I can't get over how great the music is. Of all the things that bring me back to adventure games of yore, the strongest might be the score.
Yea the soundtrack is top notch. It has that "movie magic" feel.
Ok, I'm stuck. Vella 3rd area spoilers:I made the death ray, and got a bucket from the mayor but can't progress further. I also have a stool and I think I need to do something with the tree but I can't figure out what.
Right-side Main said:
Left-side Main said:
It works almost exactly like The Dig and, in terms of options, Grim Fandango.I've only played for a little bit but I'm disappointed that the UI and game design is so obviously aimed at tablets versus PCs. Having to move the mouse into a corner and press a button to bring up the inventory screen, single clicks on everything, only a single interaction type (as opposed to LOOK/USE), etc.
The voice acting is great, of course.
No Look/Use is a bit of a bummer, though clicking on an inventory item is look. They clearly spent a lot of time writing inventory interactions.
Also, you can remap the inventory to right-click to bring it up whenever.
When do we have access to the drm free files? I only managed to install the steam version but i assume this is because of it being at beta still?
Just refreshing my memory on the older game playtimes. Stats from howlongtobeat.com for a regular run
DOTT - 7h
Sam and Max - 5.5h
The Dig - 7h
Full Throttle - 5h
Grim Fandango - 12h
Monkey Island - average 7h
Loom - 3h
Fate of Atlantis - 8h
Just refreshing my memory on the older game playtimes. Stats from howlongtobeat.com for a regular run
DOTT - 7h
Sam and Max - 5.5h
The Dig - 7h
Full Throttle - 5h
Grim Fandango - 12h
Monkey Island - average 7h
Loom - 3h
Fate of Atlantis - 8h
Made some quick dual monitor wallpapers for this because I noticed them on the documentary, but couldn't find them anywhere online.
Okay, I think my game may have glitched or missed something.
SPOILERS:
I woke up the Dead Eye God and assumed it was Shay, but later in the Maiden's Feast, Vella calls to him and calls him Alex. When did we learn this bit of information? I don't remember him telling me his name was Alex. It was especially weird because that's my name... I first thought they'd coded every backer's copy with their own name and Vella was calling to the player! That would have been a hell of a lot of voice work...
Anyway, I've finished it now, just that is confusing me.
smooth as silk for me.The game did stutter a bit when walking, from time to time. Which can not be because of my hardware. Anyone else had the same thing?
Noticed it happening in a couple more 2D games, so it might be something on my end. Banner Saga has the same issue, for example.
The game did stutter a bit when walking, from time to time. Which can not be because of my hardware. Anyone else had the same thing?
Noticed it happening in a couple more 2D games, so it might be something on my end. Banner Saga has the same issue, for example.
The game did stutter a bit when walking, from time to time. Which can not be because of my hardware. Anyone else had the same thing?
Noticed it happening in a couple more 2D games, so it might be something on my end. Banner Saga has the same issue, for example.
Yeah, I actually didn't catch when he supposedly introduced himself, then she suddenly called him Alex. Not the only place in the game where a dialogue line shows knowledge the character couldn't have had at that point (presumably depending on your dialogue choices before).
Anyone else find it funny all these sites are putting out reviews even after they specifically asked that sites not post reviews?
I agree with that Eurogamer review. Don't get me wrong, I like part 1 a lot - charming, beautiful, well-presented. Writing-wise, I like the way it's going and the concepts that are being developed. The story has a bit of a dark/subversive edge to it that I hoped for.
As a backer I am pleased - however, I've also gotten so much content from the documentary. The reason I didn't wait to play the full game was because the documentary will assume viewers have played part 1. Releasing only part of the game opens it up to be evaluated on the partial picture though, so here goes.
Part 1 is really easy. Having logical/natural puzzles is one thing, but it was rare that I even needed to think at all about what to do. You never have much in inventory. (Shay spoilers). It's just straightforward. It would make sense thematically for hand-holding to fade away in the second part, though.The yarn pal missions call attention to the triviality - ice cream avalanche isn't that much simpler than some of this stuff.
The huge cursor and lack of click-to-select are weird and must be ipad related. I had three ctds while characters were walking around (one occurring just after getting theon Shay's side.knife
The game side of it seems very casual. I hope difficulty and complexity increase in part 2. I will be interested to see reactions to the first half from players who play $25 for this and aren't getting documentary content when it hits the store - seems kind of steep.
Double Fine rescinded that request.
There surely wouldn't be a cursor on an iPad though?