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Can RE4 be topped?

isn't it fairly routine for capcom to pass franchises between teams and directors? i don't think devil may cry 3 was by the people who did devil may cry 1 -- which was more original and influential than re4, incidentally -- and 3 is the vastly better game. and not just in the sense of marginal additions and enhancements, but in the sense of greater depth, bolder ideas, and a more coherent style. i don't think auteur theory works for games.
 
I hope we'll be surprised, just like I was by the quality of RE4. Face it...there's nothing in the history of the series that suggests it would get a sequel so good. So when such greatness comes along in such a fashion again...it will probably be a surprise.

Zelda won't come close.
 
Nintendo doesnt typically mess up their games, and considering the game is getting an extra 6 month or so polish, Im pretty sure ZeldaTTP will top RE 4......
 
gamergirly said:
Nintendo doesnt typically mess up their games, and considering the game is getting an extra 6 month or so polish, Im pretty sure ZeldaTTP will top RE 4......

Mario Sunshine would like a word with you.

While I think Zelda will be great, I'm not counting my chickens before they hatch.
 
SolidSnakex said:
26809113164.gif

Avatar get! Thanks SolidsnakeX!!!

Also, I think RE4 is a fantastic game, but asking will it ever be topped is like asking if a delicious fast food meal will ever be topped.
 
You could top it by putting in widescreen, strafing and the ability to shoot while walking backwards.
 
Juice said:
In short, I don't think a game is going to grab me by the balls, and actually continue to fondle me throughout all twenty hours with quite the intensity RE4 did anytime in the near future.

QFT.

My truth at least ;)
 
RE4 really dragged towards the end, which left me with a worse final impression than I would have had. MGS3, on the other hand, had the most phenomenal ending of the generation, which left me with an overall better impression of the game than I would have had otherwise.
 
Kangu said:
RE4 really dragged towards the end, which left me with a worse final impression than I would have had. MGS3, on the other hand, had the most phenomenal ending of the generation, which left me with an overall better impression of the game than I would have had otherwise.

Dragged?

RE4 never dragged for me. Wow. That just blows my mind.
 
Kangu said:
RE4 really dragged towards the end, which left me with a worse final impression than I would have had. MGS3, on the other hand, had the most phenomenal ending of the generation, which left me with an overall better impression of the game than I would have had otherwise.

That's not a bad point. MGS3 does have a more "wow" ending than the game ever maintains otherwise. I submit though that it's not that RE4 has a bad ending, but that it really does do it's thing through almost the whole game and therefore feels a little long in the tooth for an action game at the 20 hour + point.
 
you know this isn't the first time there has been an end all game... then something comes along and tops it.. something always does...
 
Red Mercury said:
While I think Zelda will be great, I'm not counting my chickens before they hatch.

That's true.....it could sell millions of copies but end up critically flawed like some other games :D
 
isn't RE5 being done by the Dino Crisis team?

and Metal Gear had the best presentation and finale ever to grace a video game but RE4 had the best gameplay this gen
 
Musashi Wins! said:
That's not a bad point. MGS3 does have a more "wow" ending than the game ever maintains otherwise. I submit though that it's not that RE4 has a bad ending, but that it really does do it's thing through almost the whole game and therefore feels a little long in the tooth for an action game at the 20 hour + point.

I mostly agree with you. Personally I don't feel RE4 ever reaches the level of the MGS3 climax. I should clarify my statements though, it's not so much that the game drags towards the end but that it moves away from what works.
In the village you can block doors, shoot through them, jump out windows, knock down stairs, etc. and this results in much more exciting battles using the environment; climaxing at the cabin battle with Luis (my fav RE4 moment). After the village the environments get progressively more boring and less interactive and by the time you get to the island it sometimes feels like your playing RE2 with 3D environments.
 
Musashi Wins! said:
I submit though that it's not that RE4 has a bad ending, but that it really does do it's thing through almost the whole game and therefore feels a little long in the tooth for an action game at the 20 hour + point.

Agreed. Thinking back on the game, the most memorable moments were of the first few hours(entering the town, fighting the lake monster, etc.); the rest blurs into white noise as the game is lacking in variety of enemy makeup or challenge for the bulk. The setting changes over the 20 hours, but the game rarely breaks boundaries. The Krauser fight being one of the only sections to dip out of that late-game haze.

