Bungie speaks out on Destiny review delay.

You knew pretty much nothing about the Halo universe after the first game. Who was the covenant, who built the halos, what is the flood. It was only really explained in halo 2 and then built on from there in the later games and books.

I remember lots of cool speculation after the first Halo on sites like halo.bungie.org. The universe at that stage was a total mystery.

You're not contradicting what I said. That's like saying you knew little about the Star Wars universe after A New Hope. It didn't matter. The story told in Halo was straightforward, easy to follow, compelling and self-contained. You wanted to know more about the universe. So far in Destiny I feel completely detached from the lore.
 
So far in Destiny I feel completely detached from the lore.

I was actually sick yesterday but doing the quest on the moon for the
sword
I actually had actually zoned out of the story to the point where I had no idea why I needed to destroy it. The only thing that stuck with my is how stupid the concept that a
single sword killed THOUSANDS of guardians
. Going to go back and read the Wiki once I beat the game lol
 
Well it's not like Star Wars' story is groundbreaking or anything.

It's not really about whether the story is good or bad or groundbreaking. The "story" in Destiny is more or less fine, there's enough there for the potential of a good story. The storytelling is what the main problem is. It simply isn't communicated to the player in an interesting or engaging way.

The following is a critique of the storytelling shown in the game, nothing more.

The missions don't really have arcs of any substance, you simply go where your companion tells you, he scans something, and a wave of enemies comes. Then you complete the mission and it just...ends. With a countdown until you are kicked to a menu. It just kind of deflates and there isn't much to latch onto.

Even something as simple as acquiring a ship, and then acquiring a warp drive to let you travel to another planet seems like it would be a straightforward and easy goal for the beginning of the story, but it simply isn't communicated in a meaningful way. It's like they didn't write/record enough dialog to provide context for anything. All the dialog is very stripped down to the point it almost feels incomplete.

Star Wars may be yet another telling of the basic hero's journey, but it uses tried and true storytelling techniques to great effect to tell that story in an enjoyable and economic fashion.
 
You're not contradicting what I said. That's like saying you knew little about the Star Wars universe after A New Hope. It didn't matter. The story told in Halo was straightforward, easy to follow, compelling and self-contained. You wanted to know more about the universe. So far in Destiny I feel completely detached from the lore.

It doesn't help that the lore is literally detached from the game, and is in an app instead.
 
It doesn't help that the lore is literally detached from the game, and is in an app instead.

It also doesn't help that Peter Dinklage sounds like he can't believe the crap he's being paid to read. It breaks immersion when even the voice actor sounds like he can't take himself seriously. Like I'm being judged for playing the game every time he opens his mouth.

I thought they were going to rerecord him but it sounds like all they did was add more squelching/AI sound effects to his voice-overs.
 
It doesn't help that the lore is literally detached from the game, and is in an app instead.

most complaints in this game I relegate to "to each their own"

This one I actually agree with. The stupid little grimoire badge pops up and "hey go to your iphone app to read this". And wtf bungie.. an iphone-only app? really? really!?!?!? You couldn't spend the extra 5 hours of development and made it universal for ipad also?

sigh

ok, done. back to loving the game. :)

It also doesn't help that Peter Dinklage sounds like he can't believe the crap he's being paid to read. It breaks immersion when even the voice actor sounds like he can't take himself seriously.

I thought they were going to rerecord him but it sounds like all they did was add more squelching/AI sound effects to his voice-overs.

he's a robot AI... IMHO he sounds like about how he's supposed to.
 
It also doesn't help that Peter Dinklage sounds like he can't believe the crap he's being paid to read. It breaks immersion when even the voice actor sounds like he can't take himself seriously. Like I'm being judged for playing the game every time he opens his mouth.

I thought they were going to rerecord him but it sounds like all they did was add more squelching/AI sound effects to his voice-overs.

