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Bloodborne Reviews Thread

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Let me preface, I am not bashing BB. I own the game and enjoy it, however, I have a bone to pick with FROM's mentality with UI

So I picked up Bloodborne and I knew exactly what I was getting in to. A very difficult game. However, there is a mentality with the developer (FROM) that is inexcusable in my eyes and that is a lack of explanation regarding certain UI elements. I understand that the game is based on a lot of trial and error and you are meant to figure things out as you progress, but having certain UI elements that provide the player with zero explanation is just bad practice. Whenever you take the player out of the game and have them hunt on a website for what certain icons mean, you're ruining immersion and the focus shifts. Again, I understand that certain elements within the game you learn over time and are not explained right away, and that's perfectly fine, but when UI elements that are NEVER explained in the game but only through other player external communication or websites, you have to re-think your approach.

You are absolutely correct. It's not only evident in Bloodborne, but it's a very good example of an under researched UI. The problems people have with e.g. equipping weapons when starting the game is a one clear problem. Mixing settings icons with item slots is a no-no, because the user expect the icons to be related to options. The inventory not allowing you to equip is contrary to logic. If there is an item, why not equip it from USE menu item. There has to be good affordance, a cause and effect approach. There are tooltips, but some icons are missing for the user to know what they mean and some are hidden.

We all have existing knowledge base created from past experiences, which affects how we approach any new device or UI. We usually expect things to work a certain way which changes from person to person. Some Souls players might expect some features based on those games from Bloodborne, but new players have no idea of their existence. But, even when use metaphor is previously learned, it doesn't make the design choices good. Evident in Bloodborne.

Still, best game whatever the UI usability is.
 
Nothing actually interesting about that article. Just a bitter xbox fan boy trying to subtly (not really that subtle) downplay the biggest ps4 exclusive. Jleack being Jleack.

I'm not seeing any mention of Xbox nor bitterness. I guess this guy has a well-known personality in previous work?

I don't think the "Conclusion" piece is needed though since the layout tells you which game has a better execution on a specific part.
 
Tomorrow cannot come soon enough, I feel like there's a Bloodeborne spoiler behind every corner.

Just clicked on that new "Your best trophy auto-screenshot" and the OP is Bloodborne.
 
I don't know if I entirely agree with the UI usability complaints. I am a veteran but I didn't really have to scour the internet for Dark Souls (my first Souls game) in regards to the UI. Pressing R3 (in this game, think it was Back on 360 for DS) gives you an adequate explanation of most stats, which is what I used for my very first build that took me all the way to Anor Londo. Same with the inability to equip from the inventory screen. I saw the equipment right away in DS.

I suppose it's a bit obtuse sure, but I wouldn't say that you need to go outside the game. I never had too. My builds were terrible sure but the UI, with a bit of experimenting made sense too me.

Talking about Dark Souls here since that was my first experience but I feel overall, its applicable here.
 
I don't know if I entirely agree with the UI usability complaints. I am a veteran but I didn't really have to go scour the internet for Dark Souls (my first Souls game) in regards to the UI. Pressing R3 (in this game, think it was Back on 360 for DS) gives you an adequate explanation of most stats, which is what I used for my very first build that took me all the way to Anor Londo. Same with the inability to equip from the inventory screen. I saw the equipment right away in DS.

I suppose it's a bit obtuse sure, but I wouldn't say that you need to go outside the game. I never had too. My builds were terrible sure but the UI, with a bit of experimenting made sense too me.

Talking about Dark Souls here since that was my first experience but I feel overall, its applicable here.

As a new guy here I must say that I didn't have any problems so far. Except with the gestures, I don't know how to use them without the menu, but then again I don't really care about them anyway.
 
As a new guy here I must say that I didn't have any problems so far. Except with the gestures, I don't know how to use them without the menu, but then again I don't really care about them anyway.

Hold X and move the dual shock in the directions shown in the menu. I only know this due to a Gaffer mentioning it.
 
pls don't respond to any co-op summons today haha :P

Nah just kidding really.

Besides, I'm only playing coop if a close friend needs it (which so far has only happened once), I don't want to be distracted thinking in online modes.

I do want to play chalice dungeons in coop form though! I'll get to it eventually. ;)
 
An interesting comparison of Dark Souls and Bloodborne. This author prefers DS for certain reasons I will not go into, but I would like to see what gaffers would agree/disagree about on this.

http://www.craveonline.ca/gaming/ar...-at-whats-better-and-worse-about-bloodborne/2
The section on level design baffles me. Central Yharnam is far more complex and non-linear than the Undead Burg, with two different paths to one boss and two to another. Old Yharnam is also very non-linear, with
a side-path that later becomes a shortcut, multiple routes to the machine gun tower both inside and outside, and one of the coolest areas in Souls history with the beast-men cathedral.

Unless the level design takes a sharp downturn after those two areas, Bloodborne has the best level design in the series so far.
 
The section on level design baffles me. Central Yharnam is far more complex and non-linear than the Undead Burg, with two different paths to one boss and two to another. Old Yharnam is also very non-linear, with
a side-path that later becomes a shortcut, multiple routes to the machine gun tower both inside and outside, and one of the coolest areas in Souls history with the beast-men cathedral.

