisher, who is long defunct, so there's no reason to expect it just because Zanac came out.
 
A Black Falcon said:
If you're using turbo, don't die then... die and you're stuck with the weak main gun or whatever pickup you can find, but at the crazy difficulty the game gets up to quickly if you're using turbo. Having the difficulty go up as you shoot just was a terrible idea... the game should be fun as for the most part the basics of the design are the same as the rest of Compile's games, but it's just frustrating! Last time I played I gave up a few levels in, I was using turbo (I really like the NES Advantage...) and it'd just gotten impossible...

I've finished Zanac many times, both ways, and I've found it so much easier with turbo. After getting (inevitably) killed, use your few seconds of invincibility to rush the boxes. If you fly through one with a chip in it without shooting it, you get automatic triple beam. Now you're right back in the game

edit: Also, getting a chip gives you a quite short but useful .5 second invincibility. You can use that moment to move into a better position or rush a box in hopes of getting the triple
 
The flickering sprites in recca give me a headache in the vid I watched. Looks like it really pushes the NES to the max.
 
A Black Falcon said:
Oh, Tiger-Heli and Sky Shark are decent. Both have the same flaw, though -- no ending. When you beat the last level, it simply loops around to the beginning without saying a word... Tiger-Heli is slow-paced and hard, too. Some people love Toaplan's shmups, but if this is what most of their games are like, I don't know if I like it that much... this was Toaplan's only NES shmup, but they did a bunch in the arcades and Genesis. As I said though, I find this very slow and not too much fun, and a bunch of other Toaplan shmups are a lot like this... but their Genesis games are popular, and they inspired a bunch of more recent shmup developers. I don't know how much Tiger-Heli is worth playing, though... maybe a bit, but there are far better shmups on the platform.

So I guess I can list Tiger-Heli in the "Games you love that other people hate" thread. I like how you need to be deliberate and plan your movements and upgrades, since your heli doesn't move fast enough for you to survive on pure reflex at points.
 
Abadox is a great game to while away a boring Saturday afternoon as you get your friends to each line up in succession to completely fucking fail to clear the second level.
 
The most difficult game on NES is top gun. for the stupid landing bullshit. it's impossible!
 
Kuramu said:
I've finished Zanac many times, both ways, and I've found it so much easier with turbo. After getting (inevitably) killed, use your few seconds of invincibility to rush the boxes. If you fly through one with a chip in it without shooting it, you get automatic triple beam. Now you're right back in the game

edit: Also, getting a chip gives you a quite short but useful .5 second invincibility. You can use that moment to move into a better position or rush a box in hopes of getting the triple

I gave up at a part where there was a long string of turrets in the center of the map, for many screens, shooting at you, just before the boss I believe... I tried to kill them all but couldn't, and tried to dodge but it was quite hard and I never managed it without too few lives to figure out the boss. I forget which level it was in, but it was just really, really hard, and I eventually just turned it off. I'm sure I'll try again sometime, though, even if the difficulty system is very annoying.

Quixzlizx said:
So I guess I can list Tiger-Heli in the "Games you love that other people hate" thread. I like how you need to be deliberate and plan your movements and upgrades, since your heli doesn't move fast enough for you to survive on pure reflex at points.

I don't necessarily have a problem with slow-paced games. That's not the issue. I mean, I loved BlaZeon on SNES, and that's a very slow-paced game. Same for Image Fight on the NES. Tiger-Heli isn't actually awful or something, it is a decent game. It's just kind of boring and frustrating. Very slow-paced games where dying punishes you heavily and it's so slow like that... it's just not very fun. Oh, and the serious lack of powerups doesn't help much either, or that they can so easily get shot away (even including your bombs, which you evidently can't replace without dying and only have two of).

Oh, and yeah, the extremely slow speed of the helicopter is something I really dislike. I like to be able to actually dodge things... and I like to actually be able to kill the enemies. In this game you move so slow, and so many enemy waves approach from the rear (and you can't shoot backwards), that you have to spend a lot of time slowly trying to dodge bullets. That's frustrating and not fun... and tough too, I can't get more than a couple of levels into it and I've owned it for like a year now (hadn't played it much before then). So yeah it's not terrible, but I'd much, much rather play Gradius, or Image Fight, or TGL, or something like that.

