Being "above" Bioshock Infinite's story, joins hating TLOU's ending, thinking UC games have terrible gameplay, and hating "2.5D Mario Games" in the list of exhausting gaming opinions that people just seem unbelievably eager to share.
I liked the story, I think it had it's charms. Was it perfect? No. What story is? Why do people feel like this game deserves such a thorough dressing down? I understand not liking it, fair enough, but it's not so remarkable, imo, as to warrant such hyperbole.
I'm not above the story, I think it's very ambitious and I can applauded for that, but it bungles and drops a lot of the major concepts that it's juggling .
Of course all stories are subjective in terms of what people like or don't like, and all of that. But within the context of the franchise I think It's really highlighted so much for me because they explicitly put it in the same universe as Rapture, which felt like a science-fiction, yet somewhat possible place that had a plot-important reason for existing, and was thematically consistent throughout; and all the characters had motivations that made sense. Columbia and it's characters are largely absurd in comparison, and plot lines just start crashing into each other after you break Elizabeth out of the tower.
Just focusing on the 1984 attack on New York for example, I guess the implication is that Columbia has advanced technology, but everybody is still riding around in steam punk airships; still, the world's 1984 military should be able to take them on no problem. There are some explanation as to what the scene is all about, but it largely comes across as a non sequitur as the whole "stop the evil Elizabeth future" thing just kind of drops in and out of the plot right at the end.
There are a bunch of neat ideas that just don't really go anywhere, much like the sky rails that loop around arenas. It's not the worst thing ever, I even said that it has its crowdpleasing moments, but it just never felt like they brought it together with whatever they were trying to do.
Infinite seems like 2 or 3 games cut into one and it uses tears and quantum physics to cover the plot holes. I would be very curious to see what it started out as an how much it changed over the course of development.
The OP might be pretentious.
I won't argue with that