Sho_Nuff82
Member
But how does Destiny being cross-gen effect things like bland and repetitive mission structure? Or weak social integration?
Lack of mission variety could be chalked up to a rushed dev schedule. Hard to buy since their last game was 4 years ago, but this is the first time they've released across 4 platforms, including their first time ever working on PS3.
Weak social integration is just Bungie being Bungie. They thought they knew best when they restricted matchmaking to "friends only" for firefight in ODST and co-op in Halo 3, but they changed course in Reach.
http://www.kotaku.com.au/2009/08/bungie-why-halo-3-odst-firefight-doesnt-support-matchmaking/
Bungie said:Of course, when playing Firefight, just as when playing the cooperative campaigns from Halo 3 and ODST, you can party up with your friends. Creamer says the idea behind Firefight is not to play with a bunch of strangers online, but to enjoy a more intimate experience that harks back to the early days of Halo.
Its really trying to get back to that same sort of experience we had in Halo 1 multiplayer, says Creamer. Since there was no Live then and no matchmaking, you really had to get together with your friends, you know, have LAN parties at your house and have that cool social experience with your buddies all sitting together. Firefight is really all about getting together with your friends online and playing that way.
So in a way matchmaking is not something that makes a lot of sense in that kind of system, even though in reality its not something we would have been able to pull off anyway.
You can see the same kind of thinking leaking through in their sound design (no sound options because Marty knows best), and their restriction of the highest level raid modes to friends only.
This will be changed in the sequel, because a) there will be plenty of people bitching, and b) they'll have more time.