Y2Kev said:
The most difficult game on NES is top gun. for the stupid landing bullshit. it's impossible!

Yeah, I think one of my favorite AVGN moments is when he tries to land the plane in Top Gun with the U-Force... :lol

... I don't have Top Gun and don't really want it, but I have played it a couple of times. Trying to land that plane pretty much just seems to be random luck, without much of a chance of actually succeeding. I was playing it with a friend who did own the game a few months ago, and we beat level 1 (before quickly getting game over in the second level). He said that that's the farthest he's ever gotten, because landing is so hard... :)
 
Just bought Contra :D

omg~~~ I feel like a whole new world is unlocked to me and everything is so cheap~~
 
A Black Falcon said:
I don't necessarily have a problem with slow-paced games. That's not the issue. I mean, I loved BlaZeon on SNES, and that's a very slow-paced game. Same for Image Fight on the NES. Tiger-Heli isn't actually awful or something, it is a decent game. It's just kind of boring and frustrating. Very slow-paced games where dying punishes you heavily and it's so slow like that... it's just not very fun. Oh, and the serious lack of powerups doesn't help much either, or that they can so easily get shot away (even including your bombs, which you evidently can't replace without dying and only have two of).

Oh, and yeah, the extremely slow speed of the helicopter is something I really dislike. I like to be able to actually dodge things... and I like to actually be able to kill the enemies. In this game you move so slow, and so many enemy waves approach from the rear (and you can't shoot backwards), that you have to spend a lot of time slowly trying to dodge bullets. That's frustrating and not fun... and tough too, I can't get more than a couple of levels into it and I've owned it for like a year now (hadn't played it much before then). So yeah it's not terrible, but I'd much, much rather play Gradius, or Image Fight, or TGL, or something like that.

1. The only time bombs are shot out from under you are when bullets would've killed you, so I'm not sure what you are complaining about there.

2. Like I said, you don't really need to spend a lot of time dodging if you plan your movements ahead. It's not a bullet hell game, so there's plenty of time to get into position between waves of enemies.

What can I say, it's one of my most-played NES games.
 
A Black Falcon said:
Life Force - Salamander in Japan. Kind of like Gradius, but shorter, with at-point restarting when you die, continues, two-player simultaneous play, and vertical stages as well as horizontal. Awesome, as you would expect from classic Konami. The easier difficulty level and co-op mode are nice, particularly for people who aren't good at Gradius... note that the arcade and TG16 versions of Salamander, as well as Salamander 2 for arcade and PSX/Saturn (Japan only), have a much simpler powerup system where you just pick up powerups instead of using the Gradius style that NES Life Force/Salamander has. I much prefer the Gradius powerup system, so this is a big plus for this version... I'd rather have this for NES than TG16 for sure, because of that. :)

Life Force for the NES/Famicom is basically what the Gradius series should be more like. It took the more strategic elements from that series, including the powerup system, but sped up the overall pace quite a bit. The only reason I can imagine people preferring the arcade/TG16 versions, aside perhaps from the neat alternate heart of Zelos boss strategy at the end, is arcade purism.

Gun Nac - Another great Compile shooter... this was their last NES game, and they clearly had learned with time. This one has their best presentation on the system, with better graphics and effects, some great weapons, and more. The US version had a few things cut (such as a couple scenes from the intro... when the background image freezes for an oddly long time, while the story continues below? Yeah, that's because they thought that the scenes there (one of a Shinto priestess casting some spell) were too Japanese to leave in... so they just left it on the previous one for a long time. Oh well. Not one of the easier ones to find, but well worth it...

Gun Nac was also something of a parody.

Imports
--
Parodius (JP/EU) - Comic Gradius. Good stuff, if better on SNES, TG16, etc.

As usual with other Konami Famicom conversions, worth checking out for the alternate levels/enemies.

Crisis Force (JP) (2-player simultaneous. Konami. Some of the system's best graphics. Play this!)

Concurred.

Gradius 2 - Gofer no Yabou (JP) (impressive technical effort, and a fantastic port for the system... the game's better on TGCD of course, but great here too.)

I thought the Famicom version, aside from an issue with your ship's hitbox, was an otherwise more balanced affair. Both are equally good, I'd say.
 
ABF: Thanks for that massive post... I copied and saved that off for later so that I can go through it and see what I missed.
 
