Y2Kev said:You know what I played the other day that I think is fucking bullshit?
SILVER SURFER
game is satanic. great music though.
Kuramu said:Everyone mentions the other Compile games I've sadly never played, namely Gun-nac. Odds of it hitting VC like Zanac did?
carlos said:recca summer carnvival 92 for the nes
try it
now
A Black Falcon said:If you're using turbo, don't die then... die and you're stuck with the weak main gun or whatever pickup you can find, but at the crazy difficulty the game gets up to quickly if you're using turbo. Having the difficulty go up as you shoot just was a terrible idea... the game should be fun as for the most part the basics of the design are the same as the rest of Compile's games, but it's just frustrating! Last time I played I gave up a few levels in, I was using turbo (I really like the NES Advantage...) and it'd just gotten impossible...
A Black Falcon said:Oh, Tiger-Heli and Sky Shark are decent. Both have the same flaw, though -- no ending. When you beat the last level, it simply loops around to the beginning without saying a word... Tiger-Heli is slow-paced and hard, too. Some people love Toaplan's shmups, but if this is what most of their games are like, I don't know if I like it that much... this was Toaplan's only NES shmup, but they did a bunch in the arcades and Genesis. As I said though, I find this very slow and not too much fun, and a bunch of other Toaplan shmups are a lot like this... but their Genesis games are popular, and they inspired a bunch of more recent shmup developers. I don't know how much Tiger-Heli is worth playing, though... maybe a bit, but there are far better shmups on the platform.
Kuramu said:I've finished Zanac many times, both ways, and I've found it so much easier with turbo. After getting (inevitably) killed, use your few seconds of invincibility to rush the boxes. If you fly through one with a chip in it without shooting it, you get automatic triple beam. Now you're right back in the game
edit: Also, getting a chip gives you a quite short but useful .5 second invincibility. You can use that moment to move into a better position or rush a box in hopes of getting the triple
Quixzlizx said:So I guess I can list Tiger-Heli in the "Games you love that other people hate" thread. I like how you need to be deliberate and plan your movements and upgrades, since your heli doesn't move fast enough for you to survive on pure reflex at points.
Y2Kev said:The most difficult game on NES is top gun. for the stupid landing bullshit. it's impossible!
A Black Falcon said:I don't necessarily have a problem with slow-paced games. That's not the issue. I mean, I loved BlaZeon on SNES, and that's a very slow-paced game. Same for Image Fight on the NES. Tiger-Heli isn't actually awful or something, it is a decent game. It's just kind of boring and frustrating. Very slow-paced games where dying punishes you heavily and it's so slow like that... it's just not very fun. Oh, and the serious lack of powerups doesn't help much either, or that they can so easily get shot away (even including your bombs, which you evidently can't replace without dying and only have two of).
Oh, and yeah, the extremely slow speed of the helicopter is something I really dislike. I like to be able to actually dodge things... and I like to actually be able to kill the enemies. In this game you move so slow, and so many enemy waves approach from the rear (and you can't shoot backwards), that you have to spend a lot of time slowly trying to dodge bullets. That's frustrating and not fun... and tough too, I can't get more than a couple of levels into it and I've owned it for like a year now (hadn't played it much before then). So yeah it's not terrible, but I'd much, much rather play Gradius, or Image Fight, or TGL, or something like that.
DiatribeEQ said:Atomik Robo Kid
Man...none of you mentioned it yet?
A Black Falcon said:Life Force - Salamander in Japan. Kind of like Gradius, but shorter, with at-point restarting when you die, continues, two-player simultaneous play, and vertical stages as well as horizontal. Awesome, as you would expect from classic Konami. The easier difficulty level and co-op mode are nice, particularly for people who aren't good at Gradius... note that the arcade and TG16 versions of Salamander, as well as Salamander 2 for arcade and PSX/Saturn (Japan only), have a much simpler powerup system where you just pick up powerups instead of using the Gradius style that NES Life Force/Salamander has. I much prefer the Gradius powerup system, so this is a big plus for this version... I'd rather have this for NES than TG16 for sure, because of that.![]()
Gun Nac - Another great Compile shooter... this was their last NES game, and they clearly had learned with time. This one has their best presentation on the system, with better graphics and effects, some great weapons, and more. The US version had a few things cut (such as a couple scenes from the intro... when the background image freezes for an oddly long time, while the story continues below? Yeah, that's because they thought that the scenes there (one of a Shinto priestess casting some spell) were too Japanese to leave in... so they just left it on the previous one for a long time. Oh well. Not one of the easier ones to find, but well worth it...
