Source?C- Warrior said:Studio 1:
Ghosts and Ghouls PSP
No.Studio 2:
Resident Evil Dead Aim
Resident Evil 0 (studio 4 handled the cinemas and story)
Studio 2
Resident Evil 5
Takeuchi also produced Gundam Zeta (Studio 1)
Source?C- Warrior said:Studio 1:
Ghosts and Ghouls PSP
No.Studio 2:
Resident Evil Dead Aim
Resident Evil 0 (studio 4 handled the cinemas and story)
Studio 2
Resident Evil 5
JasoNsider said:In the forseeable future, almost anybody could tell you that Zelda is about the only title with a fighting chance. However, even though I love the Zelda series, I don't think it will beat RE4. I'm willing to eat a ton of crow for that one but I doubt I'll have to.
The one and only reason I don't see it happening is that I can't see Nintendo beefing up the challenge level in the game. If Twilight Princess is as challenging as RE4 then it's going to be a damn close call. RE4 has every single element on its side - sound, challenge, visuals, balance, cool cinemas, replayability, length, and production values that shame 90% of other development houses (outside Team Kojima and EAD of course.)
You can bet your ass that a lot of people, myself included, cannot wait to see what him and his team are up to next.
SantaCruZer said:um RE4 was hella easy. For me RE4 was great because of the experience and atmosphere, not the challenge.
JasoNsider said:Yeah, that's great and all, but the fact remains that the game was challenging enough for most who played. In fact, most would say that the situations and claustrophobic mob attacks left people in a state nearing an adrenaline rush. Or at least this seems to be the case for almost every single person I have played the game with. Some hardened gamers I know were actually shaking when playing the first town lynching scenario.
I'm a pretty demanding gamer when it comes to challenge as well, but RE4 never had me thinking "wow, this is just a walk in the park." You're always feeling as if something is hunting you or behind your back.
Wind Waker, on the other hand, has a difficulty level that is pretty borderline disgraceful for the series. It's the single biggest tarnish on the Zelda series period in my eyes. I don't know if I even died a single time.
SantaCruZer said:well yeah Wind Waker was very easy, the funny thing is that journalists at E3 could have adressed this problem to Aounuma but I don't think anybody did![]()
teh_pwn said:So easily.
Just take RE4, add a few spiffy gameplay ideas, increase the production values to high end next gen.
RE4 = raped.
Musashi Wins! said:ok
Time has nothing to do with why the magic is dead with the series. At least not time in development. Either way, I'm sure it will receive the best reviews evar! And no one here will question it (except those that live to question Nintendo). I'd go so far as to say most magazines could just write their reviews for it now and spare the valuable man time when the game finally releases.
JasoNsider said:Which absolutely sucks. These media bodies waste their breath talking about how dark and mature they are making it when they should really be asking if they're ready to take the game back to the challenge level that used to be a staple.
Take Mona Lisa, slap on some cool shades and a nose ring. Leonardo da Vincowned!
It doesn't work like that man.
teh_pwn said:You're right it doesn't because you're talking about pure art, whereas I'm talking about topping the production values of a game by improving gameplay and increasing visuals.
This isn't pure art.
If visuals/sound wasn't worth it, then why aren't we about to enter yet another generation.
I mean games like Mario 64 were great, but they've been topped so many times. It doesn't matter if the games that top them weren't as revolutionary at the time, as if that somehow makes it better. But some people won't rate the games any better because they enjoy living in the past.
Kangu said:I mostly agree with you. Personally I don't feel RE4 ever reaches the level of the MGS3 climax. I should clarify my statements though, it's not so much that the game drags towards the end but that it moves away from what works.In the village you can block doors, shoot through them, jump out windows, knock down stairs, etc. and this results in much more exciting battles using the environment; climaxing at the cabin battle with Luis (my fav RE4 moment). After the village the environments get progressively more boring and less interactive and by the time you get to the island it sometimes feels like your playing RE2 with 3D environments.