Not to say I wasn't engrossed through the entire experience, but the buildup reached peaked earlier than it should have.
 
Kangu said:
RE4 really dragged towards the end, which left me with a worse final impression than I would have had. MGS3, on the other hand, had the most phenomenal ending of the generation, which left me with an overall better impression of the game than I would have had otherwise.
RE4's final battle was somewhat bland, and the conclusion was very trite, I agree, but up until that point the game was immensely satisfying and rewarding. Which is doubly notable considering it was about twice as long as a standard action title.

But I'd rather have a succinct ending than MGS3's one that dragged on and on and on and on.
HORRIBLE Volgin fight -> Motorcycle chase -> Shagohad chase -> more motorcycle chase -> Bad Shagohad battle -> more motorcycle chase -> HORRIBLE Volgin/Shagohad battle -> extremely long motorcycle chase -> escort a hideously slow-moving (and constanly hungry) EVA through a couple of maps -> Hide & seek with The Boss -> pointless game of cups with Ocelot -> fairly satisfying but overly long ending -> gruelingly long Ocelot(?) phone conversation
... I though it was never gonna end.
 
Shig said:
RE4's final battle was somewhat bland, and the conclusion was very trite, I agree, but up until that point the game was immensely satisfying and rewarding. Which is doubly notable considering it was about twice as long as a standard action title.

But I'd rather have a succinct ending than MGS3's one that dragged on and on and on and on.
HORRIBLE Volgin fight -> Motorcycle chase -> Shagohad chase -> more motorcycle chase -> Bad Shagohad battle -> more motorcycle chase -> HORRIBLE Volgin/Shagohad battle -> extremely long motorcycle chase -> escort a hideously slow-moving (and constanly hungry) EVA through a couple of maps -> Hide & seek with The Boss -> pointless game of cups with Ocelot -> fairly satisfying but overly long ending -> gruelingly long Ocelot(?) phone conversation
... I though it was never gonna end.

I can see if you thought the ending was long and drawn out, but you honestly felt like it was not satisfying? That's surprising.
 
Shig said:
But I'd rather have a succinct ending than MGS3's one that dragged on and on and on and on.
HORRIBLE Volgin fight -> Motorcycle chase -> Shagohad chase -> more motorcycle chase -> Bad Shagohad battle -> more motorcycle chase -> HORRIBLE Volgin/Shagohad battle -> extremely long motorcycle chase -> escort a hideously slow-moving (and constanly hungry) EVA through a couple of maps -> Hide & seek with The Boss -> pointless game of cups with Ocelot -> fairly satisfying but overly long ending -> gruelingly long Ocelot(?) phone conversation
... I though it was never gonna end.

Wow just wow.

That is the exact opposite of how I felt about it.
 
Shig said:
RE4's final battle was somewhat bland, and the conclusion was very trite, I agree, but up until that point the game was immensely satisfying and rewarding. Which is doubly notable considering it was about twice as long as a standard action title.

But I'd rather have a succinct ending than MGS3's one that dragged on and on and on and on.
HORRIBLE Volgin fight -> Motorcycle chase -> Shagohad chase -> more motorcycle chase -> Bad Shagohad battle -> more motorcycle chase -> HORRIBLE Volgin/Shagohad battle -> extremely long motorcycle chase -> escort a hideously slow-moving (and constanly hungry) EVA through a couple of maps -> Hide & seek with The Boss -> pointless game of cups with Ocelot -> fairly satisfying but overly long ending -> gruelingly long Ocelot(?) phone conversation
... I though it was never gonna end.
That is seriously one of the most suprising things I've read all day. That was probably my favorite ending of all time (for a game...). Absolutely incredible.

