Bungie speaks out on Destiny review delay.


"However, I don't really feel immersed in it. Playing feels more of an exercise than an exciting new adventure in a brave new world. Despite being forced to watch the cutscenes, the story goes in one ear and out the other. It feels generic at best, and incomprehensible at worst. So I just follow the dot, shooting anything that stands between me and wherever I need to go to press the square button so Peter Dinklage can mutter something unintelligible to me"

My sentiment as well.
 

Replay value: 10/10 – Destiny is massive. You'll be playing this for years.

FbXtfs0.gif
 
I agree with this, but for me the beta was enough. I accept that the mission design was lackluster, story wasn't terribly motivating, etc. but the basic gameplay loop really grabbed me and I realized that it was a game I would really enjoy even if the full release didn't dramatically improve the areas where I found the game lacking.

Clearly that's not the case for everyone. A lot of the backlash is coming from people who were expecting a different kind of game entirely, or were hoping for dramatic changes that didn't materialize. I sympathize with those people in a big way, and I consider their feelings of disappointment every bit as valid as my own enjoyment of the game.

That's a really negative way of looking at it. Did you want them to be disingenuous with the beta so you were totally surprised when the game came out?

It took the beta for what it was. A demo. Anybody hoping the game was suddenly going to be better or different was misleading themselves. Hopefully there's more content coming that will flesh stuff out.

Well, I find the combat fine. Upgrading your abilities and armor/weapons is great. But I just wish there was more mission variety and story. I guess I imagined they could've done something similar to Mass Effect or KotoR when it came to story telling. Maybe not THAT much dialog, but just something to make it feel like you're progressing. We're on the third planet and the amount of cutscenes/story could be done in like less than 10 minutes. I just feel like I'm not seeing where all the time went exactly is my problem. Gonna see what happens after they open up the Raid.
 
http://www.usgamer.net/articles/destiny-ps4-review

This is a fascinating read, with multiple writers giving daily running reactions to playing the full game. There's a lot of frustrations, from the storytelling to the combat due to AI, but seeing so many reactions to so many game systems makes me think this is a format I'd like to see in the future, especially for a game of this type.

After hearing the Bombcast reactions to it, I think people risk being underwhelmed when they finally jump into the full game if they aren't mentally prepping themselves with more moderate expectations.
 
"However, I don't really feel immersed in it. Playing feels more of an exercise than an exciting new adventure in a brave new world. Despite being forced to watch the cutscenes, the story goes in one ear and out the other. It feels generic at best, and incomprehensible at worst. So I just follow the dot, shooting anything that stands between me and wherever I need to go to press the square button so Peter Dinklage can mutter something unintelligible to me"

My sentiment as well.

Pretty much what a lot of Youtubers are saying and what i felt from my brief time with the game.
I'm actually happily surprised by the first couple of reviews, i was convinced that with the money and hype behind this, the reviews would almost all be 9's and 10's.
 
There's no "post release embargo"

They just didn't turn the servers on until Monday, so reviewers are racing through the game right now.

Reviewers seem to have gotten through the game yesterday. There's not much to see. It's possible some of them are waiting on the first raid to produce a full review - but at this point anybody can step forward and publish a score.

I honestly feel like some reviewers are going through the game with a fine-tooth comb, because they're trying to figure out if this game really is just a sub-par MMOFPS. Perhaps they want to give this game a higher score than they know it deserves.

But that's all just speculation.
 
I think I heard Jeff Gerstmann say something like they wanted people to wait until midnight of the day following the release of the game. I don't think it was a traditional embargo or anything like that, though.

Either way, reviewers are perfectly free to post their reviews without repercussion, I believe.

This is like, the textbook definition of a review embargo though. If they all come flooding in at the same time, it will be even more obvious. It's unprecedented for it to be more than 24 hours after the release of a AAA game from what I recall.
 
