Bundles of Awesome - The Official WiiWare Discussion Thread

Jiggy37 said:
Well, going by consensus around here, we could say Avoid for Protothea, the Blackjack game, and Critter Round-Up. I don't remember what GAF thought of the Trivia game. Pop would also probably be buy.

Oh, maybe we could say neutral for Star Soldier R, going by that one mid-year report card thread. Some people really love it while others keep wishing there were more than just the two levels.
I think Pop is more neutral. Some people said it was really fun but some said it was really boring. I'll still put buy unless someone objects.

[ ] Star Soldier R | SHMUP | 145 Blocks | 800 | [JPN] [NA] [PAL] | [NEUTRAL]
[ ] V.I.P. Casino: Blackjack | Card | 207 Blocks | 700 | [NA] | [AVOID]
[ ] Protothea | SHMUP | 261 Blocks | 1000 | [NA] | [AVOID]
[ ] Critter Round-Up | Puzzle | 235 Blocks | 1000 | [NA] | [AVOID]
[ ] Pop | Puzzle(?) | 110 Blocks | 700 | [NA] | [BUY]
[ ] TV Show King | Trivia | 290 Blocks | 1000 | [NA] [PAL] | [NEUTRAL]
 
Jiggy37 said:
They should have chosen an actual good PC shmup to bring over, like Tyrian, Tyrian, Tyrian, Tyrian, or possibly Tyrian. It's not like it should even be that hard negotiating rights to it since it's freeware by now.

Once again, I am left in perfect agreement with your awesome taste. Tyrian is one of the greatest shmups I've ever played and I'd be ecstatic if it made it to WiiWare. It's not like there isn't precedent for Tyrian coming to Nintendo systems, since both GBC and GBA versions of the game were developed and canned.

If anyone doesn't know what we're talking about, go and download Tyrian right freaking now.

Also, Youtube videos killed my desire to download Protothea, as Protothea is far too slow. I like how they advertise bullet-time as a "feature" when the game is already too slow to need it.
 
Added to OP:

Code:
[  ] [B][U]Title			Genre		Size		Cost	Territories[/U][/B]
 :) [B][URL="http://www.neogaf.com/forum/showthread.php?t=305624&highlight=toki+tori"]Toki Tori [/URL][/b]			Puzzle 		289 Blocks 	1000 	[NA] [PAL]
 :) [B][URL="http://www.neogaf.com/forum/showthread.php?t=294392&highlight=toki+tori"]LostWinds[/URL][/B] 			Platformer 	258 Blocks 	1000 	[NA] [PAL]
 :) Dr. Mario Online Rx 	Puzzle 		93 Blocks 	1000 	[JPN] [NA] [PAL]
 :) Defend Your Castle		Action 		121 Blocks 	500 	[NA] [PAL] 
 :) Family Table Tennis 	Sports 		274 Blocks 	500 	[JPN] [NA] [PAL]
 :) [b][URL="http://www.neogaf.com/forum/showthread.php?t=294394&highlight=life+king"]FFCC: My Life As a King[/URL] [/B]	Simulation 	287 Blocks 	1500 	[JPN] [NA] [PAL]
 :) Pop 			Puzzle(?) 	110 Blocks 	700 	[NA]

 :| TV Show King 		Trivia 		290 Blocks 	1000 	[NA] [PAL]
 :| Star Soldier R 		SHMUP 		145 Blocks 	800 	[JPN] [NA] [PAL]

 :( V.I.P. Casino: Blackjack 	Card 		207 Blocks 	700 	[NA] 
 :( Protothea 			SHMUP 		261 Blocks 	1000 	[NA] 
 :( Critter Round-Up 		Puzzle 		235 Blocks 	1000 	[NA]

A major thanks to Fantastical for all the help. Looking for the last few relevant links to official threads.
 
Slacker said:
Since you asked. I read the Toki Tori review, and it's not great. A couple points:

- The first and third paragraphs are completely unneccessary.
- The paragraph about the controls is confusingly worded. Way too many ways.
- The graphics are on par with an SNES game?
- "Most of the levels are trial and error." Only if you don't strategize first.
- I don't like all the "yous." It's probably not wrong, but the endless "First you do this, then you do that" sounds weird to me. But I aint no English major so who knows.

Thanks for the feedback...