Honestly, the script does him no favors though. I feel like I would be enjoying the story more if the game wasn't so serious the whole time. I mean, it doesn't have to be goofy in tone like Borderlands, but the experience can feel sterile and rather lifeless at times.
 
he's a robot AI... IMHO he sounds like about how he's supposed to.

Honestly, the script does him no favors though. I feel like I would be enjoying the story more if the game wasn't so serious the whole time. I mean, it doesn't have to be goofy in tone like Borderlands, but the experience can feel sterile and rather lifeless at times.

I think those are fair arguments.

To be honest, it may be that it's hard to take him seriously because of the lack of lore. He's making serious references, but making no attempt to bring the player up to speed on why you should care. He goes on about 'things being worse than [he] thought' or how you 'struck a blow' but the conflict doesn't seem real.
 
most complaints in this game I relegate to "to each their own"

This one I actually agree with. The stupid little grimoire badge pops up and "hey go to your iphone app to read this". And wtf bungie.. an iphone-only app? really? really!?!?!? You couldn't spend the extra 5 hours of development and made it universal for ipad also?

sigh

ok, done. back to loving the game. :)



he's a robot AI... IMHO he sounds like about how he's supposed to.

There's an android app that's works with tablets. Who knows what's going on with the iPad version
 
There's an android app

sorry. didn't specifically mean iphone.. just "phone-only". there's no tablet-specific app which I almost maybe sort of at least might be inclined to work with as a second screen experience while I am playing.
 
So I guess the backlash already started?



Well it's not like Star Wars' story is groundbreaking or anything.

We've reached a point where very few stories are truly "groundbreaking" anymore. That doesn't mean Star Wars wasn't extremely enjoyable with entertaining, colorful characters and a fleshed out believable universe. Destiny's universe, thus far, is bland, lifeless, sterile and flat out boring. The only source of any information in-game comes from Guilty Spark -- I mean Ghost -- which is voiced by the most bored Peter Dinklage I've ever heard.
 
Honestly, the script does him no favors though. I feel like I would be enjoying the story more if the game wasn't so serious the whole time. Like, it doesn't have to be goofy in tone like Borderlands, but the experience can feel sterile and rather lifeless at times.

Yeah, a lot of lines the actors are asked to read are more or less non-sequiturs with no context, which would make it hard for any voice actor to latch on to anything and get excited about the material.

It doesn't need to be wacky, but there could be more character, like Nathan Fillion's guy in the tower whispering "Take me with you" when you exit out of his inventory. That's a fun little gag and plays with the idea that his NPC just stands around in the same place endlessly. More cohesiveness and progression to the dialog during story/missions would help as well.
 
You're not contradicting what I said. That's like saying you knew little about the Star Wars universe after A New Hope. It didn't matter. The story told in Halo was straightforward, easy to follow, compelling and self-contained. You wanted to know more about the universe. So far in Destiny I feel completely detached from the lore.


No. After The first Halo you knew nothing about the universe. You stated otherwise. Also halos story was critised as hard to follow in the first game.

I agree though, Destiny's world is less intriguing to me that Halo's was at the time.
 
There's an android app that's works with tablets. Who knows what's going on with the iPad version

well I mean the iphone version "works" with the ipad in the same way.. but that is markedly different from a "tablet app"
 
No. After The first Halo you knew nothing about the universe. You stated otherwise. Also halos story was critised as hard to follow in the first game.

I agree though, Destiny's world is less intriguing to me that Halo's was at the time.

Find me one person who said Halo 1's story was hard to follow.

It had a very simple, while still being compelling, story. It required very little effort from the player to understand what was going on.
 
Find me one person who said Halo 1's story was hard to follow.

It had a very simple, while still being compelling, story. It required very little effort from the player to understand what was going on.


It helped that you didn't have to give them an email to spam and look up a shitty app or clunky site to get any exposition. Not even half assed. Quarter assed and I'll advised.
 
No. After The first Halo you knew nothing about the universe. You stated otherwise. Also halos story was critised as hard to follow in the first game.

I agree though, Destiny's world is less intriguing to me that Halo's was at the time.

