This thoughfulness and harmony between its various aspects is part of what made Braid a really interesting project. Of course, my art was expected to translate the themes into yet another medium. In the case of the "parallel realities" world, I represented the theme by combining luxurious domestic objects (nice furniture and fabrics) with rugged outdoor objects (swampy water, rotting piers and nautical rope). The resuilt is incongruous, but intentionally so! Hopefully players will have two simultaneous reactions "what a nice ottoman" and "what a yucky swamp" again reiterating the theme of "splitting", or "staying or going".
KTallguy said:It's on PC? How do you get it ?
KTallguy said:It's on PC? How do you get it ?
jluedtke said:I had the opportunity to interview the makers of Braid, and they're really nice guys and have put a ton of thought into this game. I'm tremendously excited for it.
Also, the artist, David Hellman, is fucking brilliant. He used to do a great comic called "A Lesson Is Learned But The Damage Is Irreversible". So if you like his art style, you can find the comic here: http://www.davidhellman.net/lesson.htm
KTallguy said:It's on PC? How do you get it ?
Braid is a puzzle platformer coming soon to Xbox Live Arcade.
A PC version of Braid will be released in 2008; the release date has not yet been set.
For news about Braid and other interesting games, go here.
The game started development on the PC, and I think Jon Blow has been showing it off to the press for a couple years now. There are probably development versions of the PC versions floating around in the media.gregor7777 said:Don't think you can...although I read somewhere it's been out since 2006. Weird.
rohlfinator said:The game started development on the PC, and I think Jon Blow has been showing it off to the press for a couple years now. There are probably development versions of the PC versions floating around in the media.
I'd love to get JB in here for a chat. He posts on Penny Arcade, and he registered here but never made a post. He has some really interesting views on the current state of gaming and where it should be going.jluedtke said:I had the opportunity to interview the makers of Braid, and they're really nice guys and have put a ton of thought into this game. I'm tremendously excited for it.
Also, the artist, David Hellman, is fucking brilliant. He used to do a great comic called "A Lesson Is Learned But The Damage Is Irreversible". So if you like his art style, you can find the comic here: http://www.davidhellman.net/lesson.htm
BobJustBob said:Absolutely everyone who considers themselves a gamer must buy this game. Even if you don't think it's your kind of game (it's certainly not mine), buy it anyway. It's worth it and you will be less of a person for missing out on it.
Kintaro said:See, this kind of hyperbole is just nutso.
Kintaro said:See, this kind of hyperbole is just nutso.
BenjaminBirdie said:Just that forty seconds of discussion on 1up FM got me seriously hyped. Very eager to see the narrative pan out.
gregor7777 said:I think he just means that there are certain games which go in a different direction and try something new, and as a gamer community, we should support such an endeavor.
Kintaro said:Oh, I support it. I'll check out the demo and see if I like it. But just because it does something different doesn't mean I have to rush out and buy it for the HONOR AND GLORY OF GAMERS! </hyperbole>
Eric WK said:Oh man. If you thought that was good, read this Xbox World 360 article.
http://braid-game.com/news/?p=220
It's a scan, but the magazine gave Jonathan Blow the go ahead to put it up.
Braid could very well end up on my short list of favorite games this year.
Kintaro said:Oh, I support it. I'll check out the demo and see if I like it. But just because it does something different doesn't mean I have to rush out and buy it for the HONOR AND GLORY OF GAMERS! </hyperbole>
Eric WK said:Oh man. If you thought that was good, read this Xbox World 360 article.
http://braid-game.com/news/?p=220
It's a scan, but the magazine gave Jonathan Blow the go ahead to put it up.
Braid could very well end up on my short list of favorite games this year.
Funding the project with money earned from working on experimental PS3 Cell processor gaming projects for IBM, Blow began coding Braid in December 2004.
BiasedGamer said:With time control, I think it may be more like a puzzle game than a platformer.
gregor7777 said:AWESOME article.
Among many interesting pieces, this I found a bit ironic:
harSon said:Holy shit. I was a bit worried about the variety in level design but those shots look fantastic. Depending on if the game is as good as its' visuals, Microsoft needs to nab these guys up and give them a dedicated XBLA studio at the very least.
jluedtke said:Also, the artist, David Hellman, is fucking brilliant. He used to do a great comic called "A Lesson Is Learned But The Damage Is Irreversible". So if you like his art style, you can find the comic here: http://www.davidhellman.net/lesson.htm
I really love this quote:Eric WK said:Oh man. If you thought that was good, read this Xbox World 360 article.
http://braid-game.com/news/?p=220
It's a scan, but the magazine gave Jonathan Blow the go ahead to put it up.
Braid could very well end up on my short list of favorite games this year.
If the game can actually live up to those claims, it'll be something really amazing. I have no idea whether it will or not, but hell if I'm not willing to spend $10 to find out."At the very least, I want Braid to be proof for developers that it's possible to make a game that's personal, that openly cares about something and that isn't just about having fun," Blow says, in spite of the hours of fun we've had with his game. "That it's possible to make an art game that actually has good gameplay, and it's possible to keep the player's attention by exploring certain feelings and interactions, rather than just throwing lots of new enemies and weapons at them. Above all, if you respect the player as an intelligent person, and you treat their time and attention as precious, it shows in the resulting game design."
Of All Trades said:So what you're saying is that you want an "artsy" game that doesn't look like all the other artsy games which happen to look nothing alike and represent a wide variety in visual design?
Braid wins IGNs award for Best Puzzle Game of E3 2008.
July 29th, 2008
Braid beat Puzzle Quest: Galactrix. (And Winterbottom. Sorry Matt but I think its pretty damn sweet that a student game is in this list to begin with. Thats got to look good on the resume.)
Thanks to Bruce Morrison for bringing this to my attention.
Update: Braid also won Best Xbox Live Arcade Game, beating out all the other games in the Summer of Arcade promotion!
Braid was also a runner-up for best artistic design, Special Achievement for Innovation, and Best Downloadable Console Game. Thats 2 awards and 3 runner-ups!
sionyboy said:Just saw the developer walkthrough on gamertrailers and wowza! This game looks really nifty, it definitely has my interest. I really love the music in the game too, very.... relaxing I think is the word!
But, this is why threads on neogaf should state something about the game, rather than trying to be clever/funny. I'd have been in here a lot sooner if the thread had been called "The 2D platforming puzzle game that is Braid (XBLA/PC)". 2D? Platforming? XBLA? I'm There!
BenjaminBirdie said:GO BRAID!!!
That means it beat out Castle Crashers, Galaga, GW2, alla them.
XBLA, you have your BioShock.