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Black - 5 images

Gamedude

Member
A lot of people hoped to finally see more of the mysterious Black at this E3, but unfortunately the FPS developed by the original Burnout 1&2 team was once game shown only in a back room. These 5 images are about the only thing you'll get to see from this game...

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www.xboxyde.com
 
Damnit, I hope this comes out on a next gen console because it's looking real good. Imagine that chaos with smoother and more detailed graphics....
 
Iamthegamer said:
Damnit, I hope this comes out on a next gen console because it's looking real good. Imagine that chaos with smoother and more detailed graphics....

Next gen can do better than that though, I want to whip out a grenade launcher, blast a hole in a wall, walk through it in the smoke, push over the shelve the enemies are hiding behind when they come out whip out my grenade launcher blasting them into a wall where they stick for a few seconds then slide down leaving a imprint. Then I get out my crowbar knock down a door and walk out laughing….

Where I find a tree with some more enemies up it, I hide behind building making him waste all his ammo, I then walk out all “yippe kay eay mother fucker like” and find a axe, I start chopping down a tree with the guy up it scream like a baby. I chop it so it is almost falling down then I blow up the oil tanker which is close to the tree causing a big explosion and a fire, the explosions knocks the tree down and the enemy falls into the fire and I walk away laughing….

Then I Get into a car, stick it in first gear and point it at the power plant I rev it up aim and drive jump out then get up and run. I stand as the car drives into the power plant. All explodes in REAL TIME! I laugh!

I Win!!

Next gen is fun!!
 
The things Epic are doing with normal mapping in the Unreal Engine 3.0 make this look absolutely archaic. Everything at the show looked old school compared to the absolutely ridiculous beauty of Gears of War.
 
jkooXL said:
The things Epic are doing with normal mapping in the Unreal Engine 3.0 make this look absolutely archaic. Everything at the show looked old school compared to the absolutely ridiculous beauty of Gears of War.

Yes, but this is on the current-generation PlayStation 2 and X-Box systems, and it looks fabulous. If this is demonstrative of the power Criterion is able to wring out of aging hardware, then just imagine what their games will look like on PlayStation 3 and X-Box 360!
 
Game was technically impressive but was shown on an ass projection-TV with lots of juggies going around. Action felt heavly "prescripted" Call of Duty-style with no apparent AI whatsoever. You could make neon sign fall down over enemy soldiers that where just there for the purpose of showing you that. Great explosion effects and physics but then again it felt "prescripted" too in the sense that when you tossed a granede through a window inside a building u could see all the windows exploding outwards with smoke and flames coming out, but then again, when the guy demoing the game missed the window once and the granade actually felt on the sidewalk and detonated, windows exploded outwards just as before.
 
by destroy everything, I wonder what they consider everything...

like, can you destroy walls? can you destroy the pillars of the building in the second picture? I wish they would show pics of people doing that kinda stuff.
 
djm19 said:
by destroy everything, I wonder what they consider everything...

like, can you destroy walls? can you destroy the pillars of the building in the second picture? I wish they would show pics of people doing that kinda stuff.

How about shooting a rocket launcher to the 3rd story of a building, and haveing it collapse, taking the 1st and 2nd story down with it before crushing your enemies below it? How does that sound to ya? :D
 
From John Davison's page on 1up:

The demo session I was in was filled with Euro journalists (mostly German, judging from the accents) who clearly had their laundry list of stunningly boring questions prepared. "How many levels?" to which Alex responds "I don't know, we haven't finished it yet. One thing I can tell you though is that this is running on PS2, it's not video, and we're only running at 50% of what we can do graphically, and 30% of the whole game. You're not going to buy this game in February and wonder what the fuck happened. You're not going to look at it and wonder why a bunch of levels were taken out. Or why it doesn't have a proper ending. There won't be any talking plants."

Ouch, Mr. Ward.
 
I got in and saw the demo, it was freaking amazing. I picked it as my runner-up for best in show next to Zelda.

From my impressions at Xbox Advanced:

Criterion, the developer of the famed <I>Burnout</I> series, has been developing a first-person shooter that is going to send the current generation out with a bang…a very loud bang. <I>Black</I> has been in development for quite some time, and according to the game designers at Criterion, the concept for the game begin five and a half years ago when games like <I>Goldeneye</I> were dominating the FPS scene. What began as a cool concept and part-time project has grown into one of the most intriguing developments in gaming today. Getting a peek at Criterion’s impressive project is a rare occasion, but thanks to a few pulled strings and contacts we were able to attend a closed-door gameplay demonstration.

The demo for <I>Black</I>, which was running on the PlayStation 2 hardware, was a jaw-dropping experience. The demo took place in a city environment where bullets, shrapnel, shattered glass, flames, smoke, bodies, and crumbling buildings dominated the player’s view. The demonstration opened with an explanation that there are many guns in the game but that one very important weapon that shouldn’t be forgotten is one’s own surroundings. The demonstrator used exploding cars, collapsing pillars, falling walls, and even a bell tower (brought down by a rocket launcher) to take out his enemies. The visuals were extremely impressive at this stage in development, but we were told that the build shown was only at about 50% of the expected visual outcome and only about 30% completed overall. The game features a sense of visual realism that dwarfs almost any other console FPS currently available, even with this very early build. The final package should be a visual treat like none other.

