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Burnout Legends preview at 1UP

PS2 KID said:
I shudder to think about what kind of graphics these guys could do if only Sony would let the PSP run at full speed.
I thought the artificial barrier was already lifted? Didn't Namco mention something about it?
 
I have concerns.... about how playable BO:L at speed is going to be on the PSP... the article really made it seems like they were still early in the development stage, alot of the writeup was more towards...we'll try to do this, and we'll try to do that... Is this suppose to be shown at E3? IS there a release date?
I don't have too many concerns. After all, the resolution is not that much smaller horizontally on PSP, and that is what is important for the amount of the road information you can see. I'm not even worried if it's 30FPS instead of 60. Due to a physical screen size it's not that big of a problem. Look at Wipeout - when it's always keeping full framerate (in time attack mode for example) it looks pretty smooth regardless of crazy speed that you can achieve.
 
I need more games for the PSP. Already. Its funny. the handheld almost compels you to buy games for it. What we need is AAA games from top devs. Pronto
 
Marconelly said:
I don't have too many concerns. After all, the resolution is not that much smaller horizontally on PSP, and that is what is important for the amount of the road information you can see. I'm not even worried if it's 30FPS instead of 60. Due to a physical screen size it's not that big of a problem. Look at Wipeout - when it's always keeping full framerate (in time attack mode for example) it looks pretty smooth regardless of crazy speed that you can achieve.

Yeah but time attack mode is a poor comparison, BO:L will have many more vehicles on the screen especially if they are going back to the BO 1 & 2 style of gameplay which had more traffic on screen... or maybe they aren't?
 
They said BO3 style gameplay with tracks from all three games so far. It'd be nice if they managed to sneak a BO1 gameplay mode in there, though, where traffic is denser.
 
Wow, this looks hot. I've played the previoius Burnout games, but have never bought one, but this will be the first one I get. I'm not a huge racing fan, but it's hard not to like the Burnout games. I love the pure speed, the interesting environments to race in, and oh yes, the crashes!! Gotta love them crashes.

I agree that the PSP almost compels you to buy games for it. I'm always on the look out for new stuff, and I'm going to get Hot Shots Golf today. It's just so nice to have a system that you can pick up and play anywhere, without a major loss in game quality. I love my PSP! :) Can't wait to see what E3 has in store for us in another week!
 
This looks good but why does it look like BO2 or 3 for consoles?, do they really expect people will buy this even if they have the other home games????
 
Bluemercury said:
This looks good but why does it look like BO2 or 3 for consoles?, do they really expect people will buy this even if they have the other home games????

Looking at this thread...Yes.

Why are people suddenly so shocked that ports/compilations sell well on portables? Have you not seen the sales of the ports of Mario games to the GBA?
 
SolidSnakex said:
Looking at this thread...Yes.

Why are people suddenly so shocked that ports/compilations sell well on portables? Have you not seen the sales of the ports of Mario games to the GBA?

They've conveniently forgotten all the ported titles(and not just Mario) that have ended up on the GBA.

You can't really be surprised can you? ;)
 
But, well i think that DS was probably built also to fight the possibility of porting the games as they are on its native console, the fact is that Mario 64 is obviously a port, but one that has many changes, i doubt youll see many original games for PSP(compared to ps2), mainly because the cost of making those games is probably as high as making them on PS2 and i would choose ps2 for its million installed base......and that's something that Sony must fight against. I mean sure, this game looks great, but only for those who never bought Bo2 or 3. Also if i ever get a DS you bet that my first game will not be Mario64 that i can assure you.......im waiting for the real new mario.........
 
Solidsnakex said:
Why are people suddenly so shocked that ports/compilations sell well on portables? Have you not seen the sales of the ports of Mario games to the GBA?

A lot more people bought the Mario games the first time around. Plus, Burnout 1 and 2 can be found just as cheaply and more readily than original carts of SMB3/SMW. Heck, they're probably cheaper.

