Bungie's Marathon set for April 12th reveal

The hyper stylized art style looks absolutely amazing in presentation, HUD, UI, in stills and promo shots but in gameplay the low-poly visuals looks insanely bad.

But man, the presentation is S-tier. That story (?) trailer at the end looked incredible.
 
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umm
is it female only characters?
i can only see female faces in the reveal
kind of weird although the art style is kind of my preference.
 
New contract!

/contract code: 955c699e-b4a8-4166-b118-3a02270e1852

Contract-Card-09.png
 
The hyper stylized art style looks absolutely amazing in presentation, HUD, UI, in stills and promo shots but in gameplay the low-poly visuals looks insanely bad.

But man, the presentation is S-tier. That story (?) trailer at the end looked incredible.

I think they have to remove the kind of faded out look during gameplay, it has that kind of foggy look. They should go with extra color pop and good distance field perception like the story trailer.
 
So apparently it's going to be a full priced game and launching with only 3 maps at launch...

the other 2 maps better be WAY more complex than the first one they showed, because if not the game will be super stale really fast.

the map design shown in their playstest recordings is super basic and would fit more in a battle royale kinda title where dynamic team fights are the focus.
an extraction shooter however lives and dies with gameplay variety. if you spawn into a map, and you move along a specific path, the way you walk down that path better be as full of variety as possible.
in this type of game you will eventually go similar paths through the map dozens of times during your playtime with the game. if that path only has a few simple walls, a few simple 2/3 room buildings and maybe a few trees, eventually every time you go down it will feel identical

games like tarkov get around this due to the sheer complexity of its maps. it has urban buildings with dozens of apartments that each on their own have multiple rooms. you can go through windows, up on roofs, through broken walls, all interconnected and interwoven into eachother.
there's a map with a gigantic mall, that's just as complex as you'd imagine a mall to be. shops with back rooms, escalators, multiple levels, underground levels etc.

meanwhile that map of Marathon they are currently showing looks less complex than E District in Apex Legends, and significantly less complex than Verdansk in CoD Warzone, both of which are battle royales where map complexity is less important.

on top of that many other things seem very streamlined in terms of missions and the loot system. and I'm not sure if that's something an extraction shooter is supposed to be.
Tarkov is the extraction shooter king still, and it has its hardcore playerbase because it's the opposite of streamlined.
if you streamline stuff you take away part of the learning curve, and that learning curve can be something that keeps people playing.


so I think the biggest issue to overcome for Marathon will be longterm engagement.
if they streamline the game too much, people might be losing interest really quickly as they will have seen everything there is to see, and can't really learn anything new or experience anything interesting.
 
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There's a lot of layers to this game and I will say the presentation today didn't dive well at all into so many basic things people need to know about it to be excited.

The gameplay loop on paper is load in, loot, maybe kill, get out. Get zooted gear to then continuously slay.

Some things they shared or hinted at or I saw in other videos now:
-Seasonal wipes. Similar to Diablo or path of exile. Making each season a new climb with likely fresh balance tweaks.
-Contracts. Quests. Daily weekly etc, but also hidden cryptic ones.
-The hidden dynamic world events are in play. There is more to it then just going down and getting into gun fights. These global community events can lead to maps changing entirely for a season. This is the most exciting part to me. If there's only 3 maps but they can evolve across a season seasons due to players, that will be a very cool thing to witness like when Fortnite does their big concert events.
-Some sort of hidden story unlocks. Characters have charms for looting, and it seems to unlock in game and out of game cut scenes and lore.
-Ranked. Lower level players with crap loadout can play in specific playlists to get experienced and then join the big leagues in ranked. Plus a bigger chase for people here with ranked.
-Permanent unlocks to build your character how you want.


——

All in all I think ign did a better job with their video getting more details and excitement on it.

For me it's a no brainer day one. Full $60-$80? Yep I'm good with that. I don't think others will be though and that could the the real issue.
 
I want something like Planetside, not this which is just a variation of several current games.

And yes, it was clear from the outset this wasn't going to be like Planetside.
 
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Luke Stephens:


I love watching Luke's vids, he seems 110% genuine and loves his gaming and tbh I watched 5mins of this and was bored shitless not from Luke but from how utterly generic this game looks and this is Bungies big new release!?! Jesus H, they're fucked, I mean they're gonna charge full price for this shitshow of blandness? It looked like a mobile game, this has concord 2.0 written all over it and they allegedly had the cheak to write off TLOU mo game!?? At least it would've been original, this looks bland as fuck, what have Sony done...
 
Are the characters supposed to be moving in slow motion because that's what it looks like, not impressed though I was never the audience for another GaaS/multiplayer focused game, let's see what happens.
 
I love watching Luke's vids, he seems 110% genuine and loves his gaming and tbh I watched 5mins of this and was bored shitless not from Luke but from how utterly generic this game looks and this is Bungies big new release!?! Jesus H, they're fucked, I mean they're gonna charge full price for this shitshow of blandness? It looked like a mobile game, this has concord 2.0 written all over it and they allegedly had the cheak to write off TLOU mo game!?? At least it would've been original, this looks bland as fuck, what have Sony done...
This has nothing to do with Sony. This game was in development before the acquisition.
 
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The art style alone makes me not even consider spending less time on Hunt Showdown for this, gotta be honest. I like the idea but it looks more like messy Lego in action? I can't put my finger on it but not my cup of tea.
 
I don't like this at all. This is the reason I'm happy Factions 2 was canceled. You make one successful gaas game and that's all your studio will ever do from that point. Pour one out for old Bungie.
 
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