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Bizarre Creations update #15: Photo mode (56k...)

Blimblim

The Inside Track
This week Bizarre is showcasing the photo mode among other cool stuff, very well worth taking a look

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dark10x said:
Unlike GT4, these actually represent the game...right?

This pic is unreal...

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It's said to be using in game models, but with lots of post processing effects. Read the update :D
 
Amazing.


I was going to hold off on buying this game but...

I think I changed my mind... especially after seeing the new cities trailer.
 
Blimblim said:
It's said to be using in game models, but with lots of post processing effects. Read the update :D

Wait WTF? Isn't that different from the last update where I vaguely remember a comment that "we aren't pulling any tricks like GT4" ?

Ah I see the first photo is just a straight capture and then the additional photos are other effects... still this does seem slightly different than what was said before...
 
DarienA said:
Wait WTF? Isn't that different from the last update where I vaguely remember a comment that "we aren't pulling any tricks like GT4" ?

Ah I see the first photo is just a straight capture and then the additional photos are other effects... still this does seem slightly different than what was said before...
Well, what do you expect? If they allow people to add exposure, change the color balance or the shutter speed, it's more or less post processing. Only they do it in-engine, since you can still move the camera around in realtime with every effect still activated.
 
DarienA said:
Wait WTF? Isn't that different from the last update where I vaguely remember a comment that "we aren't pulling any tricks like GT4" ?

Ah I see the first photo is just a straight capture and then the additional photos are other effects... still this does seem slightly different than what was said before...
It's just "photo effects" that they can put on it. It doesn't alter the detail or engine in any way. Don't worry, they're still not pulling tricks =)
 
Blimblim said:
Well, what do you expect? If they allow people to add exposure, change the color balance or the shutter speed, it's more or less post processing. Only they do it in-engine, since you can still move the camera around in realtime with every effect still activated.

What do I expect? Well shit kudos that it's still in engine which is obviously much more complex than what GT4 was doing, but in the end both games are still playing post processing tricks with the images, and previously Bizarre was taking shots at Polyphony for using post processing for GT4's photo mode. Nobody takes shots at Polyphony for GT4 dammit.... for the AI? Ok.. for the in game work and photo mode? F*ck no.
 
DarienA said:
Well shit kudos that it's still in engine which is obviously much more complex than what GT4 was doing, but in the end both games are still playing post processing tricks with the images, and previously Bizarre was taking shots at Polyphony for using post processing for GT4's photo mode.
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Does this game have any customisation features, ala Forza? I'm sold on the game as it is for when I eventually get the console but this photo mode coupled with Forza-level customisation or greater would be pretty sweet. I'm guessing the answer is no, though, given that if there were I'm sure they'd have shown numerous screenshots of it by now.
 
DarienA said:
What do I expect? Well shit kudos that it's still in engine which is obviously much more complex than what GT4 was doing, but in the end both games are still playing post processing tricks with the images, and previously Bizarre was taking shots at Polyphony for using post processing for GT4's photo mode. Nobody takes shots at Polyphony for GT4 dammit.... for the AI? Ok.. for the in game work and photo mode? F*ck no.
Wow, did Bizarre kill your dog or something? Why are you getting so angry over this?
I don't think Ben meant that comment as a shot against Polyphony. Get over it man.
Bug: No customization, and I am personally very happy there isn't. At least no engine/tires/you name it tuning is good news for me, since I don't care about it and it pretty much ruined any chance I could have to have a fair race in Forza.
 
Hyoushi said:

Mixing and matching Gameplay and Photo Mode pics. What happens with that is people would take the above images and think their in game when their not. In Engine: Yes (Which GTA4 didn't do) but when your actually playing the game you won't be seeing some of the attention to detail and certain affect.

That misconception creates dissapointed for the ignorant user. Also, even with the blaring "Photo Mode" caption under the pics, people will still probably take it for in game. Even then, the game looks amazing without all the post processing effects added in "Photo Mode". You can probably even take "Photo Mode" and see where the PGR4 series is going ;)
 
Blimblim said:
Wow, did Bizarre kill your dog or something? Why are you getting so angry over this?
I don't think Ben meant that comment as a shot against Polyphony. Get over it man.

Actually this isn't a case of being upset at all... more it's simply a surprise at how when post processing was mentioned in regards to GT4's photo mode, it was all a trick etc... and now that it's mentioned in regards to PGR's photo mode... it's no big deal. And if it wasn't meant as a shot at how Polyphony created the photo mode in GT4 then what was it meant as?

Please realize that I am not speaking about the power of either graphical engine... comparing one generation to the next in that regard makes no sense.

I'm simply focusing on comments made regarding photo mode in both titles.
 
DarienA said:
Exactly which part of the straightforward post did you not understand.
I did not understand the part where you claim Bizarre "took a shot" at Polyphony for using "post processing" to the photomode images. That is a non-issue anyway, why would ANYONE care if the game allows you to change colour/contrast, focal length and exposure? Heh. The point here was that PGR3 photomode uses all ingame car models and textures.
 