Timedog said:
nobody else likes gunsmoke?

yes, and i beat you to it. (to answer your question, yes. GunSmoke is a shmup).

i came back to check on the OP and he has failed in utilizing the replies to his advantage.

HEY:

GUNSMOKE

and

SECTION Z.

and Jackal. you're welcome.
 
djtiesto said:
Wasn't that a Genesis/TG16 game? Or did they release a NES port?

No, Atomic Robo Kid was only on Genesis and TG16, and just Genesis in the US. I definitely liked the game, but yeah, it's not on the NES.

cartman414 said:
Life Force for the NES/Famicom is basically what the Gradius series should be more like. It took the more strategic elements from that series, including the powerup system, but sped up the overall pace quite a bit. The only reason I can imagine people preferring the arcade/TG16 versions, aside perhaps from the neat alternate heart of Zelos boss strategy at the end, is arcade purism.

Eh, I do think I slightly prefer Gradius... I mean, yeah, Life Force added some very nice things, but still, I don't know...

Of course, NES Life Force/Salamander is pretty good, having the Gradius powerup system, but the ones without that are definitely worse than Gradius, as I said. But NES Gradius vs. NES Life Force? Yeah, Life Force wins in a lot of categories, but still, perhaps for nostalgia, or game title, or something, I would put Gradius slightly ahead.

Oh, and I prefer horizontal to vertical shmups, so while having both types is nice variety-wise, it doesn't really make the game better. Like Axelay on SNES... the vertical stages are really cool looking, but the horizontal ones are more fun. Also, with only six stages (in both Life Force and Axelay's cases), that means only three stages of each type, which isn't much...

Agreed about NES vs. arcade/TG16, though... though the US arcade version of Life Force, which does have the Gradius powerup system, would definitely be the best of those. I believe that that Japanese Saturn/PSX Salamander collection included both the Japanese and US versions of the first arcade game, to play it both ways... not certain about that, but I think it did.

It's too bad no version of Salamander 2 has the Gradius powerup system as far as I know, it would help the game. I mean, the graphics are great, but with the simplified powerup system it's just not the same...

Gun Nac was also something of a parody.

That's true, the plot and enemies are funny stuff... :)

It's not really a 'cute 'em up' as for the most part it's a standard shmup design-wise, but it's partway towards that, at least.

As usual with other Konami Famicom conversions, worth checking out for the alternate levels/enemies.

True, the NES ones were always a bit different, and definitely worth playing.

Concurred.

I like horizontal shmups better, generally, so Crisis Force isn't my favorite Konami NES shmup, but it certainly is a really, really good one... and those graphics, wow. The NES can't do much better than that, for sure!

I thought the Famicom version, aside from an issue with your ship's hitbox, was an otherwise more balanced affair. Both are equally good, I'd say.

Well, the graphics and music are slightly better on TGCD... :)

Gameplay-wise, though, yeah the NES version is very solid, and extremely impressive for the system. Gradius fans should indeed play both, yeah.
 
I got my NEs today. I'm having connection problems, though I think it's the games and not the system. I only have Mario and TMNT to test with, and when I could get them working (1/8000th of the time), I had vertical lines running down the screen save for one time when I got perfect Mario Bros. Time to get out the rubbing alcohol.

The system's connectors itself at least physically look okay.
 
A Black Falcon said:
I gave up at a part where there was a long string of turrets in the center of the map, for many screens, shooting at you, just before the boss I believe... I tried to kill them all but couldn't, and tried to dodge but it was quite hard and I never managed it without too few lives to figure out the boss. I forget which level it was in, but it was just really, really hard, and I eventually just turned it off. I'm sure I'll try again sometime, though, even if the difficulty system is very annoying.

Ah yes, I know where you mean. That is hair raising.
 
Timedog said:
nobody else likes gunsmoke?
Gunsmoke fucking owns. I didn't play it until many years after the NES era had ended, and it really was like discovering a treasure for me.

I'm also a big Tiger-Heli fan, but like Falcon says, its pace is a bit odd.
 
Y2Kev said:
I got my NEs today. I'm having connection problems, though I think it's the games and not the system. I only have Mario and TMNT to test with, and when I could get them working (1/8000th of the time), I had vertical lines running down the screen save for one time when I got perfect Mario Bros. Time to get out the rubbing alcohol.

