Tormented Souls 2 |OT| Where Nightmares Have Fixed Camera

Is it just me or is this game very reminiscent of Silent Hill 3?

Folks in later areas might probably know what I mean ..
 
The first "alternate" area of the game:

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This is genuinely a better Silent Hill than any non-remake non-Team Silent game so far. I'm... actually amazed.

Is it really that good?
 
I have several bugs in my game. Deluxe edition outfits disappearing upon death, gets replaced by three of the default outfits. The trophy for saving for the first time is bugged because it does not register until the third save. I have had several walls when transitioning screens glitch green as if struggling to load in. I still like the game though. Taking a break from it to play Fatal Frame 4 on my channel. EDIT: Unlike Silent Hill F, Tormented Souls (both) and Fatal Frame (all) really do feel scary to me. SECOND EDIT: This does not imply that Silent Hill F is terrible, only tha the atmosphere and story and gameplay are not hooking me in like the previously mentioned games have. Once I get that true ending (I am on 3rd playthrough now) Silent Hill F is not a game I will play again.
 
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We're talking about (almost) old-school Capcom and Team Silent levels of goodness.
If this were called Resident Evil: Caroline everyone would be saying how good this game is and how Capcom can still do classic horror so well.

I'm half-joking, everyone would complain how puzzle heavy this is and that there is no item management.

Btw something really great about this game is the camera work. Thanks to the game being full 3D, they are much more flexible with the camera with respect to something like REmake. In REmake the camera cuts are much more stark due to its pre-rendered nature, while here they can use different techniques and angles. I really like that.
 
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If this were called Resident Evil: Caroline everyone would be saying how good this game is and how Capcom can still do classic horror so well.
Not joking, even though I'm half-way through the game, I'd easily take this one over Code Veronica or 0.

And yeah, I agree. Some of the best static camerawork in old-school survival horror. To think this was done by such a small team is bonkers.
 
I just hope this isn't the end of the series. These guys nail that oldschool vibe better than pretty much anyone else.

I'm not even done with the game, and I'm already dreaming about a third installment.
 
I gotta ask, how have the puzzles been? I really liked the first game but those puzzles drove me a bit crazy with how vague and cryptic many of them were.
 
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I gotta ask, how have the puzzles been? I really liked the first game but those puzzles drove me a bit crazy with how vague and cryptic many of them were.
I wouldn't say they're necessarily "hard" in that once you have them figured out the answer is pretty easy/obvious. However if your brain doesn't pick up on the logic behind what the game wants you to do then it'll seem obtuse as hell. I used a pencil and paper for one simply to help visualize what the game wanted.

I will say there's one that younger folks might have a problem with. Being slightly facetious here but I have met a few that didn't know how to read an analog clock and if you don't know how, well, you're fucked!
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Processing Plant complete!
 
I'm not looking for the solution for this specific puzzle but if someone can tell me if this is meant to be obtuse/vague or if I just missed the clue/info somewhere else and I'll just run around in circles until I find it I would greatly appreciate it.

I just found the gold, silver and bronze "rotating letters" at the cemetery with the metal detector and I'm guessing I have to use them with the other 2 fixed one on position 2-4 our of the 5-letter word. I have no idea how I'm supposed to figure what the solution is. I'm guessing it's the name of someone? Am I supposed to already know this by now or did I miss anything? Again, I'm not looking for the solution just a little nudge.
 
I'm not looking for the solution for this specific puzzle but if someone can tell me if this is meant to be obtuse/vague or if I just missed the clue/info somewhere else and I'll just run around in circles until I find it I would greatly appreciate it.

I just found the gold, silver and bronze "rotating letters" at the cemetery with the metal detector and I'm guessing I have to use them with the other 2 fixed one on position 2-4 our of the 5-letter word. I have no idea how I'm supposed to figure what the solution is. I'm guessing it's the name of someone? Am I supposed to already know this by now or did I miss anything? Again, I'm not looking for the solution just a little nudge.
Look at what he has on his chest. Did you see someone with that somewhere? Also the carvings on the tombstone can give a hint of who he is.

I actually spent a good 40 mins trying to incorrectly find a solution by looking at the graves up the stairs in the cemetery. There are exactly 5 tombstones with names and dates there, and I thought I had to do some stuff with those letters based on the dates. But no, that has nothing to do with the puzzle or any puzzles. :messenger_grinning_sweat:
 
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I finished it, the game counter says 15 hours but the Steam counter says 22. Probably it's around 18-20 with all the reloading I did. For reference Tormented Souls 1 took me 12 hours (Steam counter).

This is one of the best classic survival horror games I've played, it's up there with the best.

The atmosphere, environments, camera work and sound design are its main strong point. It's basically Tormented Souls 1 but better in every way, there are lots of QoLs with respect to the previous game too. It plays quite smoothly overall, and that includes the tank controls, the turn angle is quite sharp and Caroline feels pretty agile overall.

