"Smother him in his crib" and "pull 'em up from the roots" sound pretty similar to meNo, very little of what she does is justified.
"Smother him in his crib" and "pull 'em up from the roots" sound pretty similar to me
"Smother him in his crib" and "pull 'em up from the roots" sound pretty similar to me
"Smother him in his crib" and "pull 'em up from the roots" sound pretty similar to me
I wonder the same thing T_Twhen i went to check the whole Songbird in Bioshock 1 thing I didn't hear what they were talking about.
tbh I like the angle of fitzroy knowing, because the past helps understand the future, and history has proved once and once again that class struggle will always exist as long as there are privileged classes and exploited ones, that she has to kill that child to help her fight.i think the context is different. Fitzroy doesn't know that the kids will grow up to be like their parents (though there's an excellent change that they will grow up vengeful). Booker knows how Comstock will always turn out thanks to Elizabeth and the Luteces
So, why not do what was suggested and just go back and have Booker killed as a child?
I must have missed that bit in the OP. Can you point me to it?Because it isn't necessary. Liz's solution leaves the door open for Booker/Anna to live on in other timelines.
Boys of Silence. They had originally intended on him being an enemy who you would fight. But I guess with the changing of plot or something else along the line they just decided to shoehorn him in there with no explanation. As they seemed to do with a few things in Infinite.Can someone tell me what that creature was in comstocks house where after you hit that button, it appears an inch from your face when you turn around?
It seems like it just disappeared after that and you didn't even have to fight it so what was its purpose of being there?
Can someone tell me what that creature was in comstocks house where after you hit that button, it appears an inch from your face when you turn around?
It seems like it just disappeared after that and you didn't even have to fight it so what was its purpose of being there?
Can someone tell me what that creature was in comstocks house where after you hit that button, it appears an inch from your face when you turn around?
It seems like it just disappeared after that and you didn't even have to fight it so what was its purpose of being there?
I thought that 'phone was referencing Songbird, what with that diagram right beside it.
Can someone tell me what that creature was in comstocks house where after you hit that button, it appears an inch from your face when you turn around?
It seems like it just disappeared after that and you didn't even have to fight it so what was its purpose of being there?
So, why not do what was suggested and just go back and have Booker killed as a child?
That's sort of the point I was making. It's why I'm not so hot on multiverse stories. However, poster above said there was an explanation, but I must of looked over it or not quite picked it up. I will have to look again.There's lots of people they could've killed to stop everything.
Kill Letuces' mom. Comstock still exists, but he doesn't get a fancy flying doomsday fortress.
Kill Fink. It's presumed he's bankrolling Comstock, and Comstock with no money doesn't get a fancy flying doomsday fortress.
Kill the priest. No priest, no baptism.
Kill the horse that brought Booker to the baptism. Or the horse that took Booker to Wounded Knee.
They could probably set up an entire DLC revolving around killing people in the past to see how it affects Comstock/Booker in the present.
I didn't realize you could sneak passed them. And those fights were annoying too. Oh well.
I think the Boys of Silence are the coolest looking enemies in all of BI. Makes me wish there were less humans to fight on the whole.
Could you actually sneak by them? I tried a few times but it seemed that if you just got close enough they would pop off.I didn't realize you could sneak passed them. And those fights were annoying too. Oh well.
I think the Boys of Silence are the coolest looking enemies in all of BI. Makes me wish there were less humans to fight on the whole.
:lol I hadn't thought of this. Just remembering now that it was the line of sight that caught you out. Even though it's blind and the idea -- as I understood it -- was that it picked up on sound.i never understood why it has giant funnels into its ears, especially when it relies so heavily on eye sight. i fucking sprinted passed a couple and they gave no shits.
Could you actually sneak by them? I tried a few times but it seemed that if you just got close enough they would pop off.
Could you actually sneak by them? I tried a few times but it seemed that if you just got close enough they would pop off.
:lol I hadn't thought of this. Just remembering now that it was the line of sight that caught you out. Even though it's blind and the idea -- as I understood it -- was that it picked up on sound.