Posts like these miss the point of why such ports are popular, anyway: nostalgia. No one is nostalgic over Burnout yet, people can play it on the console currently hooked up to their TV. The game should sell fairly well, but the reasons for it selling are much different from the reasons Mario ports sell.

Of course, there is another parallel: Playing Burnout 1+2 with BO3 gameplay is just as attractive as playing Mario 64 with the touch screen. :P
 
SolidSnakex said:
Looking at this thread...Yes.

Why are people suddenly so shocked that ports/compilations sell well on portables? Have you not seen the sales of the ports of Mario games to the GBA?
Well, Mario's an institution on to himself. Mario games are going to sell no matter what, no matter the platform.

Not all ports are big sellers though. Just look at DarkStalkers Chronicle or Ridge Racer DS.
 
Shogmaster said:
They just look like console pics grainified and stretched. Why are real screens stretched? HMMM???
Yeah, this doesn't look like real media from the PSP version. Hoping E3 remedies that.
 
Bluemercury said:
But, well i think that DS was probably built also to fight the possibility of porting the games as they are on its native console, the fact is that Mario 64 is obviously a port, but one that has many changes, i doubt youll see many original games for PSP(compared to ps2)

If you took the time to read the previews for this game you'll see that it has alot of changes too. So what exactly is the problem here? You're acting like all they did is take the Burnout series throw it onto a UMD and ship it out when that's not what it is.
 
jarrod said:
I thought the artificial barrier was already lifted? Didn't Namco mention something about it?


I think there is an interview from one the Ridge Racer PSP producer saying restrictions have been lifted. I'm not sure yet. No game out at the moment is restriction free. I guess we'll find out at E3.
 
kaching said:
They said BO3 style gameplay with tracks from all three games so far. It'd be nice if they managed to sneak a BO1 gameplay mode in there, though, where traffic is denser.

Criterion producer Nick Channon reassures us, "Burnout Legends will deliver the very best of the Burnout series. We are re-inventing it specifically for the PSP...with new Pursuit and Legend modes." While some fans applaud the series for its quick pace, others have asked for more depth, and the developers have obliged. "Fans of the series were saying how cool the tracks and cars were from Burnout 1 and 2 and how it would be great to be able to play them with the aggressive racing style of Burnout 3," says Channon. "This motivated us to take all the best bits from the series."

:D :D :D

God damn it I don't want to have to buy a PSP but this game might force me too. I loved the older game's tracks much more because they had much denser traffic and more interesting track design. But throw in some BO3 gameplay with the tracks of the first 2 games and you've got one hell of a game :)

Bring on River City and Rush Hour!
 
Catchpenny said:
A lot more people bought the Mario games the first time around. Plus, Burnout 1 and 2 can be found just as cheaply and more readily than original carts of SMB3/SMW. Heck, they're probably cheaper.

Posts like these miss the point of why such ports are popular, anyway: nostalgia. No one is nostalgic over Burnout yet, people can play it on the console currently hooked up to their TV. The game should sell fairly well, but the reasons for it selling are much different from the reasons Mario ports sell.

Of course, there is another parallel: Playing Burnout 1+2 with BO3 gameplay is just as attractive as playing Mario 64 with the touch screen. :P

I think even with the attractive visuals and BURNOUT brandname, this game honestly won't make a huge dent on the gaming market. After all, Burnout 3's retail performance honestly didn't set the charts on fire. As much as I like Burnout, it seems to be a fan/gaf fave and the mainstream market don't seem to care for it much.

Couple that with the numbers that RR + NFSUR moved... I'd say that we're not even going to be getting anywhere close.
 
Odnetnin said:
I think even with the attractive visuals and BURNOUT brandname, this game honestly won't make a huge dent on the gaming market. After all, Burnout 3's retail performance honestly didn't set the charts on fire. As much as I like Burnout, it seems to be a fan/gaf fave and the mainstream market don't seem to care for it much.