The puzzles are much less obtuse than Tormented Souls 1, and thank god for that. I still had to look up a couple of things since I'm a dumb ass that likes to overcomplicate stuff. Like the first game, they forego item management in exchange for brainy puzzles.

The combat is serviceable, but it's still much better than the first game, at least now you have to commit to reloading. I don't think a survival horror game needs a complex combat system, this is more than enough. Sometimes it's difficult to gauge when you should dodge, even though the dodge has tons of i-frames.

Unfortunately the game has quite a few bugs, I had to reload saves a couple of times because of those. I hope they can fix those soon, it's not good to have soft-locking bugs in a game with limited saves, reloading could cost you a lot of progress. I recommend staggering saves instead of overriding the same save file, just in case.

And speaking of the limited save system, I ended the game with 15 recording tapes. Not sure what's the point of the limited save system when you have so many items to save. I know it's a trope of this genre but I don't know how I feel about that (it was the same in the first game).

Highly recommended to any fan of classic survival horror for sure. I hope this is successful enough to warrant a sequel, maybe with a different protagonist, since Caroline's plot should be over I guess.

EDIT: I got the good ending but I looked it up beforehand. Actually a part of the process I did myself, the second part I would have never guessed, the devs should add a prompt to a certain person to give you a hint at least.
 
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And speaking of the limited save system, I ended the game with 15 recording tapes. Not sure what's the point of the limited save system when you have so many items to save. I know it's a trope of this genre but I don't know how I feel about that (it was the same in the first game).
I think this is one of those things that's really tough to balance around since you can't control how often people use those limited saves; especially newcomers to this style of game. And you probably don't want to turn people off by putting them in a situation where they have to complete a tough/long section of the game and can't save before/after. Not to mention with the way this game is designed you can find yourself wandering for a long time and wind up wasting a save after finally figuring out what to do not realizing you really only made a few minutes of progress. This problem is alleviated to some extent by difficulty settings but then you have the argument of locking your harder difficulty behind finishing the game.

That said, yeah they were rather generous with the save items. I'm in the cemetery with half a dozen and have been saving more than necessary.
 
I finished it, the game counter says 15 hours but the Steam counter says 22. Probably it's around 18-20 with all the reloading I did. For reference Tormented Souls 1 took me 12 hours (Steam counter).

This is one of the best classic survival horror games I've played, it's up there with the best.

The atmosphere, environments, camera work and sound design are its main strong point. It's basically Tormented Souls 1 but better in every way, there are lots of QoLs with respect to the previous game too. It plays quite smoothly overall, and that includes the tank controls, the turn angle is quite sharp and Caroline feels pretty agile overall.

The puzzles are much less obtuse than Tormented Souls 1, and thank god for that. I still had to look up a couple of things since I'm a dumb ass that likes to overcomplicate stuff. Like the first game, they forego item management in exchange for brainy puzzles.

The combat is serviceable, but it's still much better than the first game, at least now you have to commit to reloading. I don't think a survival horror game needs a complex combat system, this is more than enough. Sometimes it's difficult to gauge when you should dodge, even though the dodge has tons of i-frames.

Unfortunately the game has quite a few bugs, I had to reload saves a couple of times because of those. I hope they can fix those soon, it's not good to have soft-locking bugs in a game with limited saves, reloading could cost you a lot of progress. I recommend staggering saves instead of overriding the same save file, just in case.

And speaking of the limited save system, I ended the game with 15 recording tapes. Not sure what's the point of the limited save system when you have so many items to save. I know it's a trope of this genre but I don't know how I feel about that (it was the same in the first game).

Highly recommended to any fan of classic survival horror for sure. I hope this is successful enough to warrant a sequel, maybe with a different protagonist, since Caroline's plot should be over I guess.

EDIT: I got the good ending but I looked it up beforehand. Actually a part of the process I did myself, the second part I would have never guessed, the devs should add a prompt to a certain person to give you a hint at least.
Woah! Longer than I expected…

I just got thru the convent and saved at the call center -

With roughly 20 hour run time…my question is How much side exploration would you say there is? Do we get to actually explore Villa Hess, or is it a Re3 remake type scenario?
 
Woah! Longer than I expected…

I just got thru the convent and saved at the call center -

With roughly 20 hour run time…my question is How much side exploration would you say there is? Do we get to actually explore Villa Hess, or is it a Re3 remake type scenario?
There are a few different locations that comprise Villa Hess, and they are all explorable:
- Convent
- Town + Mall
- Processing Plant
- Cemetery
- School
- Church + Bunker

The game is far meatier than the Tormented Souls 1 for sure. There isn't much "side" exploration, in the sense that you go to each area in sequence, and you explore within that area.

Don't read too much into my playtime, I reloaded quite a few times to do things a bit more optimally (and sometimes because of a couple bugs).
 
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