Diomedeskun
Member
I'm playing Suikoden Tactics right now and the typical simple but clunky Suikoden menus remind that Suikoden 3 actually broke the mold and had a clean, attractive, and effective menu system that, as a Technical Writer, greatly appealed to me, but was discarded along with everything else original, good and bad, that Suikoden 3 introduced (other than the skills system).
When I played Suikoden 3, I realized that attractively laid out and functional interface design was quite possible in games. Symphony of the Night's menus were nothing special, but its on-screen indicators were very graceful and attractive.
I love good page layout and clean, simple design. Most RPGs have very cluttered interfaces based off of the Final Fantasy mold (although I greatly appreciate the ability to hop through characters with L and R introduced in the SNES Final Fantasy games), or overly simplistic menus that are difficult to navigate ala Dragon Quest.
I like the elegant and functional four wall look of the N64 Zelda game subscreens, even if the visuals look too plastic-like. Oddly, I also like the menus found in Mr. Driller for DS with their animated cartoon bubbles. Mega Man 2&3 were cluttered, but strangely fun to navigate. Ico's lack of any real menu or on-screen indicators was admirable.
Playing the .Hack demo, I found I was drawn in by the fake network GUI, much like the internet system in Front Mission 3.
What are some other user interfaces that people like in games?
When I played Suikoden 3, I realized that attractively laid out and functional interface design was quite possible in games. Symphony of the Night's menus were nothing special, but its on-screen indicators were very graceful and attractive.
I love good page layout and clean, simple design. Most RPGs have very cluttered interfaces based off of the Final Fantasy mold (although I greatly appreciate the ability to hop through characters with L and R introduced in the SNES Final Fantasy games), or overly simplistic menus that are difficult to navigate ala Dragon Quest.
I like the elegant and functional four wall look of the N64 Zelda game subscreens, even if the visuals look too plastic-like. Oddly, I also like the menus found in Mr. Driller for DS with their animated cartoon bubbles. Mega Man 2&3 were cluttered, but strangely fun to navigate. Ico's lack of any real menu or on-screen indicators was admirable.
Playing the .Hack demo, I found I was drawn in by the fake network GUI, much like the internet system in Front Mission 3.
What are some other user interfaces that people like in games?