- I can see the third about menus probably isn't needed, but shouldn't there be an introduction...
- so do you think I should just say that there are 3 ways: Wii remote, wii remote + Nunchuk, and Classic controller, and not go in
-Ito the buttons and such....
- I could have been more descriptive here...
- I kinda worded this wrong, it was trail and error at first for me, but then once that stopped working I went to a more strategic approach...
-I can see how the you's may get annoying, I'll try to leave those out in the future.
 
Did anyone end up buying Critter Round-Up? :lol I remember Chris said it was good during the JP launch.
 
PantherLotus said:
Added to OP:

Code:
[  ] [B][U]Title			Genre		Size		Cost	Territories[/U][/B]
 :) [B][URL="http://www.neogaf.com/forum/showthread.php?t=305624&highlight=toki+tori"]Toki Tori [/URL][/b]			Puzzle 		289 Blocks 	1000 	[NA] [PAL]
 :) [B][URL="http://www.neogaf.com/forum/showthread.php?t=294392&highlight=toki+tori"]LostWinds[/URL][/B] 			Platformer 	258 Blocks 	1000 	[NA] [PAL]
 :) Dr. Mario Online Rx 	Puzzle 		93 Blocks 	1000 	[JPN] [NA] [PAL]
 :) Defend Your Castle		Action 		121 Blocks 	500 	[NA] [PAL] 
 :) Family Table Tennis 	Sports 		274 Blocks 	500 	[JPN] [NA] [PAL]
 :) [b][URL="http://www.neogaf.com/forum/showthread.php?t=294394&highlight=life+king"]FFCC: My Life As a King[/URL] [/B]	Simulation 	287 Blocks 	1500 	[JPN] [NA] [PAL]
 :) Pop 			Puzzle(?) 	110 Blocks 	700 	[NA]

 :| TV Show King 		Trivia 		290 Blocks 	1000 	[NA] [PAL]
 :| Star Soldier R 		SHMUP 		145 Blocks 	800 	[JPN] [NA] [PAL]

 :( V.I.P. Casino: Blackjack 	Card 		207 Blocks 	700 	[NA] 
 :( Protothea 			SHMUP 		261 Blocks 	1000 	[NA] 
 :( Critter Round-Up 		Puzzle 		235 Blocks 	1000 	[NA]

A major thanks to Fantastical for all the help. Looking for the last few relevant links to official threads.

May want to try and have some sort of organization to them, besides just :) :| and :(, but in each of those categories, either alphabetize them or perhaps just in order of their release, starting with the newest at the top. Will make it easier down the road when the list gets larger and people want to look for a specific game. I mean, obviously ctrl + F but for neatness' sake!
 
jj984jj said:
Did anyone end up buying Critter Round-Up? :lol I remember Chris said it was good during the JP launch.
It's ok, but it's really not fridgeworthy in my opinion. I cleared it off to make room for Tori Toki today.
 
Slacker said:
It's ok, but it's really not fridgeworthy in my opinion. I cleared it off to make room for Tori Toki today.
Space is the only reason I haven't bought more games either, I've only bothered to clear space for Lost Winds and Toki Tori. S-E and Konami don't need my money and support as much as the little guys do.

I think it's dumb to put a game nobody's played in the bad category though. :P
 
So no impressions on Critter Round Up yet it gets an avoid? :lol

And in regards to SSR, it's strictly a scoreboard affair, it's not about playing through. As a score attack game it's great.
 
mclem said:
Unless they're hiding round the back somewhere, PAL doesn't have Defend Your Castle or Family Table Tennis yet.
I second this. No Defending of Castles going on in Germany right now, much to my dismay. :(
 
According to the pop creators, each game manual must be translated in 6 different languages for Europe: English, Spanish, French, German, Italian and Dutch.

Ingame, English is enough.

http://www.wiiware-world.com/news/2008/06/where_in_the_world_is_pop

I think this is ridiculous, who reads the manual anyway? You have to go to the wii shop channel to read it, WHY? Save me disk space?.. They could just as easily connect from in the game to some online repository.
 
later said:
I think this is ridiculous, who reads the manual anyway? You have to go to the wii shop channel to read it, WHY? Save me disk space?.. They could just as easily connect from in the game to some online repository.
Which is exactly what they're doing. If you press the home button and choose the manual, the game is terminated and the relevant manual pages are loaded in the shop channel.
 
CTLance said:
Which is exactly what they're doing. If you press the home button and choose the manual, the game is terminated and the relevant manual pages are loaded in the shop channel.

