Blackie{BA}
Banned
gofreak said:Apparently they have demoed a SSS shader previously using UE3. I'm not sure myself.
I'm not sure about present games using it, but I think it's something that'll get used quite a lot going forward.
as I know, they never have done this with UE3
Ati and nvidia have done fake-SSS in their tech demos using Blur-Maps shaders, but if you look at the results, we are talking of something different here
the faked SSS results in some 'plastic' look, and look well in translucency
the subsurface scattering can be obtained in different ways, in the standard pc gpu style, it's better to go with Blur-Maps, but with a dedicated architecture as xenos we can go beyond, ATI in his docs says that memexport can be used to calc some ray-tracing (I think they means "ray tracing - like" effects) in rendering
this is why we really don't know what they are doing in this game, if they are using standard pc-ps3 approach, than 360 version will have a shader frag to calc SSS, if they are using xenos deeply, I think they can use memexport features to have something better
at this point anyone that came with an authority statement, is wrong
we have to wait till developer talks deeply of their game
