Forever typically
Cool. Thanks.
Forever typically
I finished the game and I must say I'm perplexed at reception it got from the press. Maybe I'm simply stopping to enjoy the games but I found everything, outside of maybe the environments mediocre or simply alright.
I think plot was relatively predictableand at least for me, mindfuck for the sake of mindfuck.(the moment Booker mentioned his daughter, my brain screamed"plottwist!"
Gameplay wise the game is a straight up corridor shooter (not really a drawback for me) but with unfortunately uninspired combat, enemy variety and standard set of weapons.
So.. any word on release date for the DLC?
I am running into the same thing as I did in the normal game, most noticeable on my 1999 run where a handyman will explode when he still has over 50% of his health left. I'm starting to think this is just normal behavior. Anyone know what I'm talking about?
I finished BioShock Infinite last night. I did enjoy it overall, although I rushed more and more towards the end as I felt it dragged on a little and I just wanted to complete it. While I really enjoyed the beautiful luxuriant world and the dialogue and the depth of the setting, I found theThat was the part when the plot started to unravel for me. I think the stuff between the Luteces was cleverinfinite dimensions aspect a bit too silly with too much scope for unresolved plot threads or plot resolutions through cheating. For instance, how does Comstock have his prophet powers, but not Booker? How does the resolution happen at the end of the game by Booker drowning and thus Comstock never coming into existence, when its established theres an infinite number of dimensions and theoretically in any number of those Booker could still become Comstock, as he still took part in the Wounded Knee battle and will still be wracked with guilt etc. It was a clever ending, but didnt strike me as especially neat. Likewise, I didnt really buy the transition between dimensions when Booker & Liz were looking for Chen Lin; they just went into a different reality where Lin was still alive, but then went back to Fitzroy and said Were got your guns sorted when they knew it was an alternate dimension, had no way of knowing that conversation had ever taken place with Fitzroy in this reality, and had no way of knowing that another Booker and Liz werent already running around there. We know their Booker died, but what about Elizabeth?Its interesting that they made such a broad universe with a lot of interesting ideas and clever plot foreshadows, but in all honesty it was probably just a little too far-fetched for my tastes. Im not really a fan of the(especially the idea that theyre the same person from different dimensions), but what were they ghosts? Echoes? Real people from another dimension who knew what Comstock was going to do?.Butterfly Effect style of storytelling
As for the actual combat itself, I generally enjoyed it but I dont think the game itself encouraged enough exploration (on Normal) of the different combat options. The Vigors are fun, but from a practicality point of view many are distributed too late in the game and I found myself relying on the first few throughout most of the game, as Id already upgraded them by the time I received new ones. Usually it was quicker and easier to maybe use Vigors as a distraction while I just shot them in the face with the hand cannon. I felt like the combat was kind of interesting, but due to the abundant ammo and way the combat situations were structured there few chances to make the most of the varied combat options.
I've got to say, when I got into work this morning I was looking on YouTube and watched Videogamer.com's 'Everything BioShock Infinite gets wrong', and on the whole I agree with it.
I just saw this TV-commercial for the first time. How awesome is that?
Loved the game and the combat was fine for what it was but everything could have been so much better if there was just a "weight" to the combat. The best way I can describe it is during that video you see Booker use bucking bronco on a group and a handman who is in the air runs into someone which causes him to lose momentum and crash to the ground in an unexpected spot. Idk, it just looked nice, I feel like in the actual game, if you did that, there would just be some clipping through each other and that would be that. Ah well.
My guess is that this won't happen until the next console-generation will be available.
There was no fight with Songbird because they just turned him into an element of the plot and representing inevitability, rather than an enemy that could be countered in any way.
The "Command Deck" part is complete garbage. Why I wasn't given Robo Comstocks to help fight the battle, I don't know. The game was practically a walk in the park then I had to do THAT.
Up until that point, this was pretty close to topping SRIV & The Last Of Us for me as GOTY.
-TheSirens being scrapped for a horrible three part bossfight
I finally got past the part that I hated and wow....what an ending.
I'm not quite sure what to think of the story overall....it somewhat felt very disjointed to me. The first half of the game was basically walking through a far-right Republican Disneyland and whenThere were quite a few hints throughout the game about the ending though. I guess playing this game after having played The Last Of Us, my expectations weren't that this would be better, just great in its own way. I tried also to compare the ending to this to the first BioShock and it makes the endings seem very interesting.it got to the Dr. Who-ian parts with Chen Lin, Vox Populi and "The Girl Who Waited" esque chase to find Elizabeth, the transition was a bit jarring for me.
The BioShock Infinite's ending does indeed open up a lot of possibilities with BioShock but basically closes out any future games in the series as well.Even if Elizabeth was basically a human TARDIS & Dr Who in one, how was Booker DeWitt able to operate a Bathysphere if he didn't share Andrew Ryan's DNA or wasn't an alternate version of Ryan? It could almost be said that Andrew Ryan and Jack are Booker DeWitt & Z.H. Comstock....since Elizabeth tells Booker "it's always one lighthouse, one man, and one city" (unless that was to throw us off). ADAM is the same thing as the powers given to Elizabeth from the Luteces' research except smaller and more concentrated. It would be really cool to see Big Daddy lumbering around in Columbia though.
I honestly don't want to see a BioShock 3 or BioShock Infinite 2. I really want a new game in the upcoming gen from Irrational Games that is not related to BioShock.
So, this game keeps crashing on the loading screen after the Monument Island level.(when you free Elizabeth)
Every time i have to replay the entire level, too, because it erases the checkpoints or something.
The fuck should i do?
Still found no solution to this, what the fuck, i just can't play the game. :\
... why don't you just contact the support? And remember to specify what version you're playing...
Replaying this game for the fourth time.
Still amazing.
DLC coverage on Friday
[tweet]https://twitter.com/garfep/status/385201289518649344[/tweet]
DLC coverage on Friday
[tweet]https://twitter.com/garfep/status/385201289518649344[/tweet]