I came in to this game saying this game would be no where near as good as the 300 page Beta threads made it out to be. I never understood the hype and still don't, but with my lack of any hope this game is actually pretty fun.
 
Well, I find the combat fine. Upgrading your abilities and armor/weapons is great. But I just wish there was more mission variety and story. I guess I imagined they could've done something similar to Mass Effect or KotoR when it came to story telling. Maybe not THAT much dialog, but just something to make it feel like you're progressing. We're on the third planet and the amount of cutscenes/story could be done in like less than 10 minutes. I just feel like I'm not seeing where all the time went exactly is my problem. Gonna see what happens after they open up the Raid.

Honestly, I consider this a VERY good thing.
 
Oh yeah, I also have to say that I think that they surpassed Dragon's Dogma in terms of low main enemy variety. That disappoints me, too. Palette swaps everywhere.
 
I knew from the beta this would be a 7/10 game for me so I'm not mad. I just blasted through the first few missions so I can play co-op with a buddy.

Yeah... story is dumb and it's trying *so hard* to be dramatic... but it just isn't. It's cheesy. The minor differences in loot makes it kind of trivial and just from looking at the upgrade "tree" it doesn't seem like I'll be rolling in crazy abilities either.

Luckily shooting is fun and playing with a friend is fun. I'll play it for a month or two then trade it in for $30 towards something better *shrug*.

It amazes me that Borderlands, the shlock filled toilet humour goofy ass game with probably 1/10th the budget seems so far after a half dozen combined hours of play between Alpha/beta/final to be a far FAR superior game.
 
Its still a 9/10 for me. The story is the worst part about it which is just sad, im shocked how much of their lvl designs dealing with story telling is horrible.
 
But some unscrupulous outfit would have already posted some kind of official review if that was the case. There's too much collusion here for it to be a coincidence. Activision is enforcing a post-release review embargo and is probably threatening journalists with not getting Call of Duty early if they release a review with score early.

This is tripe even by the high local standard. The embargo was clear. Loony, but clear (a day after the server opened). If we're talking tinfoil hat material, a more realistic theory would be that the first to rush out a review would be the ones looked down as those that settled for a lazy job just for clicks. Also, there's no real rush once the game is out. Everybody's taking their time to make a decent coverage, for what I know.
 
The money is already in their pockets.

Here's the thing, though: it's clearly a game that they can add to and tweak without and before the DLC expansions hit. I think they'll have to because it feels like there's only this bare skeleton of a game here, at least, relative to my most modest expectation of it prior to release. I'm surprised that I feel this way, but I almost want to say that I've felt more satisfied by the blatant formula of Borderlands 1 in its first half of the vanilla campaign than this game and I'm almost done with the main 'story' content in PvE with co-op just two days after release and maybe twelve to fifteen hours of play into it. I hope they can pack on some meat because it feels like an extended beta still and that beta and alpha was what sold me on the game after complaining that I didn't know what to expect and why I should be excited beyond Bungie's early claims and their past with Halo. I try not to get sucked into the hype machine to avoid disappointment, but I still feel it now.
 
I knew from the beta this would be a 7/10 game for me so I'm not mad. I just blasted through the first few missions so I can play co-op with a buddy.

Yeah... story is dumb and it's trying *so hard* to be dramatic... but it just isn't. It's cheesy. The minor differences in loot makes it kind of trivial and just from looking at the upgrade "tree" it doesn't seem like I'll be rolling in crazy abilities either.

Luckily shooting is fun and playing with a friend is fun. I'll play it for a month or two then trade it in for $30 towards something better *shrug*.

It amazes me that Borderlands, the shlock filled toilet humour goofy ass game with probably 1/10th the budget seems so far after a half dozen combined hours of play between Alpha/beta/final to be a far FAR superior game.[/QUOTE]

Yup.
 
