I see, i guess you would have to experience more of these type of games to get a felling of what they are showing. Me being consumed by these games in the last few years, i see sublime beauty ready to be picked apart by my eyes. I would think this type of person you are talking about also wouldn
Pretty much. One can call it sublime beauty, and some can call it busy or overdesigned. Even in that screenshot, there's so much going on and so much random detail that it could be overwhelming to some people. Case in point, all of the branches on the dead tree on the left hand side, the infinite wrappings around the cleavers the character is wearing, the varying shapes and sizes and angles of the headstones, the height of the grass, the mountains in the near background, the random ruins on the sides of the path, etc etc. Typically people are used to something eye catching where the focus would be, and everything around works around that focal point, even in game design.
It's more of a style where there is no distinct or quickly discernible focal point, so people can easily get visually overwhelmed. Be that good, bad, or whatever is up to the person, of course. I don't feel it makes anyone right or wrong, it's just a thing. It's not a matter of Bloodborne looks too good, it's a matter of there's so much of it that quality doesn't even factor into the equation.
There's a certain artist/style that I know this game reminds me of but for the life of me I can't remember it. I should have paid more attention in my art history courses.