This is exemplified in the green arrow you can conjure up. [bold]You see it veers off right, so you go left in search for loot and voxophones.[/bold] Apart from killing any urgency that's left (because your mind outright refuses the idea that you have to roleplay as the protagonist in the plot and e.g. hurry quickly save Elizabeth), the loot mechanic furthermore kills any observation of the environment. Loot is everywhere. In the trashcans, on the street, in desks. You're clicking on everything without giving it conscious thought. Therefore the environment, Columbia(!) (the place it should be about), is essentially meaningless. There's no spatial cognition, because there's no need for it. You don't have to reason about the environment, like 'I bet there's a voxophone on that person's nightstand', because they are on the ground, in a crypt, in the bushes, everywhere that's illogical. As such, you don't appraise the environment like a logical place, but like it's a backdrop. And then there's the shooting again, for the fiftieth time in a row. Why were you doing this again? To pay off some kind of debt that hasn't even been explained. Okay..