Its still a 9/10 for me. The story is the worst part about it which is just sad, im shocked how much of their lvl designs dealing with story telling is horrible.

its repeat rinse....you upload the ghost somewhere then take on waves of fallen. You then get 10 seconds worth of dialogue. Story is a massive disappointment.
 
Story is a joke in this game. No seperate quests for each class, no lore explanation nor NPC dialogs outside of some cut-scenes. The only thing I know about this fucking world is that some huge ass travler is watching us because he carried some darkness to earth which destroy everything. So ya thanks for that, asshole. And the idea to use some app for more story is super awful. Nothing sucks more then to put the controller down just to read some additional infos.

So far I would give the story and presentation a 2/10
 
I knew from the beta this would be a 7/10 game for me so I'm not mad. I just blasted through the first few missions so I can play co-op with a buddy.

Yeah... story is dumb and it's trying *so hard* to be dramatic... but it just isn't. It's cheesy. The minor differences in loot makes it kind of trivial and just from looking at the upgrade "tree" it doesn't seem like I'll be rolling in crazy abilities either.

Luckily shooting is fun and playing with a friend is fun. I'll play it for a month or two then trade it in for $30 towards something better *shrug*.

It amazes me that Borderlands, the shlock filled toilet humour goofy ass game with probably 1/10th the budget seems so far after a half dozen combined hours of play between Alpha/beta/final to be a far FAR superior game.

I'd love to see the budget breakdown for this game. The graphics are average, the story is none existent, there are only four worlds, stages get reused over and over again, the list goes on.
 
I'm fine with it. The people that don't need or care for the review can buy it without remorse. The people that need a review can wait a few days. If you're the type of person who is upset that the review is late, why are you buying the game??

I doubt anyone specifically waiting for the review is just gonna say, well, it wasn't reviewed by the release date, so screw it, I'm buying it anyway.

This is a victimless "crime."

Seems like much ado about nothing.
 
Here's the thing, though: it's clearly a game that they can add to and tweak without and before the DLC expansions hit. I think they'll have to because it feels like there's only this bare skeleton of a game here, at least, relative to my most modest expectation of it prior to release. I'm surprised that I feel this way, but I almost want to say that I've felt more satisfied by the blatant formula of Borderlands 1 in its first half of the vanilla campaign than this game and I'm almost done with the main 'story' content in PvE with co-op just two days after release and maybe twelve to fifteen hours of play into it. I hope they can pack on some meat because it feels like an extended beta still and that beta and alpha was what sold me on the game after complaining that I didn't know what to expect and why I should be excited beyond Bungie's early claims and their past with Halo. I try not to get sucked into the hype machine to avoid disappointment, but I still feel it now.

I'm not scared to say it, but so far this has been extremely underwhelming in almost every way.

Gameplay is super repetitive. Run, shoot, go back to orbit.

Story- taking itself way too serious and a bit cheesy.

Voice acting- dinklage sounds bored and very disconnected from the character.

Variety- there is none, besides the 3 different classes.
 
I'd love to see the budget breakdown for this game. The graphics are average, the story is none existent, there are only four worlds, stages get reused over and over again, the list goes on.

With the budget and time they put into this, I'm just shocked at how it turned out. Was this their plan from the start or did something shift halfway through?
 
That is the whole reason for this thread. The review embargo or "delay"

There's a difference between delaying copies and embargoing reviews after a game is released.

Both are shitty, one is substantially more so. (hint: embargoing)

But it looks like that isn't the case, just nobody has had enough time with it yet.
 
I'd love to see the budget breakdown for this game. The graphics are average, the story is none existent, there are only four worlds, stages get reused over and over again, the list goes on.

That's my main question as well. Bungie had a massive team working on this game for several years. How is it, for all that effort - this is all they have to show for it? Was it all put into perfecting the gunplay? Is it all in the art? Have they just already put together those DLCs, and are now chopping at Destiny 2?

What were they doing?
 
With the budget and time they put into this, I'm just shocked at how it turned out. Was this their plan from the start or did something shift halfway through?

