Call of Duty: Black Ops site live, game releases Nov 9th

Looks like Transformers 2.

Big, flashy, with excellent production values and pinpoint execution of the highest technical order.
 
Xux said:
Says Lee Harvey Oswald in the bottom right before its censored.

Sounds like it'd be a fun mission.

Also, it'd be cool if this game included a KGB campaign.

The "No Russia" mission of this game will be to assassinate JFK. Stir up some new shit. CoD can be the GTA of this generation. Every game a new controversy. :lol
 
o0zevl.jpg


Also have my boy Luigi here wielding some RPK. Definitely looking forward to trying that gun.

Also bunch of documents from www.gknova6.com flashing across the screen if you guys didn't know that site was for this game.
 
Looking at the bigger screens... kinda have to agree on Zenith's particle effects comment.


This is still the CoD4 engine, right? MW2 had some gorgeous moments, but there were a lot of places where it just showed its age.
 
Stallion Free said:
I assume most of the people complaining about the graphics have never seen a Call of Duty game on PC. That is where the engine really shines. W@W looked great on PC:

CoDWaW_2010-05-19_18-28-27-33.jpg


CoDWaW_2010-05-19_18-29-26-25.jpg

You cant really blame them though if they have never played the PC version. I first got WAW on 360 then I got a copy with my new card and it was like night and day moreso than MW1. The PC versions of WAW, and MW2 can stand up to any console game but for those never having experienced them on the PC I can maybe see why they think it looks dated(not really but hey).
 
DennisK4 said:
Well, what did you expect a COD trailer to look like?

Why do I get the feeling it wouldn't really matter what Treyarch showed, your response would be the same.

He's a notorious Treyarch hater, safe to ignore.
 
I liked what I saw in that trailer. Looks like there's going to be some crazy set-pieces but that comes with the territory in COD games. Graphics looked good to me too. :D

I'm just thinking about all the competition this year. I'm anxious as hell for Medal of Honor. Brink is also coming plus Crysis 2. I'm going to be even more broke than I already am...
 
Very happy about a Wii version. MW: Reflex's controls are simply fantastic. I understand why people prefer it on the HD systems, but I'm glad the option is there for everyone.
 
JetBlackPanda said:
Its like I am living in an alternate universe where Treyarch makes superior COD games..

Oh wait its real life

World at War was amazing! co-op campaign and zombies pushes it over MW2 for me!

I don't prefer the Treyarch CODs over the ones Infinity Ward did, but yes, ease up on the Treyarch hate everybody. It is amazing that people A) don't allow for Treyarch to have any capacity of making a decent game despite having some good titles to its name, and B) that Treyarch is also partly Gray Matter, the studio responsible for Return to Castle Wolfenstein and COD: United Offensive. It's a good studio, and while they have disappointed with projects just as often as they've stunned with others, it looks to be that they have the potential to have something really awesome with this new COD... and if not, it's just another war-FPS and there'll be another one after that and after that.

The difference between Treyarch and Infinity Ward (or was, at least) was that Treyarch is and has always been a factory studio, with dozens of irons in the fire at a time and no great ownership over its properties. IW came in as a superstar developer (with its MoH experience) and established itself early on as a selective client. These were guys who could got themselves into a position that they could easily say, "Fuck those suggestions, Bobby, we know how to run things." Not many companies get to run business like that, and to be honest, not many should. And I'm not just saying that only top-shelf, AAA genius studios should have such ultimate power. I'm saying that the market works best with a mix of showponies and workhorses.
 
CamHostage said:
ease up on the Treyarch hate everybody. It is amazing that people A) don't allow for Treyarch to have any capacity of making a decent game despite having some good titles to its name, and B) that Treyarch is also partly Gray Matter, the studio responsible for Return to Castle Wolfenstein and COD: United Offensive. It's a good studio, and while they have disappointed with projects just as often as they've stunned with others, it looks to be that they have the potential to have something really awesome with this new COD... and if not, it's just another war-FPS and there'll be another one after that and after that.

The difference between Treyarch and Infinity Ward (or was, at least) was that Treyarch is and has always been a factory studio, with dozens of irons in the fire at a time and no great ownership over its properties. IW came in as a superstar developer (with its MoH experience) and established itself early on as a selective client. These were guys who could got themselves into a position that they could easily say, "Fuck those suggestions, Bobby, we know how to run things." Not many companies get to run business like that, and to be honest, not many should. And I'm not just saying that only top-shelf, AAA genius studios should have such ultimate power. I'm saying that the market works best with a mix of showponies and workhorses.

Very Well put! I agree 100%!
 
I was very impressed with the first two trailers I saw but after reading the recent oxm cover story my interest has gone from very excited to just another rental. Black Ops is the same COD game I've played for the last 3 years.

Singleplayer will be another 5 hour Michael Bay style action game with an incoherent plot and unmemorable characters. Where you follow a straight line and kill the braindead enemies as the pop up duck hunt style. And they'll throw in the usual turret sequence, stealth mission with A.I. buddy, and jeep/boat chase.

I don't know why I was expecting anything different at this point.
 
