Either way, they're both inferior to yandere.Rachel is a loli. Platinum is moe.
Get your facts straight, gosh.
Either way, they're both inferior to yandere.Rachel is a loli. Platinum is moe.
Get your facts straight, gosh.
I've learned to ignore the cutesy fighting style. If you let it get to you, her entire moveset starts to look like taunts that do damage, and that just ruins your game.Her playstyle is fine but man, is she annoying. It's like "cute cute cute, look at me beat you with cutesy stuff" AUGGHHHHHHHHH
Woah now, hype dog is amazing.
Rachel isn't that hard, Noel is just that autopilot.I wanted to learn Rachel before Noel actually in CT because of her cuteness but goddamn she is really difficult to use.
Use neutral tech.Rachel does look pretty complicated. Long combos and lots of setup stuff, but she's a pretty good character imo. Very scary when she manages to get you in the corner because she can keep resetting you with George.
I know. Rachel is probably one of the matchups I know best because I seem to fight her all the time.Use neutral tech.
Most, if not all, Blazblue characters become really good in the corner.
Just when I can hold down 5C all day instead of mashing, much of Lambda's corner stuff doesn't work quite like it used to.Post-CS2, especially. I really like what they did in leveling the playing field with regards to wallbounce mechanics.
True, but characters like Rachel are especially good because they have a way of neutralizing your tech roll and forcing you to wake up blocking, which gives them stronger oki because they can go in for mixups right away. Moves like Rachel's George, Litchi's Daisharin super, and Lambda's 236D wheel all fall into this category.Most, if not all, Blazblue characters become really good in the corner.
As Rachel is a zoning character, I would say that she's not actually that strong in the corner (Much like Lambda and Arakune aren't). She has strong corner oki (what you're describing), but every character with moves has strong corner oki.I know. Rachel is probably one of the matchups I know best because I seem to fight her all the time.
What I mean is that George neutralizes tech rolls, which gives Rachel a free pass into mixups and strong corner pressure. Her normal overhead is slow, but she has several other mixup options with j.2c, rising j.a, or simply hitting low after conditioning you to block high in anticipation of an overhead. She also has tricks such as partially hiding her overhead animations with flashy stuff (again, mostly George). I'm not saying she's impossible to fight or anything, but just that she is a pretty good character overall who is very strong if she gets you in the corner.
Although it's been funny seeing people think it still works and so don't block or tech during the gaps.I actually like Lambda's new corner stuff. Her new corner combos look cooler than her older CS1/CS2 stuff, precisely because the new proration discourages loops.
Granted, I suck at Blazblue, but this sounds backwards to me, unless we're talking up close in the corner rather than having the opponent in the corner.As Rachel is a zoning character, I would say that she's not actually that strong in the corner (Much like Lambda and Arakune aren't).
It sounds backwards to me, too. Rachel's neutral game indeed involves zoning and fishing for an opening, but once she's in (for example, if she gets a hit on you midscreen and does something that sends you to the corner and ends with knockdown), she is not going to back off and try to zone you. She can come in close and pressure because that knockdown gives her the time to set up her poles and George.Granted, I suck at Blazblue, but this sounds backwards to me, unless we're talking up close in the corner rather than having the opponent in the corner.
Gah, they only ship to the US. Is there a way to get these in Canada?Sorry for the double post BUT the Jubei plushies are on Aksys' store
http://www.aksysgames.com/store/#merch
Price: $19.99
That price includes shipping, as I'm pretty sure that's how they price their merch unless otherwise indicated. Also, these are pretty limited.
Gah, they only ship to the US. Is there a way to get these in Canada?
Awesome. Thanks! I know a few Canadians who want this, so I'll let them know too.If you email support [at] aksysgames |dot| com, we might be able to help~
BlazBlue: Continuum Shift EXTEND PS3/360/VITA and their LEs are all available to purchase on our online store now, if you haven't been able to find a copy and reside in the continental United States
http://t.co/jp0flqNA
And Jubei plushies on sale, like mentioned above!
http://li.brari.us/jubeiplush
If you email support [at] aksysgames |dot| com, we might be able to help~
I mean that their relative strength does not lie in the corner because the their playstyle is oriented around fishing for hits at a long range. Zoning characters are always relatively powerful on the advantage and at distance. Because of that, to fully utilize their abilities, zoning characters have to take themselves out of the corner to keep their opponents in the corner, which makes their corner game not much more powerful than their midscreen because it's similar in function: They are essentially playing their midscreen game but with a back wall. Compared to more rushdown-oriented characters, their options for keeping people in the corner are limited due to less deep gatlings and blockstrings. Rachel is a less extreme example of this because she still has fairly decent conventional pressure, but compared to the kind of lockdown that Taokaka, Jin, Litchi, Carl (etc.) can achieve it's not much.Granted, I suck at Blazblue, but this sounds backwards to me, unless we're talking up close in the corner rather than having the opponent in the corner.