I know everyone has opinions, but I honestly can't understand those thoughts...
 
shantyman said:
I can see if you thought the ending was long and drawn out, but you honestly felt like it was not satisfying? That's surprising.
me said:
fairly satisfying but overly long ending
It was a good ending, but IMO could have been a lot better if whittled down a bit.
 
i liked metroid prime a little better than re4, and ninja gaiden and mgs3 are both pretty close. i'm probably willing to admit that re4 is a better game than ninja gaiden even though i may personaly like NG more... i will not make that concession on metroid prime though, between those two it's very close. Both have top notch production values, top notch gameplay and both feel pretty much flawless.

in the end i felt like metroid prime had more even pacing and the overall structure of the game was probably more intelligent. Re4s pacing is a little top heavy. the first half of the game is a tiny bit better than the second half and it's better for games to build. Metroid prime definitly builds and the final boss fight is truly epic. Also, even though re4 had some great boss fights, MP's bosses are a little better and mp had more compelling gameplay (exploration, platforming, shooting, morph ball stuff, cool puzzles), while RE4 had better production values and was a more visceral/emotional expierience.

it all depends on what you like, but for me, metroid prime was better. In the near future, i think zelda has a shot... i didn't think so until they delayed it, but the delay shows that they are serious about trying to make the best zelda game ever.
 
Musashi Wins! said:
Yea, I don't know...that sequence is pretty much the best thing in the game to me. By a large, large margin.


Same here, it was wonderfully executed and was one of the most memorable gaming moments of my life. Most great endings will now be compared to MGS3, exhilerating till the end.
 
There's certain games that will always stick to your mind, in a way that great movies and great books can. I was playing Mario 3 again, and all these memories flooded back to me of how fucking awesome that game was. Earlier, I was playing Call of Duty for the PC at my cousins (who has a sound system for his PC), and it was probably the most fun i've ever had in a single-player fps ever. I couldn't believe the immersiveness of this game, and doubted that I'd play something better. Then I played Metroid Prime, and was like this is the best single-player fps i've ever played. Then I played co-op Halo 2, and was like this is the best multiplayer fps ever.

What I'm trying to say is, A great game will always be able to claim a part of your ideas of great games. You will always end up comparing two games to each other, and the one you played more (for me the immersive factor is the most important in a single player game), then you end up comparing different categories of games to eachother. RE4 was by far my favorite game this Gen (MGS3 was incredible too, but I liked MP and RE4 more). It will always stay in my mind as a horror game that topped all others, and I even compare it to other single-player games I've played, and it's able to stay with them step by step. It's hard to say when it will be topped though, I'm just hoping Zelda will be as good as it seems to be.
 
jetjevons said:
They could add strafe button. Oh and let you move and shoot.
On the interviews they said the game originally had first person shooter controls, including strafing and super quick movement. But that didnt fit in with the type of game they were making.
 
There's two things i I really like about RE4. I like the fact that it isnt structured around levels or worlds as in typical games. Instead each section of the game is designed around a particular dramatic set-piece (like in the movies) of which the game has several moments, that will make your make your jaw drop from start to finish. Its very rare for an action game to be 20hrs plus and not drag on too much at the end.

The other thing i like is the over the shoulder perspective, its like a 3rd person view with all the benefits of 1st person perpective. Its a simple idea but it works like magic. I think the 'RE4' perpective is going to be standard in action games from now on, just look at Gears of War.
 
nightez said:
There's two things i I really like about RE4. I like the fact that it isnt structured around levels or worlds as in typical games. Instead each section of the game is designed around a particular dramatic set-piece (like in the movies) of which the game has several moments, that will make your make your jaw drop from start to finish. Its very rare for an action game to be 20hrs plus and not drag on too much at the end.

The other thing i like is the over the shoulder perspective, its like a 3rd person view with all the benefits of 1st person perpective. Its a simple idea but it works like magic. I think the 'RE4' perpective is going to be standard in action games from now on, just look at Gears of War.

Totally agree. RE4 really set the bar with me. It'll take a special piece of software to top it.
As it stands now, it's not only one of the best games this gen, but one of the best games ever made as far as I'm concerned.
 
RE4 was my game of this generation. I think it was pretty damn near perfect. I think other games could tweek the controls and give you strafe and allow you to run and shoot but that would be a different title.

RE4 was the first game I finnished and started again in the same sitting. I've gone back to a few great games and played through them more then once but never with out taking a break. RE4 was so good I didnt so much as get up to stretch my legs.
 