The universe and backstory was mysterious at the end of Halo. The plot was incredibly easy to follow.

Incidentally, having a simple and engaging plot is what made all of the background stuff in Halo interesting. In Destiny, everything is this kind of cryptic malaise that assumes that you find the backstory interesting enough to look it up outside of the game, despite none of it really mattering in the game. This is the same problem Halo 2 had; it rocketed up its own ass with a sudden influx of empty religious references and Mysterious Sounding Capitalized Names that stood in the stead of an accessible plot, rather than being part of one.
 
so the story's pretty much in line with what was in the beta? opening mah ps4 bundle when i get home from class

lol damn. i can't believe this but somehow titanfall might have had better story presentation then.

two really hyped mp games lacking in content, sequels better be full of stuff

bungie was always weak with the story but at least it looked like they were trying with the halo series.
 
most complaints in this game I relegate to "to each their own"

This one I actually agree with. The stupid little grimoire badge pops up and "hey go to your iphone app to read this". And wtf bungie.. an iphone-only app? really? really!?!?!? You couldn't spend the extra 5 hours of development and made it universal for ipad also?

sigh

ok, done. back to loving the game. :)



he's a robot AI... IMHO he sounds like about how he's supposed to.


Maybe I'm not understanding what you're saying but I check the grimoire cards on my ipad. It's in the destiny companion app. Was looking through all of the ones I unlocked yesterday
 
The universe and backstory was mysterious at the end of Halo. The plot was incredibly easy to follow.

Incidentally, having a simple and engaging plot is what made all of the background stuff in Halo interesting. In Destiny, everything is this kind of cryptic malaise that assumes that you find the backstory interesting enough to look it up outside of the game, despite none of it really mattering in the game. This is the same problem Halo 2 had; it rocketed up its own ass with a sudden influx of empty religious references and Mysterious Sounding Capitalized Names that stood in the stead of an accessible plot, rather than being part of one.

Making people go to Bungie.net to read the lore cards or whatever that you collect is pretty damn shitty.
 
Yeah, and I AM disappointed to hear that. Like I said, I'm only a few hours in, but I hoped there's be some scene late in the game where it turns out... I dunno, the Traveller's brain is saved on a disc or something, or he comes back online, or I don't know, the Speaker has been repressing him, or something. I assume there will be six sequels, DLC, novels and comics that will flesh everything out, but it IS a bummer that this doesn't happen in the first game.

I agree with people whose complaints are along these lines, but the people pretending it's too complex and they don't understand anything are the only ones I'm arguing with. This "Gawsh, I just don't get it, what's going on??" act is silly.

I feel like this happens a lot with video game stories (at least for the games I care about). Whenever any deep lore or unusual sounding names come up people act as if it is an impenetrable mess. Just because you do not take two seconds to go beyond the initial introduction of the name itself (which can be confusing and/or weird at first) and see what something actually is (like a place, person, battle, etc.) and how it connects to the universe does not mean the story is bad, just that you have terrible comprehension skills.
 
I wonder if Bungie has taken its head up out of the piles of money to read any criticism against the game.

They should be. After all the pre release bluster the game has been just OK so far, this is Bungie, OK shouldn't be a word that's acceptable to them.

I'm sure they'll enjoy the money but they also have lots of DLC to sell. If people leave the game in droves who'll be buying that?
 
I'm not really surprised at Destinys story/lack of it/not very good. I realise I'm only speaking for myself but I've always thought Bungie were incredibly shit storytellers. I have never cared about a single story they've ever told in any of their games, especially the Halo games. Only the first Halo game made me curious due to the whole franchise being new, the air of mystery about it etc but apart from that it's the combat that keep me coming back to their games and thankfully that's were Destiny REALLY delivers exactly what I want. In fact I'd call it a phenomenal shooter tbh, every firefight is fun and tense, love it. No spectacle needed - just your guns, some mobs, some great AI and a good time. Borderlands 2 fucking wishes it had combat as good as this. All the weapons in the world and 'wacky humour' can't cover up how dull it can be to play that series at times.

