devs on the removed link
The guy who did the uncut versions has since joined the team. They won't be officially included, however he will upload them to the workshop in a couple of weeks.
We get that not everyone cares about multiplayer, we do. There'll be things for you guys, too. Plenty, don't you worry.
We think MP is great. HLDM was actually a fantastic game but it really got glossed over - very underrated. There isn't much like it around nowadays. We won't change the world, but I think we've made a really cool, neat MP title which fans will enjoy. Plus, it was part of the original Half-Life, too.
We're not aiming to compete with Dota, CS:GO, etc, of course not. We're an indie game, we can't. But what we can do is build a fun multiplayer shooter which people will occasionally hop into, and have a blast with their friends. A welcome dose of Half-Life. Where, while waiting for Xen, people can build all sorts of awesome and cool stuff in our game, put it on the workshop, and form a community around. Prototype great new ideas with our flexible SDK. Create amazing stuff in community contests. Tell us new stuff you want, stuff you want changed/fixed, while we discuss with you and listen.
It just generally allows us to interact with you guys, form channels for dialogue. Build and engage a community while we quietly chip away at the vast Xen workload. Seemed a superior option all around to us just silently working on Xen for years. Both for you guys, and for us.
It's also part of our "new direction". Myself in particular, as well as a lot of the new guys, don't think the team's go-to method of "radio silence" is the way to work. So we're changing that, and MP is the biggest way in which we can.
That sucks. Why not include it in the main game? It's still in early access they can still change everything if they want to.
The team isn't willing to do that, and I'm personally not willing to do that either - as the creator! The version of On a Rail which was released in the mod fits the vision of what the team wanted for that chapter. The decision to cut it down was a conscious one, not an issue of time/resource constraints, like Surface Tension's cuts were. It's not how I would have done it personally, but it's not my decision. How my mod turned out is also not how I would do it, not anymore, which is a big part of the reason why I'm not happy to have it in either.
I also completely disagree that you don't get a sense of how expansive the BMRF is without them. The maps cut from the original OaR looped in a spiral, upwards, around the rocket. You hardly traveled any lateral distance whatsoever when you looked at it on an overview map. Their omission just makes OaR's journey in particular feel a lot smaller, but I think extending that logic to the entire facility is a bit of a stretch. The vast majority of the other maps in BMS are sized up from their originals, both in distance and just general size. 2 of the maps cut from OaR were literally loops. We had huge discussions about all of this in the OaRU thread on the BMS forums, back when I started on it.
You have to understand the huge workload we already have on our plate. People keep saying about stuff like OaRU, STU, Hazard Course, etc, etc - oh, just take them, redesign them to make them better, and put them in officially. It's absolutely not that simple. It's months of work, from every department. We're already overloaded without this stuff as is. We do want to actually release the game at some point, constantly adding to our workloads is a surefire way to block ourselves from that goal.
It will be there in mod form if you want to play it, and will be as simple as clicking the "subscribe" button. If my work doesn't satisfy people, well, a talented modder can always do better than I did, fire up the SDK and make a better vision themselves! That's exactly what I tried to do back when I started. I will probably revisit Surface Tension Uncut from scratch someday, especially knowing I'm a massively better mapper now than I was 3 years ago. OaRU? Less likely, but it's on the cards too...in the distant future.
Meh, looks underwhelming for 2015 release (and paid mod). And without Xen? What the hell they are doing all this years?
Are there any tweaks to the long jump behavior in the paid version? You have to use it all the time in the free mod. It's almost like the mod team didn't decide on a final jump height until after the levels were built and just said "fuck it, long jump everywhere!"
I'd also appreciate some AI tweaks for the human soldiers. Accuracy changes at the very least.
They did increase jump height and there's now "sv_jump_height" cvar, although skill.cfg defaults it to 34. Kinda of an odd value. Also, "Always Run" option doesn't seem to work even though it's enabled by default.
There's a bunny-hop cap in place now. Kind of unfortunate, I think - the high speed movement was a major part in what made HL1 Deathmatch so much fun for me.
Meh, looks underwhelming for 2015 release (and paid mod). And without Xen? What the hell they are doing all this years?
Meh, looks underwhelming for 2015 release (and paid mod). And without Xen? What the hell they are doing all this years?
I think Valve is smart by letting them release this as a paid game on early access. It could be a great advertisement for the Source SDK and a prime example to show tho people interested in making total conversions that this is a viable way to make a game and sell it for money over Steam. It really advertises the advantage of using their development tools over Unity 5 or Unreal 4 if you plan on selling something on Steam.
Älg;162786112 said:I absolutely can't fathom why anyone would ever want to buy an early access version of what is mainly a single player game. It absolutely boggles my mind that anyone would do that to themselves.Then again, I could that about early access all together.
But whatever floats your boat, I guess.
The graphics and the new animations look really nice but the enemy hit reactions to gun shots are still bunk. Will still buy it when Xen version releases.
Valve doesn't license out Source anymore and Source 2 will have more advanced tools than this, so if anything this is Source's swansong.
The article on the wiki regarding the HEV voice is currently out of date, and needs to be updated here in the near future. Our Webmaster is working on a newer version of the wiki layout, so the update for that article has been put on hold for a bit.
However, Valve has granted the Dev Team permission to sell Black Mesa as a retail game on Steam. They will also continue to update and support the free mod version
I'm cool with this because all the hardwork they put in this game but what happened to this?
Oh dear, as expected the community hub isn't pretty right now
There will be an updated free version released; it just won't have all the content.I'm cool with this because all the hardwork they put in this game but what happened to this?
Wait...
NO BOOTCAMP!?
Pre-order canceled
That's my favorite DM Map
SPUF/SPUD have always been bastions of absolute stupidity.Ugh, wow, that's ugly. People are being really stupid... we knew they would release a paid version years ago...
Wait...
NO BOOTCAMP!?
Pre-order canceled
That's my favorite DM Map
I'll probably buy it when its finished, whenever that is.
They'll add more over time. These first seven are the initial batch.
I'm cool with this because all the hardwork they put in this game but what happened to this?
Oh wow, fov_desired can go above 90. I am able to use my comfort spot of an FOV of 110.
TextFAMGUY1, you guys are going to keep that and are just going to make the menu reflect that in the future, right? Because some of us, like myself, almost barely get motion sickness at 90 or below FOV.
Nope, I will not pay for a mod, NFW. This needs to be stopped now, or soon we will see Skywind on Steam for $20. Half Life 2 Update was and still is a free download.
Nope, I will not pay for a mod, NFW. This needs to be stopped now, or soon we will see Skywind on Steam for $20. Half Life 2 Update was and still is a free download.
Nope, I will not pay for a mod, NFW. This needs to be stopped now, or soon we will see Skywind on Steam for $20. Half Life 2 Update was and still is a free download.