I think it's fine if they take some break from SH and focus on a new project with their earned skills from the remake. Focusing too much on SH could lead to developer burnout and loss of interest.LESS THIS MORE SILENT HILL!
This actually looks kind of neat, and I look forward to hearing more about it!
Oh believe me, I know, haha. I'm glad that they're able to mix it up. Ditto!I think it's fine if they take some break from SH and focus on a new project with their earned skills from the remake. Focusing too much on SH could lead to developer burnout and loss of interest.
Looking forward to this one but I'm surprised they were working on two projects at a time.
Yup. I gave up on Medium quick.This looks great tbh
Less walking sim horror games and more gameplay driven horror games is good
Whole game is a post-apocalyptic chess simulator. The gameplay at the end was just walking to the next challenge room where you face a Russian 13 year old with two heads.Watch this whole game is just going to be a card game like GWENT and all the space horror is just cutscenes lol
Day 1.Whole game is a post-apocalyptic chess simulator. The gameplay at the end was just walking to the next challenge room where you face a Russian 13 year old with two heads.
They also did The Medium and Layers of Fear.How big is their team? When they had the time to make this game as well? Somebody tell them that games take at least 5 years lol.
New horror IP? Sold.
Oh man, European and Asian developers are destroying US right now.
I'm shit at chess but love playing it anyway so...me too?Day 1.
It forced them but they didn't figure it outThe best thing about SH2 remake is that it likely forced bloober to figure out combat. Good grief, why the hell did it take them 15 years to implement it?
Definitely interested in this.
I think they figured it out but they need to address balancing and incorporate other elements. I mentioned it in the OT but I think something as simple as limiting how many healing items and bullets you can carry would have worked in favor of the game.It forced them but they didn't figure it out
It forced them but they didn't figure it out
Chess SpaceDead Chess.
Fixed. It's what I hope for, for every dev studio. Refinement and improvement.Blooberredemptiongrowth arc coming in fucking HOT.