Man I can't get this game out of my mind after finishing it two days ago. I just want more so badly.
The DLC can't come soon enough. I feel the same way. This game alone is an addiction.
The DLC can't come soon enough. I feel the same way. This game alone is an addiction.
After listening to various talks about it, I find myself feeling the same way Adam Sessler did. I know some people called his opinion hyperbolic, but I feel the exact same adoration towards this game that he did. It's really weird, because I can't recall the last game to make me feel this way.
Has there been any indication of what the dlc would be? I'm really yearning for it as well
So, I'm looking for a video to show a friend who I'm trying to convince to give the game a try. Anyone know of some good ones?
Just got to the part whereAbout how much longer till the end of the game from there?Chen Lin was found dead and we stepped into the alternate version of Columbia.
I was about to say 8-10h5 hoursish?
Just got to the part whereAbout how much longer till the end of the game from there?Chen Lin was found dead and we stepped into the alternate version of Columbia.
Youre at the halfway point. So another 6 to 10 hours depending on your pace.Just got to the part whereAbout how much longer till the end of the game from there?Chen Lin was found dead and we stepped into the alternate version of Columbia.
What does your friend like in games?
I know he liked the Hitman series, the Max Payne games, the original Portal. He's just one of those people, I'm sure he'd be drawn in if he tried it, but convincing him to do so... yea.
Anyway, I just went through Battleship Bay and Soldier's Field for the second time. I really let Elizabeth take the reins in the first part and didn't screw up Soldier's Field on this go around(last time I stupidly looked in a store's cash register, which set all the NPCs off). Amazing just how many moments she has in those sections.
While impressive, I felt at arm's length, watching the way the AI works and their meticulous scripting more than connecting with Elizabeth. Maybe it's because I watched that little talk Ken gave about her a couple of days ago, or because it is all scripted and the player only chooses to let it happen or cut it short. Maybe it's something else, I don't know. It's not like I don't like her character, the scene in the tower only moments before was moving,was great.watching her go through the rooms in her tower
I keep thinking back to that moment in ICO when I ran up and swung at a random wall with my stick out of frustration. Yorda flinched and reacted in such a convincing way, and it was so completely NOT what I expected from a videogame, that had a much greater effect on me. I never did it again and she was never just companion AI after that. I wonder if Yorda had some of Elizabeth's behaviors, wondering around look at vistas and leaning against pillars, would that have made for a better experience?
I cheesed the system and reload sections when gear is given. There is usually a generous checkpoint on a couple of gear drops. I check the gear, and reload depending on its quality.
Where's the 10GB texture pack btw?
That's what I'm doing on my 1999 run right now. Just got to Hall of Heroes. Trying to get the Shawn Combo, but it seems Electric Punch can only be gotten by getting the DLC pass? So instead of that I'm putting Burning Halo in its place.
liiiieeesssssThe game is short enough where a week rental will be enough to get through the main story, I think.
This really puzzles me. Infinite's combat is more like Halo than Call of Duty.I know that I'm not alone in having felt a tinge of annoyance every time I came across yet another room with tears and glinting ammo, because I knew I was going to have to slog through a 5-10 minute COD-esque shooting gallery.
I don't understand the "wave after wave" comments, because outside of a few encounters (like in Hall of Heroes, but there are only two waves), there aren't continuous waves of enemies.That's not to say that there isn't room for flexibility in combat here. The ability to set vigors as traps lends the player some interesting setup opportunities, and the skylines are actually pretty well handled during firefights. There is a lot to like there, on paper, but I just think they padded the game out too much by throwing endless waves of enemies at the player.
Speak for yourself. I use a lot of strategy in Infinite.When you have regenerating health, the entire game has to be designed around bombardment rather than strategy.
When you have regenerating health, the entire game has to be designed around bombardment rather than strategy.
Dax01 said:Speak for yourself. I use a lot of strategy in Infinite.
1999 mode makes all the "Bioshock Infinite is a shallow shooter" claims a joke, playing on 1999 difficulty forces you to plan ahead and anything remotely similar to a CoD approach will get you killed in seconds, every bullet counts, you'll be rewarded for using your vigors effectively, managing your salts, getting nice and fast headshots... also randomized gear forces you to be creative too, so there you go, meticulous and smart + creative gunplay, where is the mindless shooting ?
I understand 1999 cannot be the default difficulty mode, or we would have kids returning the game to shops after the very first firefight, but reviewers should give it a decent go before making some of these claims, in my humble opinion of course.
As someone who finished the game the first time in 1999 mode I can honestly say... nope.
I can't really imagine how insulting the regular modes must be, but 1999 mode isn't very challenging at all either. There are only about 5 encounters were "every bullet counts" and this is because the enemy HP is scaled so ridiculously high.
Yeah the reason I'm not going back to play 1999 Mode after beating Hard is because as a whole, the game is pretty damn good. As a game though, it's a repetitive shooter and no amount of changing up Vigor strategies or self-imposed rules is going to make the game any more than that.
I'm tired of watching Twitch.TV streams where people playing Bioshock Infinite never use skylines, rarely switch Vigors even if the ones they're using are getting them killed therefore wasting salts and ammo, ignore collecting gear and/or optimising them for different situations, run around with a sniper rifle, don't understand tears, don't use Possess to give breathing room, don't use return to sender when they sustain heavy fire... it's amazing, it's like tunnel vision applied to gameplay. I understand how these players could enjoy the plot while finding the shooting part tedious. Some of the guys playing were absolutely adored by the Twitch.TV community as FPS gods... well, I don't know that site well nor the streamers but I felt embarrassed to be there.
There's certainly tons of room for criticism when it comes to Infinite's combat, but I think people sell it short by likening it to your typical modern shooter. Where it actually does approach that, and very purposefully so, is during the Hall of Heroes portion of the game where you are in corridors shooting at enemies (soldiers) who pop up out of cover.
Wow. I'm having serious flashbacks to my endless defenses of the original Assassin's Creed. What you're saying about Bioshock Infinite was the heart of my praise for AC. I think so many found AC "boring" and "repetitive" because too many folks just played it straight without bothering to uncover the huge amount of possibilities in the world around them (in combat, exploration, story, stealth, etc).I think a lot of players have just been conditioned to play a certain way given the deluge of linear, set-piece-heavy shooters we've had that don't remotely take into account player creativity and good (or any) movement. I bet most people who complained that, say, Bulletstorm was just another boring shooter probably also played it in that sort of way. If you're mostly used to one sort of shooter, you're going to think they all operate roughly the same way.
Wow. I'm having serious flashbacks to my endless defenses of the original Assassin's Creed. What you're saying about Bioshock Infinite was the heart of my praise for AC. I think so many found AC "boring" and "repetitive" because too many folks just played it straight without bothering to uncover the huge amount of possibilities in the world around them (in combat, exploration, story, stealth, etc).
It's really strange (and usefully eye-opening) to find myself on the other side of the fence this time.
Wow. I'm having serious flashbacks to my endless defenses of the original Assassin's Creed. What you're saying about Bioshock Infinite was the heart of my praise for AC. I think so many found AC "boring" and "repetitive" because too many folks just played it straight without bothering to uncover the huge amount of possibilities in the world around them (in combat, exploration, story, stealth, etc).
It's really strange (and usefully eye-opening) to find myself on the other side of the fence this time.
I think it's a myth.
Edit: It only exists for the console versions, and I'm guessing it downloads automagically. The PC version comes with the texture pack already included.