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Can RE4 be topped?

In the forseeable future, almost anybody could tell you that Zelda is about the only title with a fighting chance. However, even though I love the Zelda series, I don't think it will beat RE4. I'm willing to eat a ton of crow for that one but I doubt I'll have to.

The one and only reason I don't see it happening is that I can't see Nintendo beefing up the challenge level in the game. If Twilight Princess is as challenging as RE4 then it's going to be a damn close call. RE4 has every single element on its side - sound, challenge, visuals, balance, cool cinemas, replayability, length, and production values that shame 90% of other development houses (outside Team Kojima and EAD of course.)

You can bet your ass that a lot of people, myself included, cannot wait to see what him and his team are up to next.
 
JasoNsider said:
In the forseeable future, almost anybody could tell you that Zelda is about the only title with a fighting chance. However, even though I love the Zelda series, I don't think it will beat RE4. I'm willing to eat a ton of crow for that one but I doubt I'll have to.

The one and only reason I don't see it happening is that I can't see Nintendo beefing up the challenge level in the game. If Twilight Princess is as challenging as RE4 then it's going to be a damn close call. RE4 has every single element on its side - sound, challenge, visuals, balance, cool cinemas, replayability, length, and production values that shame 90% of other development houses (outside Team Kojima and EAD of course.)

You can bet your ass that a lot of people, myself included, cannot wait to see what him and his team are up to next.

um RE4 was hella easy. For me RE4 was great because of the experience and atmosphere, not the challenge.
 
SantaCruZer said:
um RE4 was hella easy. For me RE4 was great because of the experience and atmosphere, not the challenge.

Yeah, that's great and all, but the fact remains that the game was challenging enough for most who played. In fact, most would say that the situations and claustrophobic mob attacks left people in a state nearing an adrenaline rush. Or at least this seems to be the case for almost every single person I have played the game with. Some hardened gamers I know were actually shaking when playing the first town lynching scenario.

I'm a pretty demanding gamer when it comes to challenge as well, but RE4 never had me thinking "wow, this is just a walk in the park." You're always feeling as if something is hunting you or behind your back.

Wind Waker, on the other hand, has a difficulty level that is pretty borderline disgraceful for the series. It's the single biggest tarnish on the Zelda series period in my eyes. I don't know if I even died a single time.
 
JasoNsider said:
Yeah, that's great and all, but the fact remains that the game was challenging enough for most who played. In fact, most would say that the situations and claustrophobic mob attacks left people in a state nearing an adrenaline rush. Or at least this seems to be the case for almost every single person I have played the game with. Some hardened gamers I know were actually shaking when playing the first town lynching scenario.

I'm a pretty demanding gamer when it comes to challenge as well, but RE4 never had me thinking "wow, this is just a walk in the park." You're always feeling as if something is hunting you or behind your back.

Wind Waker, on the other hand, has a difficulty level that is pretty borderline disgraceful for the series. It's the single biggest tarnish on the Zelda series period in my eyes. I don't know if I even died a single time.

well yeah Wind Waker was very easy, the funny thing is that journalists at E3 could have adressed this problem to Aounuma but I don't think anybody did :(
 
SantaCruZer said:
well yeah Wind Waker was very easy, the funny thing is that journalists at E3 could have adressed this problem to Aounuma but I don't think anybody did :(

Which absolutely sucks. These media bodies waste their breath talking about how dark and mature they are making it when they should really be asking if they're ready to take the game back to the challenge level that used to be a staple. Try beating the lost woods boss without dying (especially on your first try ever) in Link to the Past. It's pretty damn tough.

I'm going to go on record right now and say that if Twilight Princess can take that bold step forward in the challenge department then we could have a massive winner on our hands. The only hope I hold is that Aonuma was saying he was playing Resident Evil 4 and are learning a lot from Mikami and his team. That's exactly the kind of work they should be looking at for inspiration.
 
So easily.

Just take RE4, add a few spiffy gameplay ideas, increase the production values to high end next gen.

RE4 = raped.
 
teh_pwn said:
So easily.

Just take RE4, add a few spiffy gameplay ideas, increase the production values to high end next gen.

RE4 = raped.

Take Mona Lisa, slap on some cool shades and a nose ring. Leonardo da Vincowned!

It doesn't work like that man.
 
Musashi Wins! said:
ok :)

Time has nothing to do with why the magic is dead with the series. At least not time in development. Either way, I'm sure it will receive the best reviews evar! And no one here will question it (except those that live to question Nintendo). I'd go so far as to say most magazines could just write their reviews for it now and spare the valuable man time when the game finally releases.