As much as I loved RE4 I don't even think it's the best game in the series. In my eyes Capcom has yet to top the first Resident Evil and Resident Evil 2. ReMake was pretty nice though. RE4 was an action game set in the Resident Evil universe, it was not scary, there was no suspense at all. I look forward to Resident Evil and Silent Hill games for the fear factor which I find to be the most enjoyable type of game.
Now I played through RE4 twice already and I'm on my third run through so I can get my Chicago Typewriter, so the game is definelty good enough to keep my coming back for more, but there have been games that have given me more enjoyment this generation.
I find the Halo games and stories (books) to be incredible. The games are not perfect but because the story is so well explained in the three books and the games tie together so well I haven't played anything better this gen.
MGS3 was amazing. I didn't like the camera but you get used to it and the characters are some of the best in gaming. I have also yet to play a game that ended so beautifully. The lighting and game score alone in the final battle make it the best ending ever.
Those are my two games that top RE4. RE4 definetly deserves to be listed with this generations best games for sure.

The next RE game needs to put less restrictions on where you can go. The enviroments were very linear. Not being able to walk off the path? If they are going to make the game outside then they need to make it an open environment. At times the game played like you were walking through one of those haunted houses at fairs where you are guided along a path and at every corner something would jump out and scare you. And as much as the weapon upgrades were so much fun. I want scary. And well the merchant kinda takes away from that feeling. :)
"RE4 is a great action game set in the Resident Evil universe"

Carry on. :D
 
RE4 was fantastic... one of the best games of the year, but... I can't see how it's untouchable. The balance isn't always there. You know, some parts are better than others, some are extremely easy, etc. The puzzles could have been better/harder. The game could have been a lot scarier. It has some recycled bosses, and the final battle was far too easy (as were a few of the other bosses, which detracted from their awesomeness, i.e. the lake monster). It's an excellent game and I loved it, but I don't even know if it's my favorite game ever, let alone some kind of unreachable quality.
 
Shig said:
RE4's final battle was somewhat bland, and the conclusion was very trite, I agree, but up until that point the game was immensely satisfying and rewarding. Which is doubly notable considering it was about twice as long as a standard action title.

But I'd rather have a succinct ending than MGS3's one that dragged on and on and on and on.
HORRIBLE Volgin fight -> Motorcycle chase -> Shagohad chase -> more motorcycle chase -> Bad Shagohad battle -> more motorcycle chase -> HORRIBLE Volgin/Shagohad battle -> extremely long motorcycle chase -> escort a hideously slow-moving (and constanly hungry) EVA through a couple of maps -> Hide & seek with The Boss -> pointless game of cups with Ocelot -> fairly satisfying but overly long ending -> gruelingly long Ocelot(?) phone conversation
... I though it was never gonna end.

I feel pretty much the same way, the chase sequences were too long and not very interesting and the final bit on the plane with Ocelot was just silly. The Boss fight was pretty good, but it could have been better. Metal Gear games have always been pretty cheesy, and MGS3 was in some ways more than the two previous games. Of course RE4 was also pure B-movie stuff, but at least it didn't try too hard to be anything else.

MGS3 starts slowly and ends the same way. The middle part of the game is excellent, and if the game had been as good all the way, it could have came pretty close in beating RE4. But RE4 was more balanced and satisfying experience, and it offered new kinds of gameplay compared to old survival horror and action games. RE4 can be topped, but it won't be an easy job. I don't think RE5 can do it, based on that short teaser video. Zelda maybe, but that's completely different genre.
 
Truelize said:
As much as I loved RE4 I don't even think it's the best game in the series. In my eyes Capcom has yet to top the first Resident Evil and Resident Evil 2. ReMake was pretty nice though. RE4 was an action game set in the Resident Evil universe, it was not scary, there was no suspense at all.

wow, i thought it was really scary. several places were great in the scares department (like the sewers or the maze with the zombie dogs, when your in the house and you can hear the chainsaw guy outside] also, all through the game there was this feeling that enemies might be behind you during the battles, and you had this urge to kill what was in front of you quickly so you could turn around and see.

great suspense. the whole action oriented gameplay was built around suspense. that is where the intensity comes from. IMO it still falls squarley into the "horror game" catagory, not the action game catagory... as an action game, it's awesome, but as a horror game, the action elements, make it unmatched.
 