I mean that their relative strength does not lie in the corner because the their playstyle is oriented around fishing for hits at a long range. Zoning characters are always relatively powerful on the advantage and at distance. Because of that, to fully utilize their abilities, zoning characters have to take themselves out of the corner to keep their opponents in the corner, which makes their corner game not much more powerful than their midscreen because it's similar in function: They are essentially playing their midscreen game but with a back wall. Compared to more rushdown-oriented characters, their options for keeping people in the corner are limited due to less deep gatlings and blockstrings. Rachel is a less extreme example of this because she still has fairly decent conventional pressure, but compared to the kind of lockdown that Taokaka, Jin, Litchi, Carl (etc.) can achieve it's not much.
Ok, my game cuts off the player names when playing online.
I'm playing on 720p (max res of my TV), is this normal?
I don't know. While I agree with you that she is not a true zoning character, She's not exactly a rushdown character either, and she has a lot more fullscreen tools than most characters do. As for her fullscreen damage, Lambda's fullscreen damage is bad too and she's definitely a zoning character.I always saw Rachel as a sub-par zoner who uses it to get into the opponent the maintain the pressure. She's an odd mixture of both zoning and pressure. But you have to understand that she's not a real zoner because she cannot get damage from far away. After a full screen lobelia, what do you do? Sword Iris? Baden Baden Lily? It's not that much. She's still very much a rushdown character who has a lot of tools to get into you and maintain the momentum.
I don't know. While I agree with you that she is not a true zoning character, She's not exactly a rushdown character either, and she has a lot more fullscreen tools than most characters do. As for her fullscreen damage, Lambda's fullscreen damage is bad too and she's definitely a zoning character.
This new PSR system makes me feel like a boss. I have like 600 and it's still going up.
Yeah, I guess you're right. But I feel like her zoning isn't that great even when she has some tools. It's frustrating when you see your lobelia bounce back after a clash since that means you lose your zoning ability.
Also, the pumpkin is for either rushing in, to save yourself from unsafe moves or to keep pressure/combos... Not really a zoning tool.
But after setting up some pumpkins/rods/frogs/wind stocks, she has some insane pressure. Although I decide to spend everything in a fraction of a second... which I would need to learn how to save.
Is this why my PSR seems so high??? I played like 5 games and jumped to 90. I was thinking I was pretty damn awesome
300 was like the highest possible PSR in CS/CS2. Most good players were barely over 200.The new PSR caps out around 800 for extremely good players, unlike 300 like before.
300 was like the highest possible PSR in CS/CS2. Most good players were barely over 200.
It's not really fair to compare Rachel to Lambda, because their zoning tools have completely different purposes. Rachel's projectiles are used as cover to get her in, and to maintain pressure once she's in. She is basically a zoning character only in the neutral game, and then becomes a rushdown character as soon as momentum swings in her favor. Lambda's projectiles, in contrast, are meant to lock down the opponent and keep him away from her at all times. Unlike Rachel, she never has any reason tto go in because she CAN get good damage simply from counter hits at among range. That's not to say that she can't go in for mixups, but it's not her main game. Rachel absolutely has to rush down the opponent to get damage, but lambda does not.I don't know. While I agree with you that she is not a true zoning character, She's not exactly a rushdown character either, and she has a lot more fullscreen tools than most characters do. As for her fullscreen damage, Lambda's fullscreen damage is bad too and she's definitely a zoning character.
This new PSR system makes me feel like a boss. I have like 600 and it's still going up.
I disagree.It's not really fair to compare Rachel to Lambda, because their zoning tools have completely different purposes. Rachel's projectiles are used as cover to get her in, and to maintain pressure once she's in. She is basically a zoning character only in the neutral game, and then becomes a rushdown character as soon as momentum swings in her favor. Lambda's projectiles, in contrast, are meant to lock down the opponent and keep him away from her at all times. Unlike Rachel, she never has any reason tto go in because she CAN get good damage simply from counter hits at among range. That's not to say that she can't go in for mixups, but it's not her main game. Rachel absolutely has to rush down the opponent to get damage, but lambda does not.
So you've really given up on SCV?Stop bumping this thread, makes me wanna buy the game :|
So you've really given up on SCV?
So you've really given up on SCV?
So I haven't played Blazblue online since early continuum shift days.....are people still bitching about lamda? She's not still top tier right? Which character gets the most hate online?
Lambda was never top tier.
That is some downright disingenuous posting, haha.Lambda was never top tier.
Lambda was never top tier.
Move to the mainland D:Yep and why I'm not buying this either. Can't stand the lag, lag bad enough in SCV.. but the disconnects... that's just fucking stupid.
Copy from Amazong arrived today.
Mutilated in shipping.
Sending it back. >:|
Y U NO USE CARDBOARD BOX AMAZONG?!
http://www.dustloop.com/forums/showthread.php?13556-P4U-Characters-feat-GG-amp-BB-colors
haha, P4U has BB/GG reference alts.
Stickbug is a well-known tournament organizer. He's one of the best players on the east coast. Didn't know he could play Litchi, though.went to ranked to practice some stuff in a live environment
some dude called stickbug proceeded to wreck my face completely with litchi
training mode only is the way to go for now i guess
http://www.dustloop.com/forums/showthread.php?13556-P4U-Characters-feat-GG-amp-BB-colors
haha, P4U has BB/GG reference alts.