Sanic
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Developer: Splash Damage
Publisher: Bethesda Softworks
Release Dates:
North America: May 10th
EU: May 13th
AUS: May 12th
Platforms: Xbox 360, Playstation 3, PC (Steamworks, system requirements here)
Dedicated server FAQ for PC players is here.
-News and Updates-
8/4/11 - Free weekend on Steam! Play Brink for free until Sunday, August 7th at 1PM PDT
8/3/11 - "Agents of Change" DLC now available on all platforms.
7/29/11 - DLC 1 launching on August 3rd for free on all platforms. Media here.
6/24/22 - Brink DLC 1 coming early July, free for two weeks.
5/13/11 - First set of DLC will be free! Includes maps and guns.
5/10/11 - The game is now out!
5/9/11 - Brink launch trailer released.
5/4/11 - Get SMART Tutorial Trailer #5 - Classes released. Can be viewed in the videos section below.
5/3/11 - Recieve a $20 gaming coupon with in-store purchase of Brink at Kmart (link)
8/22/17 - Brink is now free/F2P on Steam?!
Please note that this thread will be continually updated with any news pertaining to Brink. If there are any corrections or omissions, or if you would like to add something to the OP, please let me know.
Brink is a class/objective-based First Person Shooter with a focus on agile, parkour-style movement through the environment. It can be played alone, with others against AI, or with human players filling the roles on both sides. Essentially, singleplayer is multiplayer with some light story elements thrown in. Robust character customization is available, and carries across all modes, including single player.
During a game, players will work as a team to complete objectives and fight their way through the game's levels, and if playing the competitive mode, enemies on the opposing team will be made up of real players. Brink features four player classes (detailed below) to create a dynamic, balanced gameplay experience. The game also includes something called The Objective Wheel can be brought up at any time to point you in the right direction, and also notify you of various points of interest as well as secondary objectives. Command Posts are spread through a map, and allow a players to do things such as instantly change class or refill ammo.
Get to know the basics of Brink!
Built in the near-future as part of a contemporary green vision, the Ark was a model for sustainable living. The massive man-made floating city became a home to the scientists and thinkers focused on making the vision a reality, while its wealthy patrons built a recreational paradise.
But soon the threat of a global environmental crisis became real: glaciers melted, sea levels rose, and the very survival of humanity was threatened. Thousands from around the globe fled to the Ark as a last hope. Refugees clung to survival however they could, while the original founders and their descendants struggled to maintain the island.
Now, the Ark has lost contact with what remained of the mainland and exists in total isolation. As the Ark's supposedly renewable resources dwindle, the balance of power threatens to unravel and throw competing social factions into a horrific conflict.
With tensions growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?
SMART (Smooth Movement Across Random Terrain) is a system developed by Splash Damage that allows players to easily navigate their enviroment without the use of complex button inputs or prompts. Players only have to look in the direction they want to move, hold down sprint, and go. SMART will take care of the rest. Please note that use of the SMART system is entirely optional, and so players looking for a more active role in controlling their character can have it.
Brink features four player classes. As you level up, you can further specialize your class, so that no one Medic, for example, will play the same. In order to have a balanced game, no more than three players per team can choose to be the same class. Now, to introduce our classes!
Soldier
Your typical "first to fight" class, the Soldier specializes in frontline action. The class features an explosive called the HE Charge, which is used to destroy objectives. The sopldier can also resupply ammo for other classes, as well as boost the ammo capacity of weapons.
Medic
The Medic can heal himself and teammates, as well as revive downed a downed player by throwing a syringe at them. A leveled-up Medic can also access a self revive ability.
Engineer
The primary support class, the engineer is capable of building and repairing objectives, deploying objects such as turrets, laying landmines, defusing landmines placed by other engineers, and increasing the damage of weapons. They can also build stairs at predetermined points in maps, in order to facilitate movement through alternate areas of a map.
Operative
The Operative can hack enemy turrets and Command Posts, as well as disguise himself as a member of the enemy team.
