Best Roguelikes Available?

Onemic

Member
What, in your opinion are the top 5 roguelikes ever released? They have to at least be playable on PC without much tinkering(so no games made in the 80's or something) I've been interested in the premise of these games(huge open world, permadeath, etc) but have never played one in my life. Mostly because the ones I know are so damn old they won't even run on modern PC's. So what are the best roguelikes ever created gaf?
 
No particular order, some modern roguelikes:

FTL: Faster Than Light
Binding of Isaac
Dungeons of Dredmor

People who recommend ASCII roguelikes remind me of people who swear by emacs or vi over a graphical text editor.
 
Teleglitch!

http://teleglitch.com/

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No particular order, some modern roguelikes:

FTL: Faster Than Light
Binding of Isaac
Dungeons of Dredmor

People who recommend ASCII roguelikes remind me of people who swear by emacs or vi over a graphical text editor.

Yeah, Dredmor is hilariously fun. Best character building ever.

FTL is a little dryer at first, but I think it's core gameplay is one of the most solid things around. I would like to see an improved sequal.
 
Dungeon Crawl Stone Soup has pretty ancient roots, but it's smartly designed, well balanced, still receives updates, and has been modernized very nicely overall. It has a simple but functional graphical version that lets you play it as a primarily mouse-driven game if you want, while still having traditional keyboard controls and a terminal mode if you want a taste of oldschool.

Also, among the features listed in the OP, "open world" is probably the least common among Roguelikes. Most let you traverse the dungeon freely, but the genre is still generally focused around enclosed areas that are separated into floors. ADOM is a notable open-world Roguelike, though I'm not sure if there's any version of it you'd find palatable.
 
FTL is a little dryer at first, but I think it's core gameplay is one of the most solid things around. I would like to see an improved sequal.
Same here. I think they're probably made bank by now...I'd like to some improved asset quality (some non-aliased borders around the ships would be a bare minimum). Moddability (user-made ships and layouts). 1080p support. etc
 
Binding of Isaac!

http://store.steampowered.com/app/113200/

Its cheap, its fun, and it has near infinite replayability.

The game looks similar to the top down legend of zeldas. It drops you in a 'dungeon' and you have to progress floor by floor.

Each floor is completely random, with different room types enemies, bosses, and items available.

Great game.

Same here. I think they're probably made bank by now...I'd like to some improved asset quality (some non-aliased borders around the ships would be a bare minimum). Moddability (user-made ships and layouts). 1080p support. etc

I think FTL has a pretty heavy modding community already.

I remember reading about some of them, but never installed any. Might be worth checking out.
 
Dungeon Crawl Stone Soup is free, on PC and amazing. That game and Shiren are my favorites.
 
My favourite by a large margin is Unreal World RPG. Give it a try, its a survival roguelike. Also DoomRL is very fun.
 
No particular order, some modern roguelikes:

FTL: Faster Than Light
Binding of Isaac
Dungeons of Dredmor

People who recommend ASCII roguelikes remind me of people who swear by emacs or vi over a graphical text editor.

Beat me to it, including that glorious emacs comment.

+1 to all three of those games. They're great.
 
I've never heard of Unreal World RPG prior to this thread and it looks great, downloading it now. Any tips? I am familiar with rougelikes.
 
Beat me to it, including that glorious emacs comment.
Heh, couldn't resist. I mean, I can kind of understand where they're coming from -- if you've used those types of command line apps from an early age, then it would seem more efficient to use complex keyboard shortcuts. Me, I have far better/faster manual dexterity with a mouse than I have memory for remembering shortcuts. I never fail to get complaints whenever someone needs to use my computer to show me something and they have to use my high sensitivity gaming mouse. "your mouse...here you take it, I can't use this". And I've been guilty of secretly changing people's mouse acceleration settings to maximum if I need to use their computer. If I had to use my mouse that way, I would consider GUIs slow as well...
 
thats not made by Epic is it?

And isn't FTL a simulation/strategy game?

UnReal World is a piece of Finnish shareware first released in 1992.

And yeah, FTL is a strategy/space sim where you manage a ship, though there are a lot of roguelike elements like randomization, heavy replayability, and permadeath. Binding of Issac and Teleglitch, two other games mentioned, also aren't traditional roguelikes by virtue of being real time rather than turn based.
 
And isn't FTL a simulation/strategy game?
Sure. And Binding of Isaac is Legend of Zelda with poop. But roguelike apparently means any game that's a kinda hard and has some degree of randomization now, and anyone who thinks it means turn based dungeon crawler is an old coot... :/
 
The only roguelike I've ever liked on PC is FTL: Faster Than Light.

I mostly play them on consoles, The Nightmare of Druaga: Fushinigo Dungeon for Playstation 2 being my favorite.
 
Triangle Wizard: http://trianglewizard.webs.com/

A simple yet deep and feature packed roguelike that has the controls of a twin stick shooter. It's fantastic and the creator has been adding to it for literally years. I can't even tell you how many major features he's added since I first found the game so long ago.

