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Call-Of-Duty-Black-Ops-6 |OT| Even the Truth Lies Apparently Phil.

Man they need to bring some of those MWIII maps to black ops 6
drive thru, shipment, stash house; do it treyarch
Where Are You Waiting GIF by This GIF Is Haunted
 

Kvally

Member
It’s because it’s tied to the whole call of duty hq not its own separate game so it takes in account of every single person who has downloaded it since it became the standard
Well, that is fucking stupid. It gives me less value from Achievements. Not that I fucking care. I thought it was funny though.
 
Seen this coming. Thankfully I have only used 1 of my 4 on a weapon. It was the Val AR. I had to because it unlocks at level 55 and needed it available for more time.
Same, it's basically an SMG. Unlocked Mystic Gold for it earlier.

I have enough points to get the battle pass without spending any money, so looking forward to all these blueprints.

Really looking forward to the Saug coming back. Hope it feels just like it did in BO4 that thing was a melt machine.
 

od-chan

Member
Started playing earlier. Man I hate playing FPS on PC. I'm at such at disadvantage with a controller. I tried playing with kb/m earlier, it's soooo much easier (used to play a lot of cs 1.6 back in the day) but it's just so uncomfortable, my hand was hurting after one round. I wish there'd be an option to only be lobbied with fellow handicapped gamepad players.

I guess it's still fun enough to waste 3 hours in nuketown without even realizing how much time has passed, but it's sooooo frustrating to miss shots that I'd EASILY gotten with kb/m.
 

Mephisto40

Member
Good to know. I have only ever tried doing prestige once... and I think it was during the PS3 generation. I usually never do it and was considering it this year but wasn't sure what it would do exactly given the responses I was seeing. I thought it was simply a rank reset, didn't realize it affected our weapons too.

Thanks to you and everyone else who helped explain it. Appreciate it!

EDIT
Actually, I am not sure if I ever did, lol. Is there a way to check? I feel like I did, but not sure as I usually just don't. I had a friend who would do it and I thought he was crazy for doing so.
You need to actually activate the prestige before it starts



You'll know when you've entered prestige 1 because you unlock the weaver zombie skin

black-ops-6-prestige-2-550x309.jpg
 

BigLee74

Gold Member
Started playing earlier. Man I hate playing FPS on PC. I'm at such at disadvantage with a controller. I tried playing with kb/m earlier, it's soooo much easier (used to play a lot of cs 1.6 back in the day) but it's just so uncomfortable, my hand was hurting after one round. I wish there'd be an option to only be lobbied with fellow handicapped gamepad players.

I guess it's still fun enough to waste 3 hours in nuketown without even realizing how much time has passed, but it's sooooo frustrating to miss shots that I'd EASILY gotten with kb/m.
Oooh. You’re not allowed to say it’s easier to play on KB/M in here without some folk that don’t know what they’re talking about telling you you’re wrong 😉
 

twilo99

Gold Member
Oooh. You’re not allowed to say it’s easier to play on KB/M in here without some folk that don’t know what they’re talking about telling you you’re wrong 😉

FPS games were not designed to be played on controllers to begin with, which is why is very difficult to use them without aim assist, without that they will not be a viable input method altogether.

Even with aim assist learning how to effectively use them is anything but easy but I think games like CoD have made huge strides in improving their overall usability. I don’t think there is a way to say which method is easier to learn, but I can tell you from experience that m/k requires A LOT of hours.

I’ve tried playing CoD with controller and I find it very difficult so I don’t bother. I am grateful aim assist exists tho, that way we can all play together.

If you want to test raw controller viability just jump into a Counter Strike lobby or play a few games of Quake and you will see what I mean.
 

BigLee74

Gold Member
FPS games were not designed to be played on controllers to begin with, which is why is very difficult to use them without aim assist, without that they will not be a viable input method altogether.

Even with aim assist learning how to effectively use them is anything but easy but I think games like CoD have made huge strides in improving their overall usability. I don’t think there is a way to say which method is easier to learn, but I can tell you from experience that m/k requires A LOT of hours.

I’ve tried playing CoD with controller and I find it very difficult so I don’t bother. I am grateful aim assist exists tho, that way we can all play together.

If you want to test raw controller viability just jump into a Counter Strike lobby or play a few games of Quake and you will see what I mean.
You are preaching to the choir, my man.

As a guy that was hugely into UT for 20 years, I know how much better I personally am with a KB/M than a controller. And I’m not even that bad with a controller.

Aim assist on controller has definitely closed the gap between the average players, but you just need to watch kill cams from competent KB/M players to see stuff you just can’t do an a controller.

(There are obviously outlier cases, but they are just freaks 😂)
 
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twilo99

Gold Member
You are preaching to the choir, my man.

As a guy that was hugely into UT for 20 years, I know how much better I personally am with a KB/M than a controller. And I’m not even that bad with a controller.

Aim assist on controller has definitely closed the gap between the average players, but you just need to watch kill cams from competent KB/M players to see stuff you just can’t do an a controller.