Couple that with the numbers that RR + NFSUR moved... I'd say that we're not even going to be getting anywhere close.

That's why this game will seem new to most everyone who buys it.
 
Shogmaster said:
They just look like console pics grainified and stretched. Why are real screens stretched? HMMM???

Its called fisheye lense distortion and motion blur, its increases the sense of speed. The console versions of BO3 did the same:
burnout-3-takedown-c.jpg
 
Mrbob said:
That's why this game will seem new to most everyone who buys it.

yes. But that's IF they buy it. I don't see how old tracks will help sell a game. They're a nice addition but... Crazy Taxi 2 + 3 tried that to so-so results. Like the criterion guy said, sort of like fan service.
 
Gek54 said:
Its called fisheye lense distortion and motion blur, its increases the sense of speed. The console versions of BO3 did the same:
burnout-3-takedown-c.jpg
If it it were fisheye lense distortion, the PSP screens wouldn't simply look horizontally stretched. Your own pic clearly demonstrates how the distortions apparent in the PSP pics are not like those seen in the actual console Burnouts.
 
Man, that looks great. What percentage of my PSP games are going to end up being Racing games?
 
EA to Deliver High-Octane PSP Mayhem with Burnout Legends; Latest Chapter in the Award-Winning Burnout Series Delivers the Ultimate PSP Battle Racer

E3Expo 2005

CHERTSEY, England--(BUSINESS WIRE)--May 6, 2005--Keep your eyes on the road and both hands on the wheel this September when Electronic Arts (Nasdaq:ERTS) takes fighting on the road with Burnout(TM) Legends for the Sony PSP(TM) handheld entertainment system.

Burnout Legends sets the bar for on-the-go automotive anarchy, combining the series' trademark speed, destruction and depth with new PSP-only features, gameplay refinements and connectivity. Gamers can look forward to eight gameplay modes, including crash, road rage and pursuit, with white-knuckle multiplayer via WiFi, and a GameShare option allowing players to wirelessly share a demo level of the game with friends.

In development by Criterion Games, Burnout Legends delivers updated versions of the most explosive moments from Burnout(TM), Burnout(TM) 2: Point of Impact and Burnout(TM) 3: Takedown(TM), with new gameplay, new cars and new surprises.

"Burnout Legends is the perfect quick gaming fix for the PSP," said Alex Ward, creative director, Criterion Games. "As anyone who's played Burnout can tell you, a quick 30 second crash junction can be just as satisfying as a two-hour multiplayer session -- and that's the hallmark of a perfect PSP game."

EA will debut Burnout Legends at the Electronic Entertainment Expo (E3) in Los Angeles on May 18, 19 and 20, 2005.

For more information about Burnout Legends, please visit burnout.ea.com/legends/ or our press Web site at http://info.ea.com.

About Electronic Arts

Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. Electronic Arts markets its products under three brand names: EA SPORTS(TM), EA GAMES(TM) and EA SPORTS BIG(TM). In fiscal 2005, EA posted revenues of $3.1 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

Electronic Arts, EA, Burnout, Takedown, EA SPORTS, EA SPORTS BIG and EA GAMES are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. PSP is a trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
 
DarienA said:
They've conveniently forgotten all the ported titles(and not just Mario) that have ended up on the GBA.
GBA and especially NDS have a ton of stuff to differentiate it from consoles as well as stuff similar to consoles. PSP has nary a unqiue game on it or announced to make it more than the start of a portable PS2.
 
Dragmire said:
GBA and especially NDS have a ton of stuff to differentiate it from consoles as well as stuff similar to consoles. PSP has nary a unqiue game on it or announced to make it more than the start of a portable PS2.
Mike Works said:
LUMINES DAMNIT!!!!!!

LUMINESSSSSSSSSS
Thanks Mike.
 
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