Musashi Wins! said:
Zelda won't come close.

um ok, given the fact that Nintendo will spend about 3.5 years on Zelda:TP I am pretty sure it will be polished and a fantastic game. This zelda will have the polish WW lacked.

be ready to eat crow later :)
 
Krowley said:
wow, i thought it was really scary. several places were great in the scares department (like the sewers or the maze with the zombie dogs, when your in the house and you can hear the chainsaw guy outside] also, all through the game there was this feeling that enemies might be behind you during the battles, and you had this urge to kill what was in front of you quickly so you could turn around and see.

great suspense. the whole action oriented gameplay was built around suspense. that is where the intensity comes from. IMO it still falls squarley into the "horror game" catagory, not the action game catagory... as an action game, it's awesome, but as a horror game, the action elements, make it unmatched.

Honest. That wasn't supsensful for me at all. Nothing compared to the Silent Hill series, Fatal Frame series and the other Resident Evils.
 
SantaCruZer said:
um ok, given the fact that Nintendo will spend about 3.5 years on Zelda:TP I am pretty sure it will be polished and a fantastic game. This zelda will have the polish WW lacked.

be ready to eat crow later :)

ok :)

Time has nothing to do with why the magic is dead with the series. At least not time in development. Either way, I'm sure it will receive the best reviews evar! And no one here will question it (except those that live to question Nintendo). I'd go so far as to say most magazines could just write their reviews for it now and spare the valuable man time when the game finally releases.
 
Musashi Wins! said:
ok :)

Time has nothing to do with why the magic is dead with the series. At least not time in development. Either way, I'm sure it will receive the best reviews evar! And no one here will question it (except those that live to question Nintendo). I'd go so far as to say most magazines could just write their reviews for it now and spare the valuable man time when the game finally releases.

I think time matters for EAD. SMS and WW were both rush jobs. When EAD is given the extra time, games turn out fantastic.

Nintendo finally understood this, and it seems that TP will be the first Zelda to have the same kind of development time OoT had.
 
SantaCruZer said:
I think time matters for EAD. SMS and WW were both rush jobs. When EAD is given the extra time, games turn out fantastic.

Nintendo finally understood this, and it seems that TP will be the first Zelda to have the same kind of development time OoT had.

Well, I'll just agree to agree with you that I hope it's good and I eat crow. I have zero anticipation for the title. Yea, I'm sure I'll pick it up day one.
 
Musashi Wins! said:
Well, I'll just agree to agree with you that I hope it's good and I eat crow. I have zero anticipation for the title. Yea, I'm sure I'll pick it up day one.

yeah my anticipation is pretty low right now too because we have no idea when Nintendo plan to release this game.
 
kIdMuScLe said:
isn't RE5 being done by the Dino Crisis team?

and Metal Gear had the best presentation and finale ever to grace a video game but RE4 had the best gameplay this gen

No, the spiel is as follows:

Studio 4:
Resident Evil
Resident Evil 2
Resident Evil 3
Dino Crisis 1
Resident Evil CV
Devil May Cry 1
Resident EVil REMAKE
Viewtiful Joe 1
Resident Evil 4
Devil May Cry 4

Studio 1:
Street Fighter II (plus expansions)
Street Fighter III (plus expansions)
Powerstone
Powerstone 2
Rival Schools
Marvel Vs. Capcom
Marvel vs. Capcom 2
Capcom vs. SNK
Capcom vs. SNK 2
Resident Evil Outbreak
Resident Evil Outbreak 2
Monster Hunter
Monster Hunter 2
Monster Hunter PSP
Ghosts and Ghouls PSP
Devil May Cry 2
Devil May Cry 3
Devil May Cry Special Edition Pack
Devil May Cry (PSP)

Studio 2:
Onimusha
Onimusha 2
Onimusha 3
Onimusha 4
Resident Evil Dead Aim
Resident Evil 0 (studio 4 handled the cinemas and story)
Shadow of Rome
Resident Evil 5


Some titles that I wasn't sure on I left out. In anycase this is based off Capcom IR pages over at Capcom Japan's website and producer interviews, so yeah--don't blame me if you find an inaccuracy. I am 100% positive though that RE5 is studio 2, as it's a Takeuchi game. So no, it's not be the Dino Crisis 3 team.
 
i dont think it can be topped. It was so fresh and fun, its truly a great game. Twilight Princess no doubt will be great, but it will still be just another zelda game (as crazy as that might sound)
 
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