Imports
--
Parodius (JP/EU) - Comic Gradius. Good stuff, if better on SNES, TG16, etc.
Crisis Force (JP) (2-player simultaneous. Konami. Some of the system's best graphics. Play this!)
Gradius 2 - Gofer no Yabou (JP) (impressive technical effort, and a fantastic port for the system... the game's better on TGCD of course, but great here too.)
Timedog said:nobody else likes gunsmoke?
djtiesto said:Wasn't that a Genesis/TG16 game? Or did they release a NES port?
cartman414 said:Life Force for the NES/Famicom is basically what the Gradius series should be more like. It took the more strategic elements from that series, including the powerup system, but sped up the overall pace quite a bit. The only reason I can imagine people preferring the arcade/TG16 versions, aside perhaps from the neat alternate heart of Zelos boss strategy at the end, is arcade purism.
Gun Nac was also something of a parody.
As usual with other Konami Famicom conversions, worth checking out for the alternate levels/enemies.
Concurred.
I thought the Famicom version, aside from an issue with your ship's hitbox, was an otherwise more balanced affair. Both are equally good, I'd say.
A Black Falcon said:I gave up at a part where there was a long string of turrets in the center of the map, for many screens, shooting at you, just before the boss I believe... I tried to kill them all but couldn't, and tried to dodge but it was quite hard and I never managed it without too few lives to figure out the boss. I forget which level it was in, but it was just really, really hard, and I eventually just turned it off. I'm sure I'll try again sometime, though, even if the difficulty system is very annoying.
Gunsmoke fucking owns. I didn't play it until many years after the NES era had ended, and it really was like discovering a treasure for me.Timedog said:nobody else likes gunsmoke?
you are in for a fucking treat with Castlevania 3 and Dragon SpiritY2Kev said:I got my NEs today. I'm having connection problems, though I think it's the games and not the system. I only have Mario and TMNT to test with, and when I could get them working (1/8000th of the time), I had vertical lines running down the screen save for one time when I got perfect Mario Bros. Time to get out the rubbing alcohol.
The system's connectors itself at least physically look okay.
Y2Kev said:I got my NEs today. I'm having connection problems, though I think it's the games and not the system. I only have Mario and TMNT to test with, and when I could get them working (1/8000th of the time), I had vertical lines running down the screen save for one time when I got perfect Mario Bros. Time to get out the rubbing alcohol.
The system's connectors itself at least physically look okay.
leroy hacker said:Have you blasted the connectors of the games and console with compressed air?
Timedog said:Does Gunsmoke count as a schmup? In any case, Gunsmoke fucking rules.
Linkzg said:The only shoot em up I can think of that wasn't mentioned already is Captain Skyhawk.
Gyruss (better than the arcade version)
Linkzg said:R.C. Pro Am (best racing game on the NES)
Quixzlizx said:1. The only time bombs are shot out from under you are when bullets would've killed you, so I'm not sure what you are complaining about there.
2. Like I said, you don't really need to spend a lot of time dodging if you plan your movements ahead. It's not a bullet hell game, so there's plenty of time to get into position between waves of enemies.
What can I say, it's one of my most-played NES games.
Kuramu said:Ah yes, I know where you mean. That is hair raising.
I highly, highly recommend a pin connector replacement like this.Y2Kev said:I got my NEs today. I'm having connection problems, though I think it's the games and not the system. I only have Mario and TMNT to test with, and when I could get them working (1/8000th of the time), I had vertical lines running down the screen save for one time when I got perfect Mario Bros. Time to get out the rubbing alcohol.
The system's connectors itself at least physically look okay.
A Black Falcon said:Even better than R.C. Pro-Am II? Really, you'd say so? I think the second had a whole bunch of nice improvements, really... multiplayer (4 player, no less!), a shop to buy stuff from, etc.
I also always have liked the Micro Machines games better than R.C. Pro-Am... and the first one did have a NES version. I mean, R.C. Pro-Am was fun, but Micro Machines is even better.
Y2Kev said:Should I use that before or after the alcohol?
Linkzg said:For me it was a case where I didn't play R.C. Pro Am 2 until much later in my life and couldn't really compare it to the first game that I played so much. It's still great. Micro Machines is great too, but again, it's one of those things where I played R.C. Pro Am so much when younger than even games that are similar probably can't top it in my mind.
leroy hacker said:Probably before. It wouldn't be easier to remove dust after you use alcohol. However, I personally have never needed to use alcohol-compressed air has always cleaned things as well as I wanted.