The system's connectors itself at least physically look okay.
you are in for a fucking treat with Castlevania 3 and Dragon Spirit
 
Y2Kev said:
I got my NEs today. I'm having connection problems, though I think it's the games and not the system. I only have Mario and TMNT to test with, and when I could get them working (1/8000th of the time), I had vertical lines running down the screen save for one time when I got perfect Mario Bros. Time to get out the rubbing alcohol.

The system's connectors itself at least physically look okay.

Have you blasted the connectors of the games and console with compressed air?
 
The only shoot em up I can think of that wasn't mentioned already is Captain Skyhawk. I don't know how much it counts since, while it is top down, you can fly down and up and go left and right past the single screen. Ok, now that I'm viewing this thread with images on, it seems like someone did mention it early on.

Other games that aren't shoot em ups:

Thunder and Lightning (best version of breakout)
Gyruss (better than the arcade version)
R.C. Pro Am (best racing game on the NES)


Timedog said:
Does Gunsmoke count as a schmup? In any case, Gunsmoke fucking rules.

Gunsmoke is way awesome. But if it counts a s a shoot em up, then something like Commandos is too.
 
Linkzg said:
The only shoot em up I can think of that wasn't mentioned already is Captain Skyhawk.

Tenth post, friend.

Gyruss (better than the arcade version)

There needs to be a thread about NES ports that were better than their arcade versions (besides graphics), because that list is LOOOOONG.

Also, if we're doing Gunsmoke/Commandos, then how about some Guerilla War?

Guerilla-war0000.jpg
 
Gun Smoke, Commandos, Guerilla War, Ikari Warriors I-III, Jackal, Iron Tank, etc, really aren't shmups in any way. They're shooting games, sure, but not shmups.

Really, a true shmup is an auto-scrolling shooting game where you move around the screen and shoot things. There are some 'shmuplikes' which fit most of that but aren't auto scrolling, like an In The Hunt or Atomic Robo Kid, but games like those... no, I couldn't even call them those. They're a different kind of action shooting game, like how Contra and such are another one (run & gun games), or how Robotron, etc. is another (arena shooters) or Space Invaders, Galaga, etc. another (static screen shooters), and Star Fox, etc. another (rail shooters). I don't know what you'd call those games, offhand, but they're definitely their own category.

Oh, Guerrilla War is probably my favorite of those games on the NES. Awesome, awesome game... I loved Ikari Warriors as a kid, but it is pretty brutal in retrospect (unless you use the cheatcode that lets you continue). Guerrilla War is better in pretty much every way...

Linkzg said:
R.C. Pro Am (best racing game on the NES)

Even better than R.C. Pro-Am II? Really, you'd say so? I think the second had a whole bunch of nice improvements, really... multiplayer (4 player, no less!), a shop to buy stuff from, etc.

I also always have liked the Micro Machines games better than R.C. Pro-Am... and the first one did have a NES version. I mean, R.C. Pro-Am was fun, but Micro Machines is even better.

Quixzlizx said:
1. The only time bombs are shot out from under you are when bullets would've killed you, so I'm not sure what you are complaining about there.

2. Like I said, you don't really need to spend a lot of time dodging if you plan your movements ahead. It's not a bullet hell game, so there's plenty of time to get into position between waves of enemies.

What can I say, it's one of my most-played NES games.

The real problem with the bombs is that you only get two, a very small number, and there's no way to replenish them without dying. This makes it pretty brutal when one of them gets shot off... and having more of them would be very useful in a game this hard.

As for the second point, that basically means memorizing everything. Of course shmups are a memorization-heavy genre, but still... in a game that long and slow, it's a little ridiculous. Because you can't be prepared for everything after it appears, your ship really is too slow to be able to react to anything the game may throw at you once it's on screen...

... Despite what I said there, I saw a copy of Twin Cobra for Genesis yesterday for cheap, so I got it. It's not bad, I definitely like it more than Tiger-Heli... your ship is still really, really slow, but at least this time you have more powerups to collect, and can get multi-directional shots and stuff. That helps a lot. :)

Kuramu said:
Ah yes, I know where you mean. That is hair raising.