TWW may have been a "rush job" so to speak (for a Nintendo Title), but it was still a fantastic game. The triforce hunt was on the lame side(all 40 minutes of it), and it definately could have used more dungeons, but there is no zelda type game that can come close to touching it in terms of quality and the whole package. I absolutely loved the game. I loved the art, animation, music. I loved the world map and all the little secrets it held. It also had one of the best endings this gen. <3


Back on Topic: RE4= game of all games IMO. As a matter of fact, mercenaries, a fucking bonus in RE4 is better then most games this gen. I played mercenaries for like 8 hours the other night with my little brother. Now THAT is some good shit! :)
 
JasoNsider said:
Which absolutely sucks. These media bodies waste their breath talking about how dark and mature they are making it when they should really be asking if they're ready to take the game back to the challenge level that used to be a staple.

yeah I am surprised as well. They had the chance to voice their opinions, but they put the focus on the wrong thing.
 
Take Mona Lisa, slap on some cool shades and a nose ring. Leonardo da Vincowned!

It doesn't work like that man.

You're right it doesn't because you're talking about pure art, whereas I'm talking about topping the production values of a game by improving gameplay and increasing visuals.

This isn't pure art.

If visuals/sound wasn't worth it, then why aren't we about to enter yet another generation.

I mean games like Mario 64 were great, but they've been topped so many times. It doesn't matter if the games that top them weren't as revolutionary at the time, as if that somehow makes it better. But some people won't rate the games any better because they enjoy living in the past.
 
teh_pwn said:
You're right it doesn't because you're talking about pure art, whereas I'm talking about topping the production values of a game by improving gameplay and increasing visuals.

This isn't pure art.

If visuals/sound wasn't worth it, then why aren't we about to enter yet another generation.

I mean games like Mario 64 were great, but they've been topped so many times. It doesn't matter if the games that top them weren't as revolutionary at the time, as if that somehow makes it better. But some people won't rate the games any better because they enjoy living in the past.

The ideas you speak of may not actually make the game better though. It could theoretically take some of the magic out. Also the production value was pretty damn high in RE4. A lot of amazing level design and thought went into that. You can't just shit a game out like RE4 whenever you feel like it. Anyway, I'm not holding my breath on RE5. I think it'll be great. I think it will look nice, sound nice etc.. But I can almost put some money down that some of the magic will be lost. RE4 was art.

ps- Mario64 still is one of the best platformers ever.
 
It has nothing to do with living in the past. The fact is, every once and a while a game will come by that simply cannot be matched for a long time, no matter how many games try to out-do it. Super Mario Bros. 3 and Ocarina of Time are perfect examples. It doesn't matter how many times people try to piggy-back on the concept, they just don't nail down the specifics of what makes the game so amazing.

I've heard this schlock about "oh just upgrade graphics, add a new combo" a million times. In practice though, it takes a very critical eye, a huge dose of inspiration, and some insane amounts of hard work to pull of a game this legendary. Just having high production values isn't enough. Wind Waker proves that handily. Even something as rudimentary as stage layout and design can make the difference between your game being fun or a chore.
 
Kangu said:
I mostly agree with you. Personally I don't feel RE4 ever reaches the level of the MGS3 climax. I should clarify my statements though, it's not so much that the game drags towards the end but that it moves away from what works.
In the village you can block doors, shoot through them, jump out windows, knock down stairs, etc. and this results in much more exciting battles using the environment; climaxing at the cabin battle with Luis (my fav RE4 moment). After the village the environments get progressively more boring and less interactive and by the time you get to the island it sometimes feels like your playing RE2 with 3D environments.


you are soooo right. re4 is a compilation of the following games: tomb raider, jak and daxter, god of war, silent hill2, half life2, house of the dead, and ofcourse mgs3. and you people call it the greatest game? the puzzles are very old, the same traps as found in tomb raider and jak1. boat level is very similar to the level in half life2. shooting enemies is ripped from house of the dead and mgs3. the monster idea is stolen from silent hill. quick button input could have been from god of war. and the communication radio, eating food, active cinemas, killing animals, finishing moves and shooting body parts are blatantly ripped from mgs3. and the only thing good about the game's graphics are the water parts.
 
I guess in a way no for me. There are 2 games I consider the top for me and MGS3 and RE4 seemed to sit nicely at the top for me, with MGS3 edging slighty because of the story and presentation.
 
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