Oh, and it's free. Check it out.
 
I'm really enjoying Sword of the Stars: The Pit at the moment. Kinda telling that this is how they follow up on the abortive tragedy that was SotS2: Lords of Winter. Unlike that ungainly thing, this is tight and uses the SotS universe nicely.

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I've never heard of Unreal World RPG prior to this thread and it looks great, downloading it now. Any tips? I am familiar with rougelikes.

Don't let winter come without shelter and get some fishing nets. You can use a raft to move a ton of logs when building your cabin.
 
Sure. And Binding of Isaac is Legend of Zelda with poop. But roguelike apparently means any game that's a kinda hard and has some degree of randomization now, and anyone who thinks it means turn based dungeon crawler is an old coot... :/
Considering you have a TD2192 avatar, you probably are an old coot :P
 
UnReal World is a piece of Finnish shareware first released in 1992.

And yeah, FTL is a strategy/space sim where you manage a ship, though there are a lot of roguelike elements like randomization, heavy replayability, and permadeath. Binding of Issac and Teleglitch, two other games mentioned, also aren't traditional roguelikes by virtue of being real time rather than turn based.

Oh I thought roguelikes were generally realtime? I have clearly based all my assumptions on roguelike games with Elder Scrolls: Daggerfall.
 
Sure. And Binding of Isaac is Legend of Zelda with poop. But roguelike apparently means any game that's a kinda hard and has some degree of randomization now, and anyone who thinks it means turn based dungeon crawler is an old coot... :/
I thought it was a turn-based affair with permadeath on at all times. Does this make me an old coot, despite how I've barely played any entry in the entire genre (beyond some DoomRL)?
 
I always assumed roguelikes were games with permadeath where you tried to make it as far as you could with the [randomized] gear the game gave you that run. I feel like roguelikes have a dependency on both luck and skill.

- I don't consider modern Diablo-clones roguelikes since there is no permadeath, nor the sense of tension that comes along with it.

- I don't consider Spiderweb Software games roguelikes since, while they're turn-based old-school RPGs, they don't have permadeath either, and they're a bit quest-focused.
 
Oh I thought roguelikes were generally realtime? I have clearly based all my assumptions on roguelike games with Elder Scrolls: Daggerfall.

Daggerfall has more in common with the Ultima and Might and Magic series than roguelikes. RogueBasin has a pretty good rundown of what makes a Roguelike here.
 
Oh I thought roguelikes were generally realtime? I have clearly based all my assumptions on roguelike games with Elder Scrolls: Daggerfall.

Since the original Rogue (hence Rogue-like) was turn based, everything real time would just be an hectic action game ;)

As for op, DoomRL and most Chunsoft(yeah consoles) would be my preferences.

EDIT: And of course, how could I forget Fatal Labyrinth for MegaDrive, really simple, but still fun even after all those years but that would be console again.
 
Daggerfall has more in common with the Ultima and Might and Magic series than roguelikes. RogueBasin has a pretty good rundown of what makes a Roguelike here.
I don't know...those restrictions seem more like they were born more out of technological limitations than intentional gameplay considerations.
 
Nethack.

No cost.

No tiles. No Number Pad.

It's among the Top 10 Best Games of All Time.

I've never ascended. Maybe some day.
People who recommend ASCII roguelikes remind me of people who swear by emacs or vi over a graphical text editor.
The first time I used VI on a UNIX terminal (in like 1995 or so) I was amazed that the cursor movement was just like in Nethack.
 
Stone Soup is my favorite. Plus its fun if you go on the irc channel and play with everyone. You can watch people have epic fails or the crazy good people fly right through the game.
 
Nethack.

No cost.

No tiles. No Number Pad.

It's among the Top 10 Best Games of All Time.

I've never ascended. Maybe some day.
...With a post like this, how did you get that tag?

I will refrain from saying anything about "best" since I lack enough experience with the genre, but I also enjoy Dungeon Crawl Stone Soup.

Shiren holds a special place in my heart, but that's a console series.

People who recommend ASCII roguelikes remind me of people who swear by emacs or vi over a graphical text editor.
Users of gvim get the best of both worlds.
 
For pure roguelikes:
Dungeons of Dredmor for humor and for easy to get used to controls
DooMRL is quite fun too, and with classic DooM foes and areas.
Notch made one for a game jam, can't think of the name but was fun (and maybe poorly balanced)
 
Best of the current bunch is The Binding of Isaac I've put over 300 hours into that game and still do Races against 3 other people.

That's right, Binding of Isaac can be played as a competitive multiplayer Rougelike.
 
Another vote for dungeon crawl stone soup.

On my first and only victory, I played a healer who pacified more monsters than I killed, including a lich who when killed resurrects some time later. Instead of fighting a battle I wouldn't normally win, I ended up turning him neutral and watched him leave the dungeon. Made for a proud moment.

Add in that it's free and it has an optional user friendly (compared to ASCII) tiled interface, and it's a recipe for eaten time.
 
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