• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Can Sony & Nintendo's Handheld Battle help MS?

sol5377

Member
Can Sony & Nintendo's Handheld Battle help Microsoft in the home console arena??

It can be argued that since Nintendo started to spread their focus from home consoles to encompass handhelds as well, they haven't been the same dominant force in the home market. Maybe it's just a coincidence, but you can't argue the fact that resources have to be spread out (marketing, development, financial backing, etc.)

The same thing *could* happen to Sony and even if they are distracted a little from making the PS3 the best it can be, then it could give Microsoft an easier time at gaining market share, imo. What do you think?
 
spider2ry.jpg
 
sol5377 said:
Can Sony & Nintendo's Handheld Battle help Microsoft in the home console arena??

It can be argued that since Nintendo started to spread their focus from home consoles to encompass handhelds as well, they haven't been the same dominant force in the home market. Maybe it's just a coincidence, but you can't argue the fact that resources have to be spread out (marketing, development, financial backing, etc.)

The same thing *could* happen to Sony and even if they are distracted a little from making the PS3 the best it can be, then it could give Microsoft an easier time at gaining market share, imo. What do you think?

Wait... you put 2 and 2 together and got 23543543. Nintendo's spread of focus didn't cause them problems in the console market, their lack of securing developer support and developer input on what they needed to do to help developers provide content did that.... getting that developer input would have told them.. hey this cartridge format(N64) is too expensive... let's come up with something cheaper.
 
Nobody has an answer, though I'm sure plenty of people will offer one. It's certainly possible, and it's just as likely (if not moreso) that dividing their focus and resources won't amount to anything negative for Sony on the console side. A boring answer, but it's the truth.
 
Nintendo was doing just fine with SNES and Gameboy on the market at the same time. What hurt them was their refusal to use CD-ROM for N64, which in turn sent third parties fleeing to Sony.
 
DarienA said:
Wait... you put 2 and 2 together and got 23543543. Nintendo's spread of focus didn't cause them problems in the console market, their lack of securing developer support and developer input on what they needed to do to help developers provide content did that.

haha, I knew you'd be in here :) Anyhow, don't you think it's likely that if there was no Gameboy, for example, that Nintendo would've put even more development resources (and marketing, etc.) into their home market to ensure their dominance??? Sure, you can say development was expanded to make games for the handhelds, but I'm sure some of the work that went into handheld games could've went into home console (SNES, N64, etc.) games instead, leading to more quality titles, more sales, and more marketshare.
 
sol5377 said:
haha, I knew you'd be in here :)

Yeah it's not 4 oclock yet. ;)

Anyhow, don't you think it's likely that if there was no Gameboy, for example, that Nintendo would've put even more development resources (and marketing, etc.) into their home market to ensure their dominance??? Sure, you can say development was expanded to make games for the handhelds, but I'm sure some of the work that went into handheld games could've went into home console (SNES, N64, etc.) games instead, leading to more quality titles, more sales, and more marketshare.
No for the reason I typed above... the #1 console these days is the console with the most 3rd party support. 3rd party support in most instances is gained by catering to the developers needs... one of those needs that the N64 did not cater to were the increased development costs. When the other systems were moving to a cheaper CD medium Nintendo stuck with the more expensive cartridge format... that chased developers away in droves.
 
DarienA said:
Yeah it's not 4 oclock yet. ;)


No for the reason I typed above... the #1 console these days is the console with the most 3rd party support. 3rd party support in most instances is gained by catering to the developers needs... one of those needs that the N64 did not cater to were the increased development costs. When the other systems were moving to a cheaper CD medium Nintendo stuck with the more expensive cartridge format... that chased developers away in droves.

I agree, but don't you think Nintendo would've been even more aggressive in 1) trying to procure more 3rd party support for the N64 if that was their only "lifeline" so to speak and 2) make even more 1st/2nd party games for their home system using ALL their resources and 3) spend their entire marketing budget to promote the home console rather than using some for their handheld....
 
I do think that it could hurt Sony or Nintendo in that asking developers to make games for both their consoles and their handhelds will guarantee that their consoles won't have the massive amount of games they did this gen. Developers won't have the resources to make games for the Xbox/Xbox 2, Gamecube/Revolution, PS2/PS3 and all the handhelds without some systems suffering a shortage of games.
 
DarienA said:
Yeah it's not 4 oclock yet. ;)


No for the reason I typed above... the #1 console these days is the console with the most 3rd party support. 3rd party support in most instances is gained by catering to the developers needs... one of those needs that the N64 did not cater to were the increased development costs. When the other systems were moving to a cheaper CD medium Nintendo stuck with the more expensive cartridge format... that chased developers away in droves.
I wouldn't call that a development cost. More of a publication cost.

But that, couped with the fact that N64 games were only 32 MB maximum, turned off a lot of developers. Not to mention Nintendo's bullying of 3rd parties in the 8 bit and 16 bit genres, and the fact that it was easier to code for the PS.

Why develop for a system whose games cost more and take longer to put on a cartridge, that doesn't allow developers to put huge videos and pre-recordes sounds and backgrounds in their games, that is harder to write code for than its competitor, and that is made by a company which had been a bully for the past ten years towards 3rd parties?
 
Top Bottom