How is unionization going to change the fact that noone in the industry is owed a job?
Reality is that development costs money, people need to get paid for years, before the thing they are working on has a chance to return a penny.
Self fund, self publish, is the only way to avoid becoming indebted to investors. IF you don't... Ultimately you are turning yourself into somebody else's business opportunity!
Its interesting to me that noone seems surprised when people backing kickstarters and all sorts of crowdfunding start to get impatient about when the thing they want gets delayed, or are angry when it falls short of expectations. And these investors are also fans, they opted in because they were genuinely into the project. So why are people surprised when businesspeople who aren't interested in much beyond the bottom line start to make demands?
Just saying, videogaming runs on money
Gamers are one of the biggest problems in gaming. They don't want to pay for anything but want developers to not crunch, have knitting classes e.t.c.
Most gamers don't have job experience. They don't know that payroll costs go up every year because everyone wants a raise to at least keep up with inflation. All of the costs generally go up in gaming, but the games largely stay the same price.
People want a subscription service that has tons of games but doesn't cost much without realizing that actually means significantly less revenue to cover the salaries of people creating games.
They don't understand that investors/publishers need to get a certain ROI otherwise the risk involved in publishing games is greater than the worth. If gaming doesn't produce margins, the money goes somewhere else.
Games can be delayed for all sorts of reasons. Maybe you lose a key member of a team to a sexual harassment issue, someone passes away, or just finds a better paying job. Now all of a sudden you're missing sprints while you try to find someone else to bring in and get up to speed. But everything falls on leadership and they get the blame.
So just pay someone more money right? Well, you've already budgeted for the game, now your budget is rising because of competition in pay... and your ROI has tanked. You don't even know if the game is going to sell to projections...
It's a really difficult business and you have some companies who deserve significantly more praise than others. I think Sony is one of those companies. I'd much rather work for a Sony studio than EA or Activision.
You want to be inspired and do great work, but everyone wants to get paid too and no one wants to be fired.