Play Litchi. Everyone should play Litchi. I'm not really sure why they put other characters in the game.Any other character you'd consider for a newbie?
Play Litchi. Everyone should play Litchi. I'm not really sure why they put other characters in the game.Any other character you'd consider for a newbie?
Stupid question: If I buy the PS3 version, do I get the Vita version forfree?
I need some sort of fighter and I have BlazBlue CS2 on PSP. Just curious if I should pick this up or UMvC3 instead.
How is the Vita version compared to consoles?
I remember Noel's hair in the PSP BlazBlue looked brown instead of blonde. Are the colors vibrant and identical to the console versions?
Sprites are still downscaled, but way nicer looking than the PSP games. Full 3D backgrounds too.
from the vita screenshot thread:
Some of Tao's CT stuff works in CSEX, if you know that. Mostly her corner stuff.WOOT, my arcade finally stopped being outdated. I have no idea how they did it, but it was supposedly pretty expensive, so they started charging two tokens per game instead of just one -.-;
Reminds me a lot of when we got CS for the first time, I have no idea what I'm doing at all >_>
Honestly, that's the only thing I don't like so far, I have to unlearn EVERYTHING I knew about combos (hell, even the very little I knew of CS2) and I don't have the luxury of training mode since retailers here suck and haven't gotten the game yet. What the hell am I meant to do with Tao now, not even my CS2 combos work like I remember anymore D:
The initial learning curve is steeper, because you can't just mash buttons to win. Once you get all the fundamentals down and some matchup experience, it becomes a bit easier than SFIV.This game is...overwhelming. I used to think it was easier than SF IV, but the learning curve is way steeper. Or, it feels like it at least.
This game is...overwhelming. I used to think it was easier than SF IV, but the learning curve is way steeper. Or, it feels like it at least.
Funny thing, my arcade skipped CT and I only had the console ver for a couple of weeks while CS came out, so I pretty much know nothing useful of that version >.>;Some of Tao's CT stuff works in CSEX, if you know that. Mostly her corner stuff.
Maybe the links added an illusion of difficulty? BB has the perfect balance between difficulty and easiness if you ask me.This game is...overwhelming. I used to think it was easier than SF IV, but the learning curve is way steeper. Or, it feels like it at least.
I'm no pro player with her, but I can get some basic 2.5k stuff working pretty quick. She is still really fun to play with in this version too. I'm probably going to be torn between Rachel and Platinum since Tao is looking so fun.Some of Tao's CT stuff works in CSEX, if you know that. Mostly her corner stuff.
Pick three characters that interest you and try their challenges to see who feels right. Play up to mission 6 or 7 with each and narrow it down to two characters. Use one as a main and another one as a sub.That's how I felt when I first got Calamity Trigger. Still haven't gotten into my copies of Extend yet. Maybe Ill try tonight...
After going through the tutorial, what do you guys suggest a beginner to do next? Find combos for a character?
I don't feel this way at all. I'm pretty competent in SFIV, but get my shit wrecked in this game. And it's not about mashing buttons to win.The initial learning curve is steeper, because you can't just mash buttons to win. Once you get all the fundamentals down and some matchup experience, it becomes a bit easier than SFIV.
False.At least we don't have 1F links!
No, we don't have 1F links. BB has combos that have 1F execution barriers due to necessary delay (Litchi's full corner combo off of 5A/2A/throw has one, for example), but literal links can't exist due to the input buffer in BB. Non-gatlings can be buffered, so moves going directly into each other without a cancel -- a link -- will inherently have the entire span of the input buffer to be input.False.
So how is this version of BB holding up for you folks? Didn't like the first, enjoy some of the system changes in the 2nd one(Like the BURST meter)But how's the third?
BB is objectively the easier game. By mashing buttons to win, I mean that in SFIV, single buttons do good damage. At a basic level, you don't need combos, because the scaling is so harsh anyway. Before you have to learn links, doing things like cr.roundhouse or throws is decent damage. If your fundamentals are strong, you can win at those levels.I don't feel this way at all. I'm pretty competent in SFIV, but get my shit wrecked in this game. And it's not about mashing buttons to win.
Yup. And it's a 5F buffer to be exact.No, we don't have 1F links. BB has combos that have 1F execution barriers due to necessary delay (Litchi's full corner combo off of 5A/2A/throw has one, for example), but literal links can't exist due to the input buffer in BB. Non-gatlings can be buffered, so moves going directly into each other without a cancel -- a link -- will inherently have the entire span of the input buffer to be input.
The most common issue with dashing after non-dash-cancellable moves is that you can dash earlier than you think. If you watch a demo of the combo, compare the height of the opponent. If yours is too high, then slow down just a bit. If he's too low, do the dash faster.I'm having serious issues pulling off Tsubaki's 236D -> 66 -> B
XD Feel free to input dash cancels ASAP after the move you're cancelling. The timing on dc's aren't strict, and you can always compensate for the timing with the next move after the dash cancel is done.lol I still can't dash cancel to save my life. I need to practice.