I meant you would still remain inside the game ofcourse while you browsed the manual. Like the VC games.
 
It looks strongly like the VC manuals and WW manuals use two different formats, though. I'm pretty certain the WW manuals are just tarted-up HTML efforts, hence why it needs to load the web browser to browse them (and I'd guess the size of the web browser dictates that it can't keep the game knocking around in RAM at the same time). The VC manuals appear to be simpler affairs, possibly still HTML-based but their renderer definitely appears to be much more lightweight so can easily be held in memory at the same time as a retro game.

It's a bit of a chicken-and-egg situation. I suspect it's *either* that for the manuals to be more detailed it needed to be a full HTML renderer, or that there's not enough space for the VC manual renderer in RAM at the same time as a full Wiiware title. Either way we've ended up with more detailed manuals which appear to require the loading of a separate renderer outside the game to display.
 
Phife Dawg said:
So no impressions on Critter Round Up yet it gets an avoid? :lol

And in regards to SSR, it's strictly a scoreboard affair, it's not about playing through. As a score attack game it's great.
I put avoid because it got some really bad reviews that I saw.
Hmm it's at a 71% on GameRankings. It's too hard to get a general consensus on a game like this...
 
here are my rankings for some variety in opinion:

Code:
[  ] Title			Genre		Size		Cost	Territories
 :) LostWinds 			Platformer 	258 Blocks 	1000 	[NA]
 :) FFCC: My Life As a King 	Simulation 	287 Blocks 	1500 	[NA]
 :) Pop 			Puzzle(?) 	110 Blocks 	700 	[NA]
 :) Star Soldier R 		SHMUP 		145 Blocks 	800 	[NA]

 :| Protothea 			SHMUP 		261 Blocks 	1000 	[NA]

 :( Family Table Tennis 	Sports 		274 Blocks 	500 	[NA]

included are only games i've played sufficeintly to form an opinion, so toki is out of the list for now. also, i've included only the territory mark pertinent to my copy, so that any potential differences in the localizations would be accounted for.

you can see why i'm neutral on protothea in my short impressions post in this thread, as about why i consider table tennis a miss, i'll explain:

the production value of the game strikes me as quite low. i know we're dealing with minimalistic, indy-type games here, but frankly, for what little the game does, some more effort could've been put into polishing it. as a glaring counter example you can take pop - the game mechanics are rudimentary and the presentatin - schematic, and yet the game leaves a very polished feel. FTT, OTOH, is a lacking in the visual, dynamics and mechanics department altogether. and it's a table tennis game, they could've slacked on everything else but the dynamics (animation, control mechanics and fluidity) should've been the game's strengths. alas, they aren't. the low price is of no reconciliation for me either as a far superior arcade tennis game was bundled with my wii for free.
 
(Re: TV Show King)
HUELEN10 said:
Would you say it is worth the 1000 points though?
If you want a simple trivia game show, but would rather not pay $20, $30, or more for a retail disc, this provides good bang for the buck.
 
My wife (who never enjoyed video games) Plays the Wii more than I do now... thanks to Wii Fit and DOCTOR MARIO.... she is officially addicted!!!

and kicks my ass at Dr. Mario almost every time! What the hell is happening...

Quit hogging my Wii bitch! :lol


nah its cool
 
Wizpig said:
So yeah i finished LostWinds today in 4 hours.
I bought it the European day-one though!
So slow.

Trying to decide if LW or FFCC:MLaaK is going to get my points still. I'm happy enough with Dr. Mario atm.
 
I don't know if it's a better game than LostWinds... but it's definitely longer and very addictive. Even strangely so, tha gameplay is not very complex or varied, it's even dull at places, yet you keep playing the damn thing.
 
You know what I just realized? The Strong Bad game is set to release in June. It's June now. I wonder if Nintendo will actually release it in June.
 
my life as a king has a million problems, but still manages to be compelling due to the way they set up: short day, save, get reports and play new day. repeat. i'm currently at about day 50.

the lack of documentation and in-game information means you're spending a lot of time trying to figure out how what you're doing is effecting things. sometimes you can successfully "figure something out" and get the requisite success, sometimes it seems either random, or just grinding that's getting you by.

there's also an illusion that there are more options than there really are: a million points to visit on the map, but you rarely can legitimately go more than a couple of places, a huge city to build, but most buildings are only required (and allowed) once, so you're often in situations where all you can really build is more houses.