A Black Falcon said:Eh, I do think I slightly prefer Gradius... I mean, yeah, Life Force added some very nice things, but still, I don't know...
Of course, NES Life Force/Salamander is pretty good, having the Gradius powerup system, but the ones without that are definitely worse than Gradius, as I said. But NES Gradius vs. NES Life Force? Yeah, Life Force wins in a lot of categories, but still, perhaps for nostalgia, or game title, or something, I would put Gradius slightly ahead.
Oh, and I prefer horizontal to vertical shmups, so while having both types is nice variety-wise, it doesn't really make the game better. Like Axelay on SNES... the vertical stages are really cool looking, but the horizontal ones are more fun. Also, with only six stages (in both Life Force and Axelay's cases), that means only three stages of each type, which isn't much...
Agreed about NES vs. arcade/TG16, though... though the US arcade version of Life Force, which does have the Gradius powerup system, would definitely be the best of those. I believe that that Japanese Saturn/PSX Salamander collection included both the Japanese and US versions of the first arcade game, to play it both ways... not certain about that, but I think it did.
It's too bad no version of Salamander 2 has the Gradius powerup system as far as I know, it would help the game. I mean, the graphics are great, but with the simplified powerup system it's just not the same...
I like horizontal shmups better, generally, so Crisis Force isn't my favorite Konami NES shmup, but it certainly is a really, really good one... and those graphics, wow. The NES can't do much better than that, for sure!
Well, the graphics and music are slightly better on TGCD...
Gameplay-wise, though, yeah the NES version is very solid, and extremely impressive for the system. Gradius fans should indeed play both, yeah.
Amazon marketplace is amazing. I got mine for 30...which I think is fair provided the seller guarantees it works.PepsimanVsJoe said:For the absolute damndest reason I want to own an NES again.
Ebay is too expensive though, I'll take my chances at pawn shops/flea markets. =/
JasonMCG said:I can't believe I'm the only one who's suggested Abadox so far. Seriously, fuckin Abadox.
cartman414 said:I never saw it in terms of horizontal vs. vertical stages. I just felt that all 6 of the stages in the Famicom/NES version of Life Force were all high quality. The game's main advantage over the Gradius games in general was a faster pace, which made for a more entertaining experience. That's the one thing from Life Force/Salamander I'd like in the Gradius series.
Fun facts: the Japanese (Famicom) version had a three option max in single player mode, there was an actual credit sequence at the end of the game, with a visual of either the pilot or the Vic Viper, depending on how many continues you used, there were unlimited continues IIRC, and the game came in a translucent blue cart.
Especially with the ridiculously happy shop attendant.
Yep.
Interesting that you say you prefer horizontal shmups, because vertical shmups tend to be more common.
Yeah. I prefer the more forgiving difficulty of the NES version. The TGCD version is very hard even on easy mode. I found myself using the Konami code plenty of times there!
PepsimanVsJoe said:For the absolute damndest reason I want to own an NES again.
Ebay is too expensive though, I'll take my chances at pawn shops/flea markets. =/
Y2Kev said:The compressed air didn't do much, but the rubbing alcohol took off SO MUCH DIRT. Contra was fucking awesome, just beat it. What a badass game. wowowowowowow loved it.
Y2Kev said:Castlevania 3 WOWOWOWWOWOW
Next up is Batman by Sunsoft...none of my shmups have gotten here yet.
Y2Kev said:Amazon marketplace is amazing. I got mine for 30...which I think is fair provided the seller guarantees it works.
There is an import shop by me selling completely refurbed NESes but at 90. It's still an NES. And 90 dollars is still 90 dollars.
Y2Kev said:Batman by Sunsoft is AMAZING. Best batman game ever? It's basically an easier NG with Batman. BADASS music and graphics!
A Black Falcon said:So? I started with stuff like Gradius, and have liked that style better ever since. There are plenty of vertical ones I like a lot, though... but I do like stuff like actually having obstacles to dodge and stuff. It adds something to the genre I think, versus games where you just have to dodge enemies (Of course my favorite PC shmup, Raptor, is vertical and doesn't have obstacles like that, but it's great even so...). The Gradius series really is my favorite shmup series, for sure.
I like Gradius III on SNES more, the massive slowdown makes it somewhat easier, but still amazingly fun... but as far as Gradius II goes, I'd need to play the two versions both more to decide which I like better I think.