I hate saying this but they know the masses are sheep and if they really hype something up and repeatedly brainwash us into how 'revolutionary' this is, people will buy it.
It really is as simple as that and i hate it because it shows just what 'big business' must really think of the masses.
 
Dunno, played this game for a few hours and its pretty boring. gonna give a bit longer then may drop it.

Yup. Bungie describe this world as very alive and social. Whenever I run into other players I ignore them and move on.

Will play this until oct. 8th and trade it to GameStop for the $40.
 
It amazes me that Borderlands, the shlock filled toilet humour goofy ass game with probably 1/10th the budget seems so far after a half dozen combined hours of play between Alpha/beta/final to be a far FAR superior game.

I'm not nearly as harsh on Destiny as others, because I'm enjoying the game quite a bit. However, this needs to be repeated. So many posters here retroactively shit on Borderlands to hype up Destiny. Borderlands was and is a fantastic series and I wish Destiny had borrowed more from it.
 
I'd love to see the budget breakdown for this game. The graphics are average, the story is none existent, there are only four worlds, stages get reused over and over again, the list goes on.

I'm somewhat convinced it has a lot to do with making it cross-generation.

That and they spent so much money focus testing it to death. Which explains why they didn't have a chance to make a more in-depth/complete game.

Everything here seems to be done really well. But at the cost of doing more.

So many great games have the base features being 8 or 9 out of 10, while having a bunch of smaller features that are 6-7. Not really that great, but they are there.

It seems like Destiny focused so hard on getting the base features to be 10 out of 10 that they forgot about all the smaller features that are the things that really make games fun, accessible, or unique.

But I'll play more, just sad raid stuff isn't even available yet. Hopefully it is a WoW/Diablo style end game that really extends it's longevity.
 
How can they embargo reviews of a game that's already out? Can't someone just buy a copy, play it and review it? I understand if reviewers need more time to formulate a balanced opinion but why would sites sign the embargo? This is the kind of nonsense that 'journalistic integrity' champions will have a field day with.
 
That's my main question as well. Bungie had a massive team working on this game for several years. How is it, for all that effort - this is all they have to show for it? Was it all put into perfecting the gunplay? Is it all in the art? Have they just already put together those DLCs, and are now chopping at Destiny 2?

What were they doing?

This would be my guess. Although more content isn't the panacea if it's just the same stuff we've already got, but in a new place.

How can they embargo reviews of a game that's already out? Can't someone just buy a copy, play it and review it? I understand if reviewers need more time to formulate a balanced opinion but why would sites sign the embargo? This is the kind of nonsense that 'journalistic integrity' champions will have a field day with.

Because nobody wants to be blacklisted by a huge publisher like Activision.
 
I'd love to see the budget breakdown for this game. The graphics are average, the story is none existent, there are only four worlds, stages get reused over and over again, the list goes on.

makes me wonder how much attention this game would get if it was just another F2P MMO on steam without bungie's name and kotick's millions behind it. at least something like firefall has proper social interaction and things left to do after the first weekend.
 
That's my main question as well. Bungie had a massive team working on this game for several years. How is it, for all that effort - this is all they have to show for it? Was it all put into perfecting the gunplay? Is it all in the art? Have they just already put together those DLCs, and are now chopping at Destiny 2?

What were they doing?
They spent it all on Dinklage, marketing and DLC :P Its a massive disappointment. All of the talk from Bungie and the media prior to release stings me like a fissure in my ass. So much wasted gameplay potential. This game already has me dreading missions. I said it a while back, its babysitting your ghost: the game.

The delay for reviews due to it being a "connected" experience is BS. I'm connected now and have seen nothing remotely epic that involves random players and the need for said connectivity.
 
I hate saying this but they know the masses are sheep and if they really hype something up and repeatedly brainwash us into how 'revolutionary' this is, people will buy it.
It really is as simple as that and i hate it because it shows just what 'big business' must really think of the masses.