i love going through the reports at the end of the day and trying to figure out what worked and what didn't, but i'm often wondering if everything is a lot more simple behind-the-scenes than i wish it were.

i'll definitely get fifteen bucks worth of entertainment out of it. i've already played for hours.

also: for the waggle=button crowd: "ringing" shaking the bell remote to summon chime is more fun than pressing a button:)
 
I'm still amazed by how much quality WiiWare has shown in its first month. The games that released really held its own against full retail games. I may be in the minority here but LostWinds and MLAAK pulled me away from GTA for instance. Now that I've seen the light, I can't help but wish for a console 2D revival. The Wiimote can provide plenty of fresh 2D experiences all over again. And devs, while your at it, give me some top down RPG's as well.
 
birdchili said:
my life as a king has a million problems, but still manages to be compelling due to the way they set up: short day, save, get reports and play new day. repeat. i'm currently at about day 50.
I would almost venture to say that some of the "addictiveness" of MLaaK is not in the gameplay being fun, but rather in the way the flow of the game makes you feel like it's never a "good time" to stop. I played for 6 hours straight the first time I turned it on, and it was getting pretty repetitive. Check Reports, issue behests, send people out, talk to townspeople until sundown, repeat.

I feel like the real reason I "couldn't stop" was because the days go by fast, then a split second after the game saves, you're launched headfirst into the next day. It never asks you if you want to save and quit, nor does it give a particularly good opportunity.

To make a long story short, after my 6 hour play-session, I finally stopped playing, and haven't turned the game back on since. If it hadn't been a gift, I'd probably have some buyer's remorse, but overall I found my 4 hours with LostWinds to be much more satisfying for the price.
 
BooJoh said:
I would almost venture to say that some of the "addictiveness" of MLaaK is not in the gameplay being fun, but rather in the way the flow of the game makes you feel like it's never a "good time" to stop. I played for 6 hours straight the first time I turned it on, and it was getting pretty repetitive. Check Reports, issue behests, send people out, talk to townspeople until sundown, repeat.
the problem is that the choices you make don't seem to matter much - sure, you don't send a level 2 dude into the pits of evisceration (even though he's very keen to go), and i've seen some places where you need a certain class to be victorious, but mostly you just work at the next few dots on the map that have higher levels than the ones you just cleared. building placement is (possibly) slightly relevant, though i made a huge error early on and it's been working out just fine for me (i put my shops by the "main" gate, which is very rarely the gate adventurers actually use when they leave town). i was hoping that the game would eventually force you to actually read the reports carefully and be a little bit clever, but i'm not sure it's ever going to get to that.

i'm pretty-certain i'll finish it, but it could have been a lot more interesting.
 
I don't know what they're on. I would say the controls in FTT are well ahead of Wii Sports tennis for responsiveness, although they're correct that the in-game manual doesn't explain any of it correctly. In Wii Sports I can swing a forehand with my left hand for a right-handed Mii and get a result identical to what I would have if I used my right hand (provided that I time it as I would have with my other hand). In FTT, if I swing a forehand with my left hand, the ball never, ever moves to the left. If I swing a backhand with my right hand, the ball never moves to the left then either. In other words, Wii Sports tennis purely tracks the timing of your swing (which is why wrist flicks work), but FTT actually tracks the direction of your swing, which I would call an advancement. Or, if not an advancement, then at least much more similar in its level of control to standard tennis games using a D-pad and buttons. If I aimed 50 times for the outer edge of the table in FTT and 50 times for the outer edge of the court in Wii Sports, I would make my target at least 40 times in FTT, but maybe about 23 times in Wii Sports--and obviously I've played the latter for a much longer period of time over Wii's lifespan so far.

That said, there's much less risk factor in having motion-based swings. Actually, scratch that "much less" stuff; as far as I can tell, there's exactly zero risk involved in hitting to the outer edges, since they seem to have designed FTT to disallow the possibility of balls going out of bounds. So in that sense I could imagine one might see the whole idea as hit-or-miss. Whatever the case, I still like the game.

Anyway, I kind of hate to throw out accusations of bias or anything, but their comments on the graphics boggle my mind to a degree where I'm left wondering if they just hate the chibi-ish anime designs too much to judge fairly. The game looks really clean and better than a lot of Wii retail games--well, not that "better than a lot of Wii retail games" is necessarily saying much, but it's certainly no 3.0. Not in the realm of graphics.