The sound effects were fantastic as well. As bullets whizzed past the screen you could easily tell from where the shots were being fired and how close to you they were hitting. Explosions rocked the environment in an almost constant fashion and the rumble of distant battles could be heard during the rare moments when either a building wasn’t collapsing or a car exploding on screen. Criterion is going to great lengths to make each weapon in the game sound exactly as it would in real life and that they are distinct in nature. During the demo we saw a pistol, machine gun, rifle, and rocket launcher amongst other weapons, and if I hadn’t been looking at the screen I could have identified the type of weapon being used without problem just by the spot-on sound of each gun. Hearing a bell tower fall to the ground after a rocket blast in <I>Black</I> is a very satisfying thing.

As for the gameplay shown, that was the most impressive part of the showing. The demo showcased just how many ways a player could progress through the level. Choosing your weapon is important based on if you are close to your enemy, what kind of cover he has, if there is more than one, and if you are above or below them. At one point the player was pinned down behind a half-destroyed wall for cover on the street while several enemy soldiers attacked relentlessly. To progress, the player lobbed a hand grenade into a window above the soldiers, which caused the upper level of the building to crumble down upon the attackers. Like Criterion said, your environment will be one of your best weapons. After all, taking out ten guys with a crumbling brick wall is faster, cooler, and easier than picking them off with a rifle from afar or spraying the screen with a machine gun up close. Of course, if the gunplay is more your style, Criterion says that’s <I>just</I> how you should approach the situation. Just remember, this operation is overt, not covert by any means. Criterion mentioned that you don’t win a war by sending a guy in a cardboard box to sneak around, but rather by sending a group of heavily armed lunatics into the front lines.

Alex Ward, executive of producer at Criterion, had a few comments for us regarding the gameplay. To quote Alex, he said, “We are very excited that <I>Black</I> is coming together as well as it is. It’s very loud, and it’s very cool. <I>Black</I> will do for first-person shooters what <I>Burnout</I> has done for racing. If you love guns, it’s like gun porno.”

<I>Black</I> has been one of my most anticipated games for any console since I heard of its concept. The future looks very bright for <I>Black</I> and Criterion. At the present time media wasn’t allowed to take video or pictures of the demo, but trust me, it was a sight to behold. Keep checking in with AMN as we’ll continue to watch this game closely. Look for <I>Black</I> to launch on the PlayStation 2 and Xbox in Spring 2006.
 
The guns look amazing, enviros and general setting looks a bit generic, though. Pretty impressive for a PS2 game, anyway...if those are indeed PS2 pics. Goddamn Criterion why won't they release a video of this stuff.
 
I don't think any of it is generic. It's like a glimpse of next-gen while we still have current consoles and I love it. I'm speaking what you're able to do, not graphics.
 
My dream game. Ever since the days of golden eye and perfect dark... where you could shoot a few crates ,blow up some crates, and fry some computers.... I always wanted a full blown, physics loving, gun induced, destruction.

I always had this idea of a game/fps where everything was in play. Lets say you go into a grocery store. Running down the isles in a full out gun fight. Milk spewing from cartons, the crunchy noise of knocked over packs of ceral and chips... shredded lettuce dancing in the air. Take that even action in a library... or even a house. Books and pages being scatters and tattered about. Parts of the cushions being punctured with the stuffing coming out. Splinttering wooded, chipped concrete... it goes on forever.

Just try to use your imagination. Imagine what your house would look like if you could take a shotgun and just trash it. How cool would that be in a game? Obviously this game won't reach that status, but it sounds similar in the idea of being able to use the destructable enviroment to take out enemies. It doesn't even need to be vital in the games gameplay... if its there it will make the game feel that much more powerful and realistic. The possibilities of just screwing around trying to see how much crap you could destroy would be a game in itself. Just like Burnout's little mini game where the most damage wins. Awesome.
 
Teal'c said:
My dream game. Ever since the days of golden eye and perfect dark... where you could shoot a few crates ,blow up some crates, and fry some computers.... I always wanted a full blown, physics loving, gun induced, destruction.

I always had this idea of a game/fps where everything was in play. Lets say you go into a grocery store. Running down the isles in a full out gun fight. Milk spewing from cartons, the crunchy noise of knocked over packs of ceral and chips... shredded lettuce dancing in the air. Take that even action in a library... or even a house. Books and pages being scatters and tattered about. Parts of the cushions being punctured with the stuffing coming out. Splinttering wooded, chipped concrete... it goes on forever.

Just try to use your imagination. Imagine what your house would look like if you could take a shotgun and just trash it. How cool would that be in a game? Obviously this game won't reach that status, but it sounds similar in the idea of being able to use the destructable enviroment to take out enemies. It doesn't even need to be vital in the games gameplay... if its there it will make the game feel that much more powerful and realistic. The possibilities of just screwing around trying to see how much crap you could destroy would be a game in itself. Just like Burnout's little mini game where the most damage wins. Awesome.

I've thought of the same thing, except in a mall full of people. I told the guy in EB about my idea. I'm not allowed in the mall any more.
 
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