I like his little smile about the PC version and its dedicated servers. It was as if to say, "Okay, PC Gaf, line up because I'm ready for you to all bow down and kiss my ring."
 
Call of Duty: Black Ops is all about “variety” says Treyarch

May 28th, 2010 @ 18:15


blackops21.jpg



Treyarch studio head Mark Lamia and community manager Josh Olin were in London this week showing off Call of Duty: Black Ops, and if we learned only one thing about the game while chatting with the fellas, it was that the game is all about “variety”.

Speaking with freelancer Adam Hartley, Lamia said that it was important for the team to “retain the essence” of the Call of Duty franchise while also introducing new gameplay mechanics, weapons, and “things to do” – one of which is rappelling.

“In the Russian mission, we open it up introducing rappel gameplay, doing a rappel breach, approaching a situation in either an action fashion or a stealth fashion,” said Lamia.

“All those new gameplay mechanics you saw were introduced in that small section of that one level. Which is a good example of what we wanted to do, in terms of variety of gameplay and keeping it fresh”.

“We are making a strong focus on deep narrative, and with that comes strong, complicated characters and character arcs, so they are going to progress through the game as you play through it,” added Olin.

“I wouldn’t want to spoil anything about our story, but what I can tell you is that the variety of gameplay we’re providing the player is going to be unparalleled in any other Call of Duty.

“You are not just fighting a normal war and you are not just a common foot-soldier. Our story – like a needle and a thread – is going to weave its way through time and through these points of reference in history. You weave through the Vietnam war and the Battle of Hue City, but it is not about that battle, it is not about the war; it is about your objective in our story.

“You know, for the first time in CoD you have a character voice, you are a player, you will have your own identifiable voice. You have your own identify in the game. You are the one who is taking control of the battlefield, and as such you can really effect change and take the direction of the battle one way or the other”.

According to Treyarch, Black ops will have a strong focus on personalization and customization for the player, as well as a socialization aspect that promises to “extend the game beyond just the match that you are playing in multiplayer”.

Sounds groovy.

You can get more on Black Ops through an interview we had with Mark Lamia in LA

Looks promising.
 
http://weplaycod.blogspot.com/2010/05/call-of-duty-black-ops-first-look_9232.html

Last but certainly not least, we'd like to touch on some of the multiplayer/Co-op details that we were able to get our hands on. Although Treyarch isn't ready to rip the top off of the competitive side of things, we were given the chance to talk with Dan Bunting and David "Vahn" Vohnderhaar, who both are working extremely hard on the multiplayer portion of Black Ops. Instead of attempting to thread their words into a neatly woven paragraph, we're giving you bullet points. Dig in...

* The Black Ops mp team is twice the size compared to the mp team of World at War
* Work on multiplayer began on day one
* There is no time period for multiplayer, giving us access to more toys and tools
* Vehicles will return for mp, although not how you know them in CoD's of past
* The mp team reads the forums, blogs, Twitter, etc. and are sensitive to what the community says
* No mp maps have been taken from sp, although some sp maps have been taken from mp
* Create-a-Class customization is deep and includes many new features
* Focus is being put on varied playlists, including those for old school gamers ala Barebones
* The team is also focused on how to extend the game once you leave your console/PC
* Many of your favorite weapons will be seen, although we can't speak specifics
* Region filter will return
* Leave with party feature sounded to be making a return
* Host migration will be included
* Auto-aim ("Sticky Aim") will have a toggle on/off option
* Focused on preventing hackers/modders with a dedicated "security team"
* 2-4 play Co-op will return, and it's not Campaign Co-op, rather a "really fun co-op mode that you and your friends will love to sit on the couch and play". Speculate away people.
* It looks like dedicated servers will be returning to the PC version, although mod tools are still in question.
 
Nah, they've solved everything up until now and are just waiting for the next update.

Type 1146340 where you can in the middle of the TV screen.

http://www.gknova6.com/

That and one of the owners of one of the fansites got handed a briefcase with a bunch of stuff related to it at the Treyarch First Look thing:

http://callofdutyzombies.com/home/i...&id=103:gknova6-live-drop&catid=44:rokstories

Oh yeah, there's stuff on the poster you get for pre-ordering at Gamestop, too:

http://callofdutyzombies.com/forum/viewtopic.php?f=41&t=365

Which includes this phone number that it seems people have given up on 'cause one of the mods called the number that turned out to be the IP address for the Gamestop site for the game :facepalm:

(877)386-4270
 
WaW had a stats tracking website (for a brief period of time), im assuming that this is what theyre talking about with the socialization aspects? Could be pretty good.
 
Guileless said:
Since I see the Soviet flag, is this set in the 80s or something a la World in Conflict?

It's set during various times in the Cold War, mostly the 60's and 70's.
 
That's actually an interesting twist since 95% of FPS games are set in either modern/near future times or World War 2. We've had a few Westerns and Timesplitters and...Daikitana? :lol
 
From 1up.com - Treyarch 100% COD now.

http://www.1up.com/do/newsStory?cId=3179558

There was never much thought about whether there were more Call of Duty games in Treyarch's future after Black Ops, but it is a bit of a surprise to learn that's apparently all that now lies in Treyarch's future. Speaking to CVG, Treyarch studio head Mark Lamia said they've become solely dedicated to Activision's blockbuster FPS franchise.