Unless the level design takes a sharp downturn after those two areas, Bloodborne has the best level design in the series so far.

I agree, even after a few hours I was still finding different paths to take and areas I had completely missed.
 
Havent seen Dan Stapletons on any of the IGN shows recently, wondering if it has anything to do with the recent IGN full bloodborne coverage.
 
Well, he raises an important issue.

Some people just can't git gud.
And there's nothing wrong with that. They do have a right to an opinion. I'm loving this game as much as I loved every Souls game before but anyone saying "this shit is hard, I couldn't get into it and ended up disliking it as a result" are entitled to think so.

I know I'm a bit LTTP on this but I've never been a fan of "git gud" because the secret of these games is that they're not very hard as long as you are focused and methodical. Which most people can achieve as long as they have the right mindset.
 
Love the game, but do any of the reviews bring up the finite vials and ammo? I find when I need to farm up bullets I end up just taking a break from it. Kinda brings down the pacing a bit.
 
What is wrong with Dan Stapleton? Why is he writing articles about a game he doesn't like? Why does he feel the need to justify the fact that he doesn't like the game? Normally I would say to each their own, but I find Dan's behavior incredibly annoying. I don't like Madden football games, but I don't feel the need to keep commenting on how much I think that game sucks.

After reading his "opinion" piece, it is clear that he is bad at the game and clearly doesn't get how to progress through the game. There is no tedium unless you put it there. When I got wrecked by the first boss, I just ran there on subsequent tries without fighting anyone along the way. It is super easy to get back to where you were. You only grind fights if you want to for the most part.

Bloodborne is phenomenal on so many levels, I hate to keep running into opinion pieces and propaganda from a person who doesn't like the game (which is fine), that doesn't change the fact that Dan Stapleton is profoundly ignorant about the game. He should gtfo, go talk about something you like.
 
And there's nothing wrong with that. They do have a right to an opinion. I'm loving this game as much as I loved every Souls game before but anyone saying "this shit is hard, I couldn't get into it and ended up disliking it as a result" are entitled to think so.

I know I'm a bit LTTP on this but I've never been a fan of "git gud" because the secret of these games is that they're not very hard as long as you are focused and methodical. Which most people can achieve as long as they have the right mindset.

I'm not saying there is anything wrong with that. It's that the reasoning he provides in the article is kind of inconsistent with what these games strive to provide. The reward for beating a strong non-boss foe isn't some material thing often or even a checkpoint, nor should it be. The reward is being skilled enough to do it with ease with each run through, if there are multiple runs.

So my ultimate point was, that his issue is that he couldn't "git gud." Does that sound bad? Eh.
 
DAMN!

This game is generating phenomenal reviews.

Glad to see PS4 finally has one game that can truly be called a masterpiece. Too bad its not from a bigger franchise.

If this were an Uncharted or God of War garnering these reviews, it could sell systems.
 
DAMN!

This game is generating phenomenal reviews.

Glad to see PS4 finally has one game that can truly be called a masterpiece. Too bad its not from a bigger franchise.

If this were an Uncharted or God of War garnering these reviews, it could sell systems.

Trust me, Bloodborne has sold systems. Wait until NPD and you'll see.
 
Hey I think that post just made me into a member, I'm so happy

But yeah the first time I played demon souls I couldn't get into it but I picked up dark souls last year and beat all three games in about three months. Something just clicks
 
I love how Stapleton can't just realize it's not the game for him and move on. He has to tweet like a drunken console warrior the night the reviews come out and then try to dignify it with an additional article for more attention. Let it go, dude. It's ok if people like what you don't like.
 
What is wrong with Dan Stapleton? Why is he writing articles about a game he doesn't like?

He had an opinion he wanted to express, what's wrong with that? Who gave you the idea that you can only write about things you like?
 
He had an opinion he wanted to express, what's wrong with that? Who gave you the idea that you can only write about things you like?
It has been expressed multiple times. How many "I hate this game" articles does IGN post? I expect this kind of stuff from sites that aren't IGN. At this point, this Dan character is just downright annoying. How much time do you spend focusing on things you don't like?
 
This Dan Stapleton guy is quite the character. He had a bad experience, ok, but to go on a three-day (and counting) rage binge like this is beyond unprofessional.
 
It has been expressed multiple times. How many "I hate this game" articles does IGN post? I expect this kind of stuff from sites that aren't IGN. At this point, this Dan character is just downright annoying. How much time do you spend focusing on things you don't like?

I imagine as much time as it takes for people to stop getting upset that they don't like the game.
 
No Polygon yet either? They must be debating about how low they can reasonably go

Why are you taking umbrage with a site taking their time when reviewing a very long, content-rich game?

Would it not also be bad to rush out a review without spending the proper amount of time?
 
Why are you taking umbrage with a site taking their time when reviewing a very long, content-rich game?

Would it not also be bad to rush out a review without spending the proper amount of time?

Because it's Polygon.
 
Why are you taking umbrage with a site taking their time when reviewing a very long, content-rich game?

Would it not also be bad to rush out a review without spending the proper amount of time?

But I don't want to wait, I want to be outraged at their controversial click-bait review now!

No one should really care what Polygon thinks about this game.
 
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