I'm also coming at it from the point of view that I don't care about Halos extended lore etc, I know a lot of fans love the books etc whilst I don't care about any of that at all.
 
But it's a half-assed Borderlands, at best. Borderlands had interesting weapons that were unique between the individual manufacturers with different firing modes, projectiles, elements, etc. There was a huge difference between a Tediore rifle and a Torgue rifle, beyond just the stat changes. There's nothing of that in this game. A shotgun is a shotgun. Only difference is how fast it reloads and its power and range. That's just extremely disappointing in a loot-based game, which everyone wants to emphasize.

Then there's the story. Borderlands had a pretty bad story for the first half of the game, but it got infinitely better when the Crimson Lance showed up. The sequel's was even better. Destiny's story is just...bad.


Because Bungie was hyping the story up. Hell, one of them wanted this to be this generation's Star Wars. There's no reason to excuse a bad story. Either do it properly, or don't do it at all. Not that hard to do. Any game can have a good story

Unskippable cutscenes too. So not only is the story bad but i have to sit through it when I start a new character because they desperately want me to soak in their genius.
 
I think I heard Jeff Gerstmann say something like they wanted people to wait until midnight of the day following the release of the game. I don't think it was a traditional embargo or anything like that, though.

Either way, reviewers are perfectly free to post their reviews without repercussion, I believe.
 
Not only that but I think Destiny is less ambitious than Halo Combat Evolved, particularly in the mission design and "emergent" gameplay.

Agree.

The thing that makes Halo work is the enemies (excluding the flood) and the interesting different approaches to enemy encounters both of which are missing in Destiny's monster closet approach to design. The enemies are now plain tiresome to fight.

Contrast that to how awesome the Covenant were to fight in the Halo games. Each encounter and approach would be extremely different and less about 'grinding' which I think is at the core of why I'm finding the Destiny slightly annoying. The seeds of an awesome experience are here but Bungie haven't nailed that '30 secs of fun' they used to talk about so much.
 
There's no "post release embargo"

They just didn't turn the servers on until Monday, so reviewers are racing through the game right now.
 
I gotta say I'm not enjoying this game. Granted I've only been playing for a few hours. The "story", where is it?

Half the time I have no clue what is going on, or why I am doing it. The gameplay seems repetitive, for me.

I should have held out on this.

Edit: good thing GameStop has a $40 guarantee by oct. 8th.
 
I visited a planet

It gave me a cut scene with no way to skip it.

Wtf bungie.

Also why are all the missions protect ghost from this and that. I wasnt even hyped but im still dissappointed. Also npcs are shit
 
The universe and backstory was mysterious at the end of Halo. The plot was incredibly easy to follow.

Incidentally, having a simple and engaging plot is what made all of the background stuff in Halo interesting. In Destiny, everything is this kind of cryptic malaise that assumes that you find the backstory interesting enough to look it up outside of the game, despite none of it really mattering in the game. This is the same problem Halo 2 had; it rocketed up its own ass with a sudden influx of empty religious references and Mysterious Sounding Capitalized Names that stood in the stead of an accessible plot, rather than being part of one.

Spot on. So far, I think the game feels pretty empty and lacking in general even if I do like much of what's there and never really expected much from the hyped up epic story pre-release marketing. I keep thinking of the old Wendy's commercials with the old lady asking, where's the beef?
 
Read the EG early "review"/impressions and it really sounds like its gonna review lower than what I thought it would.

I thought the game always looked kinda bland but I really though the press would eat it up. Especially considering the hype its getting.
 
There's no "post release embargo"

They just didn't turn the servers on until Monday, so reviewers are racing through the game right now.

But some unscrupulous outfit would have already posted some kind of official review if that was the case. There's too much collusion here for it to be a coincidence. Activision is enforcing a post-release review embargo and is probably threatening journalists with not getting Call of Duty early if they release a review with score early.
 
Top Bottom