Incidentally, IGN's one gameplay-related complaint that I do agree with...
IGN said:
The animation and collision detection barely passable. Oftentimes, the ball will pass directly through your opponent, or it will bounce back even before their swing animation kicks in.
...is a bit interesting since these things are also true in the Wii Sports version of tennis.
 
Father_Brain said:
That's odd, since IGN's preview of the Japanese version was quite positive (though that was by Bozon, not Matt).
See, I actually agree with the preview in several ways:

hitting the right price point, and delivering a scaled down – but still full - experience.
a great example of how to make a small, casual game for Wii Ware, without making the experience feel gimped along the way. This one has all the polish of a wrapped Wii game, just with a smaller overall core. Arc System Works has the right idea here.
Every word quoted here, I agree with.
 
My ranking:
Code:
[  ] [B][U]Title			Genre		Size		Cost	Territories[/U][/B]
 :) [B][URL="http://www.neogaf.com/forum/showthread.php?t=304359&highlight=Mario"]Dr. Mario Online Rx[/URL][/B] 	Puzzle 		93 Blocks 	1000 	[JPN] [NA] [PAL]
 :) [B][URL="http://www.neogaf.com/forum/showthread.php?t=294392&highlight=toki+tori"]LostWinds[/URL][/B] 			Platformer 	258 Blocks 	1000 	[NA] [PAL]
 :) [B][URL="http://www.neogaf.com/forum/showthread.php?t=305624&highlight=toki+tori"]Toki Tori [/URL][/b]			Puzzle 		289 Blocks 	1000 	[NA] [PAL]

 :| Critter Round-Up 		Puzzle 		235 Blocks 	1000 	[NA]

I'm currently playing Toki Tori and liking it, but what's with no D-pad on the Classic Controller? Does the GCN controller work? I didn't see it listed. Like I said, I like the game, but I'd like to have custom controls. It already has several control methods which is great, but why no D-pad on the Classic Controller? To me a D-pad is more precise for most 2D games. It'd also be nice to be able to play when zoomed in. What are you guys favorite control scheme for Toki Tori and why?

In my opinion Critter Round-Up is better than most people seem to be giving it. I know it has some negatives such as relatively poor graphics and bad fence edge detection at times, but the idea is good and the game can be fun and challenging. I think it should have been 500 points, but that's another story.
 
Luigison said:
I'm currently playing Toki Tori and liking it, but what's with no D-pad on the Classic Controller? Does the GCN controller work? I didn't see it listed. Like I said, I like the game, but I'd like to have custom controls. It already has several control methods which is great, but why no D-pad on the Classic Controller? To me a D-pad is more precise for most 2D games. It'd also be nice to be able to play when zoomed in. What are you guys favorite control scheme for Toki Tori and why?

There's no d-pad control support in Toki Tori, which bewilders me and is my only complaint about this otherwise excellent game. I use the Classic Controller, since motion controls are kind of unnecessary for a game like Toki Tori, but this game seriously begs for a d-pad.

And no, the GC controller is not supported.
 
Classic controller is the only way to go in Toki Tori as far as I'm concerned, particularly in later levels (or even early "Hard" levels) when half-steps become immeasurably important and you need the utmost accuracy. I find it much, much easier to avoid misjudgments in distance with an analog stick.

That said, the D-pad should have been a priority. :/ I don't know why it wasn't implemented.
 
PantherLotus said:
Fantastical--I don't suppose you could put a list together of upcoming games using a similar format?
Would love to.

We don't know costs or dates or anything of these games so I'm thinking:

Game Title (linked to an official site if one exists) | Developer | Genre | Hype?

Heh, I don't know. It's kind of hard when we really aren't sure about release dates. I could put in a general release date I suppose, like TBA 2008 or Q3 2008.

Jiggy37 said:
Classic controller is the only way to go in Toki Tori as far as I'm concerned, particularly in later levels (or even early "Hard" levels) when half-steps become immeasurably important and you need the utmost accuracy. I find it much, much easier to avoid misjudgments in distance with an analog stick.

That said, the D-pad should have been a priority. :/ I don't know why it wasn't implemented.
Woah, I didn't even know Toki Tori supported CC... gonna try it later.
 
ggnoobIGN said:
IGN gave Table Tennis a 2.5. Who is enjoying that game eough to have it at "buy"?
Look up less than ten posts. I am, and pakkit also called it "a fun little game." And going back to its actual release date, 2DMention, HUELEN10, and fernoca also enjoyed it.