What, so it gets easier again after that? That'd be nice... that part was just insane. What IS the best way through that? Just trying to dodge stuff as I was?
 
Y2Kev said:
I got my NEs today. I'm having connection problems, though I think it's the games and not the system. I only have Mario and TMNT to test with, and when I could get them working (1/8000th of the time), I had vertical lines running down the screen save for one time when I got perfect Mario Bros. Time to get out the rubbing alcohol.

The system's connectors itself at least physically look okay.
I highly, highly recommend a pin connector replacement like this.

http://www.estarland.com/NintendoNES.cat.HW.product.16956.html

It's easy to put in and the difference will likely be noticeable.
 
A Black Falcon said:
Even better than R.C. Pro-Am II? Really, you'd say so? I think the second had a whole bunch of nice improvements, really... multiplayer (4 player, no less!), a shop to buy stuff from, etc.

I also always have liked the Micro Machines games better than R.C. Pro-Am... and the first one did have a NES version. I mean, R.C. Pro-Am was fun, but Micro Machines is even better.

For me it was a case where I didn't play R.C. Pro Am 2 until much later in my life and couldn't really compare it to the first game that I played so much. It's still great. Micro Machines is great too, but again, it's one of those things where I played R.C. Pro Am so much when younger than even games that are similar probably can't top it in my mind.
 
Y2Kev said:
Should I use that before or after the alcohol?

Probably before. It wouldn't be easier to remove dust after you use alcohol. However, I personally have never needed to use alcohol-compressed air has always cleaned things as well as I wanted.
 
Linkzg said:
For me it was a case where I didn't play R.C. Pro Am 2 until much later in my life and couldn't really compare it to the first game that I played so much. It's still great. Micro Machines is great too, but again, it's one of those things where I played R.C. Pro Am so much when younger than even games that are similar probably can't top it in my mind.

Ah. I'm not sure if I played either game back when they came out... perhaps, but I'm not sure. Because the Game Boy was my first console, the first ones of those series I had were the Game Boy version of Micro Machines and Super R.C. Pro-Am. I got them both in probably 1997 or 1998... and thought Micro Machines was a lot better. Super R.C. Pro-Am was fun, but very simple. You just drive forward... sometimes you can even win without even turning, as hitting the sides bumps you in the right direction. It did have 2-player link cable play, but that just made it even easier... I think I beat the game in two or three days. Micro Machines took me a lot longer, and I loved the great variety of vehicles and tracks, too. It felt like an improved version of something similar, really.

Of course, Micro Machines games can be frustrating when you're going really fast and have to stay in the narrow course lines, particularly in versions like the GB/GG versions of Micro Machines 2 which really are virtually unplayable for anyone who hasn't already memorized all the tracks. Even besides that though, the Micro Machines games definitely can be hard. R.C. Pro-Am in comparison is just simple fun, which is nice sometimes for sure.

Of the R.C. Pro-Am games though, R.C. Pro-Am II for NES was the last one, and definitely the most evolved, with a shop, Super Off Road style, 4-player single-screen play sort of like in Micro Machines, and more... I can see why nostalgia would give the first one the edge though. It was a pretty good game for its time, for sure. I just picked up a copy of R.C. Pro-Am for the NES, actually... still looking fo the second one though. :)

leroy hacker said:
Probably before. It wouldn't be easier to remove dust after you use alcohol. However, I personally have never needed to use alcohol-compressed air has always cleaned things as well as I wanted.

Some cartridges are really dirty... rubbing alcohol does a good job of cleaning them. I use it on dirty ones. Compressed air's a good suggestion too though, that should also work for a lot of the dust... because cartridges attract dust, and NES carts are some of the worst, with huge openings at the end and a long connector to get dirty.
 
For the absolute damndest reason I want to own an NES again.

Ebay is too expensive though, I'll take my chances at pawn shops/flea markets. =/
 
A Black Falcon said:
Eh, I do think I slightly prefer Gradius... I mean, yeah, Life Force added some very nice things, but still, I don't know...

Of course, NES Life Force/Salamander is pretty good, having the Gradius powerup system, but the ones without that are definitely worse than Gradius, as I said. But NES Gradius vs. NES Life Force? Yeah, Life Force wins in a lot of categories, but still, perhaps for nostalgia, or game title, or something, I would put Gradius slightly ahead.

