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Burnout Legends screens (NDS)

Amir0x said:
I don't usually correct you, but "forthing" made me :lol ;)

That is why they encode edit functions.

I don't mind it so long as people don't get all "Juanny" with the corrections.
 
It seemed okay until

burnout-legends-20051011110636163.jpg


loaded. Sometimes dial up is a fun adventure! But hey, it looks better than uh, Need for Speed Underdeveloped 2.
 
Nanostray called and told me to pass along it's deep regret and moral outrage at crappy ports to a system unsuited to a game, and ports that don't even come close to utilizing the hardware to at that.

But seriously, this is just stupid and throwing Burnout onto the DS to try and move product on name alone. Haters can mock the DS for this, but it CAN do better.

On the other hand, even Burnout Legends on PSP is a little slapdash in the graphics once you look more closely and see it in motion. Attn. Criterion: CRAPPY PORTS HURT IP.
 
If we're supposed to touch the arrows during the aftertouch parts, couldn't they make the arrows a liiittle bigger and closer to each other?
 
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