My life could have been so much easier.yea, some Gaffers said they stealthed those sections completely.
That's sort of the point I was making. It's why I'm not so hot on multiverse stories. However, poster above said there was an explanation, but I must of looked over it or not quite picked it up. I will have to look again.
My life could have been so much easier.
I must have missed that bit in the OP. Can you point me to it?
Drowning Booker creates a paradox.
Booker accepts baptism->Liz drowns him->Booker is dead so no Bioshock Infinite->Liz doesn't exist to drown him->etc...
As a paradox, this scenario is obliterated by nature so the only remaining timelines are where Booker refuses baptism. These timelines don't involve any tampering with spacetime and everyone lives happily ever after.
Well, one explanation is that there are other bookers in the multiverse who do not even go to the baptism, but that seems rather irrelevant to the nature of the game to be included such a way in the post-credit scene.
The nature of the paradox argument is that by ever having the choice to accept the baptism, Booker eventually is killed by Liz before the choice can actually be made in order to prevent Comstock from ever happening, which leads to old Liz destroying the world in fire Noah's ark style.
But as soon as Booker dies before the choice is ever made (the when is important), Liz as we know her, with her Tear abilities, ceases to exist. This happens because Liz only exists due to Comstock taking her, which was what led to her ability to create tears and eventually kill Booker before the choice is made.
But if she ceases to exist before Booker actually makes a choice, which is necessary for her to exist to drown him, how could she have ever killed Booker in the first place before the choice was made?
Thus, Booker ever accepting the baptism and creating Comstock will inevitably lead to the whole chain series of events of Infinite, which in the end, creates a paradoxical event that immediately 'rights' itself by removing the possibility from the universe.
Now, if Booker NEVER accepts the baptism, it's impossible for him to become Comstock. And since any Booker ever accepting the baptism will (as we understand it) always lead to the Comstock/Liz paradox, which erases itself, Booker refusing the baptism becomes the only remaining variable which is possible for the universe to accept and for time to continue. In essence, refusing becomes a constant of the universe, instead of a variable, hence the post-credits scene's existence.
There's lots of people they could've killed to stop everything.
Kill Letuces' mom. Comstock still exists, but he doesn't get a fancy flying doomsday fortress.
Kill Fink. It's presumed he's bankrolling Comstock, and Comstock with no money doesn't get a fancy flying doomsday fortress.
Kill the priest. No priest, no baptism.
Kill the horse that brought Booker to the baptism. Or the horse that took Booker to Wounded Knee.
They could probably set up an entire DLC revolving around killing people in the past to see how it affects Comstock/Booker in the present.
Thanks. I'll give these a read.I don't think it's in the OP, but I liked the rationale provided by other posters:
Referring to the bolded.Not quite the same thing.
Fitzroy was going to murder a child, turned on Booker out of convenience, and her people were raping/pillaging half the city. None of that is justified by the ending. I assumed that's what you were referring to with the phrase "tactics".
That doesn't fundamentally differentiate them. Just means Daisy is less efficient.i think the context is different. Fitzroy doesn't know that the kids will grow up to be like their parents (though there's an excellent change that they will grow up vengeful). Booker knows how Comstock will always turn out thanks to Elizabeth and the Luteces
I did wonder, what happens if you throw the ball at the couple?NPR said:Levine says everyone he's watched play has made the same choice. "It's an ode to human nature and where we've come as a society that I've never seen somebody choose to throw the ball at the couple," he says.
But when you try to throw the ball at the announcer, the battle begins. And, after all, Aristotle considers spectacle an element of tragedy.
I'll admit I threw the ball at the couple on my first run. Nothing different happens, they still grab your hand and shit happens. They never show up again, either.I did wonder, what happens if you throw the ball at the couple?
I did wonder, what happens if you throw the ball at the couple?
I'll admit I threw the ball at the couple on my first run. Nothing different happens, they still grab your hand and shit happens. They never show up again, either.