Oh, and I prefer horizontal to vertical shmups, so while having both types is nice variety-wise, it doesn't really make the game better. Like Axelay on SNES... the vertical stages are really cool looking, but the horizontal ones are more fun. Also, with only six stages (in both Life Force and Axelay's cases), that means only three stages of each type, which isn't much...

Agreed about NES vs. arcade/TG16, though... though the US arcade version of Life Force, which does have the Gradius powerup system, would definitely be the best of those. I believe that that Japanese Saturn/PSX Salamander collection included both the Japanese and US versions of the first arcade game, to play it both ways... not certain about that, but I think it did.

It's too bad no version of Salamander 2 has the Gradius powerup system as far as I know, it would help the game. I mean, the graphics are great, but with the simplified powerup system it's just not the same...

I never saw it in terms of horizontal vs. vertical stages. I just felt that all 6 of the stages in the Famicom/NES version of Life Force were all high quality. The game's main advantage over the Gradius games in general was a faster pace, which made for a more entertaining experience. That's the one thing from Life Force/Salamander I'd like in the Gradius series.

Fun facts: the Japanese (Famicom) version had a three option max in single player mode, there was an actual credit sequence at the end of the game, with a visual of either the pilot or the Vic Viper, depending on how many continues you used, there were unlimited continues IIRC, and the game came in a translucent blue cart.

[QUOTEThat's true, the plot and enemies are funny stuff... :)

It's not really a 'cute 'em up' as for the most part it's a standard shmup design-wise, but it's partway towards that, at least.[/QUOTE]

Especially with the ridiculously happy shop attendant.

I like horizontal shmups better, generally, so Crisis Force isn't my favorite Konami NES shmup, but it certainly is a really, really good one... and those graphics, wow. The NES can't do much better than that, for sure!

Yep.

Interesting that you say you prefer horizontal shmups, because vertical shmups tend to be more common.

Well, the graphics and music are slightly better on TGCD... :)

Gameplay-wise, though, yeah the NES version is very solid, and extremely impressive for the system. Gradius fans should indeed play both, yeah.

Yeah. I prefer the more forgiving difficulty of the NES version. The TGCD version is very hard even on easy mode. I found myself using the Konami code plenty of times there!
 
PepsimanVsJoe said:
For the absolute damndest reason I want to own an NES again.

Ebay is too expensive though, I'll take my chances at pawn shops/flea markets. =/
Amazon marketplace is amazing. I got mine for 30...which I think is fair provided the seller guarantees it works.

There is an import shop by me selling completely refurbed NESes but at 90. It's still an NES. And 90 dollars is still 90 dollars.
 
JasonMCG said:
I can't believe I'm the only one who's suggested Abadox so far. Seriously, fuckin Abadox.

You missed my post earlier in the thread, I briefly namedropped Abadox...
 
The compressed air didn't do much, but the rubbing alcohol took off SO MUCH DIRT. Contra was fucking awesome, just beat it. What a badass game. wowowowowowow loved it.
 
cartman414 said:
I never saw it in terms of horizontal vs. vertical stages. I just felt that all 6 of the stages in the Famicom/NES version of Life Force were all high quality. The game's main advantage over the Gradius games in general was a faster pace, which made for a more entertaining experience. That's the one thing from Life Force/Salamander I'd like in the Gradius series.

Fun facts: the Japanese (Famicom) version had a three option max in single player mode, there was an actual credit sequence at the end of the game, with a visual of either the pilot or the Vic Viper, depending on how many continues you used, there were unlimited continues IIRC, and the game came in a translucent blue cart.

The Japanese version also has a different on-screen interface design, which is better than the US one -- you can actually see the words of all six powerup boxes, instead of only the one that is currently selected (nice for people who don't have all six memorized). So yeah, if you have the choice, definitely get the Japanese version of the game for sure, it's better in a bunch of little ways. (Why the heck did they remove the credits... they were already in English I believe... :()

As for pacing I thought Gradius' pace was fine, so faster isn't necessarily better.


Especially with the ridiculously happy shop attendant.

That and some of the enemies, yeah. :)

Yep.

Interesting that you say you prefer horizontal shmups, because vertical shmups tend to be more common.