There are people who will honestly spend 15 minutes pumping bullets into a badly designed boss, and can it fun after conquering it.

I think it's partly the Bungie name, coupled with people being unable to distinguish between having fun with friends and having fun with the game. Design-wise most of what I've seen and played from Destiny has been mediocre. The astounding production values can disguise that for many.
 
I'd love to see the budget breakdown for this game. The graphics are average, the story is none existent, there are only four worlds, stages get reused over and over again, the list goes on.
I dunno, I think it looks pretty damn good. Especially the environments. Everything else, though, yeah, doesn't seem great to me.

My main confusion with the game is the overall structure. Wish they just would have fully committed to a single-player game with good co-op or a big online experience. Hell, could even go the original Planetside route where you battle for control of massive continents with hundreds of people. I truly felt like a massively multiplayer online shooter. As opposed to Destiny's small and repetitive missions with just a handful of people.
 
I'd love to see the budget breakdown for this game. The graphics are average, the story is none existent, there are only four worlds, stages get reused over and over again, the list goes on.

I have been less than overwhelmed by the story but I don't think this game looks average at all. It's pretty impressive in both design and execution.
 
I'm guessing a big chunk of the budget/team is focused on post-release content (which will be substantial), and the sequel, which will likely be far more ambitious, particularly in storytelling. Without the PS360 slowing them down I'd expect a much more fleshed out experience for Destiny 2, same as TitanFall.
 
There are people who will honestly spend 15 minutes pumping bullets into badly designed boss, and can it fun after conquering it.

I think it's partly the Bungie name, coupled with people being unable to distinguish between having fun with friends and having fun with the game. Design-wise most of what I've seen and played from Destiny has been mediocre. The astounding production values can disguise that.

This. I only bought it because everyone I know is playing it and I didn't wanna be left out.

I have no hype, no interest in this game at all.
 
I'm guessing a big chunk of the budget/team is focused on post-release content (which will be substantial), and the sequel, which will likely be far more ambitious, particularly in storytelling. Without the PS360 slowing them down I'd expect a much more fleshed out experience for Destiny 2, same as TitanFall.

But how does Destiny being cross-gen effect things like bland and repetitive mission structure? Or weak social integration?
 
Yup. Bungie describe this world as very alive and social. Whenever I run into other players I ignore them and move on.
Actually, this is one of the biggest gripes I have with the game and one that really kills the chance for what is there to be energized and given more life by having a real sense of interaction with other players. No trading, no talking, no sharing of information between randoms...there's just no sense of in-built community within the world. Every other co-op looter I've gotten into, from Diablo II and PSO 1.0 in 2000 and 2001 to Guild Wars 1 in 2005 feel far more alive. Of course, there's the BL games. They really need to address this as it's the thing that gives these games legs.
 
I hate saying this but they know the masses are sheep and if they really hype something up and repeatedly brainwash us into how 'revolutionary' this is, people will buy it.
It really is as simple as that and i hate it because it shows just what 'big business' must really think of the masses.
I'd hate to be too cynical but with Activision involved i'm sure there's a heap of content being held back for paid DLC later on. I tend to agree with the earlier description of this being a lifeless, joyless skeleton of a game, so far, at least. There ain't much meat on these bones! The music is nice, though.
 
I have been less than overwhelmed by the story but I don't think this game looks average at all. It's pretty impressive in both design and execution.

Well it looked average to me. Bare in mind we are talking about the most expensive game ever produced here. Its a cross gen game for a start and a cross gen game that couldn't hit 60fps on next gen systems, even with that ridiculous budget behind it. The textures are poor as well, seriously just go up to stuff the next time you play and have a look, there aren't many next gen games around with worse textures and again, i could forgive those textures if it was 60 fps and not 30fps (30fps with slowdown).
 
Top Bottom