Edit: In fact, nobody criticized this game until this page, when blu showed up and IGN's review was posted.
 
1. Fantastical -- I will need to reformat anyway. Just post something similar to the last and I'll make sure it looks presentable.

2. Dr Mario -- can I use the CC? Btw, I beat level 20 on medium tonight and was mildly impressed with myself. And then there was level 21. :(
 
Jiggy37 said:
Look up less than ten posts. I am, and pakkit also called it "a fun little game." And going back to its actual release date, 2DMention, HUELEN10, and fernoca also enjoyed it.

Edit: In fact, nobody criticized this game until this page, when blu showed up and IGN's review was posted.
Yeah. I don't care what that chart or reviews say. I had fun, played sittings for about half an hour with company, and contrary to IGN, I don't hate myself.:lol
 
[ ] Title (Site/Thread/Page with most information) | Developer | Genre | Release Date

[ ] Strong Bad's Cool Game for Attractive People | Telltale | Point and Click | Summer 08
[ ] LIT | WayForward | Action/Puzzle | "Back to School Release"
[ ] Bomberman WiiWare | Hudson | Action | Fall 2008
[ ] SPOGS Racing | Pronto Games | Racing | TBA 2008
[ ] Pirates: The Key of Dreams | Oxygen Games | Action | TBA 2008
[ ] Joysound | Hudson | Karaoke | TBA 2008 [JPN]
[ ] Alien Crush | Hudson | Pinball | TBA
[ ] Blue Oasis | Hudson | Simulation | TBA
[ ] World of Goo | 2D Boy | Puzzle | TBA 2008
[ ] Tetris | Hudson | Puzzle | TBA 2008
[ ] Wordsnake | Alien8 | Puzzle | TBA
[ ] Last Flight | Blobber Team | Action | TBA 2009
[ ] Target Toss Pro: Bags | n-Space | Sports | TBA 2008
[ ] Shantae | WayForward | Adventure | TBA [UNOFFICIALLY ANNOUNCED]
[ ] Rose Princess | Luc Bernard | Adventure | TBA
[ ] Crescendo | Konami | Music? | TBA
[ ] Rolling Bloobs | Blobber Team | Who The Hell Knows | TBA
[ ] Project Bang! | Engine Software | Puzzle | TBA
[ ] Potpourrii | Abstraction Games | Puzzle | TBA
[ ] Plättchen Twist 'n' Paint | Bplus | Puzzle | TBA
[ ] My Pokemon Ranch | Nintendo | Pokemans | TBA 2008
[ ] Midnight Pool | GameLoft | Sports | TBA
[ ] Butterfly Garden | Autonomous | Other | TBA
[ ] Midnight Bowling | GameLoft | Sports | TBA
[ ] Animales de la Muerte | High Voltage | Action | TBA 2008
[ ] Block Buster Deluxe | GameLoft | Arcade | TBA
[ ] Bruiser and Scratch in the Case of the Puzzling Paw | Steel Penny Games | Adventure | TBA 2008
[ ] Cocoto Fishing Master | Neko Entertainment | Fishing | TBA
[ ] Gyrostarr | High Voltage | Shooter | TBA 2008
[ ] Gravitronix | Medaverse Studios | Action | TBA
[ ] Eternity’s Child | Luc Bernard | Platformer | TBA
[ ] Home Sweet Home | Big Blue Bubble | Simulation | TBA
[ ] LostWinds 2 | Frontier | Platformer | TBA
[ ] Major League Eating: The Game | Mastiff | Action? | TBA 2008
[ ] Frat Party Games - Beer Pong | JV Games | Party | TBA 2008
[ ] MadStone | Riverman Media | Puzzle | TBA
[ ] Helix | Ghostfire | Dancing | TBA
[ ] Fresco Beach | Konami | Unknown | TBA

I'll update with links to the threads/site tomorrow morning. I'm also posting it so I don't lose this accidentally. :P
 
Played Family Table Tennis at a friend's house who bought it thinking that their two kids might get into it since they dont have anything for them to play but wii sports(they have mario, metroid, zelda, okami, and zack). Ill make this quick...*clears throats*

Family table tennis is the worst game ive ever played in my life. Its worse than the fighting in GTA4 and the camera in NGII rolled into one. Dont play it, ever. If someone tries to give it to you through a gift message, you should seriously think about calling Agent 47...
 
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