So? I started with stuff like Gradius, and have liked that style better ever since. There are plenty of vertical ones I like a lot, though... but I do like stuff like actually having obstacles to dodge and stuff. It adds something to the genre I think, versus games where you just have to dodge enemies (Of course my favorite PC shmup, Raptor, is vertical and doesn't have obstacles like that, but it's great even so...). The Gradius series really is my favorite shmup series, for sure.

Yeah. I prefer the more forgiving difficulty of the NES version. The TGCD version is very hard even on easy mode. I found myself using the Konami code plenty of times there!

I like Gradius III on SNES more, the massive slowdown makes it somewhat easier, but still amazingly fun... but as far as Gradius II goes, I'd need to play the two versions both more to decide which I like better I think.

PepsimanVsJoe said:
For the absolute damndest reason I want to own an NES again.

Ebay is too expensive though, I'll take my chances at pawn shops/flea markets. =/

Yeah, that's what I always do when I can, ebay prices are pretty high a lot of the time... and then there's shipping...
 
Castlevania 3 WOWOWOWWOWOW

Next up is Batman by Sunsoft...none of my shmups have gotten here yet.
 
I'd honestly avoid the arcade ports unless they change up the game a whole lot, there's just so many better ways to play them, no need to subject yourself to a butchered version of them anymore.
 
Y2Kev said:
The compressed air didn't do much, but the rubbing alcohol took off SO MUCH DIRT. Contra was fucking awesome, just beat it. What a badass game. wowowowowowow loved it.

I think I can get to about level 3 of NES Contra... haven't tried it with the Konami Code, though (tried to input it a few times, but it's really hard with the Advantage... and the only other controller I have is a NES Max. Probably not going to be much easier with that... :)).

Y2Kev said:
Castlevania 3 WOWOWOWWOWOW

Next up is Batman by Sunsoft...none of my shmups have gotten here yet.

Batman... I have that. Got to the final boss. Eventually gave up because of how ridiculous it is. Sunsoft made evilly hard games...
 
I barely played Batman even though I own it. I just remember it being like Ninja Gaiden and Batman was like purple or something. I have a bunch of NES games I haven't finished because they were my brother's at the time and I really just played my games.

and if we can just recommend any types of games, Teenage Mutant Ninja Turtles 3 The Manhattan Project is awesome. Again, it's probably a nostalgia thing, but I thought it was just as good as Turtles in Time.

Y2Kev said:
Amazon marketplace is amazing. I got mine for 30...which I think is fair provided the seller guarantees it works.

There is an import shop by me selling completely refurbed NESes but at 90. It's still an NES. And 90 dollars is still 90 dollars.

did you get a top loading one or the original for $30?

my old NES barely works anymore, but my top loading one I got for $5 plays games without any problem. The dog bone controller is also way better.
 
I can't find an NES2, nevermind one for $5. If I could find one, I would take that. Because...it's more reliable.

4 of my 5 games I can get to work well easily. Maybe a little jiggering. Batman I have to labor to get working. But it DOES work. Wow, this game is awesome too. Great graphics and music and NG style wall jumps.

and yeah, go ahead and make recs.
 
Batman by Sunsoft is AMAZING. Best batman game ever? It's basically an easier NG with Batman. BADASS music and graphics!
 
Y2Kev said:
Batman by Sunsoft is AMAZING. Best batman game ever? It's basically an easier NG with Batman. BADASS music and graphics!

It's not a very Batman game, but Batman: Return of the Joker was fun until later in the game when it becomes stupidly hard.
 
A Black Falcon said:
So? I started with stuff like Gradius, and have liked that style better ever since. There are plenty of vertical ones I like a lot, though... but I do like stuff like actually having obstacles to dodge and stuff. It adds something to the genre I think, versus games where you just have to dodge enemies (Of course my favorite PC shmup, Raptor, is vertical and doesn't have obstacles like that, but it's great even so...). The Gradius series really is my favorite shmup series, for sure.

Not arguing against your preferences, it's just that horizontal shmups are more the exception than the rule in terms of frequency.

I like Gradius III on SNES more, the massive slowdown makes it somewhat easier, but still amazingly fun... but as far as Gradius II goes, I'd need to play the two versions both more to decide which I like better I think.

Gradius III's slowdown for me has been a liability in comparison with other Konami shmups. Not enough twitch, which is one of the main reasons I shmup.
 
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