Bloodborne isometric remake. How does that sound?

always better with a poll

  • soulds great

    Votes: 9 13.2%
  • sounds like shit

    Votes: 43 63.2%
  • sounds better than it looks

    Votes: 2 2.9%
  • looks better than it sounds

    Votes: 14 20.6%

  • Total voters
    68
Iso is only good for Zelda/etc.

Otherwise too much detail is lost in translation imo.

This is a perfect example, as you can't see the background skyline/architecture/etc. and it loses most the ambiance.
 
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bring-it-come-on.gif
 
This looks... surprisingly good. The models, the animations, everything. Not necessarily a "I want to play it" kinda good, more of a "a lot better than what the sonic community comes up with" kind.

Kudos to the dev
 
unless im reading it wrong he's not getting C&D'd but rather he feels its too risky to continue BECAUSE of a potential C&D
he started it as an UE5 remake of regular Bloodborne but of course he's getting C&Dd on this one too if this project gets anywhere.
 
Iso is only good for Zelda/etc.

Otherwise too much detail is lost in translation imo.

This is a perfect example, as you can't see the background skyline/architecture/etc. and it loses most the ambiance.
That's a good point. Grim dawn, for example loses lots of potential in it's really nice ambiance because of its top down view.
 
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Iso is only good for Zelda/etc.

Otherwise too much detail is lost in translation imo.

This is a perfect example, as you can't see the background skyline/architecture/etc. and it loses most the ambiance.

Kind of an aside, but this isn't true in my experience. Fast-paced action games for instance can benefit heavily from isometric views. Because the player has full view of the battle (or at least a wide one, if the arena's bigger than the screen), enemy patterns can be made more elaborate than in games with the standard third person, rotatable camera. My go to example is my favorite action game, Ys: The Oath in Felghana, which often has tons of shit going on in the boss fights but is (almost) always fair because of how well the playable character controls and because of the iso camera.
 
Thanks for the 'sounds like shit' option. It perfectly describes what was going through my mind when I read the thread proposal.
 
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It's a cool achievement and looks fun and all but...I dont't really get why? Why put that much effort into it and so on? I'd just make a BB clone and make my own isometric ripoff.

I'd buy that.
 
It's cool as a fan project but I would probably play it for 20 mins and then never launch it again.
 
What project was being worked on before? As for isometric bloodborne type game, i am fine with that. I played a bit of morbid revenge of the seven acolytes, a pixel art isometric souls like game and I like that, this would be cool too.
 
He says he stopped remaking Bloodborne because he'd get a C&D and now he made another "thing" that will get him a C&D. Guy seems like a massive idiot.
 
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Iso is only good for Zelda/etc.

Otherwise too much detail is lost in translation imo.

This is a perfect example, as you can't see the background skyline/architecture/etc. and it loses most the ambiance.
This is a wild statement to make.

Baldur's Gate 2, Disco Elysium, Hades, Planetscape Torment, FF Tactics, and countless other games
 
I just want a FPS patch for this game. I don't want a pixel remake, I don't want a side scroller, and I dont want fukin lies f P bullshit. Just. A. 60 . Fps. Patch.
 
Isometric games are a relic of the past and should all die in a fire.

What was a technique or shall I say, "technical limitation" of yore should not be something that thrives in this day and age where the technology exists to create beautiful and realistic worlds in full 3D...

Never liked it back in the day, never will.
 
Isometric games are a relic of the past and should all die in a fire.

What was a technique or shall I say, "technical limitation" of yore should not be something that thrives in this day and age where the technology exists to create beautiful and realistic worlds in full 3D...

Never liked it back in the day, never will.
That's like saying side scrollers and turn based games are a relic of the past and should stay there because we have the technology to create beautiful 3D world and real time combat.
 
That's like saying side scrollers and turn based games are a relic of the past and should stay there because we have the technology to create beautiful 3D world and real time combat.

You'd be right man since it's how I worded it (wrongly that is), so, let me have another go :

Isometric view was a way as to have "bigger" worlds or, a "bigger field of view" of the game's world/levels/action on the screen at any given time using specific methods available at the time (ie, prerendered backgrounds and characters) since tech-wise, it couldn't be done differently (ie, full 3D/third person etc).

I understand that this method has cemented itself as a "game genre" (like 2D side scrollers that you also mention) but, always in my opinion, the isometric view is different since it feels that every game could have benefitted from a change to full 3D - imagine how cool, not to mention, (way) more atmospheric Diablo (and pretty much most dungeon crawler) games would be using a 3rd person camera - sure, you could argue that it would turn them into "simple" hack 'n' slashers but...isn't it what they are to begin with ?

I know, there's also sim building or strategy games that use the isometric camera so what could be done about them ? Well, that'd be an interesting question but I'm talking exclusively about isometric hack n slashers/action RPGs and the - now - ever cool rogue lites.

IMO - and I don't know if you played them - the Kingdom under fire games did it right back in the day, you'd have a zoomed out view of the action (which you could always zoom in) as to have stage awareness, as soon as you'd encounter an enemy army the action would switch to a full 3D, behind your back POV where the game basically turned into an even more badass version of Dynasty warriors (combos and all) 😉

Again, I could understand the ISO camera for some strategy or sim building games but, I don't get why games like Hades or what have you have to use it.

Take the video in the 1st post for example, the game (Bloodborne) looses all of it's charm/atmosphere that way since You're losing all the atmospheric, extra details that the normal camera offers, it's like you're being the observer and not the... participant.

Hope it kind of makes sense but I can't put it into better words.

Cheers and sorry for the long post boys
 
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