"Treyarch is a 100 percent Call of Duty studio -- and it has been for a long time now, long before any of [the Infinity Ward] events occurred," Lamia said, immediately dispelling speculation this newly revealed exclusive focus may be a result of CoD creator Infinity Ward's gutting earlier this year. "We focused all of our efforts on creating the best Call of Duty game we possibly can and what that meant is not working on anything else.

"We are a multiple team studio and focusing on Call of Duty and Call of Duty gameplay meant focusing all of our teams on that," Lamia continued. One result of this has been the formation of a dedicated multiplayer team inside Treyarch, which is something the studio didn't have for their past Call of Duty games, Call of Duty 3 and Call of Duty: World at War.

Before being assigned to the CoD franchise, Treyarch had created games in a number of varied franchises, including Spider-Man titles, a few sports games, and even recently the game adaptation of Quantum of Solace. But depending on just how long this exclusive focus lasts, it looks like Quantum of Solace is the last non-CoD title we'll have seen Treyarch make for quite some time.


I can't say I'm not surprised.
 
I NEED SCISSORS said:
I'm just as impressed by those screens as I am by KZ3.
No one was expecting you to be and I doubt anyone is. They are still using the same old tech, but it will still look damn nice on PC and that's good enough for me.
 
Stallion Free said:
No one was expecting you to be and I doubt anyone is. They are still using the same old tech, but it will still look damn nice on PC and that's good enough for me.

They look nice, especially the snow shots. I don't see what the issue is.
 
I NEED SCISSORS said:
They look nice, especially the snow shots. I don't see what the issue is.
Oh snap I read that as "you just weren't as impressed." My bad. The models look fucking nice in Black Ops. And all that color.
 
Stallion Free said:
Oh snap I read that as "you just weren't as impressed." My bad. The models look fucking nice in Black Ops. And all that color.

Yeah, i'm getting some serious Bad Company 2 vibes from the snow and jungle shots.

The only thing that is lacking is the explosion effects. They look a little low-res - like smaller explosions that have been made bigger.
 
Those new details sounds interesting. Can't wait to see how Treyarch handled the game, especially considering how bad COD3 is and skipping COD5.
 
sweetvar26 said:
Those new details sounds interesting. Can't wait to see how Treyarch handled the game, especially considering how bad COD3 is and skipping COD5.
That's a shame. WaW was actually really good I thought.
 
I hope there are no noob tubers.

Noob tubers drive me insane on MW2. I cannot stand playing shitty game modes like Ground War thanks to the bazillion noob tubers. Also the level design needs to be improved so it doesn't accommodate the campers. I found there are far too many hiding spots in MW2's maps.

The perks of MW2 are practically gamebreaking. I hope they are more evenly balanced in this new game. I'm excited though.
 
-viper- said:
I hope there are no noob tubers.

Noob tubers drive me insane on MW2. I cannot stand playing shitty game modes like Ground War thanks to the bazillion noob tubers. Also the level design needs to be improved so it doesn't accommodate the campers. I found there are far too many hiding spots in MW2's maps.

The perks of MW2 are practically gamebreaking. I hope they are more evenly balanced in this new game. I'm excited though.

I can deal with the grenade launchers as I feel they weren't any more prevalent than they were in CoD4, but Akimbo, Commando, the Tactical Knife, spawns, and map layout completely ruined MW2 for me. The first couple are self explanatory, but map layout in particular with what felt like hundreds of HOLES, SIGHTLINES, WINDOWS, and DOORS combined with the horrendous "spawn me 2 corners from where I got killed" spawn system was a game killer for me. All those on top of ridiculous killstreaks that STACKED KILLS FROM OTHER KILLSTREAKS just made for such a bad experience. If Black Ops can remedy all of those, I'd love to get back into CoD.

Less is definitely more. CoD4 kept me playing for almost 2 years after release because of simple perks, simple STREAMLINED maps with clearly defined areas, and a simple 3-5-7 killstreak system. MW2 jump the shark in many ways.
 
At least Treyarch knows how to listen to the community. Creating an auto-aim toggle is a wonderful thing. Nothing worse than keeping our gun still, waiting for an enemy to walk into your line of sight, only to miss the shot because the game auto rotates your character.
 
So much for campaign co-op.

Treyarch dude said:
"Single-player is the epic, cinematic, seat-of-your-pants thrill ride that you star in. Then there's multiplayer, when you want to play competitive with your friends and really chisel and hone your skills and do that addictive experience. And then co-op is for when you want to have a blast with your friends, just sitting on the couch and having an awesome co-op experience. We're crafting unique co-op modes around that experience, but it is different than what people think."
Source

Et tu, Treyarch?
 
A MDK would be nice too but I wouldn't hold my breath. This is Activision none the less, I'm still shocked we get dedicated servers.
 
Well I'll be damned Treyarch. Looks like this could turn out pretty damn good.

And it's nice to see you're not fucking over the PC market.

Can't wait to see more.
 
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