Downloaded LostWinds and Defend Your Castle.
Played LW for an hour and six minutes, or so says my Wii data. I don't have much to say about it, out of fear of getting reamed, but basically I think it's good but not great. Much like Kirby Canvas Curse, it's got solid controls, reasonably innovative gameplay, wonderful music, and charming art direction, but, also much like Kirby Canvas Curse, for whatever reason the overall package isn't really clicking with me despite each individual element being impressive in its own right. Perhaps the pace and the level design are just too laid-back for me.
With that said, it's definitely a unique experience, and I don't regret spending $10. ...Well, let me note that I've put $368 into VC so far; I'm not one of those "I only buy AAA games" types, so "I don't regret spending $10" may or may not mean very much coming from me.

And I also have my random agendas of supporting more 2D gaming being made in this day and age, along with supporting more downloadable games being made since I eventually want to see an all-digital future. But anyway, yeah, LostWinds is good enough.
Right after that I hit up Defend Your Castle for an hour and twenty-six minutes. I'm not entirely sure what's so addicting about it, but as far as Flash-style games go, this is very nice. I've played at least a couple Flash games that I enjoyed more, certainly (see
Nanaca Crash or
Mekuri Master), but this fits pretty perfectly with the Wii remote. Hard to describe, but basically it's like a Flash game with light real-time strategy elements tossed in, managing the limited resources you have in terms of adding more recruits to cast spells or shoot arrows or repair your castle walls, using spells strategically in accordance with their recharge time, figuring out when and when not to sacrifice a potential recruit to go out and suicide bomb the enemy, etc. Anyway, even though this was the game that I was on the fence about, I ended up probably getting slightly more enjoyment from it than from LostWinds. I'd recommend it, as far as shallow-but-addictive experiences go.
Still looking ahead to the future, mostly; can't wait for Gyrostarr, Shantae, Family Ping Pong, Protothea, Dr. Mario, World of Goo, Toki Tori, Bomberman, Star Soldier R, and that one bubble wrap game if it ever gets released outside Japan (assuming it turns out well, of course).
Edit: Forgot to say this: If my opinion on either game changes, I'll come back and say so. I don't see that happening for DYC, considering how simplistic it is, but it's very possible that LW can only go up from where I am.