(There are obviously outlier cases, but they are just freaks 😂)

Right and there is also something else… I really don’t know how many “casual” kb/m CoD players there are compared to their controller counterparts. I just feel like if you are playing CoD with kb/m you are more likely to be more experienced in the genre in general, but I could be wrong. I’m sure there are some new kb/m players who actually learned on CoD but it’s gotta be a very small number.

Nice shoutout to UT, I forgot about it… mainly because there was some emotional animosity between Quake and UT players back then and my brain hasn’t healed lol
 
Right and there is also something else… I really don’t know how many “casual” kb/m CoD players there are compared to their controller counterparts. I just feel like if you are playing CoD with kb/m you are more likely to be more experienced in the genre in general, but I could be wrong. I’m sure there are some new kb/m players who actually learned on CoD but it’s gotta be a very small number.

Nice shoutout to UT, I forgot about it… mainly because there was some emotional animosity between Quake and UT players back then and my brain hasn’t healed lol
At one time was the stat out there that 9 out of the top 10 money earners in COD were controller players?
 

twilo99

Gold Member
At one time was the stat out there that 9 out of the top 10 money earners in COD were controller players?

Yes, it’s a very interesting dynamic. When you look at the top 1% players, controllers in CoD are obviously the preferred input method, but people immediately think that this scales down to the casual players and I disagree… controllers are not easy to master, even with aim assist.

So I really have no explanation. It’s seems like If you can exploit both input methods to their maximum, controllers come out on top, but if you are just like most of us here, it’s more nuanced and controller is clearly not “easier”, and on top of that they nurfed it a bit..

All of that is specifically for CoD of course
 
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Yes, it’s a very interesting dynamic. When you get to the top 1% controllers in CoD are obviously the preferred input method, but people immediately think that this scales down to the casual players and I disagree… controllers are not easy to master, even with aim assist.

So I really have no explanation. It’s seems like If you can exploit both input methods to their maximum, controllers come out on top, but if you are just like most of us here, it’s more nuanced and controller is clearly not “easier”, and on top of that they nurfed it a bit..

All of that is specifically for CoD of course
For me personally like you say controllers are nasty when you master rotational aim assist plus for a young kid first time ever playing COD a controller is by far easier to use right away

I think both inputs have their strengths and weaknesses and honestly neither is clearly superior
 

sainraja

Member
You need to actually activate the prestige before it starts



You'll know when you've entered prestige 1 because you unlock the weaver zombie skin

black-ops-6-prestige-2-550x309.jpg

Gotcha, I was just trying to remember from the PS3 days or maybe PS4 if I ever prestiged and was wondering if there is a medal or something we can look up in our profile, sort of like on Destiny. I usually don't do it haha. Based on the video, if the process has been the same for a while now, then I don't think I ever did.
 

Calverz

Member
PC Gamers, how accurate is this?



Its happened to me a few times. Its nowhere near as bad as MWII launch was though. Its not really that frequent. Id just like them to add a film grain option bar to remove it without spoiling screenspace reflections etc.
 
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PC Gamers, how accurate is this?



Its crashed a lot on my PC using Gamepass (not that matters) but I also get my fair share of dev errors on the pro as well

It seems to me on the Playstation side once you start loading into a game if you are on other screens like messing with a loadout it has a much better chance of crashing
 

AJUMP23

Parody of actual AJUMP23
Its crashed a lot on my PC using Gamepass (not that matters) but I also get my fair share of dev errors on the pro as well

It seems to me on the Playstation side once you start loading into a game if you are on other screens like messing with a loadout it has a much better chance of crashing

I have only had 1 crash on XBOX.
 

od-chan

Member
For me personally like you say controllers are nasty when you master rotational aim assist plus for a young kid first time ever playing COD a controller is by far easier to use right away

I think both inputs have their strengths and weaknesses and honestly neither is clearly superior

How would I learn mastering "rotational aim assist"? I just looked it up and it seems... overblown to me. I legit don't see how anyone would actually chose a gamepad over kb/m because of that little nudge, it's not like it's a dark souls lock on. You still have to do like 90% of the aiming yourself anyway, which is just insanely harder to do precisely with a controller than a mouse, so why cripple yourself for this tiny bit of nothing?

And even if this would be a lock on, following the target (at this pace) isn't exactly an issue with kb/m..

I'm not trying to be argumentative, you clearly have more experience with CoD than me. I briefly looked up "rotational aim assist" and it does seem like the CoD community is quite infatuated with that concept, I just don't know whether it has actual merit, or if it's just a good topic for a youtube video.

If I'm missing some magic way to abuse aim assist and suddenly git gud with controllers in CoD - I'd be delighted to know. It honestly feels like playing Quake with a controller :D
 
How would I learn mastering "rotational aim assist"? I just looked it up and it seems... overblown to me. I legit don't see how anyone would actually chose a gamepad over kb/m because of that little nudge, it's not like it's a dark souls lock on. You still have to do like 90% of the aiming yourself anyway, which is just insanely harder to do precisely with a controller than a mouse, so why cripple yourself for this tiny bit of nothing?

