Xux said:Says Lee Harvey Oswald in the bottom right before its censored.
Sounds like it'd be a fun mission.
Also, it'd be cool if this game included a KGB campaign.
Stallion Free said:I assume most of the people complaining about the graphics have never seen a Call of Duty game on PC. That is where the engine really shines. W@W looked great on PC:
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DennisK4 said:Well, what did you expect a COD trailer to look like?
Why do I get the feeling it wouldn't really matter what Treyarch showed, your response would be the same.
JetBlackPanda said:Its like I am living in an alternate universe where Treyarch makes superior COD games..
Oh wait its real life
World at War was amazing! co-op campaign and zombies pushes it over MW2 for me!
CamHostage said:ease up on the Treyarch hate everybody. It is amazing that people A) don't allow for Treyarch to have any capacity of making a decent game despite having some good titles to its name, and B) that Treyarch is also partly Gray Matter, the studio responsible for Return to Castle Wolfenstein and COD: United Offensive. It's a good studio, and while they have disappointed with projects just as often as they've stunned with others, it looks to be that they have the potential to have something really awesome with this new COD... and if not, it's just another war-FPS and there'll be another one after that and after that.
The difference between Treyarch and Infinity Ward (or was, at least) was that Treyarch is and has always been a factory studio, with dozens of irons in the fire at a time and no great ownership over its properties. IW came in as a superstar developer (with its MoH experience) and established itself early on as a selective client. These were guys who could got themselves into a position that they could easily say, "Fuck those suggestions, Bobby, we know how to run things." Not many companies get to run business like that, and to be honest, not many should. And I'm not just saying that only top-shelf, AAA genius studios should have such ultimate power. I'm saying that the market works best with a mix of showponies and workhorses.
Call of Duty: Black Ops is all about variety says Treyarch
May 28th, 2010 @ 18:15
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Treyarch studio head Mark Lamia and community manager Josh Olin were in London this week showing off Call of Duty: Black Ops, and if we learned only one thing about the game while chatting with the fellas, it was that the game is all about variety.
Speaking with freelancer Adam Hartley, Lamia said that it was important for the team to retain the essence of the Call of Duty franchise while also introducing new gameplay mechanics, weapons, and things to do one of which is rappelling.
In the Russian mission, we open it up introducing rappel gameplay, doing a rappel breach, approaching a situation in either an action fashion or a stealth fashion, said Lamia.
All those new gameplay mechanics you saw were introduced in that small section of that one level. Which is a good example of what we wanted to do, in terms of variety of gameplay and keeping it fresh.
We are making a strong focus on deep narrative, and with that comes strong, complicated characters and character arcs, so they are going to progress through the game as you play through it, added Olin.
I wouldnt want to spoil anything about our story, but what I can tell you is that the variety of gameplay were providing the player is going to be unparalleled in any other Call of Duty.
You are not just fighting a normal war and you are not just a common foot-soldier. Our story like a needle and a thread is going to weave its way through time and through these points of reference in history. You weave through the Vietnam war and the Battle of Hue City, but it is not about that battle, it is not about the war; it is about your objective in our story.
You know, for the first time in CoD you have a character voice, you are a player, you will have your own identifiable voice. You have your own identify in the game. You are the one who is taking control of the battlefield, and as such you can really effect change and take the direction of the battle one way or the other.
According to Treyarch, Black ops will have a strong focus on personalization and customization for the player, as well as a socialization aspect that promises to extend the game beyond just the match that you are playing in multiplayer.
Sounds groovy.
You can get more on Black Ops through an interview we had with Mark Lamia in LA
Last but certainly not least, we'd like to touch on some of the multiplayer/Co-op details that we were able to get our hands on. Although Treyarch isn't ready to rip the top off of the competitive side of things, we were given the chance to talk with Dan Bunting and David "Vahn" Vohnderhaar, who both are working extremely hard on the multiplayer portion of Black Ops. Instead of attempting to thread their words into a neatly woven paragraph, we're giving you bullet points. Dig in...
