angrod14
Member
Consider this scenario:
Adam buys a brand new copy of Demon Souls (PS5). He plays it on his own console, which is connected to the internet, and logged to his personal account ("adam123").
Once he finishes the game, he sells it to Robert, who plays it in his own console, also connected to the internet, and also logged to his personal account ("robert456").
The question is: can Sony know if that exact same physical disc of Demon Souls was played by Adam, and then Robert, and so on?
If the answer is yes, then it implies every disc has a unique digital identifier pressed on it that is logged by the console and then transmitted to the net. Otherwise, every disc copy is absolutely identical and there's no way to know which one is which.
This data would appear harmless, but I think it would let the manufacturer know how many "new" sales of a game they loose every time a certain physical copy is transfered.
I know the boxes have a unique serial number, but I don't know about the discs.
What about Switch cartridges?
Adam buys a brand new copy of Demon Souls (PS5). He plays it on his own console, which is connected to the internet, and logged to his personal account ("adam123").
Once he finishes the game, he sells it to Robert, who plays it in his own console, also connected to the internet, and also logged to his personal account ("robert456").
The question is: can Sony know if that exact same physical disc of Demon Souls was played by Adam, and then Robert, and so on?
If the answer is yes, then it implies every disc has a unique digital identifier pressed on it that is logged by the console and then transmitted to the net. Otherwise, every disc copy is absolutely identical and there's no way to know which one is which.
This data would appear harmless, but I think it would let the manufacturer know how many "new" sales of a game they loose every time a certain physical copy is transfered.
I know the boxes have a unique serial number, but I don't know about the discs.
What about Switch cartridges?