Pick three characters that interest you and try their challenges to see who feels right. Play up to mission 6 or 7 with each and narrow it down to two characters. Use one as a main and another one as a sub.
Thanks. I really want to main Makoto but maybe I'll try Noel and Hakumen too.
Just finished the intermediate tutorial; now onto advanced!
This is my first blazblue, i have two questions:
1)what are the unlimited characters?
2)the first time i played the arcade mode(beginner difficulty) i won the fight with the last opponent(i don't say who is) but i lost at the final boss(i don't say who is). The second time i tried i won vs the last opponent but there was no fight with the boss(i skipped the cutscenes but i saw the boss in one of them)! What i have to do to fight the boss?
Play Litchi. Everyone should play Litchi. I'm not really sure why they put other characters in the game.
GG's up on that stream I posted.
Unlimited characters are suped up versions of the characters.
I've never been to the end of arcade mode, so can't help you there. You could try not losing a round, not having to continue, using a lot of distortion finishes, and using as many astral heats as possible. One of those conditions will probably bring the FINAL BOSS out again.
Ok
How can i obtain an unlimited character?
I preferred it when extras just unlocked on their own instead of having you buy them with in-game cash. >.>
But I have my Jin Type B which was the one I cared about the most so it's not all that bad I guess.
This is better than casuals. It's Guilty Gear!BB @ Final Round now
Casuals probably, no idea
http://www.twitch.tv/funkyp
Or not! Back to setting up I guess
Depends on one's approach I guess, most things were tied to Story mode and doing arcade modes before, So if like me you did those anyway you ended up having most if not all the things you wanted anyway.I'm okay with this. I only unlocked the ones that I cared about. I would've been pissed if I had to play 5 hours just to unlock the one thing I wanted.
Depends on one's approach I guess, most things were tied to Story mode and doing arcade modes before, So if like me you did those anyway you ended up having most if not all the things you wanted anyway.
Whereas now, I would have to level up, collect money and then have to look for said item in the gallery.
Both ways work so It's not like it's a big thing or anything.
I think a lot of people come to this conclusion based solely on the input buffer, and I'm pretty confident now in saying that it's the wrong conclusion.BB is objectively the easier game. By mashing buttons to win, I mean that in SFIV, single buttons do good damage. At a basic level, you don't need combos, because the scaling is so harsh anyway. Before you have to learn links, doing things like cr.roundhouse or throws is decent damage. If your fundamentals are strong, you can win at those levels.
BB throws much more at you at the beginning. Single buttons do like 200-900 damage, so you need combos to go anywhere in the game. Once you grasp those, the game becomes much easier, partly due to easier execution, partly due to the fact that SFIV is much more methodical and strategic. Not to say BB isn't, but SFIV is moreso. BB is more reaction-based, since just about all overheads are slow enough to be reacted to. SFIV is more about reads and guesses.
Yup. And it's a 5F buffer to be exact.
I think a lot of people come to this conclusion based solely on the input buffer, and I'm pretty confident now in saying that it's the wrong conclusion.
For starters, combo execution in BB varies wildly; most of the combos are much, much longer than any combo that will ever be in SF (except for that bonkers Chun-Li corner combo) and require more inputs, and some of them have very restrictive timings. Litchi's midscreen Itsuu combos from CS1 were extremely difficult, and players at all levels of play often dropped the optimal prorate version of it. As well, execution in BB also means hitconfirm, mobility, and -- possibly most importantly -- blockstrings.
However, it's more important to note that at high-level play, execution is only a small component of the game. And your assertion is therefore based on the notion that the skill ceiling is lower and more easily achieved in BB than it is in SFIV, which is false. BB is every bit as methodical and strategic as SFIV, it is just presented in a less subtle form; people can move further and faster in BB so space control is more explicit. Top players get hit by the game's slow overheads all the time because BB has so many true 50/50 mixups that it takes a lot of reacting to block. Every jab (from most characters) is a 50/50, plus the possibility of grab, or a dash to reset the jab pressure, or a block to bait. There's also character specific elements that vary more drastically in BB than they do in SF.
I'm not arguing that BB has a higher skill ceiling than SF, because that would be about as stupid as arguing that SF has a higher skill ceiling than BB. One of the key characteristics of the enduring population of fighting games is that, given a reasonable amount of balance and options, the skill ceiling of any given game is basically infinite.
If you know that Mak's the one for you, stick with her. When CT came out, I literally said "Rachel is the one I'm going to main" and haven't really touched anyone else until I got decent with her.
I wasn't basing my argument solely on the execution aspect. I wanted to flesh out my position more, but I had class, so I couldn't at the time. I only bring up execution, because as small of an issue as a lot of people make it, drops DO happen. As it happens, I see more SFIV drops than I do BB. Then again, this is only my personal experience. So, let's move on from that.I'm not arguing that BB has a higher skill ceiling than SF, because that would be about as stupid as arguing that SF has a higher skill ceiling than BB.
There are character-specific subforums on Dustloop. You can usually find a "common combos" thread or something along those lines in there.