* The Black Ops mp team is twice the size compared to the mp team of World at War
* Work on multiplayer began on day one
* There is no time period for multiplayer, giving us access to more toys and tools
* Vehicles will return for mp, although not how you know them in CoD's of past
* The mp team reads the forums, blogs, Twitter, etc. and are sensitive to what the community says
* No mp maps have been taken from sp, although some sp maps have been taken from mp
* Create-a-Class customization is deep and includes many new features
* Focus is being put on varied playlists, including those for old school gamers ala Barebones
* The team is also focused on how to extend the game once you leave your console/PC
* Many of your favorite weapons will be seen, although we can't speak specifics
* Region filter will return
* Leave with party feature sounded to be making a return
* Host migration will be included
* Auto-aim ("Sticky Aim") will have a toggle on/off option
* Focused on preventing hackers/modders with a dedicated "security team"
* 2-4 play Co-op will return, and it's not Campaign Co-op, rather a "really fun co-op mode that you and your friends will love to sit on the couch and play". Speculate away people.
* It looks like dedicated servers will be returning to the PC version, although mod tools are still in question.
* Auto-aim ("Sticky Aim") will have a toggle on/off option
Guileless said:Since I see the Soviet flag, is this set in the 80s or something a la World in Conflict?
There was never much thought about whether there were more Call of Duty games in Treyarch's future after Black Ops, but it is a bit of a surprise to learn that's apparently all that now lies in Treyarch's future. Speaking to CVG, Treyarch studio head Mark Lamia said they've become solely dedicated to Activision's blockbuster FPS franchise.
"Treyarch is a 100 percent Call of Duty studio -- and it has been for a long time now, long before any of [the Infinity Ward] events occurred," Lamia said, immediately dispelling speculation this newly revealed exclusive focus may be a result of CoD creator Infinity Ward's gutting earlier this year. "We focused all of our efforts on creating the best Call of Duty game we possibly can and what that meant is not working on anything else.
"We are a multiple team studio and focusing on Call of Duty and Call of Duty gameplay meant focusing all of our teams on that," Lamia continued. One result of this has been the formation of a dedicated multiplayer team inside Treyarch, which is something the studio didn't have for their past Call of Duty games, Call of Duty 3 and Call of Duty: World at War.
Before being assigned to the CoD franchise, Treyarch had created games in a number of varied franchises, including Spider-Man titles, a few sports games, and even recently the game adaptation of Quantum of Solace. But depending on just how long this exclusive focus lasts, it looks like Quantum of Solace is the last non-CoD title we'll have seen Treyarch make for quite some time.
No one was expecting you to be and I doubt anyone is. They are still using the same old tech, but it will still look damn nice on PC and that's good enough for me.I NEED SCISSORS said:I'm just as impressed by those screens as I am by KZ3.
Stallion Free said:No one was expecting you to be and I doubt anyone is. They are still using the same old tech, but it will still look damn nice on PC and that's good enough for me.
Oh snap I read that as "you just weren't as impressed." My bad. The models look fucking nice in Black Ops. And all that color.I NEED SCISSORS said:They look nice, especially the snow shots. I don't see what the issue is.
Stallion Free said:Oh snap I read that as "you just weren't as impressed." My bad. The models look fucking nice in Black Ops. And all that color.
That's a shame. WaW was actually really good I thought.sweetvar26 said:Those new details sounds interesting. Can't wait to see how Treyarch handled the game, especially considering how bad COD3 is and skipping COD5.
-viper- said:I hope there are no noob tubers.
Noob tubers drive me insane on MW2. I cannot stand playing shitty game modes like Ground War thanks to the bazillion noob tubers. Also the level design needs to be improved so it doesn't accommodate the campers. I found there are far too many hiding spots in MW2's maps.
The perks of MW2 are practically gamebreaking. I hope they are more evenly balanced in this new game. I'm excited though.
SourceTreyarch dude said:"Single-player is the epic, cinematic, seat-of-your-pants thrill ride that you star in. Then there's multiplayer, when you want to play competitive with your friends and really chisel and hone your skills and do that addictive experience. And then co-op is for when you want to have a blast with your friends, just sitting on the couch and having an awesome co-op experience. We're crafting unique co-op modes around that experience, but it is different than what people think."