Bungie speaks out on Destiny review delay.

But how does Destiny being cross-gen effect things like bland and repetitive mission structure? Or weak social integration?

Lack of mission variety could be chalked up to a rushed dev schedule. Hard to buy since their last game was 4 years ago, but this is the first time they've released across 4 platforms, including their first time ever working on PS3.

Weak social integration is just Bungie being Bungie. They thought they knew best when they restricted matchmaking to "friends only" for firefight in ODST and co-op in Halo 3, but they changed course in Reach.

http://www.kotaku.com.au/2009/08/bungie-why-halo-3-odst-firefight-doesnt-support-matchmaking/

Bungie said:
Of course, when playing Firefight, just as when playing the cooperative campaigns from Halo 3 and ODST, you can party up with your friends. Creamer says the idea behind Firefight is not to play with a bunch of strangers online, but to enjoy a more intimate experience that harks back to the early days of Halo.

“It’s really trying to get back to that same sort of experience we had in Halo 1 multiplayer,” says Creamer. “Since there was no Live then and no matchmaking, you really had to get together with your friends, you know, have LAN parties at your house and have that cool social experience with your buddies all sitting together. Firefight is really all about getting together with your friends online and playing that way.
“So in a way matchmaking is not something that makes a lot of sense in that kind of system, even though in reality it’s not something we would have been able to pull off anyway.”

You can see the same kind of thinking leaking through in their sound design (no sound options because Marty knows best), and their restriction of the highest level raid modes to friends only.

This will be changed in the sequel, because a) there will be plenty of people bitching, and b) they'll have more time.
 
"However, I don't really feel immersed in it. Playing feels more of an exercise than an exciting new adventure in a brave new world. Despite being forced to watch the cutscenes, the story goes in one ear and out the other. It feels generic at best, and incomprehensible at worst. So I just follow the dot, shooting anything that stands between me and wherever I need to go to press the square button so Peter Dinklage can mutter something unintelligible to me"

My sentiment as well.

Perfectly summarizes my feelings on the game.
 
Perfectly summarizes my feelings on the game.

yeah pretty much spot on as well. I feel like this game's strength rely on the core of having two good friends to play with and talk to while doing these tasks. The game isn't special. It's not terribly bad. Honestly it will be there to pass the time this month until the real games hit in October.
 
The problem with Destiny's story isn't whether it's good or bad, it's the fact that it's basically non-existent. There's absolutely no context to what you're doing in the campaign. Every mission is short and structured very similarly to the point where they feel like a series of side missions. There's zero feel of progression since you just go back to the tower between each one. The game's name is Destiny which implies some sort of epic adventure - it just ends up being a delusion of grandeur.

It's really baffling to me how a studio with the pedigree of Bungie came up with something like this, especially after such a long time.
 
The problem with Destiny's story isn't whether it's good or bad, it's the fact that it's basically non-existent. There's absolutely no context to what you're doing in the campaign. Every mission is short and structured very similarly to the point where they feel like a series of side missions. There's zero feel of progression since you just go back to the tower between each one. The game's name is Destiny which implies some sort of epic adventure - it just ends up being a delusion of grandeur.

It's really baffling to me how a studio with the pedigree of Bungie came up with something like this, especially after such a long time.

It's obvious they came up with a rich lore for this world...but forgot to communicate any of it effectively.
 
Played a few more hours. It's mindless, enjoyable fun. My only gripe is how empty it is. I was under the impression it was meant to be a huge, social thing but after several hours of playing, I've only seen a handful of folk and to be honest, they could have been ghosts or npcs, it wouldn't have made any difference as there was zero interaction with any of them. Still, apart from that the game seems fine to me
 
The problem with Destiny's story isn't whether it's good or bad, it's the fact that it's basically non-existent. There's absolutely no context to what you're doing in the campaign. Every mission is short and structured very similarly to the point where they feel like a series of side missions. There's zero feel of progression since you just go back to the tower between each one. The game's name is Destiny which implies some sort of epic adventure - it just ends up being a delusion of grandeur.

It's really baffling to me how a studio with the pedigree of Bungie came up with something like this, especially after such a long time.

Yeah you think the shit from earth would go one but it somehow stops and get mentioned once again if im not mistaken.

The Rasputin AI

And the dynamic between the enemy factions isn't explained either just Fallen vs Hive thats it as far as i know. Would love to get some more background story why are the Fallen on the moon fighting the other faction
 
Destiny is one of the funnest shooters I've played in awhile. It's a pick up and play when you have free time. And I don't understand why people say you have to play with a friend, I spent all of last night and my free time today playing it alone. There's satisfaction similar to playing COD4 online for the first time except there's a better sense of progression that's not as time consuming as FF14.

The only game I've committed to a campaign as of recent has been TLOU.
Other than that, it's been Crimsonland Survival, SF4:U, and now Destiny.

Then again, I am an ADULT CASUAL GAMER. I don't have time to be hardcore unless necessary.
 
Destiny is one of the funnest shooters I've played in awhile. It's a pick up and play when you have free time. And I don't understand why people say you have to play with a friend, I spent all of last night and my free time today playing it alone. There's satisfaction similar to playing COD4 online for the first time except there's a better sense of progression that's not as time consuming as FF14.

The only game I've committed to a campaign as of recent has been TLOU.
Other than that, it's been Crimsonland Survival, SF4:U, and now Destiny.

Then again, I am an ADULT CASUAL GAMER. I don't have time to be hardcore unless necessary.

This post sums up my feelings too. I've gotten to play it in the evening for a couple of hours the last two nights, that's it, and I'm really digging it. I think all of you who played it for 15 of its first 24 hours (then decided you hated it) are crazy people who binge consumed a product that isn't meant to be consumed that way.
 
played the game a few hours today. missions are really repetitive. I dont understand how a developer can get away with such a stale mission design in 2014.
 
It's obvious they came up with a rich lore for this world...but forgot to communicate any of it effectively.

I want to call this the Killzone Dilemma or something, because KZ has one of the best Sci-fi backstories/lore I have read for a video game and it is definitely not utilized properly in the game
 
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