Chairman Yang
if he talks about books, you better damn well listen
I also love this game and consider it one of my favourites of 2008, but solely for the gameplay, controls, and graphics. I honestly do appreciate the obvious effort that went into the artistic merit of the story, and I hope other games follow suit, but it felt like pretentious, unnecessarily obfuscated wankery all the same.
I also appreciate the ruthlessness with which Jonathan Blow trimmed the fat. He came up with brilliant time mechanics that could have supported entire games individually (and in fact have supported entire games individually--see Sands of Time) but included only the best puzzles and didn't repeat anything.
I also appreciate the ruthlessness with which Jonathan Blow trimmed the fat. He came up with brilliant time mechanics that could have supported entire games individually (and in fact have supported entire games individually--see Sands of Time) but included only the best puzzles and didn't repeat anything.