• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Bloodborne Reviews Thread

Status
Not open for further replies.
After the last year, even my optimism was strained to think that scores like this would be given to any game not made by Nintendo. I've only been a Souls fan since last summer, but I'm in deep, and I can't wait to play this.

...In August...

The wait shall seem long.
 
If From really wanted to they could just change the name and make a multiplat and Sony can't do much to stop it. Honestly that is not such a bad thing if it did happen.

Of course they couldn't, what a silly thing to say by someone who obviously doesn't understand how contracts and IP works, otherwise anyone in any contract ever could do the same thing. Sony owns more than just the name you know.
 
Out of curiosity who are the other 2?

Miyamoto?
Kamiya?

Loving the game by the way. Will dig into it today.

What was the last game miyamoto actually directed? I'm not questioning his credentials but is he really a designer on much these days?

I'd say given how many studios are now splitting the role into gameplay director and creative director it's sort of hard to clearly identify two other ones but I would say Kojima and the combo of Straley/Druckman are my other two. This is probably off topic.

It's hard to think of someone who has such a strong signature on their work and is also very visible and out there, which probably penalizes Nintendo (and most developers in general, let's be real). I think the expansion of team sizes this gen has resulted in visions becoming less singular and the mark of a director becoming very challenging to imprint, which is probably one reason why indie games are kicking all sorts of ass this gen (one vision, fewer people, more controllable outcomes and mechanics). It must take a really strong director to lead a team of 400 people and come out with a product that is cohesively "yours". If you know what I'm getting at, you probably also are sad about the general dissolution of directorial imprinting at the AAA level. I can't tell you really who directed lots of games I liked last year. It might have been a computer.

Edit: wow I was beaten by someone reading my mind

I think Mikami and kamiya are up there though I don't really love their last products (Mikami's is better than kamiya's but Mikami cannot top re2 -> dmc -> Okami for me). Were this 2006, bleZinski would be there. Whoever directed the Mario Galaxy games deserves to be there too, lol.
 
So what proof do you have exactly that says otherwise? We know Sony funded the game and as such own the IP, and we know Sony approached From in the first place to make an exclusive after they worked on Demons Souls and after Dark Souls was finished, this was before anything of Bloodborne existed, there simply was no game at this point. After which they started development of a title at the same time as Dark Souls 2 that became Bloodborne.

At this point the burden of proof is on you, you're asserting claims and have provided no evidence beside your opinion.

This, and I don't understand what people's problems with exclusives are(other than those who are bitter that they can't play a critically acclaimed game on their console of choice). Exclusives help differentiate consoles and lets the developer develop the game to a console's strengths. I say bring on even more exclusives for all consoles.
 
First review to punish it's difficulty? Reviewer sounds legitimately frustrated by dying over and over.
Plus, he seems to bemoan the general lack of precision and responsiveness he'd want from the controls in the Souls series and had some reservations about Bloodborne because of it. It sounds like the game has an aliasing problem, as well.
 
Wow I cannot wait to play this on Saturday.

Miyazaki is probably a top 3 director in the industry today.

Kojima
Druckmann/Straley combo
Miyazaki


Um, Wow dude. Great choices! You nailed my top 3.

Fuck it, going to download it now. Going in blind, have never played a Souls game, wish me luck.

Awwww shit! Stream it! :D

I love seeing brand new Souls players get initiated (:<

Good luck, bro. Have fun! I'm still waiting on my copy to ship. *grumbles*
 
This, and I don't understand what people's problems with exclusives are(other than those who are bitter that they can't play a critically acclaimed game on their console of choice). Exclusives help differentiate consoles and lets the developer develop the game to a console's strengths. I say bring on even more exclusives for all consoles.
Yea, there is definitely a feel of port begging.

Darkborne?

I died already for times last night and I'm loving it.
 
*sees all the very positive reviews*
*sees lack of PS4 in living room*

Guys, I think Sony should go third party. This game deserves to run on better hardware i.e. PC.
 
GET OUT OF MY BRAIN CHARLESSS

XMen08.jpg
 
Plus, he seems to bemoan the general lack of precision and responsiveness he'd want from the controls in the Souls series and had some reservations about Bloodborne because of it. It sounds like the game has an aliasing problem, as well.

The visuals aren't top notch, but every reviewer has said that, and still awarded very good scores. These types of games aren't all about visuals.

As for the controls/responsiveness, I seriously have to question that type of complaint. Perhaps he's gaming on the wrong TV setting and his response time is shit? I found the controls responsive, and even if there was a small small input delay, you would get used to it after 10 minutes and forget about it.
 
