tsp_gatmog
Member
Is it just me, or do camera angles 'make' the game?
We're looking at all these next gen shots with dramatic camera angles and whatnot, thinkin "ohhhhhhhh SNAP", but when we're playing the games, it's like "yep. rear view camera. ive played this before"
VS.
God of War, i think, has done something about this. To an extent. The camera isn't always fixed at a certain point, or anything. It varies from situation to situation. Granted, most games' camera varies from situation to situation, but God of War never has that 'behind' view most 3rd person adventures have. It's always got something thematic or dramatic going on with it, and thats what really brings me into the story. It just doesen't reminds you everytime youre playing "hey, this is a 3rd person action adventure, k?"
VS
VS
See what im sayin?
We're looking at all these next gen shots with dramatic camera angles and whatnot, thinkin "ohhhhhhhh SNAP", but when we're playing the games, it's like "yep. rear view camera. ive played this before"
VS.
God of War, i think, has done something about this. To an extent. The camera isn't always fixed at a certain point, or anything. It varies from situation to situation. Granted, most games' camera varies from situation to situation, but God of War never has that 'behind' view most 3rd person adventures have. It's always got something thematic or dramatic going on with it, and thats what really brings me into the story. It just doesen't reminds you everytime youre playing "hey, this is a 3rd person action adventure, k?"
VS
VS
See what im sayin?