So everyone will be playing MP2:E, GTA:SA, or Halo 2, but do not overlook this game!
The arguably best game on the PC last year is coming to GCN, PS2, and Xbox in a couple of weeks, and so far impressions are very good. Remember, this is not a PC port, but a new version specifically for the consoles.
The arguably best game on the PC last year is coming to GCN, PS2, and Xbox in a couple of weeks, and so far impressions are very good. Remember, this is not a PC port, but a new version specifically for the consoles.
http://cube.ign.com/articles/555/555361p1.htmlLike a lot of the other games, Finest Hour boasts a lot of authentically modeled weapons and environments and authentic sounds and authentically gruff military dudes who authentically tell them all about all the authenticity the game has. Honestly, who the hell care? We're interested in Finest Hour because it feels good. The action is fast, the guns are loud, and the vehicular battles are interesting. That's about all we really need to know.
http://cube.gamespy.com/gamecube/call-of-duty-finest-hour/554934p1.htmlAll in all, it's safe to say that Call of Duty: Finest Hour is shaping up to be one of the finest WWII shooters ever to hit a console. The developers at Spark (who had previously worked on many of the Medal of Honor games) like to joke that they've spent more years working on WWII games than the actual war itself lasted, but it's that kind of dedication that translates to a highly realistic, gritty experience. They've been striving to make sure that every little detail is just right, and the proof is in the pudding.
http://www.gamespot.com/gamecube/action/callofdutyfinesthour/preview_6109967-2.htmlAbout six weeks away from release, Finest Hour is coming together nicely on the graphics front. The three missions we saw each had unique visual style, with plenty of bombed-out buildings and other remnants of war evident in the level design. The game features a nice shell shock effect that occurs when explosions happen too close to your character for comfort. When a grenade goes off right next to you, the action will slow down considerably and the sound will be greatly dampened, and the duration of this effect depends on how close you were to the blast. From what we could tell, the game looks pretty similar in terms of detail on multiple platforms, although the Xbox version did have a noticeably higher frame rate.