I did wonder, what happens if you throw the ball at the couple?
So seeing as I passed the section twice, and threw the ball at the announcer...
How do things unravel if I throw it at the couple? Do I still get found out straight away? Do I get similar gear or none?
i never understood why it has giant funnels into its ears, especially when it relies so heavily on eye sight. i fucking sprinted passed a couple and they gave no shits.
From what I gathered, if you choose to throw the ball at the couple, they won't appear later in the game and offer gear and supplies as a reward for "aiding" in their escape.
The dimensional node starts and ends with Booker at the baptism. That's the point where it has to stop.
If Booker's horse dies, then the infinite other Bookers find a way to go on without him, and end up at the baptism anyway. If that preacher is dead, another one will be there to replace him. Same with all the other choices - the Bookers will always end up at the baptism, and will always create PI Booker DeWitt and maniac Zach Comstock. That's why it had to stop at that specific point.
I did and made sure to get the gear behind one of them and the tear that was out in the open. I really enjoyed that entire section.yea, some Gaffers said they stealthed those sections completely.
I just flipped through The Art of BioShock Infinite book and thoroughly enjoyed it. If you're fond of the game's art direction and would like a peek behind the curtain, I highly recommend purchasing it.
Full disclosure: there aren't any major narrative spoilers in the book. It's relatively safe to read if you haven't completed the game.
Here are some things of note (warning book spoilers?):
- There are at least a handful of distinct heavy hitter and mid-tier enemies featured in the book that were cut from the game. One being a toymaker with denizens mutated into larger versions of children's toys (one being a stuffed rabbit and the other an owl doll). Another enemy was a stage magician set in the aesthetic of Columbia (not unlike Sander Cohen).
- An "Enhancer" enemy can be seen in the book. He appears like a cross between a vagrant and a wizard (strange, I know). It looks like it got as far as being modeled. He would provide potions and Vigors to fellow foes.
I meant that Handymen were probably created after the Songbird, as opposed to before.It's obviously both. Fink wouldn't note anything particular about a man/machine hybrid if he was already creating Handymen.
Dat ludonarrativeso if you want another piece of Gear, don't be a racist.
i never understood why it has giant funnels into its ears, especially when it relies so heavily on eye sight. i fucking sprinted passed a couple and they gave no shits.
Referring to the bolded.
That doesn't fundamentally differentiate them. Just means Daisy is less efficient.
The Boys of Silence have large "funnels" for ears because they're blind and have to rely on sound to field what's going on around them. Well, that's the story provided in the concept art and Heavy Hitter video released months ago.
i never understood why it has giant funnels into its ears, especially when it relies so heavily on eye sight. i fucking sprinted passed a couple and they gave no shits.
- In earlier renditions of BioShock Infinite, Columbia's citizens could become mutated in several ways. "Vigor" abusers became repugnant versions of whatever the ability was. So Shock Jockey mutants would have those crystallized structures seen in the final game all over them, Devil's Kiss mutants would have charred skin, and so on.
- Each Vigor bottle went through at least a dozen designs each. Many are shown for each ability. For instance, the Shock Jockey originally had a stylized rendition of Zeus brandishing a lightning bolt in each palm.
- There are at least a handful of distinct heavy hitter and mid-tier enemies featured in the book that were cut from the game. One being a toymaker with denizens mutated into larger versions of children's toys (one being a stuffed rabbit and the other an owl doll). Another enemy was a stage magician set in the aesthetic of Columbia (not unlike Sander Cohen).
- In original concepts, Fink's enterprise was going to be powered by half-human, half-machine slaves. The player would presumably encounter these atrocities as they delved further into Fink's Manufacturing lair.
- The Sky-Hook was originally meant to be strictly a means to transport the player. It wasn't until later that they found it could serve also serve a grisly, darker purpose.
maybe i was the only one, but there was a box of pistol ammo in a baby stroller along the way at some point, which i took as a reference to the actual pistol in the baby carriage in bio 1. made me chuckle.
i dont recall the stroller location but i want to say battleship bay.