I'm really pleased for Bloodborne.

This definately seems like the type of game worth picking up a PS4 for and the art style is unique.

Looking forward to more in depth reviews and vids.

Kudos.
 
Gamereactor Sweden = 7 (Link to review)

I'll translate the two opening paragraphs for those who are curious:

I liked Dark Souls and in particular Demon's Souls which for me felt like something new, based on a long lost time where in which practically all games demanded insane amounts of practice. I played it for weeks, cursed constatnly and saw how I, slowly but steadily, improved. This despite the controls and the fundamental mechanics containing several flaws. For starters the main character moved slightly too slowly. He was lethargic. From Software's thought was to make a game where the sword fighting felt authentically heavy, realisitc, meaty. To add to the whole thing with the demands for tactics, timing, strategy by letting the player plan his/her slow strikes was of course a part of the core concept.

But it still felt like these games lacked something in responsiveness and precision, purely game mechanically. Something that was and remains forbidden to talk about, though. Opinions that I know I should keep to myself to avoid feeling like I'll get lynched. To criticise From Software's tough as nails hardcore parties is like criticising Shadow of the Colossus for the fact that it actually suffered from a horrible frame rate, or to criticise Uncharted 2 for being a little too on rails for its own good. Criticisms that case hate storms like nothing else. Games whose fans are so dedicated and impassioned that they lack equal. But I'm writing it anyway. Because Bloodstorm [sic] just like previous games is filled with praiseworthy aspects, but simultaneously suffers from those slightly stiff, imprecise game mechanics.

Not much about the actual game, but lets you know where he's coming from.
I don't have a spell checker so sorry for that
 
What was the last game miyamoto actually directed? I'm not questioning his credentials but is he really a designer on much these days?

--

Whoever directed the Mario Galaxy games deserves to be there too, lol.

Miyamoto's more of a supervisor these days, but did work very closely on Pikmin 3.

The Galaxy director is Koizumi, who I mentioned upthread. He was a producer on SMG2 as well, which was directed by Hayashida, who also directed 3DW.
 
Gamereactor Sweden = 7 (Link to review)

from the review:

- he liked demons/dark souls but always felt they lacked "response" and "precision"
- he doesn't get the hype for bloodborne.
- beginning of the game is a mess up by from software, it's too hard.
- he dies a lot, the loading times are very annoying when you die a lot
- he likes the art style
- multiplayer co-op is the best part of the game
- graphics doesn't live up to the preview images and videos released

7/10

second opinion:

- fantastic action rpg that ends too early

9/10
 
Damn, still sitting pretty at 93 on MC the next morning. Possibly the first 90+ current gen MC score of the generation, Miyazaki does it again.
 
What's the consensus on gameplay time for just the main storyline? I heard Gamespot say ~60 hours but wasn't clear if that was all content or just the story.
 
Me too. I just complained lol

Because I said there was no point buying from Amazon if preordered games couldnt get delivered on the day of release


I expect existing purchases to have a premium delivery option, not games you know I want in advance of release. Those should be ready to go


Is that really fair though? If you're ordering a game late on Friday, knowing they don't deliver on weekends (usually) with free 2 day, you should be expecting that Wednesday anyway. I mean yeah you preordered but you preordered late (maybe not in your case but in his). Besides when I've done that with prime I still get release but I have to pay for next day shipping.
 
You'd be cool with the next big FROM game being exclusive to PC?

Pretty sure port begging, as sly as it is, is bannable. Might want to chill on it.

Where was I port begging? Somebody was asking for a sequel that would have been exclusive and I said we shouldn't ask for more exclusives. I'd rather see FROM freed up to do something multiplatform rather than focusing more effort on exclusives. I thought people would have generally agreed that the more people who get to play FROM's games, especially from the so-called 'A team', the better, but I guess not.
Never change with the subtle begging, seanspeed
 
Loving the game, and I know there is a load time patch coming, but I'm sure that's genuinely hurting some people's opinion of the game when they are dying as often as most do while transitioning to the souls playstyle for the first time.
 
from the review:

- he liked demons/dark souls but always felt they lacked "response" and "precision"
- he doesn't get the hype for bloodborne.
- beginning of the game is a mess up by from software, it's too hard.
- he dies a lot, the loading times are very annoying when you die a lot
- he likes the art style
- multiplayer co-op is the best part of the game
- graphics doesn't live up to the preview images and videos released

7/10

second opinion:

- fantastic action rpg that ends too early

9/10

Such a contrast. Too hard could translate as not good enough though. It is useful they have two reviews in this instance, they should at least average them.
 
Status
Not open for further replies.
Top Bottom