And even if this would be a lock on, following the target (at this pace) isn't exactly an issue with kb/m..

I'm not trying to be argumentative, you clearly have more experience with CoD than me. I briefly looked up "rotational aim assist" and it does seem like the CoD community is quite infatuated with that concept, I just don't know whether it has actual merit, or if it's just a good topic for a youtube video.

If I'm missing some magic way to abuse aim assist and suddenly git gud with controllers in CoD - I'd be delighted to know. It honestly feels like playing Quake with a controller :D
I 100% believe the rotational aim assist is very powerful but is also conditional on how strong it is

Up close its practically an aim bot for helping people stay on target

At range it can have the opposite effect of trying to trade shots with someone and another enemy crosses in your line of fire and the controller will want to track them and take you off your intended target
 

od-chan

Member
I 100% believe the rotational aim assist is very powerful but is also conditional on how strong it is

Up close its practically an aim bot for helping people stay on target

At range it can have the opposite effect of trying to trade shots with someone and another enemy crosses in your line of fire and the controller will want to track them and take you off your intended target

I was just about to edit my other post too, I looked into some more as well.

Apparenty this started getting some real traction a few years ago and the merit is mostly really there at a really high level (as was mentioned here earlier, lots of pros apparently even switched to it) because these players then are able to almost exploit that this aim assist works on a fundamental technical level, and thus has a reaction time a human can't compete with. It seems that being able to learn to use this effectively is fare more difficult than simply using kb/m would be for 99% of players, but yeah, the 1% can draw a merit.

Of course this should be taken with a huge grain of salt since I only learned about this concept an hour ago, so I might me missing some context.

Bad news for me though, seems that I'm stuck at sucking :D input based matchmaking would be amazing, it's kinda frustrating to watch the killcam and realize you didn't even stand a chance because your opponent pulled some quake level movement. With Halo and Destiny for example these aren't really issues because (amongt many other reasons) these games have a much, muuuuuuuuch slower pacing and don't rely as heavily on precision, so then naturally the sticks don't present as much of an issue anymore and you have a somewhat level playing field between gamepad and kb/m.
 
I was just about to edit my other post too, I looked into some more as well.

Apparenty this started getting some real traction a few years ago and the merit is mostly really there at a really high level (as was mentioned here earlier, lots of pros apparently even switched to it) because these players then are able to almost exploit that this aim assist works on a fundamental technical level, and thus has a reaction time a human can't compete with. It seems that being able to learn to use this effectively is fare more difficult than simply using kb/m would be for 99% of players, but yeah, the 1% can draw a merit.

Of course this should be taken with a huge grain of salt since I only learned about this concept an hour ago, so I might me missing some context.

Bad news for me though, seems that I'm stuck at sucking :D input based matchmaking would be amazing, it's kinda frustrating to watch the killcam and realize you didn't even stand a chance because your opponent pulled some quake level movement. With Halo and Destiny for example these aren't really issues because (amongt many other reasons) these games have a much, muuuuuuuuch slower pacing and don't rely as heavily on precision, so then naturally the sticks don't present as much of an issue anymore and you have a somewhat level playing field between gamepad and kb/m.
Especially in MW3 I played with some God tier players every once in awhile because Ybarra knew them and they made the switch to controller because they learned how to abuse that aim assist

They were very adamant once you learn how to make this aim assist work for you it was superior to KBM but its a learning curve for sure

Now debating if this is actual skill or not since the system is aiming for you is a whole new can of worms
 

twilo99

Gold Member
For me personally like you say controllers are nasty when you master rotational aim assist plus for a young kid first time ever playing COD a controller is by far easier to use right away

I think both inputs have their strengths and weaknesses and honestly neither is clearly superior



Indeed, the learning curve for using a controller with aim assist isn't as steep, which is excellent for welcoming newcomers to the game. It's quite beneficial.

What I can tell you with a fair amount of certainty is that the steep learning curve for kb/m brings a "reward": once you reach a comfortable proficiency, it seems to offer the most direct connection between the brain and the video game. This connection enhances the hand-eye coordination experience, making it more satisfying than using a controller, as there's no additional layer between your inputs and the game's physics.

However, I must exclude augmented reality/virtual reality (AR/VR) from this comparison due to my limited experience with it.


It's a fucking big ass sniper rifle, quick scoping and no scoping shouldn't be a thing. There should be penalties for firing off a big ass rifle that one shots players from a mile away.

I concur, however, certain things on the list warrant attention. The idle sway and the non-centered crosshair are not essential for balancing the sniper meta.

This is the reason I suggested that only some of these issues should be addressed, rather than the entire list.
 
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To make snipers viable on these maps with this matchmaking, they have to be overpowered.

Welcome to the club alongside people like me who used to have fun by using stupid funny setups like akimbo shotguns. Use the meta guns or gtfo.
 
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