DarienA said:
Actually this isn't a case of being upset at all... more it's simply a surprise at how when post processing was mentioned in regards to GT4's photo mode, it was all a trick etc... and now that it's mentioned in regards to PGR's photo mode... it's no big deal. And if it wasn't meant as a shot at how Polyphony created the photo mode in GT4 then what was it meant as?

Please realize that I am not speaking about the power of either graphical engine... comparing one generation to the next in that regard makes no sense.

I'm simply focusing on comments made regarding photo mode in both titles.
Well GT4 photo mode was not just a matter of post processing, (AFAIK) the photo mode was more like doing a full render of the image with a completely different technique and lots of stuff that wasn't in the game. PGR3 is just using the game's engine with a few stuff you simply could not see while in the game. Why would anyone want to change the colors, focus, exposure or shutter speed while playing?
Maybe I shouldn't have call this post processing in the first place, since it's not exactly what it is. But I certainly did not think anyone would be that bitter about Ben's comment. He was totally right about saying that PGR3's photo is not using any tricks, since it's all completely in realtime and I don't see why it couldn't be done while playing (which of course would once again be completely stupid)
 
Blimblim said:
Well GT4 photo mode was not just a matter of post processing, (AFAIK) the photo mode was more like doing a full render of the image with a completely different technique and lots of stuff that wasn't in the game. PGR3 is just using the game's engine with a few stuff you simply could not see while in the game.

Actually if you had given me this explanation in the previous photo mode thread then we wouldn't be having the conversation again. ;)

That's all I needed though a full explanation of the differences going on in generating the photo mode.

Thanks for the info Blim.
 
DarienA said:
Actually if you had given me this explanation in the previous photo mode thread then we wouldn't be having the conversation again. ;)

That's all I needed though a full explanation of the differences going on in generating the photo mode.
Well don't take my words on it either, since I never even played with the photo mode of GT4. It's just what I think it is since the graphics are just too different to be anything else but a type of render.
Personally I'd rather race than take shots of a car, so maybe someone can explain it better than me.
 
dark10x said:
Unlike GT4, these actually represent the game...right?

This pic is unreal...

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Ugh, thats so hot. It honestly makes you think for a second..

..is that? no way?

GT4 kinda made me do it (also with Photo Mode) but man is that nice. Forza2 and GTA5 should be amazing.
 
Blimblim said:
Well don't take my words on it either, since I never even played with the photo mode of GT4. It's just what I think it is since the graphics are just too different to be anything else but a type of render.
Personally I'd rather race than take shots of a car, so maybe someone can explain it better than me.

Yeah, in GT4's photo mode you control the camera (although the framerate drops to 30IIRC) in the normal engine, then you pick your shot and then it takes it several seconds to actually render the shot at full resolution and detail. In PGR3 it seems you can already see the full shot before you take it, and you merely save what you have in the viewer at the time.

To compare to a real world example, it's like GT4 takes the picture then goes and doctors it up in photoshop, vs. PGR3 having certain settings built into the camera that you manipulate. That's the impression I get.
 
Only thing that is dissapointing with those shots are the headlamps. Not anything to complain about during gameplay but for photomode I think I would try to avoid the front of the car. Seems like every car has this problem. Compare [/nitpick]
 
It's photomode, and I sure hope that it looks better than the regular game mode. I don't understand how punches can be pulled in a photomode where the purpose is to take a picture.
 
photo mode looks great, those shots the other day without all the photo mode effects looked weak in comparison.
 
kevm3 said:
It's photomode, and I sure hope that it looks better than the regular game mode. I don't understand how punches can be pulled in a photomode where the purpose is to take a picture.

Yeah, it's all about the money shot. GT4 photomode was pretty much the system using most of it's resources to create high quality 3D images. It was a neat idea, and it's nice to see it transcend to other games. Ofcourse the biggest difference is now we have consoles coming out that can do photomode visuals and then some at 30/60 fps in actual races.
 
Shit, the difference between the real car and the in-game one isn't even huge...
Just to remind it's gonna take a while for GT4 to look like shit.

For PGR3, the leap is more in the environnements. Well, i guess it's a given for next-gen.
And cool that the super-awesome photo mode will probably now be a kinda mendatory mode for racing games. :)
 
Blimblim said:
Bug: No customization, and I am personally very happy there isn't. At least no engine/tires/you name it tuning is good news for me, since I don't care about it and it pretty much ruined any chance I could have to have a fair race in Forza.
Oh, I was talking about the decals and shit like that. I probably didn't word my post well enough since no-one else picked up on it either. When I saw GT4's photo mode I wished for one in Forza so I could take photos of my own cars, not the stocks, and since PGR3 is also an MGS game I was kind of hoping it'd get the same treatment.
 
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