IMAGES (Click for larger)
VIDEOS
Get SMART: The Basics
Get SMART: Objectives
Get SMART: General Gameplay
Brink Gameplay Video - A Matter of Class
Brink - "Container City" Gameplay Developer Walkthrough
Gameplay and character customization
Brink: Get SMART Tutorial Trailer #5 - Classes
The DOOM Pack – available at GameStop and GameStop.com
The Fallout Pack – Available at Best Buy and BestBuy.com
The Psycho Pack – Available at Amazon.com and Direct2Drive
The Spec Ops Pack – Available at Walmart, Walmart.com, and Steam
Gamesradar - 8/10
Eurogamer - 8/10
Gametrailers - 7.9/10
Destructoid - 7.5/10
IGN - 6/10
1up - D
Joystiq - 2/5
Metacritic
Official Splash Damage forums
Brink official site
Brink on Wikipedia
Brink Wikia
Gamepro Brink preview
Gamasutra preview
A modern, AAA game is the product of a large, talented team, so let's give a shoutout to the developers at Splash Damage! (Full developer bios here)
Paul 'Locki' Wedgwood - CEO and Game Director
Arnout 'RR2DO2' van Meer - Technical Director
Richard 'Fluffy_gIMp' Jolly - Media Director
Andrew Quinn - Sound Designer
Angelo 'classact' Dal Pra - Environment Artist
Arne Olav 'ao' Hallingstad - Programmer
Aubrey 'Bezzy' Hesselgren - Technical Game Designer
Ben 'mantegra' Davis - Character Artist
Ben 'Randles' Hopkinson - IT Manager
Boris 'Zobbo' Lowinger - Animator
Chris 'Hauser' Bull - Animator
Chris 'peaceful warrior' Sweetman - Audio Director
Craig 'Madcat' Nelson - Senior IT Analyst
Dann 'SRS-Kap' Yeung - Lead Gameplay Programmer
Dave Fiala - Senior Technical Animator
Dave 'Captain ducks' Johnston - Senior Level Designer
David 'Davros' Edwards - Level Designer
Dean 'Deano' Calver - Lead Programmer
Digby 'SirDigga' Murray - Production Tester
Ed B 'mred' Reid - Online Services Programmer
Edward 'Bongoboy' Stern - Lead Writer
Fabrice 'faaab' Bouvet - Lead Animator
Georgi 'Calader' Simeonov - Concept Artist
Gordon 'digibob' Biggans - Senior Programmer
Griff Jenkins - Head of Production
Jamie 'Fishbus' Manson - Level Designer
Jared 'jRAD' Hefty - Lead Tools Programmer
Jaromir 'pg' Salaj - Artist
Jeremy 'pinflux' Hay - Media Artist
Jiri 'JFK' Kristek - Associate Producer
Joe 'Rex-TheGrunt' Gibson - IT Support Engineer
John 'nifty' Molloy - Game Designer
Jonathan Fletcher - Environment Artist
Jonas 'suctionlord' Nelson - Programmer
Laurel 'Tully' Austin - Senior Concept Artist
Lloyd 'LloydM' Morris - Level Designer
Matt 'Anti' Lowe - Associate Producer
Matt 'Taff' McDaid - Senior Environment Artist
Mikkel 'mig' Gjoel - Programmer
Miroslav 'Draska' Slowik - Level Designer
Neil 'exedore' Alphonso - Lead Game Designer
Oliver 'Kensai' Jauncey - Senior Programmer
Olivier 'nosebone' Leonardi - Art Director
Paul 'MoP' Greveson - Technical Artist
Paul 'digs' Saunders - Senior Designer
Pete 'Dusk777' Loveridge - Production Tester
Phil 'pipster' Barnell - Production Tester
Pierre 'trega' Tregaro - Programmer
Radek 'ElDonaldo' Szczepanczyk - Artist
Rav 'ioli' Channa - HR Manager
Richard 'Rahdo' Ham - Creative Director
Robert 'Mac' Macdonald - UI Programmer
Robert 'woko' Watkins - Lead Environment Artist
Romain Toutain - Renderer Programmer
Ronald 'Conine' Koppers - PlayStation Programmer
Sean 'Poons' Francis - Production Tester
Simon 'Bazee' Price - Audio Programmer
Simon 'Lianshi' Batty - Production Tester
Stephen 'Crispy' Etheridge - Lead Tester
Stephen 'malarky' Gaffney - Studio Director
Steve 'Citrusy' Alves - Production Tester
Steve 'badman' Hessel - Community Relations Manager
Terry 'Salteh' Seidler - Occasional Honourary Intern Associate Producer
Tibor 'iib' Toth - Senior Environment Artist
Tim 'spacemonkey' Appleby - Lead Character Artist
Tim 'Huntle' Rose - Associate Producer
William 'Smooth' Richens - Associate Producer